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Kaizoku, The Sanctuary Beyond the Storm {1/3} #1254
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As it says on the tin
Bullshitting there
For quickly swapping out between 'coding on work' and 'coding at home'
Kaizoku 2.0
as it says on the tin
I just fixed the conflicts, I wonder why it broke again. Wtf. |
the PR that SAVED stonekeep |
can we get screenshots of the new races? : ) |
code/modules/jobs/job_types/roguetown/garrison/garrisonguard.dm
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code/modules/jobs/job_types/roguetown/other/merc_classes/blackoak.dm
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- Fixes spacebar indentation on a couple files
- Linters pls no be angy I beg you
- Everything compiles - Every file properly included
- Should finally make linters no longer angry - Also attempts to patch an unrelated runtime
Once I'm done with christmas I'll give it a play-through and see if all is within balance, otherwise looking good after fixing so many code errors, compiles like a breeze now. |
Hopefully this will NOT linter.
As it says on the tin.
Forgot these important things. Jesus Christ when I will learn.
First Part (1/3) of Kaizoku Worldbuilding Content - Stonekeep, by Monochrome9090
Before I start. I'd like to let an warning for others servers that are not Stonekeep or Warmongers; This project is my baby, don't use my sprites. I don't care about the code, just leave my sprites alone. You can come to my DMs to talk it out and we can settle something.
This is it, fellows. I've done it.
Even with the many downs and more downs, ditched around and struggling every single second of it, I managed to make content. Of course, it is far too little considering what I've planned for it to be, and with the fact it is largely unfinished, at least it is ready for TEST MERGING.
The new races coming on this PR will most likely NOT have more work jobs. Part of their balance AND lore is that they are present on Rockhill for fighting duties—either from their family being brought/hired by the Rockhill's lords/the king itself, or by performing demonslaying duties (demons will be brought in the second part of the Kaizoku implementation, and they will become a huge... deadly asset that will surely require at least the presence of Abyssanctum roles to be less deadly to the Playerbase). However, I'm open to the idea for some roles (Preceptor Sohei, for example) becoming towner roles instead of adventurers, but that will require balancing for the faction as well.
This PR brings:
=> Four new races:
=> New alternative armors:
=> New bandit role:
(I may allow humans to become Ronins as well, as long there is a way to confirm they are heartfeltean.)
=> New combat music:
=> New voices for Abyssariads:
=> Two new mercenaries...?
=> New assets:
=> Abyssor powers for Abyssanctum enthusiasts: