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UTF8Conv.cpp
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UTF8Conv.cpp
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// UTF8Conv.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include <commctrl.h>
#include "UTF8Conv.h"
#include "UTF8ConvDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#if defined(_M_IA64)
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='ia64' publicKeyToken='6595b64144ccf1df' language='*'\"")
#else
#if defined(_M_X64)
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
#else
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
#endif
#endif
/////////////////////////////////////////////////////////////////////////////
// CUTF8ConvApp
BEGIN_MESSAGE_MAP(CUTF8ConvApp, CWinApp)
//{{AFX_MSG_MAP(CUTF8ConvApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CUTF8ConvApp construction
CUTF8ConvApp::CUTF8ConvApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CUTF8ConvApp object
CUTF8ConvApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CUTF8ConvApp initialization
BOOL CUTF8ConvApp::InitInstance()
{
const INITCOMMONCONTROLSEX iccex{ sizeof( iccex ), ICC_LINK_CLASS };
if ( InitCommonControlsEx( &iccex ) )
{
CUTF8ConvDlg dlg;
m_pMainWnd = &dlg;
const auto nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}