Personal mod list for Skyrim SE, focusing on realism and inmersion.
- SKSE64: required for script-based mods.
- PapyrusUtil SE: required by some mods (Locational Damage Stability Patch)
- ModOrganizer2: Python frontend tool to manage, organize and set load order for installed mods, with compatibility with the NexusMods API. Might change with official NexusMods Vortex.
- Unofficial Skyrim Special Edition Patch: must-have unofficial patch for multiple bugs.
- Achievements Mods Enabler: bypass the achievement block when using mods.
- SkyUI: improved inventory menu.
- Clean Menu: remove Bethesda logo from intro; remove Mods, Addons, Credits buttons from main menu.
- A Quality World Map: graphically improved world map.
- Wildcat - Combat of Skyrim: improved combat system; more difficulty; killmoves.
- Realistic Damage Plugin to equally increase damage dealt and received on higher in-game dificulties. Game difficulty set to Adept.
- Deadly Combat: more difficult combat; fast-paced.
- Archery Gameplay Overhaul: improve arrow animations; enchanted arrows; arrow bleeding damage.
- TK Dodge: dodge movements during combat.
- Modern Brawl Bug Fix: fixes on brawl fighting (required by Wildcat).
- Locational Damage + Locational Damage Stability Patch: port of the original Locational Damage to Skyrim SE. Include locational damage for the game. Used mainly for arrow headshots.
- VioLens - A Killmove Mod: force killmoves on low-health NPC.
Smiley's Combat Realism Overhaul: NPC health standarization; inventory weight cap limit; increased block damage reduction.Conflicting with health levels from Wildcat Realistic Damage Plugin. Block damage reduction not appreciable.
- Player & NPC health shall have realistic values. If possible, one-hit = not kill but wounded, unless wearing armor.
- Enemies shall block more attacks (since the objective is to make each hit be important). (Wildcat, Deadly Combat - but won't always block (level depending?))
- Damage reduction while blocking shall be reduced at most as possible (at least avoid instant-kills while player/NPC receives a hit while blocking on the sword).
- Avoid instant-kills (like all kills shall have a killmove or finisher)
- Armor to have more effect than just increasing health/reducing damage (True Armor?)
- Arrows shall be more deadly. Headshots shall be instant-kills (unless wearing -heavy- helmets, but arrows shall bounce and not stick to the head). (Locational Damage)
Mods featuring real-world realism/inmersion details, not related with combat.
- iNeed: food, water & sleep needs.
Joy of Perspective: improved first-person view (full body is visible)(have some bugs, specially with AGO).- Populated Cities Towns Villages: add random NPCs to cities, towns & villages.
- Cloaks of Skyrim: new 100 styles of cloaks.
- Bandolier: new craftable pouches, bags and bandoliers.
Wearable Lanterns: new craftable wearable, functional lanterns.Skip for now.
- Belt-Fastened Quivers: carry the arrow quiver on the belt, rather than on the back.
- AGO Belt-Fastened Quivers Support: compatibility patch to use Belt-Fastened Quivers with Archery Gameplay Overhaul.
- Open Face Guard Helmets: city guard helmets expose the guard face. (alternatives: Semi-Open Guard Helmets, Open Faced Guard Helmets).
Mods that I would not use for a real main-story savegame, but for trying modding stuff and randomly playing around.
- Alternate Start - Live Another Life: to start at a certain location, skipping the Helgen intro.