I'm a Graphics Programmer (Unity/C#/SRP, DX12/C++).
I currently work on AAAA RP: a Unity Scriptable Render Pipeline (SRP) featuring modern high-fidelity rendering techniques.
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
🌔 Toon shader for Unity's Universal Render Pipeline.
A collection of URP shaders and render features.