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Submarine update no. I forgot (#783)
* tweaks done put in the PR changelog * more tweaks, enough for PR, all good. * fixed solution * fixed few fucked up station beacons * FIX: cams, some accesses, more jobs, more lockers, perma prepped. * brought more jobs slots to service, and borgs * buncha changes moved comms, made the hospital a little less prone to maints shenanigans, connected the psychologist offices directly to the main hall, added another exit to urgent care, gave perma a visitation area and moved the brigmedics room, made perma less prone to escapes, turned the cafe into an arcade, turned the rightmost mall kitchen into a laundromat, removed the halloween stuff * raise pop to fifty * fix hos safe & cleaned up salv a little also hid a few aloe and galaxythistle around the maze just to help the caustic issues * siobhan for epi * PR commit, merged atmosia update, upgraded comms, fixed a few power issues * ran important mapping CMDs, yeepee * merging fuck file * redone the changes, removed tiny fans, fixed robotics * fixed solution smh * added more priso slots * terminated TEG, put wood corner instead --------- Co-authored-by: rosieposie <roseknight9999@gmail.com>
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