diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Rifles/rifles.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Rifles/rifles.yml index 202961b8394..efae99e1390 100644 --- a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Rifles/rifles.yml +++ b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Rifles/rifles.yml @@ -192,10 +192,13 @@ - CartridgeMusket capacity: 1 proto: CartridgeMusket + - type: Sprite + sprite: DeltaV/Objects/Weapons/Guns/Rifles/musket.rsi + state: base - type: Gun #Smoothbore fireRate: .125 resetOnHandSelected: false - minAngle: 20 + minAngle: 22 maxAngle: 43 - type: Wieldable - type: GunWieldBonus diff --git a/Resources/Prototypes/DeltaV/Recipes/Crafting/improvised.yml b/Resources/Prototypes/DeltaV/Recipes/Crafting/improvised.yml index 759c1a382ad..405db15ca0e 100644 --- a/Resources/Prototypes/DeltaV/Recipes/Crafting/improvised.yml +++ b/Resources/Prototypes/DeltaV/Recipes/Crafting/improvised.yml @@ -73,5 +73,5 @@ objectType: Item description: An old flintlock, feels like 1800s gang warfare. Uses musket cartidges. icon: - sprite: Objects/Weapons/Guns/Snipers/musket.rsi + sprite: Objects/Weapons/Guns/Snipers/flintlock.rsi state: base