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Craftable muskets + Flintlocks #1008
Conversation
RSI Diff Bot; head commit a49faac merging into fb62f23 Resources/Textures/DeltaV/Objects/Misc/bayonet.rsi
Resources/Textures/DeltaV/Objects/Misc/modular_breech.rsi
Resources/Textures/DeltaV/Objects/Weapons/Guns/Ammunition/Casings/musket_casing.rsi
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Still trying to figure out how to make it reload slower without changing the firerate as the firerate makes it so that it is basically impossible to quickdraw it even when it is already reloaded. |
Ready for review |
Will it still allow .60? |
It uses it's own musket cartridge which deals 30 pierce and is craftable |
hmm |
Hm.. It's been an while |
Does anyone have concerns? |
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> Signed-off-by: Tryded <139474617+Tryded@users.noreply.github.com>
About the PR
Makes a Musket meant for DeltaV with its own ammo and crafting recipe.
The Musket has multiple parts that all have to be individually crafted to make the musket.
Why / Balance
Line Infantry will be funny and using the weapon by yourself is kind of bad as it takes 8 seconds to fire again. You can dual wield with the flint locks.
Each Cartridge deals 30 piercing damage.
Technical details
YAML Only
Media
Breaking changes
Changelog
🆑 Tryded