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make midround antag spawn code better #919
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Test fails seem valid? |
Do the functions you use from RobustRandom require a new engine version or something? |
no theyre the same function just using GameRuleSystem RobustRandom instead of declaraing a private one (and building server didnt error so idk) |
probably an extension i removed import for |
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Looks good to me
About the PR
title
Why / Balance
fixes #899
Technical details
Media
Breaking changes
MidRoundAntagRule is for spawning a single antag per rule not a hardcoded list of them
Changelog
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