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Add Anti Anomaly Zone #944

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Mar 17, 2024
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@rosieposieeee rosieposieeee commented Mar 8, 2024

About the PR

space-wizards/space-station-14#24634

Upstream added, then removed this, saying "Remove[d] mapping markers as everything should be ingame entities and this is functioning as an area." They left in the code for downstreams. While an ingame object that can perform this function might be useful, this would be best used for arrivals and inside the atmos gas chambers, to prevent those areas that are supposed to be ungriefed from getting griefed by the game itself. If it were an entity, people would probably game it and move those around, and if it were powered, it would fail at its target function. And regardless, upstream removed this without adding in that entity to replace it.

Additionally, some maps have areas where an anom could fully go crit without anyone noticing and it would never affect anybody... which is really boring, such as this area on arena. I have one or two areas like that on Submarine I'd like to use this for.

image

@DebugOk DebugOk merged commit 7abdf9a into DeltaV-Station:master Mar 17, 2024
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VMSolidus pushed a commit to Simple-Station/Einstein-Engines that referenced this pull request Apr 8, 2024
## Mirror of PR #944: [Add Anti Anomaly
Zone](DeltaV-Station/Delta-v#944) from <img
src="https://avatars.githubusercontent.com/u/131613340?v=4"
alt="DeltaV-Station" width="22"/>
[DeltaV-Station](https://github.com/DeltaV-Station)/[Delta-v](https://github.com/DeltaV-Station/Delta-v)

<aside>PR opened by <img
src="https://avatars.githubusercontent.com/u/52761126?v=4"
width="16"/><a href="https://github.com/rosieposieeee">
rosieposieeee</a> at 2024-03-08 19:07:59 UTC</aside>
<aside>PR merged by <img
src="https://avatars.githubusercontent.com/u/52761126?v=4"
width="16"/><a href="https://github.com/rosieposieeee">
rosieposieeee</a> at 2024-03-17 13:35:52 UTC</aside>
<sup>

`7abdf9a19fe59243201336e6b586ee4780a4722e`

</sup>

---

PR changed 0 files with 0 additions and 0 deletions.

The PR had the following labels:
- Changes: YML
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> 
> space-wizards/space-station-14#24634
> 
> Upstream added, then removed this, saying "Remove[d] mapping markers
as everything should be ingame entities and this is functioning as an
area." They left in the code for downstreams. While an ingame object
that can perform this function might be useful, this would be best used
for arrivals and inside the atmos gas chambers, to prevent those areas
that are supposed to be ungriefed from getting griefed by the game
itself. If it were an entity, people would probably game it and move
those around, and if it were powered, it would fail at its target
function. And regardless, upstream removed this *without adding in that
entity to replace it.*
> 
> Additionally, some maps have areas where an anom could fully go crit
without anyone noticing and it would never affect anybody... which is
really boring, such as this area on arena. I have one or two areas like
that on Submarine I'd like to use this for.
> 
>
![image](https://github.com/DeltaV-Station/Delta-v/assets/52761126/a27a85f0-4676-4d62-bc10-6b0da6f77342)
> 


</details>

Co-authored-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>
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