Display info (Name,Tag, Layer,Position,Rotation,Scale,etc.) of all active GameObjects in the scene.
Demo video posted on Twitter: https://twitter.com/abhinav_Demkeys/status/966896775477968902
- Show Info - You can choose multiple options between Name, Tag, Layer, Position (Local/Global), Rotation (Local/Global), Scale (Local/Global), Magnitude and Parent Connection
- All text and line colors customizable
- Text size customizable
- Text space customizable
- Text position offset customizable
- Data Persistence - Data is saved whenever OnDisable() is called, this includes closing the Editor Window, and even maximizing any other Editor Window. So if the window is closed, the data will be saved, and the next time it is opened again, the saved data will be loaded.
- Restore Tool To Default - Tool settings can be restored to default.
- Import DisplayObjectInfo.cs script into project.
- Place DisplayObjectInfo.cs script in Editor folder.
- Click My Tools -> Display Object Info to open DisplayObjectInfo window.
- Dock window next to any existing tabs. Docking next to Inspector is recommended.
- DisplayObjectInfo window has to be open (not necessarily in focus) for tool to work.