A friendlier way interact with the canvas.
jsdelivr CDN (use this to import):
- Canvas
https://cdn.jsdelivr.net/gh/Demonstrandum/BasicCanvas@v1.2.3/lib/BasicCanvas.js
- Shapes
https://cdn.jsdelivr.net/gh/Demonstrandum/BasicCanvas@v1.2.3/lib/BasicShapes.js
- DOM
https://cdn.jsdelivr.net/gh/Demonstrandum/BasicCanvas@v1.2.3/lib/BasicDOM.js
Auto-generated documentation: canvas.knutsen.co/docs/
TODO: Instructions on usage, for now look at the example files (and/or source files), still a small project.
Example hosted with ▲now: canvas.knutsen.co
To run unlisted examples, or run specific examples by a specifc URL, simply go to:
- canvas.knutsen.co/example/? + name of the js file
- e.g. canvas.knutsen.co/example/?music.js
First clone:
git clone https://github.com/Demonstrandum/BasicCanvas.git
cd BasicCanvas
then run with:
./server.sh
And go to http://localhost:8000/example/ (for an example file, see the index.html code to switch example).
import * as BC from '../lib/BasicCanvas.js';
import {line} from '../lib/BasicShapes.js';
use(BC);
const sketch = canvas_id('sketch');
sketch.dimensions(400, 400);
sketch.translate(sketch.width / 2, sketch.height / 2);
sketch.fill = RGB(50, 30, 80);
sketch.stroke = HSL(340, 100, 45, 170);
sketch.stroke_weight = 4;
sketch.stroke_cap = 'round';
const branch = (previous, angle, depth, inc, first = true) => {
if (depth < 0) return;
let next = previous;
if (!first) {
next = Polar(Math.sqrt(depth) * 16, -angle, previous);
sketch.render(line(next, previous));
}
branch(next, angle + inc, depth - 1, inc, false);
branch(next, angle - inc, depth - 1, inc, false);
};
const tree = P(0, 10);
sketch.loop(frame => {
sketch.background();
sketch.render(line(P(0, 200), tree));
branch(tree, Math.PI / 2, 7, 0.6 + Math.sin(frame / 20) / 3);
});
Drawing a simple sinusoidal progressive wave:
import * as BC from 'https://cdn.jsdelivr.net/gh/Demonstrandum/BasicCanvas@v1.2.3/lib/BasicCanvas.js';
// If running this locally, you need a server running for `import`s to work, (for now).
use(BC) // To avoid having to write `BC.` all the time.
// (Be ware of collisions)
const sketch = canvas_id('sketch'); // Gets canvas with id="sketch".
sketch.dimensions(400, 400); // width x height, size of the canvas.
sketch.stroke = RGB(0); // Same as BC.RGBA(0, 0, 0, 255).
sketch.stroke_weight = 8; // 8px wide.
sketch.stroke_cap = 'round';
const BG = RGB(255, 255, 110);
sketch.loop(frame => { // `frame` is an integer, starts at 0 and increments for every frame drawn.
sketch.background(BG); // Redraw background each frame.
sketch.render('sine', shape => { // Create new shape, `shape(name, construction of shape callback)`
for (let x = 0; x < 3 * Math.PI; x += 0.2) { // Draw sine curve for this frame, next frame will be different
shape.vertex(BC.Point(32 * x + 50, 32 * Math.sin(x + frame / 10) + 200));
}
});
});
Make sure the relative path to the BasicCanvas.js file is correct.
If the above file is called something like sine_wave.js
then the index.html
file (in the same folder) should look something like:
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>Simple Sinusoidal Wave</title>
</head>
<body>
<canvas id="sketch"></canvas>
<script src="sine_wave.js" type="module" charset="utf-8"></script>
</body>
</html>
Or, you could use the your_example.js
file found in the example/ folder of the repo.
Check out the CodePen: https://codepen.io/wernstrom/project/editor/DKzVaY Explore the library by making small modifications to the CodePen and/or rewriting it to do something new.