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2D platform game developed as a schoolwork in the course Analyse et conception de logiciel at ENSEM - Université de Lorraine

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Université de Lorraine - ISN ENSEM

Analyse et Conception de Logiciels

S7 - 2èmme année 2022/2. Professeur : Horatiu CIRSTEA.

Development of a 2D platform game

Members of the group:

  • Déric Augusto
  • Hubert de Marcillac
  • Ibrahim Souley
  • Adrien Audren

Build auto: Gradle

/GameFiles ./gradlew run

GAMEPLAY

Beat the monster, collect the reward and access to the next floor. Each floor has its own type of monster and a reward to collect. You can enhance your capabilities by picking up a potion.

Floor 1 : reward +25% HP Floor 2 : able to use a shield to counter ennemies attack . . .

KEYBOARD CONTROLS

Q : left D : right

A : normal attack P : jump attack X : shield ( available from the third floor )

E : pause R : resume SPACE : start / continue ENTER : return to menu after game over

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2D platform game developed as a schoolwork in the course Analyse et conception de logiciel at ENSEM - Université de Lorraine

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