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Describe the bug
NullReferenceException spam when spectating players if you join a lobby mid-run.
Will crash the game.
To Reproduce
Steps to reproduce the behavior:
Join a started lobby
the end
Expected behavior
Not spam the console with NullReferenceException and crash the game.
Additional context
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ExtraHudInfo.Main+EHIComponent.MoneyUpdate () (at <8a58b71d1d2f44ed965e01d8fe1bbe7f>:IL_0001)
ExtraHudInfo.Main+EHIComponent.Update () (at <8a58b71d1d2f44ed965e01d8fe1bbe7f>:IL_0008)
Oh, I guess I didn't really test this mod that well, I'll look into resolving it. References are only setup when the HUD is created, which is fine for a single life, but the HUD stays alive while the body dies. Slipped my mind about multiplayer.
Describe the bug
NullReferenceException spam when spectating players if you join a lobby mid-run.
Will crash the game.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Not spam the console with NullReferenceException and crash the game.
Additional context
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ExtraHudInfo.Main+EHIComponent.MoneyUpdate () (at <8a58b71d1d2f44ed965e01d8fe1bbe7f>:IL_0001)
ExtraHudInfo.Main+EHIComponent.Update () (at <8a58b71d1d2f44ed965e01d8fe1bbe7f>:IL_0008)
Full Log:
LogOutput.log
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