A mod for Risk of Rain 2 that plans to add custom content, modified from Enter The Gungeon. Very configurable.
Feel free to message me in the Risk of Rain 2 Modding Discord for anything broken or any suggestions, including any networking issues.
- [Hard] BepInEx and R2API
- [Hard] ThinkInvis - TILER2
- Bandit Reloaded : Item Displays
- HAND : Item Displays
- Various: Unofficial support (As in I manually added their projectiles in without really asking) for changing the accuracy for projectiles (such as from the uncommon Scope item) for:
- LuaFubuki: Gauss, Lunar Chimera, Void Reaver
- KomradeSpectre: Aetherium,
- Zerodomai: Tristana
- duckduckgreyduck: ArtificerExtended
- rob: Direseeker, PlayableTemplar, Paladin, Twitch
- RyanP: ExpandedSkills
- TheMysticSword: AspectAbilities
- Enigma: Cloudburst
- Master Round isn't given if the teleporter event was forcefully completed (such as with RORCheats)
- Item Displays on REX and MULT aren't setup properly
- BetterUI, ItemStatsMod Support
- Multiplayer Support
- Jarlyk's Hailstorm support (Curse increases mimic chance)
- Better messages for the Master Round
Every 25 kills (+10% per stage), the game will have a 40% chance to spawn a random weighted pickup. "Forgive Me, Please" will not trigger this. If it does, tell me because it's not supposed to.
(¹) I recommend installing my other mod, "HideScannerIndicatorOnUse", so that the indicator that pops over interactables disappears upon interaction.
(²) You can enable all projectiles, but by default it follows a whitelist. Feel free to recommend me other projectiles to add to the whitelist, including any modded projectiles.
(¹) Duration increased on base and per stack, and is a percentage based on how hard you were damaged with a lower/higher bound. EX: (duration of 5 seconds with a bound of 0% health lost and 20% health loss, so a 10% health loss would result in 2.5 seconds (or half).
Number 2 Stat Bonuses
Stat | Bonus |
---|---|
baseAttackSpeedAdd | 0.25 |
baseDamageAdd | 2 |
baseHealthAdd | 25 |
baseMoveSpeedAdd | 1 |
baseRegenAdd | 0.5 |
armorAdd | 2 |
critAdd | 5 |
Icon | Item | Description |
---|---|---|
Master Round | +10% max health per stack.Granted upon clearing a teleporter boss, as long as no player took more than 3 hits (scales with stages cleared) each. |
Spice Consumed | Health Multiplier | Attack Speed | Accuracy | Enemy Bullet Speed | Damage | Curse |
---|---|---|---|---|---|---|
1 | +25% | +20% | +0% | +0% | +0% | +0.5 |
2 | +50% | +40% | +25% | +0% | +0% | +1 |
3 | +25% | +40% | +25% | -10% | +20% | +1 |
4 | +0% | +40% | +15% | -15% | +35% | +1 |
5 | 5 curse | +40% | -10% | -15% | +50% | +1 |
6+ | +5 curse | +0% | -10% | -0% | +15% | +1 |
- Consuming beyond 5 will continue to add the bonuses from 6+. It's not exact, but the health reduction is added via PermanentCurse. Maximum health reduced by curse is reduced by a factor of
1 + 0.01 * n
, wheren
is the number of stacks.
- Curse - Certain items apply curse. The chance of encountering a Jammed enemy increases as you gain more Curse. This is independent of elite affixes.
Curse Count | Enemy Chance | Boss Chance |
---|---|---|
0 | 0% | 0% |
0.5 - 2.0 | 1% | 0% |
2.5 - 4.0 | 2% | 0% |
4.5 - 6.0 | 5% | 0% |
6.5 - 8.0 | 10% | 20% |
8.5 - 9.5 | 25% | 30% |
10+ | 50% | 50% |
- Accuracy - Certain items (Spice, Scope) affect the accuracy.
- +Acc: Tighter bullet spread, projectiles fire closer towards your crosshair
- -Acc: Wider bullet spread, projectiles tend to become inaccurate.
- [Enraged]: +100% damage.
---AI Specific:---
- [Charmed]: Only targets any team except the team they're charmed by, and won't retaliate against the charmer's team.
- [Jammed]: +100% damage, +100% crit chance, +20% attack speed, +20% movement speed.
1.1.1 - Patches
- Master Round---
- Fixed giving only one per player.
- Modified event message conditions to make more consistent between players.
- Lunar Variant changed to Legendary to prevent appearing where it shouldn't.
- Spice
- Amount of consumed Spice now shows in inventory.
- Reordered methods to hopefully prevent weird shenanigans with Fuel Cells+Gestures.
- Clarified readme table.
- Added config option to make Spice chance based per-player. Downside is that it won't change the item visibly, so it'll be more confusing and chance-based on pickup.
- Added cap of 40 consumed per player to match origin
- Portable Barrel
- Changed max deployabled barrels to a per-person basis
- Orange
- Consumed oranges now give a single item, visible for tracking
- Mustache
- Changed to regen instead of a flat heal.
- Enraging Photo
- Duration increased on base and per stack, and is now is a percentage based on how hard you were damaged with a lower/higher bound. EX: (duration of 5 seconds with a bound of 0% health lost and 20% health loss, so a 10% health loss would result in 2.5 seconds (or half).
- Scope
- Nerfed stacking and moved to white tier for more effective stacking sense.
- Unity
- Nerfed damage and stacking, but now scales of total item count rather than unique item count.
- Curse
- Curse amount shown in inventory
- New Jammed Enemy visuals
- Pickups
- Buffed rates and added indicator
- Buffed overall stats:
- Bomb, Roll Bomb, Number2
- Fixed Bomb and Molotov from not working on Equipment Drones.
- Various visual updates, including a ton of IDRs
1.1.0 - Content Update:
- Added---
- Pickups: Armor, Blank, and Spread Ammo
- Whites: Cartographer's Ring
- Greens: Disarming Personality, Enraging Photo, Roll Bomb
- Reds: Backpack, Number 2, Unity
- Lunars: Ring of Miserly Protection
- Boss: Master Round
- Equipment: Charm Horn, Friendship Cookie, Magazine Rack, Meatbun, Medkit, Molotov, Orange, Portable
TableBarrel Device, Ration - Lunar Equipment: Spice
- Mustache--- Added config for interaction with Blood Shrines. Added interaction with Sacrifice.
- Scope--- now affects ALOT of projectiles but not all. Can affect all projectiles via config (strongly discouraged).
- Metronome--- Added config for stack loss. Added stack display via buff count. Component changes should prevent the negative damage bug.
- Bomb--- Added assets, increased cooldown
- EliteSpawningOverhaul--- Temporarily removed dependency due to changing how Jammed is applied. Deciding whether to keep or not.
- ClassicItems--- Temporarily removed soft dependency due to it completely breaking the plugin.
1.0.1 - Reverted dependency of R2API. Adjusted item descriptions.
1.0.0 - Released!
Rico - Equipment Removal Rein - Nonspecific, DirectorAPI KomradeSpectre, Chen - Lots, and TILER2 Help KingEnderBrine - keypress stuff OKIGotIt, Ghor - Spice rob - help with hooks Minicooper237 - Projectile inaccuracy formula Enigma - Equipment Drone Fix