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Configuration File
Dev7ex edited this page Oct 10, 2024
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The MultiWorld configuration file is very straightforward. When updating existing files, new entries are added, and the updates are applied accordingly. Unfortunately, the YAML format does not retain comments, but they can be reviewed here.
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#
# Copyright (c) 2021 - 2024 by Dev7ex
# Version: ${project.version}
config-version: ${project.version}
# General
prefix: '§8[§bMultiWorld§8]§r'
settings:
# Should you be able to enter Nether/End worlds with the command /world telport <Player> <World>
access-nether-world-via-command: true
access-end-world-via-command: true
# Should the auto-game-mode per world work?
auto-game-mode-enabled: true
# Delay in seconds after a world is loaded before it becomes eligible for auto-unloading (300 = 5 minutes)
auto-unload-load-delay: 300
# Delay in Seconds (900 = 15min)
auto-unload-system-delay: 1800
# Enables automatic unloading of inactive worlds.
auto-unload-system-enabled: true
# Standard values for new worlds
defaults:
# Specifies whether the server should automatically load the worlds upon starting
auto-load-enabled: false
# Determines whether the server should automatically unload chunks that are not being used
auto-unload-enabled: false
# Sets the game's difficulty level. "PEACEFUL" means no hostile mobs will spawn, and players cannot starve
difficulty: PEACEFUL
# Determines whether players have access to the End portal, allowing them to enter the End
end-portal-accessible: true
# Specifies the name of the world that serves as the End
end-world: world_the_end
# Sets the game mode to Survival, where players must gather resources, manage health, and survive against mobs
game-mode: SURVIVAL
# Enables the hunger mechanic, causing players to lose food points over time and need to eat to maintain their health and energy
hunger-enabled: true
# Determines whether the server should keep the spawn chunks loaded in memory even when no players are nearby.
# Set this to true to ensure that spawn chunks are always active, which can be useful for certain redstone machines or farms
keep-spawn-in-memory: false
# Determines whether players have access to Nether portals, allowing them to enter the Nether
nether-portal-accessible: true
# Specifies the name of the world that serves as the Nether
nether-world: world_nether
# Specifies the name of the main world
normal-world: world
# Enables player versus player combat, allowing players to attack each other
pvp-enabled: true
# Allows players to receive achievements during gameplay
receive-achievements: true
# Enables the functionality of Redstone, allowing players to use Redstone mechanisms and devices
redstone-enabled: true
# Allows animals to spawn naturally in the world
spawn-animals: true
# Allows all entities, including items, mobs, and other non-player characters, to spawn in the world
spawn-entities: true
# Allows hostile mobs to spawn naturally in the world
spawn-monsters: true
# Enables weather changes such as rain, thunderstorms, and snow
weather-enabled: true
# Disables the whitelist feature, allowing any player to join the world without needing to be added to a whitelist
whitelist-enabled: false
# The time format in which information is displayed
time-format: dd.MM.yyyy HH:mm:ss
# Should MultiWorld connect the worlds with each other via the registered data?
world-link-enabled: true