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Form1.cs
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Form1.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using DevExpress.XtraSplashScreen;
namespace SplashScreenManagerSample01 {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
LongInitialization();
}
protected void LongInitialization() {
BaseInitialization();
LoadFonts();
LoadTextures();
}
void BaseInitialization() {
// Set progress stage to be displayed by SplashImagePainter
SplashImagePainter.Painter.ViewInfo.Stage = "Initialization";
for(int i = 1; i <= 100; i++) {
System.Threading.Thread.Sleep(20);
// Change progress to be displayed by SplashImagePainter
SplashImagePainter.Painter.ViewInfo.Counter = i;
//Force SplashImagePainter to repaint information
SplashScreenManager.Default.Invalidate();
}
}
void LoadFonts() {
// Set progress stage to be displayed by SplashImagePainter
SplashImagePainter.Painter.ViewInfo.Stage = "Loading Fonts";
for(int i = 1; i <= 100; i++) {
System.Threading.Thread.Sleep(20);
// Change progress to be displayed by SplashImagePainter
SplashImagePainter.Painter.ViewInfo.Counter = i;
//Force SplashImagePainter to repaint information
SplashScreenManager.Default.Invalidate();
}
}
void LoadTextures() {
// Set progress stage to be displayed by SplashImagePainter
SplashImagePainter.Painter.ViewInfo.Stage = "Loading Textures";
for(int i = 1; i <= 100; i++) {
System.Threading.Thread.Sleep(20);
// Change progress to be displayed by SplashImagePainter
SplashImagePainter.Painter.ViewInfo.Counter = i;
//Force SplashImagePainter to repaint information
SplashScreenManager.Default.Invalidate();
}
}
//
protected override void OnLoad(EventArgs e) {
base.OnLoad(e);
// Close splash image
SplashScreenManager.HideImage();
}
}
}