From f3ca1ed3c92364d95f264e826103198269aab563 Mon Sep 17 00:00:00 2001 From: "theastropath@gmail.com" Date: Tue, 1 Aug 2023 21:22:03 -0400 Subject: [PATCH] Add button to open door at the base of the shoreside Ocean Lab base from the inside --- DXRMapFixups/DeusEx/Classes/DXRFixupVandenberg.uc | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/DXRMapFixups/DeusEx/Classes/DXRFixupVandenberg.uc b/DXRMapFixups/DeusEx/Classes/DXRFixupVandenberg.uc index 4a041ae49..3ef4c0b8c 100644 --- a/DXRMapFixups/DeusEx/Classes/DXRFixupVandenberg.uc +++ b/DXRMapFixups/DeusEx/Classes/DXRFixupVandenberg.uc @@ -64,9 +64,13 @@ function PreFirstEntryMapFixes() break; case "14_VANDENBERG_SUB": + //Elevator down to lower level AddSwitch( vect(3790.639893, -488.639587, -369.964142), rot(0, 32768, 0), 'Elevator1'); AddSwitch( vect(3799.953613, -446.640015, -1689.817993), rot(0, 16384, 0), 'Elevator1'); + //Door into base from shore (inside) + AddSwitch( vect(2279.640137,3638.638184,-398.255676), rot(0, -16384, 0), 'door_base'); + foreach AllActors(class'KarkianBaby',kb) { if(kb.BindName == "tankkarkian"){ kb.BindName = "TankKharkian";