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v3.2.0.2 Beta #962

Merged
merged 44 commits into from
Sep 26, 2024
Merged

v3.2.0.2 Beta #962

merged 44 commits into from
Sep 26, 2024

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Die4Ever
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@Die4Ever Die4Ever commented Sep 25, 2024

v3.2 Halloween trailer rough draft: https://youtu.be/oWIXXpKjlBc

v3.2.0.2 Beta Halloween changes:

  • Halloween Entrance Rando game modes now available
  • Mr H tweaks to no longer get stuck at M03 Liberty Island
  • Mr H now damages decorations and pawns on bump
  • Halloween mode M01 UNATCO HQ body is marked as unconscious instead of dead, so it will not become a zombie
  • Fixed bug with zombies spawning as you pick up a body
  • Reduced Jack O Lantern health
  • Fixed Saves modes now allow ATMs
  • Zombie timer now based on respawning enemies timer option, you can disable by setting to 0 in Advanced options
  • Fixed spiderwebs on skyboxes

v3.2.0.2 Beta Minor changes:

  • Improve Nicolette's spotlight in the media store
  • Clean up mission 5 surgery ward equipment locations and add more so items don't overlap.
  • End credits now supports multiple columns of text
  • More elevator tweaks
  • Revision can use randomized music when soundtrack is set to vanilla
  • For non-vanilla mods, fixed looted grenades and throwing knives from walls not having randomized stats
  • Area51 improved datacube rules for stairwell blast door and reactor lab code datacubes in 15_Area51_Final
  • Gas station now has a datacube with Tiffany's portrait (can help in WaltonWare)
  • Maggie leaves her apartment after showing the DTS to Max, and a police vault datacube is added to 06_HONGKONG_WANCHAI_STREET
  • More goals and notes for WaltonWare starts

Previously...

Major changes since v3.1.1

  • New game modes: Halloween Mode, WaltonWare Halloween, and Zombies Horde Mode
    • Limited and Fixed saves (you need a Memory Containment Unit to save, and you must save at a computer)
    • Mr H is immortal but you can hurt him to make him run away for a bit
    • Zombies!
    • You start with Run Silent instead of Speed aug (optional in Advanced settings)
    • You need to loot your Halloween costumes...

Minor changes since v3.2.0.0 Alpha

  • Fixed FOV adjustments for assault shotgun and DTS
  • Tweaks with Mr H
  • Area 51 gray room Geiger sound is quieter after generators are turned off
  • Fixes for goal texts being updated
  • Some zombie fixes
  • Added a public terminal to Brooklyn Bridge Station to help with fixed saving modes
  • Limited saving modes start with 2 memory containment units instead of 1
  • NG+ Halloween modes no longer enable respawning enemies (because they already have zombies)
  • Never add extra spaces around passwords
  • Fixed locations for nanokeys in Paris street/metro, and added a key for the media store
  • Added a spotlight in the Paris Media Store when a goal character is inside
  • Prevent quick consume from using more than one in a stack
  • Elevators now have more consistent movement speeds
  • More fixes for various mid-mission start locations in WaltonWare

Minor changes since v3.1.1

  • Slightly increased Payphone collision radius as a lazy fix for badly placed payphones
  • Fixes for weapon display on high FOV
  • DXRMissions smarter mutual exclusions for fewer retries
  • Maintain Paris Chill % across NG+ loops
  • Improvements to handling of failed bingo goals
  • New option to show or hide messages about bingo progress
  • Fixes for more mid-mission starts in WaltonWare
  • 03_NYC_AIRFIELDHELIBASE disable camera and turrets after finishing 747
  • Fixed issues with upgrading active augs

theastropath and others added 30 commits September 19, 2024 18:47
Die4Ever and others added 14 commits September 22, 2024 23:22
* add imageClass to AddDatacube struct

* give tiffany datacube a defined location
51 goal location pool.  Even more experimental support for actually
   including the UC switches in the pool of randomized objects as well.
…e vault datacube is added to 06_HONGKONG_WANCHAI_STREET (#953)

* maggie and may sung leave after player gets the ROM encoding

* add police vault datacube to 06_HONGKONG_WANCHAI_STREET

* don't remove may sung

* place police vault datacube on maggie's table

* may sung, if friendly, follows the player like normal after max is shown the DTS

* fix weird things

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Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
* more goals and notes for nonvanilla starts

* ConEventAddNote() returns a DeusExNote (sometimes)

* return some StartDataLinkTransmission() calls to DXRMapfixesN

* m08 'DL_Entry' plays on any start; FixUNATCORetinalScanner() simplified

* Update DXRModules/DeusEx/Classes/DXRStartMap.uc

---------

Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
@Die4Ever Die4Ever marked this pull request as ready for review September 26, 2024 00:51
@Die4Ever Die4Ever merged commit a3ff10a into master Sep 26, 2024
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3 participants