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v2.6 Augs overhaul, more randomized goal locations, and much more!

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@Die4Ever Die4Ever released this 21 Mar 16:34
· 1180 commits to master since this release
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Download DXRandoInstaller.exe in the Assets section under the changelog. v2.6 is NOT compatible with save files from older releases.

For Nvidia users, setting ultra low latency mode for DXRando.exe can help performance. Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

If you're having an issue with the installer program: Manual Installation Instructions for Vanilla, Lay D Denton, GMDX, Revision, HX co-op, and Vanilla? Madder.

Trailers

Click to show trailers

Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

Augs overhaul

  • Auto Augs (optional) you'll be able to leave many augs enabled and they will only use energy when they're useful.
    • Ballistic Protection, Combat Strength, Aggressive Defense System, EMP Shield, Energy Shield, Environmental Resistance, Synthetic Heart, and Targeting
    • A triggered aug will use energy for 5 seconds and then automatically stop using energy. Automatic augs will use twice the normal energy rate per second (the description will show this value).
  • Tweaked difficulty settings to compensate, increased combat difficulty for all
  • Increased energy usage for Aggressive Defense System
  • Aug Upgrade Cans will no longer be deleted from carcasses
  • Increased the chances of AugBots, especially for WaltonWare and Speedrun mode

More randomized goals

  • The NSF HQ (M04) transmitter computer is now also randomized, which provides a lot of variety for your escape plans.
  • Hong Kong Versalife Labs 1 now has an additional location the computers could be in: the office overlooking the hand statue. You will be able to see this computer from below through the window.
  • In Return to NYC (M08), Jock is now randomized for the escape, as well as the spawn points for the MJ12 raid. (Scout out for the black vans to see ahead of time.)
  • Leo can now spawn on the Liberty Island North Dock near Harley Filben. (They're pals)
  • The bilge pump computer's location is now randomized in the superfreighter (M09).
  • On Silo (M14) the computer for redirecting the missile is now in a random location, and Howard's random locations are different now with only 2 of them being in near the missile. Also Howard will no longer appear until after Helios is born (Vandenberg Computer room), you've gotten the schematics for the Oceanlab UC, and you've redirected the missile with the computer.
  • Check the wiki!

Major Changes

  • Allowed saving during infolinks, and restored Tong's annoying Paris infolinks
  • Reduced in-fighting issues
  • Fun new Crowd Control effects like Drop Piano and Resident Evil camera!
  • Tear gas can no longer kill you, but it can still bring you really low on torso health!
  • Lasers now have more consistent behavior:
    • Lasers are now triggered by anything except NPCs/enemies, preventing the cheese of using a grenade or other object to block the lasers and safely walk past.
    • Red lasers act as an alarm when triggered
    • Blue lasers will only trigger something else
  • Weapon cooldowns are now more obvious with a red glow when the cooldown is longer than the animation, and animation speeds are also adjusted
    • The sniper had a much longer cooldown than animation, especially on a bad seed, so we made it reload after every shot to reduce confusion.
  • Fixed max ammo for NPCs/enemies. They were getting hit by the same max ammo reductions that the player was, causing them to run out of ammo early, especially robots.
  • Speedrun mode now starts with max energy

Minor Changes

Click to expand Minor Changes
  • Horde Mode fixes
  • Gas station fixes, now the guards inside will do a better job of killing Tiffany when alerted.
  • Increased running speed for Tiffany Savage and Maggie Chow
  • Vandenberg Tunnels fixes
    • Fixed the Nanokeys sometimes being placed in hard to reach locations, and added more good locations for them.
    • The lasers that trigger the turret towards the end of the map have been changed from blue to red, so it feels more consistent.
    • The explosion in the radioactive room can now be (relatively) safely triggered from either side.
  • Vandenberg elevator fixed (open door button)
  • Fixed barrel behavior not always matching their appearance
  • More possible locations for items and enemies
  • The Merchant now drops all items when killed, including ammo
  • Gunther M01 and Gilbert Renton M04, all dialog options for giving weapons
  • Louis Pan fixes
  • Serious Sam mode slightly increased combat difficulty
  • Bartenders are less annoying
  • If you loot a weapon that you already have and you're full on ammo, the remaining ammo will stay on the ground.
  • You can now backtrack up the Area51 Bunker elevator
  • Mission 1 Joseph Manderley no longer cares if you had enough inventory space to accept Sam Carter's items.
  • Improved the cleaning up of enemies when completing M01 and M03.

Download DXRandoInstaller.exe in the Assets section right below this line: