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Compiling testing protocol

Dimitrios Ververidis edited this page Oct 20, 2017 · 5 revisions

Testing the compiled game

1. Empty compile

  • Create a game
  • Press compile
  • Download zip and extract, execute
  • Play the main scenes and check
  • a. Help
  • b. Login
  • c. Options
  • d. Credits
  • e. Exit button

Ensure buttons are working. Make fixes for the stationary content.

2. Sprites-texts added compile

  • Add images and text to MainMenu, Help and Credits
  • Compile, Download, Execute
  • Check the fixes from the 1st cycle
  • Check if images and text appear well on MainMenu, Help, Credits

3. Gaming scenes simple testing

  • Change the name and description of the first scene
  • Add a 'site' asset in the first scene
  • Compile, Execute
  • Test if Scene Selector is showing the correct title and description of the first scene
  • Test if Scene Selector loads the scene
  • Test if the first scene has the asset with colliders and the player can move around
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