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Compiling testing protocol
Dimitrios Ververidis edited this page Oct 20, 2017
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5 revisions
- Create a game
- Press compile
- Download zip and extract, execute
- Play the main scenes and check
- a. Help
- b. Login
- c. Options
- d. Credits
- e. Exit button
Ensure buttons are working. Make fixes for the stationary content.
- Add images and text to MainMenu, Help and Credits
- Compile, Download, Execute
- Check the fixes from the 1st cycle
- Check if images and text appear well on MainMenu, Help, Credits
- Change the name and description of the first scene
- Add a 'site' asset in the first scene
- Compile, Execute
- Test if Scene Selector is showing the correct title and description of the first scene
- Test if Scene Selector loads the scene
- Test if the first scene has the asset with colliders and the player can move around