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Probably not as easy as you think, taking into account the scaling logical screen sizes that ultra-wide monitors offer. The current implementation offers pixel accurate positioning. Using macro's, or even percentages, removes much of the accuracy that can currently be achieved. This was the reason the (Alt) Positioning Toolkit was created. Feel free to submit a PR if you can figure something. Edit: This is not an issue, it's a feature request. Moving to discussions. |
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Would it be great if we could reposition the scorebezel by giving options like "top-left", "top-right", "bottom-left", "bottom-right", etc. so we could have it placed on different screen corners, without giving it the exact amount of pixels.
This is very useful if you play with the same portable Hypseus version on different devices, that could have different resolutions. For example, the top right corner in a 2560x1440, could be something around a "score_bezel 2500 10", but on a 1920x1080 resolution, that value doesn't have any sense
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