Releases: DistrictOfJoban/TransitManager
1.3.0
- Added
/mtr generatePath <Depot Name>
, which refreshes the path of a depot (Same as/mtrpath refresh
, but is the preferred way to attempt retaining compatibility with MTR 4) - Added
/mtr clearTrains <Depot Name>
, which clears all the train from the specified depot. - A list of effects applied to the train (e.g. Halt Dwell) now shows up in the
/train
command in the "Effect applied:" entry - Now also supports 1.17.1 and 1.18.2, alongside 1.19.2 - 1.19.4
1.2.0
Config
forceKillMTRPathThread
has been removed as TransitManager will no longer attempt to force kill path generation thread automatically. However the/mtrpath abort
commands will now always forcibly kill the path generation thread.shearPSDOpLevel
is added, which allows server owner to define the op level required to use the shear on the MTR Platform Screen Doors.
Commands
/whattrain
has been removed, please use/train
from now on. (They do the same thing)/whatplatform
is changed to/platform
/train collision disable/enable
is changed to/train toggleCollision
- Time unit will now auto adapt (e.g. 72s -> 1m 12s) when using TransitManager commands.
/mtrpath status
now also returns the time elapsed since the path generation was started./warpstn
and/warpdepot
will now find the nearest non-suffocatable area available instead of getting you stuck in the middle of the terrain- Add
/train halt dwell
which pauses the dwell timer entirely (So train never departs) (Re-run to disable) - Add
/train halt speed
which literally stops the train (Re-run to disable) /train jump
now always works even when the train is stopped in a platform or there's a train in-front, this is previously not the case/train jump
now works more reliably
For more detail, please check the updated README.md or the mod description.
1.1.0
-
TransitManager now supports 1.19.2 - 1.19.4
-
All command that manipulates the nearest train has been moved to the
/train
subcommand, changes as follows: -
/deployTrain
->/train deploy
-
/trainCollision
->/train collision
-
/manualMode
has been removed as it does not work on multiplayer servers. -
Added
/warpdepot
, this works the same way as/warpstn
except it warps you to a depot. -
Added
/train board
, this allows you to get onboard the nearest train even without a driver key (And on trains that are auto) -
Added
/train clear
, this clears the siding of the nearest train. -
Added
/train ejectAllPassengers
, this ejects all passengers from the nearest train -
Added
/train jump
, this allows you to teleport the nearest train to to the track infront/behind/next platform/siding -
Added
/train skipDwell
, this skips the dwell time of the nearest train. -
Added
/train
as an alias of/whattrain
-
/whattrain
now also display the train destinated station/platform and remaining dwell time (If train is stopped) -
In
/whattrain
, siding and depot has been combined into 1 field, you may also now click on the field to teleport to the siding. -
In the "Train running via this route" in /whatplatform, it now also indicates if a route is hidden.
For more detail, you should check the updated README or mod description.