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This repository has been archived by the owner on Apr 7, 2024. It is now read-only.

Releases: DistrictOfJoban/TransitManager

1.3.0

10 Feb 16:09
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  • Added /mtr generatePath <Depot Name>, which refreshes the path of a depot (Same as /mtrpath refresh, but is the preferred way to attempt retaining compatibility with MTR 4)
  • Added /mtr clearTrains <Depot Name>, which clears all the train from the specified depot.
  • A list of effects applied to the train (e.g. Halt Dwell) now shows up in the /train command in the "Effect applied:" entry
  • Now also supports 1.17.1 and 1.18.2, alongside 1.19.2 - 1.19.4

1.2.0

13 Dec 16:33
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Config

  • forceKillMTRPathThread has been removed as TransitManager will no longer attempt to force kill path generation thread automatically. However the /mtrpath abort commands will now always forcibly kill the path generation thread.
  • shearPSDOpLevel is added, which allows server owner to define the op level required to use the shear on the MTR Platform Screen Doors.

Commands

  • /whattrain has been removed, please use /train from now on. (They do the same thing)
  • /whatplatform is changed to /platform
  • /train collision disable/enable is changed to /train toggleCollision
  • Time unit will now auto adapt (e.g. 72s -> 1m 12s) when using TransitManager commands.
  • /mtrpath status now also returns the time elapsed since the path generation was started.
  • /warpstn and /warpdepot will now find the nearest non-suffocatable area available instead of getting you stuck in the middle of the terrain
  • Add /train halt dwell which pauses the dwell timer entirely (So train never departs) (Re-run to disable)
  • Add /train halt speed which literally stops the train (Re-run to disable)
  • /train jump now always works even when the train is stopped in a platform or there's a train in-front, this is previously not the case
  • /train jump now works more reliably

For more detail, please check the updated README.md or the mod description.

1.1.0

10 Jun 16:55
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  • TransitManager now supports 1.19.2 - 1.19.4

  • All command that manipulates the nearest train has been moved to the /train subcommand, changes as follows:

    • /deployTrain -> /train deploy
    • /trainCollision -> /train collision
  • /manualMode has been removed as it does not work on multiplayer servers.

  • Added /warpdepot, this works the same way as /warpstn except it warps you to a depot.

  • Added /train board, this allows you to get onboard the nearest train even without a driver key (And on trains that are auto)

  • Added /train clear, this clears the siding of the nearest train.

  • Added /train ejectAllPassengers, this ejects all passengers from the nearest train

  • Added /train jump, this allows you to teleport the nearest train to to the track infront/behind/next platform/siding

  • Added /train skipDwell, this skips the dwell time of the nearest train.

  • Added /train as an alias of /whattrain

  • /whattrain now also display the train destinated station/platform and remaining dwell time (If train is stopped)

  • In /whattrain, siding and depot has been combined into 1 field, you may also now click on the field to teleport to the siding.

  • In the "Train running via this route" in /whatplatform, it now also indicates if a route is hidden.

For more detail, you should check the updated README or mod description.

1.0.0

05 May 17:06
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Initial release