- Invasion of home world?
- Friends transformed to enemies
- Do not want to kill
- Main boss underground?
- Friends transformed to enemies
- State: Not started
- Theme: Learn about block placement
- Size: Very Small
- Enemies: None
- Learn:
- Block placement
- Crouching + placement
- Description:
- Safe environment
- Keyboard shortcuts displayed in GUI?
- Need to do stuff correct to continue (only 1 possible path)
- State: Missing polish
- Theme: Learn about walking enemies
- Size: Very Small
- Enemies:
- One walker
- Two patrollers
- Learn:
- Enemy behaviour for the walking enemies
- Description:
- Relatively safe environment
- Show mechanics without needing any interactions
- Should be an easy level
- State: Needs polish (secrets)
- Theme: World intro, first "real level"
- Size: Small
- Enemies: 1 patrol + 1 flying
- Learn:
- How to avoid enemies
- Find hidden coins
- Description: Easy, introduces fliers. Needs basic avoiding to reach level.
- State: Final polish (too small?)
- Theme: Spinning enemies
- Size: Small
- Enemies:
- Spinners
- Learn:
- Manipulate spinning enemies
- Description: Manipulate in order to proceed, learn the behaviour
- State: Needs polish + coins
- Theme: Narrow jumps, precision
- Size: Medium+
- Enemies:
- Static
- Learn:
- Reclaim blocks, precision
- Block spacing
- Description: Narrow platforms but not too hard
- State: Complete
- Theme: Enemy "flow" and spawning
- Size:
- Enemies: Respawning walkers
- Learn
- Description:
- Medium difficulty
- Feedback:
- Difficult to figure out
- State: Complete(?)
- File:
- Theme: Climb up the tower
- Enemies:
- Flying / spawning
- Learn:
- Tile clear
- Tile management
- Size: Medium
- Description:
- Climb up tower, manage tiles to get on top
- When exiting on top, savepoint
- State: Outline complete, lack polish + coins + secrets
- Theme: More complex - block enemies, may get stuck :((
- Size: Medium
- Enemies:
- Spinners
- Spawners
- Static
- Learn:
- Use blocks extensively in order to disrupt enemy flow!
- Description:
- May get stuck! (Hopefully with a way to get killed by fall / enemies)
- Feedback: lacks spawn-point
- State: Lack polish
- Theme: Multiple boxes
- Size: Medium+
- Enemies:
- All
- Learn: -
- Description:
- Contained "boxes" with more advanced puzzles.
- Spawnpoint + closing doors after each box.
- Feedback:
- Hard to figure out where the key is
- State: Lack red tiles + polish
- Theme: Darkness
- Size: Medium+
- Enemies:
- All
- Learn: Handle darkness
- Description
- Use of 45-degree tiles
- Downhill
- Feedback:
- Hard to find correct path, especially at the end
- State: Lack polish (pickups)
- Theme: Big Enemy
- Size: Small+
- Enemies:
- Boss
- Learn: How to handle boss for the first and last time--
- Description:
- Get a lot of blocks up front
- Boss alternates between following attacks
- Spit a lot of fireballs in many directions
- Fetch and launch spinning enemies towards player (will only spin if not re-attached)
- Weakness
- Capture spinners
- Redirect and hit eye to lose HP
- State: Not started
- Theme: Uphill
- State: Not started
- Enemies get transformed to normal icons
- State: No started
- Descript: Show credits