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MainWindow.xaml.cs
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MainWindow.xaml.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Reflection.PortableExecutable;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using static SC2_3DS.Helper;
using static SC2_3DS.Headers;
using static SC2_3DS.Weight;
using static SC2_3DS.Matrix;
using static SC2_3DS.Textures;
using static SC2_3DS.Objects;
using static SC2_3DS.ImportSC2;
using System.Collections;
using System.Runtime.InteropServices.JavaScript;
namespace SC2_3DS
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void ReadData(object sender, RoutedEventArgs e)
{
var vmx = new Microsoft.Win32.OpenFileDialog
{
FileName = "",
DefaultExt = ".vmx",
Filter = "SC2 Model | *.vmx; *.vmg",
InitialDirectory = AppDomain.CurrentDomain.BaseDirectory
};
Endianness endianness = Endianness.LittleEndian;
if (vmx.ShowDialog() == true)
{
byte[] vmxbytes = File.ReadAllBytes(vmx.FileName);
using (MemoryStream input = new MemoryStream(vmxbytes))
{
using (BinaryReader reader = new BinaryReader(input))
{
Byte[] fileCheck = reader.ReadBytes(4);
string magic = System.Text.Encoding.ASCII.GetString(fileCheck);
if (magic == "VMG.")
{
endianness = Endianness.BigEndian;
}
if (endianness == Endianness.LittleEndian) //Xbox
{
VMXObject vmxobject = ReadVMXObject(reader, input);
ExportTextures.TextureExportXbox(vmxobject);
ExportGLTF.Export(vmxobject);
}
else if (endianness == Endianness.BigEndian) //Gamecube
{
VMGObject vmgobject = ReadVMGObject(reader, input);
ExportTextures.TextureExportGCN(vmgobject);
}
}
}
}
}
}
}