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SC2_3DS.csproj
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SC2_3DS.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<UseWPF>true</UseWPF>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="AssetRipper.SharpGLTF.Core" Version="1.0.2" />
<PackageReference Include="AssetRipper.SharpGLTF.Runtime" Version="1.0.2" />
<PackageReference Include="AssetRipper.SharpGLTF.Toolkit" Version="1.0.2" />
<PackageReference Include="DdsFileTypePlusHack" Version="1.2.1" />
<PackageReference Include="NUnit" Version="4.1.0" />
<PackageReference Include="OneOf" Version="3.0.263" />
<PackageReference Include="SharpGLTF.Core" Version="1.0.0" />
<PackageReference Include="SharpGLTF.Ext.3DTiles" Version="1.0.0" />
<PackageReference Include="SharpGLTF.Ext.Agi" Version="1.0.0" />
<PackageReference Include="SharpGLTF.Runtime" Version="1.0.0" />
<PackageReference Include="SharpGLTF.Toolkit" Version="1.0.0" />
</ItemGroup>
</Project>