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Merge pull request ppy#10745 from Ladwick/update-article-behaviour
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Update `Gameplay differences in osu!(lazer)` with actual behaviour
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Walavouchey authored Dec 31, 2023
2 parents fceba28 + bab4b05 commit 54d8c01
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Expand Up @@ -35,22 +35,31 @@ This is mostly due to changes to the judgement system. For example, Geki and Kat
| | |
| :-- | :-: |
| Breaks backwards compatibility | Yes |
| Classic mod revert support | No |
| Classic mod revert support | Yes |
| Intentionally changed | Yes |
| Needs further consideration | Yes |

### All game modes use the same grading system
### All game modes except osu!catch use the same grading system

In stable, the accuracy (and judgement) requirements for each [grade](/wiki/Gameplay/Grade) are as follows:

| Grade | osu! / osu!taiko | osu!catch | osu!mania |
| :-: | :-- | :-- | :-- |
| SS | 100% | 100% | 100% |
| S | ≥90% (≤1% MEHs/50s, no misses) | ≥98% | ≥95% |
| A | ≥80% (no misses) or ≥90% | ≥94% | ≥90% |
| B | ≥70% (no misses) or ≥80% | ≥90% | ≥80% |
| C | ≥60% | ≥85% | ≥70% |

All game modes use a grading system similar to the one in osu!mania on stable (c.f. [Grade](/wiki/Gameplay/Grade)).
Meanwhile, osu!(lazer) has these accuracy cutoffs now:

| Grade | Condition |
| :-: | :-- |
| SS | 100% accuracy |
| S | At least 95% accuracy |
| A | At least 90% accuracy |
| B | At least 80% accuracy |
| C | At least 70% accuracy |
| D | Anything else |
| Grade | osu! / osu!taiko / osu!mania | osu!catch |
| :-: | :-- | :-- |
| SS | 100% | 100% |
| S | ≥95% | ≥98% |
| A | ≥90% | ≥94% |
| B | ≥80% | ≥90% |
| C | ≥70% | ≥85% |

| | |
| :-- | :-: |
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---
no_native_review: true
outdated_since: 46a739a22801e8598eeacd430d941b05187d4dc5
outdated_translation: true
---

# Différences de gameplay dans osu!(lazer)
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---
outdated_since: 46a739a22801e8598eeacd430d941b05187d4dc5
outdated_translation: true
---

# osu!(lazer) 功能变化

*如果想要比较 lazer 和 stable 的功能列表,请参见: [帮助中心/升级到 lazer § 功能对比](/wiki/Help_centre/Upgrading_to_lazer#功能对比)*
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