From 46a739a22801e8598eeacd430d941b05187d4dc5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E2=80=9CLadwick=E2=80=9D?= Date: Sat, 30 Dec 2023 19:57:56 -0400 Subject: [PATCH 1/4] Update article with actual behaviour Line 38 - Classic supports reverting HP system Starting from line 42 - Catch uses a different grading system --- .../Gameplay_differences_in_osu!(lazer)/en.md | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/en.md b/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/en.md index 3a72725a05ce..f065f0be36ea 100644 --- a/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/en.md +++ b/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/en.md @@ -35,13 +35,15 @@ This is mostly due to changes to the judgement system. For example, Geki and Kat | | | | :-- | :-: | | Breaks backwards compatibility | Yes | -| Classic mod revert support | No | +| Classic mod revert support | Yes | | Intentionally changed | Yes | | Needs further consideration | Yes | -### All game modes use the same grading system +### All game modes except osu!catch use the same grading system + +All game modes except osu!catch use a grading system similar to the one in osu!mania on stable (c.f. [Grade](/wiki/Gameplay/Grade)). -All game modes use a grading system similar to the one in osu!mania on stable (c.f. [Grade](/wiki/Gameplay/Grade)). +#### osu!, osu!taiko and osu!mania | Grade | Condition | | :-: | :-- | @@ -52,6 +54,17 @@ All game modes use a grading system similar to the one in osu!mania on stable (c | C | At least 70% accuracy | | D | Anything else | +#### osu!catch + +| Grade | Condition | +| :-: | :-- | +| SS | 100% accuracy | +| A | At least 98% accuracy | +| S | At least 94% accuracy | +| B | At least 90% accuracy | +| C | At least 85% accuracy | +| D | Anything else | + | | | | :-- | :-: | | Breaks backwards compatibility | Yes | From 0ab4d40b006baf0f0169b9c81bffbccade00f910 Mon Sep 17 00:00:00 2001 From: Ladwick <37979533+Ladwick@users.noreply.github.com> Date: Sat, 30 Dec 2023 20:23:49 -0400 Subject: [PATCH 2/4] Outdate translations --- .../Lazer/Gameplay_differences_in_osu!(lazer)/fr.md | 2 ++ .../Lazer/Gameplay_differences_in_osu!(lazer)/zh.md | 5 +++++ 2 files changed, 7 insertions(+) diff --git a/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/fr.md b/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/fr.md index b608a97c66cb..e876047df7df 100644 --- a/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/fr.md +++ b/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/fr.md @@ -1,5 +1,7 @@ --- no_native_review: true +outdated_since: 46a739a22801e8598eeacd430d941b05187d4dc5 +outdated_translation: true --- # Différences de gameplay dans osu!(lazer) diff --git a/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/zh.md b/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/zh.md index 0b04afef5b62..1b81e640577a 100644 --- a/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/zh.md +++ b/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/zh.md @@ -1,3 +1,8 @@ +--- +outdated_since: 46a739a22801e8598eeacd430d941b05187d4dc5 +outdated_translation: true +--- + # osu!(lazer) 功能变化 *如果想要比较 lazer 和 stable 的功能列表,请参见: [帮助中心/升级到 lazer § 功能对比](/wiki/Help_centre/Upgrading_to_lazer#功能对比)。* From ee2732887b5ad1c5024653d53248fb4f65627c2c Mon Sep 17 00:00:00 2001 From: Ladwick <37979533+Ladwick@users.noreply.github.com> Date: Sat, 30 Dec 2023 20:50:28 -0400 Subject: [PATCH 3/4] Update grading tables --- .../Gameplay_differences_in_osu!(lazer)/en.md | 42 +++++++++---------- 1 file changed, 19 insertions(+), 23 deletions(-) diff --git a/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/en.md b/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/en.md index f065f0be36ea..28ab54ac6793 100644 --- a/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/en.md +++ b/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/en.md @@ -41,29 +41,25 @@ This is mostly due to changes to the judgement system. For example, Geki and Kat ### All game modes except osu!catch use the same grading system -All game modes except osu!catch use a grading system similar to the one in osu!mania on stable (c.f. [Grade](/wiki/Gameplay/Grade)). - -#### osu!, osu!taiko and osu!mania - -| Grade | Condition | -| :-: | :-- | -| SS | 100% accuracy | -| S | At least 95% accuracy | -| A | At least 90% accuracy | -| B | At least 80% accuracy | -| C | At least 70% accuracy | -| D | Anything else | - -#### osu!catch - -| Grade | Condition | -| :-: | :-- | -| SS | 100% accuracy | -| A | At least 98% accuracy | -| S | At least 94% accuracy | -| B | At least 90% accuracy | -| C | At least 85% accuracy | -| D | Anything else | +In stable, the accuracy (and judgement) requirements for each [grade](/wiki/Gameplay/Grade) are as follows: + +| Grade | osu! / osu!taiko | osu!catch | osu!mania | +| :-: | :-- | :-- | :-- | +| SS | 100% | 100% | 100% | +| S | ≥90% (≤1% MEHs/50s, no misses) | ≥98% | ≥95% | +| A | ≥80% (no misses) or ≥90% | ≥94% | ≥90% | +| B | ≥70% (no misses) or ≥80% | ≥90% | ≥80% | +| C | ≥60% | ≥85% | ≥70% | + +Meanwhile, osu!(lazer) has these accuracy cutoffs now: + +| Grade | osu! / osu!taiko / osu!mania | osu!catch | +| :-: | :-- | :-- | +| SS | 100% | 100% | +| S | ≥95% | ≥98% | +| A | ≥90% | ≥94% | +| B | ≥80% | ≥90% | +| C | ≥70% | ≥85% | | | | | :-- | :-: | From bab4b05079650bbdb74542d55fc1a52204cfa370 Mon Sep 17 00:00:00 2001 From: Ladwick <37979533+Ladwick@users.noreply.github.com> Date: Sun, 31 Dec 2023 02:17:21 -0400 Subject: [PATCH 4/4] Fix 'Missing final pipe in table fence' --- .../Gameplay_differences_in_osu!(lazer)/en.md | 34 +++++++++---------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/en.md b/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/en.md index 28ab54ac6793..e76f24ae79cd 100644 --- a/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/en.md +++ b/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/en.md @@ -43,23 +43,23 @@ This is mostly due to changes to the judgement system. For example, Geki and Kat In stable, the accuracy (and judgement) requirements for each [grade](/wiki/Gameplay/Grade) are as follows: -| Grade | osu! / osu!taiko | osu!catch | osu!mania | -| :-: | :-- | :-- | :-- | -| SS | 100% | 100% | 100% | -| S | ≥90% (≤1% MEHs/50s, no misses) | ≥98% | ≥95% | -| A | ≥80% (no misses) or ≥90% | ≥94% | ≥90% | -| B | ≥70% (no misses) or ≥80% | ≥90% | ≥80% | -| C | ≥60% | ≥85% | ≥70% | - -Meanwhile, osu!(lazer) has these accuracy cutoffs now: - -| Grade | osu! / osu!taiko / osu!mania | osu!catch | -| :-: | :-- | :-- | -| SS | 100% | 100% | -| S | ≥95% | ≥98% | -| A | ≥90% | ≥94% | -| B | ≥80% | ≥90% | -| C | ≥70% | ≥85% | +| Grade | osu! / osu!taiko | osu!catch | osu!mania | +| :-: | :-- | :-- | :-- | +| SS | 100% | 100% | 100% | +| S | ≥90% (≤1% MEHs/50s, no misses) | ≥98% | ≥95% | +| A | ≥80% (no misses) or ≥90% | ≥94% | ≥90% | +| B | ≥70% (no misses) or ≥80% | ≥90% | ≥80% | +| C | ≥60% | ≥85% | ≥70% | + +Meanwhile, osu!(lazer) has these accuracy cutoffs now: + +| Grade | osu! / osu!taiko / osu!mania | osu!catch | +| :-: | :-- | :-- | +| SS | 100% | 100% | +| S | ≥95% | ≥98% | +| A | ≥90% | ≥94% | +| B | ≥80% | ≥90% | +| C | ≥70% | ≥85% | | | | | :-- | :-: |