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TicClick authored Mar 12, 2024
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Expand Up @@ -10,7 +10,7 @@ The 26th cycle of the Community Mentorship program is on its way! Get ready to d

The Community Mentorship program serves as a place for upcoming mappers, modders, and storyboarders to develop their skills under the guidance of more experienced members in the community. If you've ever found yourself wanting to expand your current knowledge, this might just be the opportunity you need.

Over the course of a cycle, you'll have the opportunity to learn from your mentor, participate in various mentorship events (like contests), hang out with fellow mentees, and more! Even guests can take part in the learning process. [Our Discord server](https://discord.gg/EvHqwvD) has feedback and question channels dedicated to helping newcomers to our community.
Over the course of a cycle, you'll have the opportunity to learn from your mentor, participate in various mentorship events (like contests), hang out with fellow mentees, and more! Even guests can take part in the learning process. [Our Discord server](https://discord.gg/Ft2FtXmBgx) has feedback and question channels dedicated to helping newcomers to our community.

If you're experienced in mapping, modding, or storyboarding, and have a desire to take those who are new under your wing, then consider joining us as a mentor! In the [forum announcement and rule thread](https://osu.ppy.sh/community/forums/topics/1892036?n=1), you'll be able to apply right away. If you're only just getting started and are eager to hone your skills, then signing up as a mentee might be what you need!

Expand All @@ -26,7 +26,7 @@ Throughout this cycle, the organisation team will host various events on the Men

If you or a friend are curious about the rules and which mentors you can apply for, please go to our [forum announcement and rules thread](https://osu.ppy.sh/community/forums/topics/1892036?n=1) for more information.

Otherwise: [join our Discord server!](https://discord.gg/EvHqwvD)
Otherwise: [join our Discord server!](https://discord.gg/Ft2FtXmBgx)

We're looking forward to the mappers, modders and storyboarders of tomorrow!

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51 changes: 51 additions & 0 deletions news/2024/2024-03-09-new-featured-artist-pandize.md
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---
layout: post
title: "New Featured Artist: Pandize"
date: 2024-03-09 19:30:00 +0000
---

Another week, another Featured Artist. Welcome **Pandize** to our collection!

![](https://assets.ppy.sh/artists/405/header.jpg?1)

Not to be confused with [Panda Eyes](https://osu.ppy.sh/beatmaps/artists/55), **Pandize** is an American producer who you might've come across for reasons beyond their music. Like all of you (probably), [Pandize is an osu! player](https://osu.ppy.sh/users/5490937) who's taken the next step in the rhythm game scene: producing their own music!

[Pegboard Nerds](https://osu.ppy.sh/beatmaps/artists/287), [Teminite](https://osu.ppy.sh/beatmaps/artists/64), and [Tokyo Machine](https://osu.ppy.sh/beatmaps/artists/276) were just a few of the names responsible for inspiring **Pandize**'s composition style — a style that's been under construction since he started making music in 2012.

Enough stalling. We've snagged **6** stellar tracks, which you can unsurprisingly find on [**Pandize**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/405)!

Listen for yourself:

<div align="center">
<video width="95%" controls>
<source src="https://assets.ppy.sh/artists/405/release_showcase.mp4" type="video/mp4" preload="none">
</video>
</div>

### Pandize - Stratos

Check out [the map from the video above](https://osu.ppy.sh/beatmapsets/717623) hosted by [Mun](https://osu.ppy.sh/users/6699165)!

<audio controls>
<source src="https://assets.ppy.sh/artists/405/Songs/Pandize - Stratos.mp3">
</audio>

### Pandize - Calling

<audio controls>
<source src="https://assets.ppy.sh/artists/405/Songs/Pandize - Calling.mp3">
</audio>

### Pandize - Elevation

<audio controls>
<source src="https://assets.ppy.sh/artists/405/Songs/Pandize - Elevation.mp3">
</audio>

---

If you're wondering what to do with all of this info, there's only one option: [download one of the pre-timed beatmap templates](https://osu.ppy.sh/beatmaps/artists/405) and start mapping. If you try anything else, you'll obviously be missing out.

Stay tuned for next week's artist. We'll see you then.

—pishifat
63 changes: 63 additions & 0 deletions news/2024/2024-03-11-osu-lazer-updates-march-11.md
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---
layout: post
title: "osu!(lazer) Updates: March 11, 2024"
date: 2024-03-11 19:00:00 +0000
---

Medals? New hitsounds? Better storyboard performance? Read all about it here!

![](/wiki/shared/news/2024-03-11-osu-lazer-updates-march-11/banner.jpg)

If you are not interested in *just reading* about the latest updates, you can always find a video digest of the following updates below!

<div align="center">
<iframe width="95%" style="aspect-ratio: 16 / 9;" src="https://www.youtube.com/embed/baD6u8QGYN8" frameborder="0" allowfullscreen></iframe>
</div>

### Smaller changes

- **osu! file associations work now.** You can double click beatmaps, skins, etc. to open them in osu!(lazer).
- **Beatmap difficulty information when hovering a beatmap in a multiplayer or playlist lobby.** Another feature from osu!(stable) that was missing until now.
- **The F grade is updated to match website designs.** You can now fail in a more fabulous fashion.
- **Fixed main menu eating keys if user presses too fast.** osu! can now keep up with your TAS-level menuing skills.
- **User statistics updates now show on multiplayer and playlist results screen.** Did you know you can earn pp and gain ranks even in multiplayer? It turns out the client didn't, but now it does.
- **Various stable parity tweaks.** Varying from visual to gameplay changes, the devs put in some extra work to make sure lazer matches stable to (mostly) pixel- and frame-perfect precision.
- **Various performance improvements, especially for intense storyboards.** These have been spearheaded by [EVAST](https://osu.ppy.sh/users/8195163), and there are more improvements in the pipeline already!
- **New main menu navigation hotkeys.** Similar to stable, you will now be able to use hotkeys to quickly get to your desired destination. For example:
- `P` (x3) for song select (you could already do this)
- `E` (x3) for the beatmap editor
- `E` (x2) + `S` for the skin editor
- `M` (x3) for multiplayer
- `L` (x3) for playlists
- `S` (x2) for settings
- **The "argon" skin now includes a performance point counter by default.** This mirrors the "triangles" skin.

### Achieved medals are now displayed in osu!(lazer)

Medals when? Right now! All medals (except Hush-Hush ones) are now achievable on lazer, complete with all the familiar fanfare.

See how that looks like in the video below:

<div align="center" class="osu-md__paragraph">
<video width="95%" controls>
<source src="https://assets.ppy.sh/media/news/2024-03-medal-get.mp4" type="video/mp4" preload="none">
</video>
</div>

### The default argon skin now has redesigned hitsounds

The argon skin now has received brand-new hitsounds masterfully crafted by the one and only [nekodex](https://osu.ppy.sh/users/102)! Sit back, put some headphones on, and enjoy the showcase video below.

<div align="center" class="osu-md__paragraph">
<video width="95%" controls>
<source src="https://assets.ppy.sh/media/news/2024-03-new-argon-hitsounds.mp4" type="video/mp4" preload="none">
</video>
</div>

---

As always, the full [changelog](https://osu.ppy.sh/home/changelog/lazer/2024.312.0) lists all changes, including the smallest ones.

If you are the type of person who likes to experience cutting-edge technology, why not go beyond that and [experience osu!(lazer)](https://osu.ppy.sh/home/download)? After all, lasers are sharper than any cutting edge.

—Walavouchey & 0x84f
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