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Claycorp edited this page Oct 18, 2014 · 2 revisions

How to make this reward.

####1. Set the Flight multiplayer.

  • 0 - Fireworks explode approximately eye height.
  • 1 - Fireworks explode approximately 12-21 blocks high.
  • 2 - Fireworks explode approximately 23-38 blocks high.
  • 3 - Fireworks explode approximately 40-57 blocks, with a few misfiring at 35 and 36 blocks high.

####2. Set how many fireworks spawn. NOTE: Minecraft can only render so many particles at once! Too many fireworks can make the particles disappear!

####3. Set the radius for the fireworks that spawn.

####4. Pick one.

  • Ride this firework - Forces the player to "mount" the firework.
  • Don't Ride this firework - Never "mounts" you to the firework.
  • Randomly ride this firework - Randomly "mounts" you to the firework. ####5. Manually add or import a firework.
  • If importing a firework hold it in your hand and click the "Import firework".
  • If you want to add the explosion manually click the "Add explosion manually" button. #####6. Adding the explosion manually.
    • Pick what type of explosion you want.
    • Select if you want them to Flicker, Randomly flicker or Never flicker.
    • Select if they have a Trail, Randomly have a trail, or No Trail.
    • Set the colors the firework is made up of.
      NOTE: The colors are in a special java format and its recomended to use this picker!
      NOTE: You can also use randomRGB(#) instead of set colors. # = How many different colours are used.

Example:

This will spawn random explosions that flicker and have a tail with 3 random colors.

5 will spawn in a radius of 3 blocks and fly to a high of 0

JSON breakdown

#####"id": "SHORT:" The ID of the fireworks #####"Damage": "SHORT:" The metadata of the fireworks. #####"Count": "BYTE:" How many there are in the stack. #####"tag":" Part of the NBT structure. #####"Fireworks":" Part of the NBT structure. #####"Explosions":" Part of the NBT structure. #####"Type": "BYTE:" What kind of explosion the firework makes. (0-5) #####"Colors": "INT[]:' What color(s) the firework is made of. #####"Flicker": "BYTE:" If the rockets flicker, randomly flicker, or don't flicker. (0-2) #####"Trail": "BYTE:" If the firework has a tail, randomly has a tail or has no tail. (0-2) #####"Flight": "BYTE:" How high the firework flies. (0-3) #####"AMOUNT": "INT:" How many fireworks spawn. #####"RADIUS": "INT:" The radius that the fireworks spawn at. #####"RideThisMob": "BYTE:" If the player rides the fireworks. (0-2)

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