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Fireworks
####1. Set the Flight multiplayer.
- 0 - Fireworks explode approximately eye height.
- 1 - Fireworks explode approximately 12-21 blocks high.
- 2 - Fireworks explode approximately 23-38 blocks high.
- 3 - Fireworks explode approximately 40-57 blocks, with a few misfiring at 35 and 36 blocks high.
####2. Set how many fireworks spawn. NOTE: Minecraft can only render so many particles at once! Too many fireworks can make the particles disappear!
####3. Set the radius for the fireworks that spawn.
####4. Pick one.
- Ride this firework - Forces the player to "mount" the firework.
- Don't Ride this firework - Never "mounts" you to the firework.
- Randomly ride this firework - Randomly "mounts" you to the firework. ####5. Manually add or import a firework.
- If importing a firework hold it in your hand and click the "Import firework".
- If you want to add the explosion manually click the "Add explosion manually" button.
#####6. Adding the explosion manually.
- Pick what type of explosion you want.
- Select if you want them to Flicker, Randomly flicker or Never flicker.
- Select if they have a Trail, Randomly have a trail, or No Trail.
- Set the colors the firework is made up of.
NOTE: The colors are in a special java format and its recomended to use this picker!
NOTE: You can also userandomRGB(#)
instead of set colors. # = How many different colours are used.
This will spawn random explosions that flicker and have a tail with 3 random colors.
5 will spawn in a radius of 3 blocks and fly to a high of 0
#####"id": "SHORT:"
The ID of the fireworks
#####"Damage": "SHORT:"
The metadata of the fireworks.
#####"Count": "BYTE:"
How many there are in the stack.
#####"tag":"
Part of the NBT structure.
#####"Fireworks":"
Part of the NBT structure.
#####"Explosions":"
Part of the NBT structure.
#####"Type": "BYTE:"
What kind of explosion the firework makes. (0-5)
#####"Colors": "INT[]:'
What color(s) the firework is made of.
#####"Flicker": "BYTE:"
If the rockets flicker, randomly flicker, or don't flicker. (0-2)
#####"Trail": "BYTE:"
If the firework has a tail, randomly has a tail or has no tail. (0-2)
#####"Flight": "BYTE:"
How high the firework flies. (0-3)
#####"AMOUNT": "INT:"
How many fireworks spawn.
#####"RADIUS": "INT:"
The radius that the fireworks spawn at.
#####"RideThisMob": "BYTE:"
If the player rides the fireworks. (0-2)