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Options.py
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Options.py
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from __future__ import annotations
import abc
import math
import numbers
import typing
import random
from schema import Schema, And, Or, Optional
from Utils import get_fuzzy_results
class AssembleOptions(abc.ABCMeta):
def __new__(mcs, name, bases, attrs):
options = attrs["options"] = {}
name_lookup = attrs["name_lookup"] = {}
# merge parent class options
for base in bases:
if getattr(base, "options", None):
options.update(base.options)
name_lookup.update(base.name_lookup)
new_options = {name[7:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("option_")}
assert "random" not in new_options, "Choice option 'random' cannot be manually assigned."
assert len(new_options) == len(set(new_options.values())), "same ID cannot be used twice. Try alias?"
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
options.update(new_options)
# apply aliases, without name_lookup
options.update({name[6:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("alias_")})
# auto-validate schema on __init__
if "schema" in attrs.keys():
if "__init__" in attrs:
def validate_decorator(func):
def validate(self, *args, **kwargs):
ret = func(self, *args, **kwargs)
self.value = self.schema.validate(self.value)
return ret
return validate
attrs["__init__"] = validate_decorator(attrs["__init__"])
else:
# construct an __init__ that calls parent __init__
cls = super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
def meta__init__(self, *args, **kwargs):
super(cls, self).__init__(*args, **kwargs)
self.value = self.schema.validate(self.value)
cls.__init__ = meta__init__
return cls
return super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
T = typing.TypeVar('T')
class Option(typing.Generic[T], metaclass=AssembleOptions):
value: T
default = 0
# convert option_name_long into Name Long as display_name, otherwise name_long is the result.
# Handled in get_option_name()
auto_display_name = False
# can be weighted between selections
supports_weighting = True
# filled by AssembleOptions:
name_lookup: typing.Dict[int, str]
options: typing.Dict[str, int]
def __repr__(self) -> str:
return f"{self.__class__.__name__}({self.get_current_option_name()})"
def __hash__(self) -> int:
return hash(self.value)
@property
def current_key(self) -> str:
return self.name_lookup[self.value]
def get_current_option_name(self) -> str:
"""For display purposes."""
return self.get_option_name(self.value)
@classmethod
def get_option_name(cls, value: T) -> str:
if cls.auto_display_name:
return cls.name_lookup[value].replace("_", " ").title()
else:
return cls.name_lookup[value]
def __int__(self) -> T:
return self.value
def __bool__(self) -> bool:
return bool(self.value)
@classmethod
def from_any(cls, data: typing.Any) -> Option[T]:
raise NotImplementedError
class NumericOption(Option[int], numbers.Integral):
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
# `int` is not a `numbers.Integral` according to the official typestubs
# (even though isinstance(5, numbers.Integral) == True)
# https://github.com/python/typing/issues/272
# https://github.com/python/mypy/issues/3186
# https://github.com/microsoft/pyright/issues/1575
def __eq__(self, other: typing.Any) -> bool:
if isinstance(other, NumericOption):
return self.value == other.value
else:
return typing.cast(bool, self.value == other)
def __lt__(self, other: typing.Union[int, NumericOption]) -> bool:
if isinstance(other, NumericOption):
return self.value < other.value
else:
return self.value < other
def __le__(self, other: typing.Union[int, NumericOption]) -> bool:
if isinstance(other, NumericOption):
return self.value <= other.value
else:
return self.value <= other
def __gt__(self, other: typing.Union[int, NumericOption]) -> bool:
if isinstance(other, NumericOption):
return self.value > other.value
else:
return self.value > other
def __bool__(self) -> bool:
return bool(self.value)
def __int__(self) -> int:
return self.value
def __mul__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return self.value * other.value
else:
return self.value * other
def __rmul__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return other.value * self.value
else:
return other * self.value
def __sub__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return self.value - other.value
else:
return self.value - other
def __rsub__(self, left: typing.Any) -> typing.Any:
if isinstance(left, NumericOption):
return left.value - self.value
else:
return left - self.value
def __add__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return self.value + other.value
else:
return self.value + other
def __radd__(self, left: typing.Any) -> typing.Any:
if isinstance(left, NumericOption):
return left.value + self.value
else:
return left + self.value
def __truediv__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return self.value / other.value
else:
return self.value / other
def __rtruediv__(self, left: typing.Any) -> typing.Any:
if isinstance(left, NumericOption):
return left.value / self.value
else:
return left / self.value
def __abs__(self) -> typing.Any:
return abs(self.value)
def __and__(self, other: typing.Any) -> int:
return self.value & int(other)
def __ceil__(self) -> int:
return math.ceil(self.value)
def __floor__(self) -> int:
return math.floor(self.value)
def __floordiv__(self, other: typing.Any) -> int:
return self.value // int(other)
def __invert__(self) -> int:
return ~(self.value)
def __lshift__(self, other: typing.Any) -> int:
return self.value << int(other)
def __mod__(self, other: typing.Any) -> int:
return self.value % int(other)
def __neg__(self) -> int:
return -(self.value)
def __or__(self, other: typing.Any) -> int:
return self.value | int(other)
def __pos__(self) -> int:
return +(self.value)
def __pow__(self, exponent: numbers.Complex, modulus: typing.Optional[numbers.Integral] = None) -> int:
if not (modulus is None):
assert isinstance(exponent, numbers.Integral)
return pow(self.value, exponent, modulus) # type: ignore
return self.value ** exponent # type: ignore
def __rand__(self, other: typing.Any) -> int:
return int(other) & self.value
def __rfloordiv__(self, other: typing.Any) -> int:
return int(other) // self.value
def __rlshift__(self, other: typing.Any) -> int:
return int(other) << self.value
def __rmod__(self, other: typing.Any) -> int:
return int(other) % self.value
def __ror__(self, other: typing.Any) -> int:
return int(other) | self.value
def __round__(self, ndigits: typing.Optional[int] = None) -> int:
return round(self.value, ndigits)
def __rpow__(self, base: typing.Any) -> typing.Any:
return base ** self.value
def __rrshift__(self, other: typing.Any) -> int:
return int(other) >> self.value
def __rshift__(self, other: typing.Any) -> int:
return self.value >> int(other)
def __rxor__(self, other: typing.Any) -> int:
return int(other) ^ self.value
def __trunc__(self) -> int:
return math.trunc(self.value)
def __xor__(self, other: typing.Any) -> int:
return self.value ^ int(other)
class Toggle(NumericOption):
option_false = 0
option_true = 1
default = 0
def __init__(self, value: int):
assert value == 0 or value == 1, "value of Toggle can only be 0 or 1"
self.value = value
@classmethod
def from_text(cls, text: str) -> Toggle:
if text == "random":
return cls(random.choice(list(cls.name_lookup)))
elif text.lower() in {"off", "0", "false", "none", "null", "no"}:
return cls(0)
else:
return cls(1)
@classmethod
def from_any(cls, data: typing.Any):
if type(data) == str:
return cls.from_text(data)
else:
return cls(data)
@classmethod
def get_option_name(cls, value):
return ["No", "Yes"][int(value)]
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
class DefaultOnToggle(Toggle):
default = 1
class Choice(NumericOption):
auto_display_name = True
def __init__(self, value: int):
self.value: int = value
@classmethod
def from_text(cls, text: str) -> Choice:
text = text.lower()
if text == "random":
return cls(random.choice(list(cls.name_lookup)))
for option_name, value in cls.options.items():
if option_name == text:
return cls(value)
raise KeyError(
f'Could not find option "{text}" for "{cls.__name__}", '
f'known options are {", ".join(f"{option}" for option in cls.name_lookup.values())}')
@classmethod
def from_any(cls, data: typing.Any) -> Choice:
if type(data) == int and data in cls.options.values():
return cls(data)
return cls.from_text(str(data))
def __eq__(self, other):
if isinstance(other, self.__class__):
return other.value == self.value
elif isinstance(other, str):
assert other in self.options, f"compared against a str that could never be equal. {self} == {other}"
return other == self.current_key
elif isinstance(other, int):
assert other in self.name_lookup, f"compared against an int that could never be equal. {self} == {other}"
return other == self.value
elif isinstance(other, bool):
return other == bool(self.value)
else:
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
def __ne__(self, other):
if isinstance(other, self.__class__):
return other.value != self.value
elif isinstance(other, str):
assert other in self.options, f"compared against a str that could never be equal. {self} != {other}"
return other != self.current_key
elif isinstance(other, int):
assert other in self.name_lookup, f"compared against am int that could never be equal. {self} != {other}"
return other != self.value
elif isinstance(other, bool):
return other != bool(self.value)
elif other is None:
return False
else:
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
class Range(NumericOption):
range_start = 0
range_end = 1
def __init__(self, value: int):
if value < self.range_start:
raise Exception(f"{value} is lower than minimum {self.range_start} for option {self.__class__.__name__}")
elif value > self.range_end:
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__}")
self.value = value
@classmethod
def from_text(cls, text: str) -> Range:
text = text.lower()
if text.startswith("random"):
if text == "random-low":
return cls(int(round(random.triangular(cls.range_start, cls.range_end, cls.range_start), 0)))
elif text == "random-high":
return cls(int(round(random.triangular(cls.range_start, cls.range_end, cls.range_end), 0)))
elif text == "random-middle":
return cls(int(round(random.triangular(cls.range_start, cls.range_end), 0)))
elif text.startswith("random-range-"):
textsplit = text.split("-")
try:
random_range = [int(textsplit[len(textsplit) - 2]), int(textsplit[len(textsplit) - 1])]
except ValueError:
raise ValueError(f"Invalid random range {text} for option {cls.__name__}")
random_range.sort()
if random_range[0] < cls.range_start or random_range[1] > cls.range_end:
raise Exception(
f"{random_range[0]}-{random_range[1]} is outside allowed range "
f"{cls.range_start}-{cls.range_end} for option {cls.__name__}")
if text.startswith("random-range-low"):
return cls(int(round(random.triangular(random_range[0], random_range[1], random_range[0]))))
elif text.startswith("random-range-middle"):
return cls(int(round(random.triangular(random_range[0], random_range[1]))))
elif text.startswith("random-range-high"):
return cls(int(round(random.triangular(random_range[0], random_range[1], random_range[1]))))
else:
return cls(int(round(random.randint(random_range[0], random_range[1]))))
elif text == "random":
return cls(random.randint(cls.range_start, cls.range_end))
else:
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. Acceptable values are: random, random-high, random-middle, random-low, random-range-low-<min>-<max>, random-range-middle-<min>-<max>, random-range-high-<min>-<max>, or random-range-<min>-<max>.")
elif text == "default" and hasattr(cls, "default"):
return cls(cls.default)
elif text == "high":
return cls(cls.range_end)
elif text == "low":
return cls(cls.range_start)
elif cls.range_start == 0 \
and hasattr(cls, "default") \
and cls.default != 0 \
and text in ("true", "false"):
# these are the conditions where "true" and "false" make sense
if text == "true":
return cls(cls.default)
else: # "false"
return cls(0)
return cls(int(text))
@classmethod
def from_any(cls, data: typing.Any) -> Range:
if type(data) == int:
return cls(data)
return cls.from_text(str(data))
@classmethod
def get_option_name(cls, value: int) -> str:
return str(value)
def __str__(self) -> str:
return str(self.value)
class VerifyKeys:
valid_keys = frozenset()
valid_keys_casefold: bool = False
convert_name_groups: bool = False
verify_item_name: bool = False
verify_location_name: bool = False
value: typing.Any
@classmethod
def verify_keys(cls, data):
if cls.valid_keys:
data = set(data)
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
extra = dataset - cls.valid_keys
if extra:
raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
f"Allowed keys: {cls.valid_keys}.")
def verify(self, world):
if self.convert_name_groups and self.verify_item_name:
new_value = type(self.value)() # empty container of whatever value is
for item_name in self.value:
new_value |= world.item_name_groups.get(item_name, {item_name})
self.value = new_value
if self.verify_item_name:
for item_name in self.value:
if item_name not in world.item_names:
picks = get_fuzzy_results(item_name, world.item_names, limit=1)
raise Exception(f"Item {item_name} from option {self} "
f"is not a valid item name from {world.game}. "
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
elif self.verify_location_name:
for location_name in self.value:
if location_name not in world.location_names:
picks = get_fuzzy_results(location_name, world.location_names, limit=1)
raise Exception(f"Location {location_name} from option {self} "
f"is not a valid location name from {world.game}. "
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys):
default = {}
supports_weighting = False
def __init__(self, value: typing.Dict[str, typing.Any]):
self.value = value
@classmethod
def from_any(cls, data: typing.Dict[str, typing.Any]) -> OptionDict:
if type(data) == dict:
cls.verify_keys(data)
return cls(data)
else:
raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}")
def get_option_name(self, value):
return ", ".join(f"{key}: {v}" for key, v in value.items())
def __contains__(self, item):
return item in self.value
class ItemDict(OptionDict):
verify_item_name = True
def __init__(self, value: typing.Dict[str, int]):
if any(item_count < 1 for item_count in value.values()):
raise Exception("Cannot have non-positive item counts.")
super(ItemDict, self).__init__(value)
class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
default = []
supports_weighting = False
def __init__(self, value: typing.List[typing.Any]):
self.value = value or []
super(OptionList, self).__init__()
@classmethod
def from_text(cls, text: str):
return cls([option.strip() for option in text.split(",")])
@classmethod
def from_any(cls, data: typing.Any):
if type(data) == list:
cls.verify_keys(data)
return cls(data)
return cls.from_text(str(data))
def get_option_name(self, value):
return ", ".join(map(str, value))
def __contains__(self, item):
return item in self.value
class OptionSet(Option[typing.Set[str]], VerifyKeys):
default = frozenset()
supports_weighting = False
def __init__(self, value: typing.Union[typing.Set[str, typing.Any], typing.List[str, typing.Any]]):
self.value = set(value)
super(OptionSet, self).__init__()
@classmethod
def from_text(cls, text: str):
return cls([option.strip() for option in text.split(",")])
@classmethod
def from_any(cls, data: typing.Any):
if type(data) == list:
cls.verify_keys(data)
return cls(data)
elif type(data) == set:
cls.verify_keys(data)
return cls(data)
return cls.from_text(str(data))
def get_option_name(self, value):
return ", ".join(sorted(value))
def __contains__(self, item):
return item in self.value
local_objective = Toggle # local triforce pieces, local dungeon prizes etc.
class Accessibility(Choice):
"""Set rules for reachability of your items/locations.
Locations: ensure everything can be reached and acquired.
Items: ensure all logically relevant items can be acquired.
Minimal: ensure what is needed to reach your goal can be acquired."""
display_name = "Accessibility"
option_locations = 0
option_items = 1
option_minimal = 2
alias_none = 2
default = 1
class ProgressionBalancing(Range):
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
[0-99, default 50] A lower setting means more getting stuck. A higher setting means less getting stuck."""
default = 50
range_start = 0
range_end = 99
display_name = "Progression Balancing"
common_options = {
"progression_balancing": ProgressionBalancing,
"accessibility": Accessibility
}
class ItemSet(OptionSet):
verify_item_name = True
convert_name_groups = True
class LocalItems(ItemSet):
"""Forces these items to be in their native world."""
display_name = "Local Items"
class NonLocalItems(ItemSet):
"""Forces these items to be outside their native world."""
display_name = "Not Local Items"
class StartInventory(ItemDict):
"""Start with these items."""
verify_item_name = True
display_name = "Start Inventory"
class StartHints(ItemSet):
"""Start with these item's locations prefilled into the !hint command."""
display_name = "Start Hints"
class StartLocationHints(OptionSet):
"""Start with these locations and their item prefilled into the !hint command"""
display_name = "Start Location Hints"
verify_location_name = True
class ExcludeLocations(OptionSet):
"""Prevent these locations from having an important item"""
display_name = "Excluded Locations"
verify_location_name = True
class PriorityLocations(OptionSet):
"""Prevent these locations from having an unimportant item"""
display_name = "Priority Locations"
verify_location_name = True
class DeathLink(Toggle):
"""When you die, everyone dies. Of course the reverse is true too."""
display_name = "Death Link"
class ItemLinks(OptionList):
"""Share part of your item pool with other players."""
default = []
schema = Schema([
{
"name": And(str, len),
"item_pool": [And(str, len)],
Optional("exclude"): [And(str, len)],
"replacement_item": Or(And(str, len), None),
Optional("local_items"): [And(str, len)],
Optional("non_local_items"): [And(str, len)]
}
])
@staticmethod
def verify_items(items: typing.List[str], item_link: str, pool_name: str, world, allow_item_groups: bool = True) -> typing.Set:
pool = set()
for item_name in items:
if item_name not in world.item_names and (not allow_item_groups or item_name not in world.item_name_groups):
picks = get_fuzzy_results(item_name, world.item_names, limit=1)
picks_group = get_fuzzy_results(item_name, world.item_name_groups.keys(), limit=1)
picks_group = f" or '{picks_group[0][0]}' ({picks_group[0][1]}% sure)" if allow_item_groups else ""
raise Exception(f"Item {item_name} from item link {item_link} "
f"is not a valid item from {world.game} for {pool_name}. "
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure){picks_group}")
if allow_item_groups:
pool |= world.item_name_groups.get(item_name, {item_name})
else:
pool |= {item_name}
return pool
def verify(self, world):
super(ItemLinks, self).verify(world)
existing_links = set()
for link in self.value:
if link["name"] in existing_links:
raise Exception(f"You cannot have more than one link named {link['name']}.")
existing_links.add(link["name"])
pool = self.verify_items(link["item_pool"], link["name"], "item_pool", world)
local_items = set()
non_local_items = set()
if "exclude" in link:
pool -= self.verify_items(link["exclude"], link["name"], "exclude", world)
if link["replacement_item"]:
self.verify_items([link["replacement_item"]], link["name"], "replacement_item", world, False)
if "local_items" in link:
local_items = self.verify_items(link["local_items"], link["name"], "local_items", world)
local_items &= pool
if "non_local_items" in link:
non_local_items = self.verify_items(link["non_local_items"], link["name"], "non_local_items", world)
non_local_items &= pool
intersection = local_items.intersection(non_local_items)
if intersection:
raise Exception(f"item_link {link['name']} has {intersection} items in both its local_items and non_local_items pool.")
per_game_common_options = {
**common_options, # can be overwritten per-game
"local_items": LocalItems,
"non_local_items": NonLocalItems,
"start_inventory": StartInventory,
"start_hints": StartHints,
"start_location_hints": StartLocationHints,
"exclude_locations": ExcludeLocations,
"priority_locations": PriorityLocations,
"item_links": ItemLinks
}
if __name__ == "__main__":
from worlds.alttp.Options import Logic
import argparse
map_shuffle = Toggle
compass_shuffle = Toggle
key_shuffle = Toggle
big_key_shuffle = Toggle
hints = Toggle
test = argparse.Namespace()
test.logic = Logic.from_text("no_logic")
test.map_shuffle = map_shuffle.from_text("ON")
test.hints = hints.from_text('OFF')
try:
test.logic = Logic.from_text("overworld_glitches_typo")
except KeyError as e:
print(e)
try:
test.logic_owg = Logic.from_text("owg")
except KeyError as e:
print(e)
if test.map_shuffle:
print("map_shuffle is on")
print(f"Hints are {bool(test.hints)}")
print(test)