🎱 Developer friendly library designed to easily setup navigation through your SwiftUI app.
DreemNav
is an iOS UIKit navigation wrapper designed for SwiftUI.
As the native navigation component provided by SwiftUI lacked legacys animation, this library has been built to wrap the old good UIKit system and provide it through a SwiftUI interface and a developer friendly way to implement it.
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Using CocoaPods:
pod 'DreemNav'
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Using Swift Package Manager:
import PackageDescription let package = Package( name: "YourPackage", dependencies: [ .package(url: "https://github.com/Dreem-Organization/dreem-ios-navigation", from: "1.x.x") ] )
Which is the part of the Navigation that orchestrate how screens are displayed. It holds public methods that will be useful to perform navigation through the app.
Which defines how to build screens of the app. It is declared once into the NavController parameters.
This is the View holder where each screen declared into the NavGraphBuilder will be displayed.
Let admit that you have four different screens :
- Splash
- Home
- FirstName
- LastName
First of all you have to set up a NavController
that takes as parameters :
- root: The name of the first screen that you want to be displayed.
- builder: The way above screens will be built
@main
struct SampleApp: App {
@ObservedObject var controller =
NavController(
root: "Splash"
) { graph in
graph.screen("Splash") { SplashScreen() }
graph.screen("Home") { HomeScreen() }
graph.screen("FirstName") { FirstNameScreen() }
graph.screen("LastName") { navParams in
let firstName = navParams["first_name"] as! String
LastNameScreen(firstName: firstName)
}
}
...
}
As you can see in the above example, we have told to the NavController
how to initialize Four named screens.
"LastName" builder is particular as it takes a navParam as entry parameter,
which is a [String: Any]
that holds data passed through a push method call - see push section.
Now that we have defined how our screens will be built, we must pass the NavController
to the NavHost
in order to display those screens.
@main
struct SampleApp: App {
var body: some Scene {
WindowGroup {
NavHost(controller: controller)
}
}
}
And ... Thats it ! Everything is ready, you can now manage the navigation using your newly set navControllers public methods from anywhere in your app !
Warning In order to manipulate the navigation properly, you have to use the same instance of the
NavController
that you have passed toNavHost
as parameter.Consider using an DI library such as Swinject Or a singleton design pattern.
Use this method display a new screen. You can pass arguments through the screen pushed :
private class FirstNameViewModel: ObservableObject {
private var controller: NavController = resolve()
@Published private(set) var firstName: String = ""
func setFirstName(value: String) { self.firstName = value }
func goToLastName() {
controller.push(
screenName: "LastName",
arguments: ["first_name": firstName]
)
}
}
Those arguments are handled into the NavGraphBuilder
:
@main
struct SampleApp: App {
@ObservedObject var controller =
NavController(
root: ...
) { graph in
...
graph.screen("LastName") { navParams in
//HERE
let firstName = navParams["first_name"] as! String
LastNameScreen(firstName: firstName)
}
}
...
}
Use this method to remove screens from the stack. You can pass arguments to the screen that will be displayed back and chose a specific screen that you want to be at the top of the stack :
private class LastNameViewModel: ObservableObject {
private var controller: NavController = resolve()
@Published private(set) var lastName: String = ""
private(set) var firstName: String = ""
func backToFirstName() { controller.pop() } //Simple pop.
func backToHome() {
controller.pop( //Pop with arguments and specific destination.
to: "Home",
arguments: [
"first_name": firstName,
"last_name": lastName,
]
)
}
}
Those arguments are handled into the place where you are navigating back (see setOnNavigateBack)
Allows you to define how the app should handle arguments on a pop navigation :
private class HomeViewModel: ObservableObject
private var controller: NavController = resolve()
@Published private(set) var firstName: String = ""
@Published private(set) var lastName: String = ""
private init() {
controller.setOnNavigateBack { args in
if let firstName = args["first_name"] as? String, !firstName.isEmpty { //HERE
self.firstName = firstName
}
if let lastName = args["last_name"] as? String, !lastName.isEmpty { //AND HERE
self.lastName = lastName
}
}
}
...
}
Clear the entire screen's stack and set a new screen as root.
private class HomeViewModel: ObservableObject {
private var controller: NavController = resolve()
func goToAuth() {
controller.setNewRoot(screenName: "Login")
}
}
You can find a sample HERE
DreemNav is under MIT license. See the LICENSE file for more info.