Required entities:
- For each player
ce_chair
- A chair for players to sit in. The maximum number of players is determined by the number of available chair entities. Set theWorldModel
property to your desired chair model.
ce_deckspawn
x2 - Spawnpoints for the draw pile and discard pile (displays last card). Set the respectiveSpawnTarget
property for each.
The play rotation order is determined by the order of the ce_chair
entities in the Hammer inspector.
I recommend grouping and reorganizing them in the inspector in clockwise/counterclockwise order around the table.