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KeyEvent.cpp
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KeyEvent.cpp
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//
// Copyright (C) 2013 Hong Jen Yee (PCMan) <pcman.tw@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
// Boston, MA 02110-1301, USA.
//
#include "KeyEvent.h"
namespace Ime {
KeyEvent::KeyEvent(UINT type, WPARAM wp, LPARAM lp):
type_(type),
keyCode_(wp),
lParam_(lp) {
if(!::GetKeyboardState(keyStates_)) // get state of all keys
::memset(keyStates_, 0, sizeof(keyStates_));
// try to convert the key event to an ASCII character
// ToAscii API tries to convert Ctrl + printable characters to
// ASCII 0x00 - 0x31 non-printable escape characters, which we don't want
// So here is a hack: pretend that Ctrl key is not pressed
WORD result[2] = {0, 0};
BYTE ctrlState = keyStates_[VK_CONTROL];
keyStates_[VK_CONTROL] = 0;
if(::ToAscii(keyCode_, scanCode(), keyStates_, result, 0) == 1)
charCode_ = (UINT)result[0];
else
charCode_ = 0;
keyStates_[VK_CONTROL] = ctrlState;
}
KeyEvent::KeyEvent(const KeyEvent& other):
type_(other.type_),
keyCode_(other.keyCode_),
charCode_(other.charCode_),
lParam_(other.lParam_) {
::memcpy(keyStates_, other.keyStates_, sizeof(keyStates_));
}
KeyEvent::~KeyEvent(void) {
}
} // namespace Ime