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chat emotes.sk
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chat emotes.sk
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options:
# -Feelings-
# first option means enabled. true = enabled, false = disabled
# feelingsender is the message sent to the person who typed the command
# feelingtarget is the message sent to the person mentioned in the command
# feelingglobal is the message sent to the whole server
#Hug
hug: true
hugsender: &7You give &a&l%arg 1% &r&7a warm hug. &cAwww &4❤
hugtarget: &a&l%player% &r&7gives you a warm hug. &cAwww &4❤
hugglobal: &a&l%player% &r&7gave &2&l%arg 1% &r&7a warm hug. &cAwww &4❤
#Bite
bite: true
bitesender: &7You sink your teeth into &c&l%arg 1%&r&7's skin.
bitetarget: &c&l%player% &r&7sinks their teeth into your skin.
biteglobal: &c&l%player% &r&7sank their teeth into &4&l%arg 1%&r&7''s skin
#Punch
punch: true
punchsender: &7You strike &c&l%arg 1% &r&7with a punch. Ouch!
punchtarget: &c&l%player% &r&7strikes you with a punch. Ouch!
punchglobal: &c&l%player% &r&7punched &4&l%arg 1% &r&7right in the face.
#Murder
murder: true
murdersender: &7You murder &c&l%arg 1% &r&7and have no regrets.
murdertarget: &c&l%player% &r&7just murdered you. Bandaid anyone?
murderglobal: &c&l%player% &r&7just murdered &4&l%arg 1%&r&7. &7&lRIP
#Boi
boi: true
boisender: &7You inhale at &e&l%arg 1%&r&7... &6&lBOI
boitarget: &e&l%player% &r&7inhales at you... &6&lBOI
boiglobal: &e&l%player% &r&7inhales at &6&l%arg 1%&r&7... &6&l&oBOI
#Dab
dab: true
dabsender: &7You freshly dab on &a&l%arg 1%&r&7... &7&oGot'em.
dabtarget: &a&l%player% &r&7freshly dabs on you... &7&oGot'em.
dabglobal: &a&l%player% &r&7freshly dabs on &2&l%arg 1%&r&7... &7&oGot'em.
#Cry
cry: true
crysender: &7You cry on &b&l%arg 1%&r&7''s shoulder.
crytarget: &b&l%player% &r&7cries on your shoulder.
cryglobal: &b&l%player% &r&7leans on &3&l%arg 1%&r&7''s shoulder and cries.
#Facepalm
facepalm: true
facepalmsender: &7You facepalm at what &e&l%arg 1% &r&7just said.
facepalmtarget: &e&l%player% &r&7facepalmed at what you just said.
facepalmglobal: &e&l%player% &r&7facepalms at &6&l%arg 1%&r&7 for being dumb.
#Highfive
highfive: true
highfivesender: &7You give a mighty highfive to &a&l%arg 1%&7.
highfivetarget: &a&l%player% &7gives you a mighty highfive.
highfiveglobal: &a&l%player% &7gives &2&l%arg 1% &r&7a mighty highfive.
#Kiss
kiss: true
kisssender: &7You give &a&l%arg 1% &r&7a kiss. &cAwww &4❤
kisstarget: &a&l%player% &r&7gives you a kiss. &cAwww &4❤
kissglobal: &a&l%player% &7gives &2&l%arg 1% &7a kiss. &cAwww &4❤
#Lick
lick: true
licksender: &7You lick &e&l%arg 1% &7like ice-cream. &6Gross!
licktarget: &e&l%player% &r&7licks you like ice-cream. &6Gross!
lickglobal: &e&l%arg 1% &r&7got licked by &6&l%player%&r&7. &8Gross.
#Shake
shake: true
shakesender: &7You shake &c&l%arg 1%&r&7's entire body.
shaketarget: &c&l%player% &r&7shakes your entire body.
shakeglobal: &c&l%player% &r&7picks up &4&l%arg 1%&r&7''s body, and shakes it.
#Snuggle
snuggle: true
snugglesender: &7You snuggle &a&l%arg 1% &r&7with love. &cAwww &4❤
snuggletarget: &a&l%player% &r&7snuggles you with love. &cAwww &4❤
snuggleglobal: &a&l%player% &r&7snuggles &2&l%arg 1% &r&7them with hugs. &cAwww &4❤
#Yell
yell: true
yellsender: &7You yell at &c&l%arg 1%&r&7 at the top of your lungs.
yelltarget: &c&l%player% &r&7yells at you from the top of their lungs.
yellglobal: &c&l%player% &r&7yells right at &4&l%arg 1% &r&7from the top of their lungs.
#Poke
poke: true
pokesender: &7You poked &e&l%arg 1%&7. Maybe they're on vacation?
poketarget: &e&l%player% &r&7has poked you. Anyone there?
pokeglobal: &e&l%arg 1% &r&7was poked by &6&l%player%&r&7. &7&oAnyone home?
#Slap
slap: true
slapsender: &7You slap &c&l%arg 1% &r&7with some spaghetti.
slaptarget: &c&l%player% &r&7slaps you with some spaghetti.
slapglobal: &c&l%arg 1% &r&7was slapped by &4&l%player%&r&7.
#Stab
stab: true
stabsender: &7You stab &c&l%arg 1% &r&7with a knife. Got Bandaids?
stabtarget: &c&l%player% &r&7grabs a knife and stabs you. Got Bandaids?
stabglobal: &c&l%player% &r&7grabs a knife and stabs &4&l%arg 1%&r&7.
#Pat
pat: true
patsender: &7You gently pat &a&l%arg 1%&r&7's head for being good.
pattarget: &a&l%player% &r&7gently pats your head for being good.
patglobal: &a&l%player% &r&7gently pats &2&l%arg 1%&r&7's head for being good.
#Scorn
scorn: true
scornsender: &7You scorn &c&l%arg 1% &r&7for what they've done.
scorntarget: &c&l%player% &r&7scorns you for what you've done.
scornglobal: &c&l%player% &r&7scorns &4&l%arg 1% &r&7for what they've done.
#Stalk
stalk: true
stalksender: &7You carefully stalk &e&l%arg 1%&r&7, &7&oHeh Heh.
stalktarget: &e&l%player% &r&7stalks you from a nearby tree.
stalkglobal: &e&l%player% &r&7stalks &6&l%arg 1% &r&7from a nearby tree.
command /hug [<player>]:
trigger:
if {@hug} = true:
if player has permission "chatfeelings.all" or "chatfeelings.hug":
if arg 1 is set:
send "{@hugsender}" to player
send "{@hugtarget}" to arg 1
broadcast "{@hugglobal}"
else:
send "&cSeems like you forgot to say who you were hugging..."
else:
send "&cSorry, you can not do that :("
command /bite [<player>]:
trigger:
if {@bite} = true:
if player has permission "chatfeelings.all" or "chatfeelings.bite":
if arg 1 is set:
send "{@bitesender}" to player
send "{@bitetarget}" to arg 1
broadcast "{@biteglobal}"
else:
send "&cSeems like you forgot to say who you were biteing..."
else:
send "&cSorry, you can not do that :("
command /punch [<player>]:
trigger:
if {@punch} = true:
if player has permission "chatfeelings.all" or "chatfeelings.punch":
if arg 1 is set:
send "{@punchsender}" to player
send "{@punchtarget}" to arg 1
broadcast "{@punchglobal}"
else:
send "&cSeems like you forgot to say who you were punching..."
else:
send "&cSorry, you can not do that :("
command /murder [<player>]:
trigger:
if {@murder} = true:
if player has permission "chatfeelings.all" or "chatfeelings.murder":
if arg 1 is set:
send "{@murdersender}" to player
send "{@murdertarget}" to arg 1
broadcast "{@murderglobal}"
else:
send "&cSeems like you forgot to say who you were murdering..."
else:
send "&cSorry, you can not do that :("
command /boi [<player>]:
trigger:
if {@boi} = true:
if player has permission "chatfeelings.all" or "chatfeelings.boi":
if arg 1 is set:
send "{@boisender}" to player
send "{@boitarget}" to arg 1
broadcast "{@boiglobal}"
else:
send "&cSeems like you forgot to say who you were boiing..."
else:
send "&cSorry, you can not do that :("
command /dab [<player>]:
trigger:
if {@dab} = true:
if player has permission "chatfeelings.all" or "chatfeelings.dab":
if arg 1 is set:
send "{@dabsender}" to player
send "{@dabtarget}" to arg 1
broadcast "{@dabglobal}"
else:
send "&cSeems like you forgot to say who you were dabbing..."
else:
send "&cSorry, you can not do that :("
command /cry [<player>]:
trigger:
if {@cry} = true:
if player has permission "chatfeelings.all" or "chatfeelings.cry":
if arg 1 is set:
send "{@crysender}" to player
send "{@crytarget}" to arg 1
broadcast "{@cryglobal}"
else:
send "&cSeems like you forgot to say who you were crying..."
else:
send "&cSorry, you can not do that :("
command /facepalm [<player>]:
trigger:
if {@facepalm} = true:
if player has permission "chatfeelings.all" or "chatfeelings.facepalm":
if arg 1 is set:
send "{@facepalmsender}" to player
send "{@facepalmtarget}" to arg 1
broadcast "{@facepalmglobal}"
else:
send "&cSeems like you forgot to say who you were facepalming..."
else:
send "&cSorry, you can not do that :("
command /highfive [<player>]:
trigger:
if {@highfive} = true:
if player has permission "chatfeelings.all" or "chatfeelings.highfive":
if arg 1 is set:
send "{@highfivesender}" to player
send "{@highfivetarget}" to arg 1
broadcast "{@highfiveglobal}"
else:
send "&cSeems like you forgot to say who you were highfiveing..."
else:
send "&cSorry, you can not do that :("
command /kiss [<player>]:
trigger:
if {@kiss} = true:
if player has permission "chatfeelings.all" or "chatfeelings.kiss":
if arg 1 is set:
send "{@kisssender}" to player
send "{@kisstarget}" to arg 1
broadcast "{@kissglobal}"
else:
send "&cSeems like you forgot to say who you were kissing..."
else:
send "&cSorry, you can not do that :("
command /lick [<player>]:
trigger:
if {@lick} = true:
if player has permission "chatfeelings.all" or "chatfeelings.lick":
if arg 1 is set:
send "{@licksender}" to player
send "{@licktarget}" to arg 1
broadcast "{@lickglobal}"
else:
send "&cSeems like you forgot to say who you were licking..."
else:
send "&cSorry, you can not do that :("
command /shake [<player>]:
trigger:
if {@shake} = true:
if player has permission "chatfeelings.all" or "chatfeelings.shake":
if arg 1 is set:
send "{@shakesender}" to player
send "{@shaketarget}" to arg 1
broadcast "{@shakeglobal}"
else:
send "&cSeems like you forgot to say who you were shaking..."
else:
send "&cSorry, you can not do that :("
command /snuggle [<player>]:
trigger:
if {@snuggle} = true:
if player has permission "chatfeelings.all" or "chatfeelings.snuggle":
if arg 1 is set:
send "{@snugglesender}" to player
send "{@snuggletarget}" to arg 1
broadcast "{@snuggleglobal}"
else:
send "&cSeems like you forgot to say who you were snuggling..."
else:
send "&cSorry, you can not do that :("
command /yell [<player>]:
trigger:
if {@yell} = true:
if player has permission "chatfeelings.all" or "chatfeelings.yell":
if arg 1 is set:
send "{@yellsender}" to player
send "{@yelltarget}" to arg 1
broadcast "{@yellglobal}"
else:
send "&cSeems like you forgot to say who you were yelling..."
else:
send "&cSorry, you can not do that :("
command /poke [<player>]:
trigger:
if {@poke} = true:
if player has permission "chatfeelings.all" or "chatfeelings.poke":
if arg 1 is set:
send "{@pokesender}" to player
send "{@poketarget}" to arg 1
broadcast "{@pokeglobal}"
else:
send "&cSeems like you forgot to say who you were pokeing..."
else:
send "&cSorry, you can not do that :("
command /slap [<player>]:
trigger:
if {@slap} = true:
if player has permission "chatfeelings.all" or "chatfeelings.slap":
if arg 1 is set:
send "{@slapsender}" to player
send "{@slaptarget}" to arg 1
broadcast "{@slapglobal}"
else:
send "&cSeems like you forgot to say who you were slapping..."
else:
send "&cSorry, you can not do that :("
command /stab [<player>]:
trigger:
if {@stab} = true:
if player has permission "chatfeelings.all" or "chatfeelings.stab":
if arg 1 is set:
send "{@stabsender}" to player
send "{@stabtarget}" to arg 1
broadcast "{@stabglobal}"
else:
send "&cSeems like you forgot to say who you were stabbing..."
else:
send "&cSorry, you can not do that :("
command /pat [<player>]:
trigger:
if {@pat} = true:
if player has permission "chatfeelings.all" or "chatfeelings.pat":
if arg 1 is set:
send "{@patsender}" to player
send "{@pattarget}" to arg 1
broadcast "{@patglobal}"
else:
send "&cSeems like you forgot to say who you were patting..."
else:
send "&cSorry, you can not do that :("
command /scorn [<player>]:
trigger:
if {@scorn} = true:
if player has permission "chatfeelings.all" or "chatfeelings.scorn":
if arg 1 is set:
send "{@scornsender}" to player
send "{@scorntarget}" to arg 1
broadcast "{@scornglobal}"
else:
send "&cSeems like you forgot to say who you were scorning..."
else:
send "&cSorry, you can not do that :("
command /stalk [<player>]:
trigger:
if {@stalk} = true:
if player has permission "chatfeelings.all" or "chatfeelings.stalk":
if arg 1 is set:
send "{@stalksender}" to player
send "{@stalktarget}" to arg 1
broadcast "{@stalkglobal}"
else:
send "&cSeems like you forgot to say who you were stalking..."
else:
send "&cSorry, you can not do that :("