-
Notifications
You must be signed in to change notification settings - Fork 2
/
d3d_Hook.cpp
139 lines (107 loc) · 3.79 KB
/
d3d_Hook.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
#include "d3d_Hook.hpp"
#include <MinHook.h>
bool Hook::Init()
{
const std::string Title = E("SKYPE TERMINAL CALLING");
WNDCLASSEX Window;
Window.cbSize = sizeof(WNDCLASSEX);
Window.style = CS_HREDRAW | CS_VREDRAW;
Window.lpfnWndProc = DefWindowProcA;
Window.cbClsExtra = NULL;
Window.cbWndExtra = NULL;
Window.hInstance = SAFE_CALL(GetModuleHandleA)(nullptr);
Window.hIcon = NULL;
Window.hCursor = NULL;
Window.hbrBackground = NULL;
Window.lpszMenuName = NULL;
Window.lpszClassName = Title.c_str();
Window.hIconSm = NULL;
SAFE_CALL(RegisterClassExA)(&Window);
HWND WindowA = CreateWindowA(Window.lpszClassName, Title.c_str(), WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, Window.hInstance, 0);
HMODULE D3D11_DLL;
if ((D3D11_DLL = SAFE_CALL(GetModuleHandleA)(E("d3d11.dll"))) == NULL)
{
SAFE_CALL(DestroyWindow)(WindowA);
SAFE_CALL(UnregisterClassA)(Window.lpszClassName, Window.hInstance);
return false;
}
void* D3D11CreateDeviceAndSwapChain;
if ((D3D11CreateDeviceAndSwapChain = SAFE_CALL(GetProcAddress)(D3D11_DLL, E("D3D11CreateDeviceAndSwapChain"))) == NULL)
{
SAFE_CALL(DestroyWindow)(WindowA);
SAFE_CALL(UnregisterClassA)(Window.lpszClassName, Window.hInstance);
return false;
}
D3D_FEATURE_LEVEL featureLevel;
const D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_11_0 };
DXGI_RATIONAL refreshRate;
refreshRate.Numerator = 60;
refreshRate.Denominator = 1;
DXGI_MODE_DESC bufferDesc;
bufferDesc.Width = 100;
bufferDesc.Height = 100;
bufferDesc.RefreshRate = refreshRate;
bufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
bufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
bufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
DXGI_SAMPLE_DESC sampleDesc;
sampleDesc.Count = 1;
sampleDesc.Quality = 0;
DXGI_SWAP_CHAIN_DESC swapChainDesc;
swapChainDesc.BufferDesc = bufferDesc;
swapChainDesc.SampleDesc = sampleDesc;
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.BufferCount = 1;
swapChainDesc.OutputWindow = WindowA;
swapChainDesc.Windowed = 1;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
IDXGISwapChain* swapChain;
ID3D11Device* device;
ID3D11DeviceContext* context;
if (((long(__stdcall*)(
IDXGIAdapter*,
D3D_DRIVER_TYPE,
HMODULE,
UINT,
const D3D_FEATURE_LEVEL*,
UINT,
UINT,
const DXGI_SWAP_CHAIN_DESC*,
IDXGISwapChain**,
ID3D11Device**,
D3D_FEATURE_LEVEL*,
ID3D11DeviceContext**))(D3D11CreateDeviceAndSwapChain))(0, D3D_DRIVER_TYPE_HARDWARE, 0, 0, featureLevels, 2, D3D11_SDK_VERSION, &swapChainDesc, &swapChain, &device, &featureLevel, &context) < 0)
{
SAFE_CALL(DestroyWindow)(WindowA);
SAFE_CALL(UnregisterClassA)(Window.lpszClassName, Window.hInstance);
return false;
}
g_methodsTable = (uint64_t*)calloc(205, sizeof(uint64_t));
memcpy(g_methodsTable, *(uint64_t**)swapChain, 18 * sizeof(uint64_t));
memcpy(g_methodsTable + 18, *(uint64_t**)device, 43 * sizeof(uint64_t));
memcpy(g_methodsTable + 18 + 43, *(uint64_t**)context, 144 * sizeof(uint64_t));
MH_Initialize();
swapChain->Release();
swapChain = 0;
device->Release();
device = 0;
context->Release();
context = 0;
SAFE_CALL(DestroyWindow)(WindowA);
SAFE_CALL(UnregisterClassA)(Window.lpszClassName, Window.hInstance);
return true;
}
bool Hook::Present(void** hk_originalFunction, void* hk_hookedPresent)
{
if (!hk_originalFunction || !hk_hookedPresent)
return false;
void* target = (void*)g_methodsTable[8];
if (!target)
return false;
if (MH_CreateHook(target, hk_hookedPresent, hk_originalFunction) != MH_OK || MH_EnableHook(target) != MH_OK)
{
return false;
}
return true;
}