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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Eisvana Wiki Page Creator - Starship</title>
<meta name="application-name" content="Eisvana Wiki Page Creator">
<meta name="description"
content="Easily generate the wikicode to create a starship discovery page for Eisvana on the No Man's Sky Wiki!">
<meta name="theme-color" content="#280033">
<meta name="keywords" content="No Man's Sky, NMS, Wiki, Fandom, Eisvana, Page Creator, Starship">
<script src="./src/pages/starship" type="module"></script>
</head>
<body>
<div class="container">
<nav><a href="./" title="Main page">← Return to main page</a></nav>
<h1 class="title is-3">Eisvana Wiki Page Creator - Starship</h1>
<dialog id="explanation" class="modal-content content"></dialog>
<main class="columns is-desktop">
<div id="input" class="column is-full-mobile">
<div class="table">
<div class="table-cell text">
<label for="nameInput">Name of the starship:</label>
<button class="tooltip">
<data>Enter exactly as seen in game. Watch out for 0 (zero) and O (o). Click here to view
Greek characters.</data>
<data>Ship Name</data>
<data>
Enter exactly as seen in game. Watch out for 0 (zero) and O (o). Also put Greek
characters exactly as they are in game when documenting interceptors. You can copy from
this list:
<div>
<span title="Alpha">α</span>,
<span title="Beta">β</span>,
<span title="Gamma">γ</span>,
<span title="Delta">δ</span>,
<span title="Epsilon">ε</span>,
<span title="Zeta">ζ</span>,
<span title="Eta">η</span>,
<span title="Theta">θ</span>,
<span title="Iota">ι</span>,
<span title="Kappa">κ</span>,
<span title="Lambda">λ</span>,
<span title="Mu">μ</span>,
<span title="Nu">ν</span>,
<span title="Xi">ξ</span>,
<span title="Omicron">ο</span>,
<span title="Pi">π</span>,
<span title="Rho">ρ</span>,
<span title="Sigma">σ/ς/ϲ</span>,
<span title="Tau">τ</span>,
<span title="Upsilon">υ</span>,
<span title="Phi">φ</span>,
<span title="Chi">χ</span>,
<span title="Psi">ψ</span>,
<span title="Omega">ω</span>
</div>
Please also create a redirect with the Greek letter written out (for example from
"Beta-Hope" to "β-Hope").
For more detailed information, see <a
href="No_Mans_Sky_Wiki:Explained_-_Interceptor_Ship_Names" data-wiki>No Mans Sky
Wiki:Explained - Interceptor Ship Names</a>
<div class="mt-2 has-text-weight-bold">Important for Interceptors:</div>
You must reload your game after claiming the interceptor in order to get the correct
name!
</data>
<data>ship/shipName</data>
</button>
</div>
<div class="table-cell data">
<input type="text" data-dest="name" id="nameInput">
</div>
<div class="table-cell text">
<label for="fileInput">Main image name, including file extension:</label>
<button class="tooltip" name="fileUploadTooltip">
<data>Picture won't be uploaded to the wiki. This is only to autofill the image name.</data>
<data>File Upload</data>
<data>
Any pictures you upload here won't be uploaded to the wiki. This is only to autofill the
image name. Maximum filesize is 10MB.
You can upload your pictures to the wiki on <a href="Special:Upload?multiple=true"
data-wiki>Special:Upload</a>
<iframe src="https://nmscd.com/Image-Compressor/" title="Image Compressor"
class="explanation-embed" width="450" height="300">Image Compressor</iframe>
</data>
</button>
</div>
<div class="table-cell data">
<input type="text" id="fileInput" data-dest="image" data-default="NmsMisc_NotAvailable.png">
<input type="file" id="fileUpload" accept="image/*">
</div>
<div class="table-cell text">
<label>Type of the starship:</label>
<button class="tooltip">
<data>The starship type can be seen on the ship scan.</data>
<data>Ship Type</data>
<data>The starship type can be seen on the ship scan. Living Ships are displayed as
"Alien"</data>
<data>ship/shipType</data>
</button>
</div>
<div class="table-cell data">
<select data-dest="type" id="typeInput">
<option value="Fighter">Fighter</option>
<option value="Explorer">Explorer</option>
<option value="Hauler">Hauler</option>
<option value="Shuttle">Shuttle</option>
<option value="Solar">Solar</option>
<option value="Exotic">Exotic</option>
<option value="Interceptor">Interceptor</option>
<option value="Living Ship">Living Ship</option>
<option value="Freighter">Freighter</option>
</select>
</div>
<div class="table-cell text">
<label for="systemInput">Name of the system:</label>
</div>
<div class="table-cell data">
<input type="text" data-dest="system" id="systemInput">
</div>
<div class="table-cell text">
<label for="planetInput">Name of the planet:</label>
<button class="tooltip">
<data>Planet Name OR the planet circled by the moon where the starship can be found.</data>
</button>
</div>
<div class="table-cell data">
<input type="text" data-dest="planet" id="planetInput">
</div>
<div class="table-cell text">
<label for="moonInput">Name of the moon (if ship is on moon):</label>
<button class="tooltip">
<data>If the ship is located on a moon. Leave blank if the starship is on a planet.</data>
</button>
</div>
<div class="table-cell data">
<input type="text" data-dest="moon" id="moonInput">
</div>
<div class="table-cell text">
<label for="axesInput">Planetary coords:</label>
<button class="tooltip">
<data>Found using your analysis visor OR on your ship's dashboard.</data>
<data>Planetary Coordinates</data>
<data>Found using your analysis visor OR on your ship's dashboard.</data>
<data>shared/axes</data>
</button>
</div>
<div class="table-cell data">
<input type="text" id="axesInput" data-dest="axes" placeholder="+0.00, -0.00">
</div>
<div class="table-cell text">
<label>System economy:</label>
<button class="tooltip">
<data>Found in the exploration guide under "Economy".</data>
<data>Economy</data>
<data>Found in the exploration guide under "Economy".</data>
<data>ship/economy</data>
</button>
</div>
<div class="table-cell data">
<select data-dest="economy" id="wealthInput">
<optgroup label="T3">
<option value="★★★ (Advanced)">Advanced</option>
<option value="★★★ (Affluent)">Affluent</option>
<option value="★★★ (Booming)">Booming</option>
<option value="★★★ (Flourishing)">Flourishing</option>
<option value="★★★ (High Supply)">High Supply</option>
<option value="★★★ (Opulent)">Opulent</option>
<option value="★★★ (Prosperous)">Prosperous</option>
<option value="★★★ (Wealthy)">Wealthy</option>
</optgroup><!-- here ends T3-->
<optgroup label="T2">
<!--here begins T2-->
<option value="★★ (Adequate)">Adequate</option>
<option value="★★ (Balanced)">Balanced</option>
<option value="★★ (Comfortable)">Comfortable</option>
<option value="★★ (Developing)">Developing</option>
<option value="★★ (Medium Supply)">Medium Supply</option>
<option value="★★ (Promising)">Promising</option>
<option value="★★ (Satisfactory)">Satisfactory</option>
<option value="★★ (Sustainable)">Sustainable</option>
</optgroup><!-- here ends T2-->
<optgroup label="T1">
<!--here begins T1-->
<option value="★ (Declining)">Declining</option>
<option value="★ (Destitute)">Destitute</option>
<option value="★ (Failing)">Failing</option>
<option value="★ (Fledgling)">Fledgling</option>
<option value="★ (Low Supply)">Low Supply</option>
<option value="★ (Struggling)">Struggling</option>
<option value="★ (Unsuccessful)">Unsuccessful</option>
<option value="★ (Unpromising)">Unpromising</option>
</optgroup>
<!--here ends T1-->
<optgroup label="Pirate">
<option value="💀 (Black Market)">Black Market</option>
</optgroup>
<!--here ends Pirate-->
<optgroup label="Abandoned">
<option value="Data Unavailable">Data Unavailable</option>
</optgroup>
</select>
</div>
<div class="table-cell text">
<div class="label-combo">
<label for="portalglyphsInput">Portalglyphs:</label>
<button class="button is-small is-danger" type="button" id="glyphDeleteButton">←
Delete</button>
</div>
<button class="tooltip">
<data>Found in Photo Mode. Glyphs are specific to each planet.</data>
<data>Portalglyphs</data>
<data>
Found in Photo Mode. Glyphs are specific to each planet.
<iframe src="https://nmspar.vercel.app/" sandbox="allow-scripts allow-same-origin"
title="Glyph Reader" class="explanation-embed" width="450" height="300">Glyph
Reader</iframe>
</data>
<data>shared/glyphs</data>
</button>
</div>
<div class="table-cell data">
<input type="text" id="portalglyphsInput" data-dest-noauto="portalglyphs" maxlength="12">
</div>
<div class="tableHeader data">
<div id="portalglyphButtons"></div>
<output name="portalglyphs" id="portalglyphsPreview" class="glyph"></output>
</div>
<div class="table-cell text">
<label>Subtype:</label>
<button class="tooltip">
<data>Subtypes are defined by specific hull features of a ship.</data>
<data>Ship Subtype</data>
<data>
Subtypes are defined by specific hull features of a ship.<br>See the specific naming
conventions for your ship type:
<div class="dialog-center">
<ul class="dialog-list">
<li><a
href="https://static.wikia.nocookie.net/nomanssky_gamepedia/images/c/c7/NmsStarship_FighterParts2.jpg">Fighter</a>
</li>
<li><a
href="https://static.wikia.nocookie.net/nomanssky_gamepedia/images/2/2c/Explorer-parts-names.png">Explorer</a>
</li>
<li><a
href="https://static.wikia.nocookie.net/nomanssky_gamepedia/images/1/13/NmsStarship_HaulerWings.png">Hauler</a>
</li>
<li><a
href="https://static.wikia.nocookie.net/nomanssky_gamepedia/images/e/e4/Shuttle_Big_parts.png">Shuttle</a>
</li>
<li><a
href="https://static.wikia.nocookie.net/nomanssky_gamepedia/images/4/47/SolarBodies.png">Solar</a>
</li>
<li><a href="https://i.redd.it/8iwt7rmcg3d61.png">Living Ship</a></li>
<li><a href="Freighter_Types" data-wiki>Freighter</a></li>
</ul>
</div>
</data>
</button>
</div>
<div class="table-cell data">
<select data-dest="subtype" id="subtypeInput">
</select>
</div>
<div class="table-cell text">
<label>Exotic type:</label>
<button class="tooltip">
<data>Subtypes are defined by specific hull features of the ship.</data>
<data>Exotic Subtype</data>
<data>
Subtypes are defined by specific hull features of the ship.<br>
See this <a
href="https://www.reddit.com/r/NMSGlyphExchange/comments/106qako/exotic_parts_naming_conventions_and_part_combo/">Reddit
post</a> for explanations of the different exotic subtypes.
</data>
</button>
</div>
<div class="table-cell data">
<select data-dest="exotic" id="exoticInput">
<option value="Squid">Squid
<option value="Guppy">Guppy
<option value="Royal">Royal
<option value="Mosquito">Mosquito
</select>
</div>
<div class="table-cell text">
<label>Pilot faction:</label>
</div>
<div class="table-cell data">
<select data-dest="pilot" id="pilotInput">
<option value="Gek">Gek
<option value="Korvax">Korvax
<option value="Vy'keen">Vy'keen
</select>
</div>
<div class="table-cell text">
<label>Inventory:</label>
<button class="tooltip">
<data>Inventory sizes can be seen from certain ship parts.</data>
<data>Inventory Size</data>
<data>
Inventory sizes can be seen from certain ship parts. See the <a
href="Template:Ship_Parts_Catalogue" data-wiki>part catalogues</a> for the
individual ship types.<br>
Alternatively, you can compare your ship's inventory size to the inventory tables on the
<a href="Starship" data-wiki>Starship</a> wiki page to get your ship's inventory size.
</data>
</button>
</div>
<div class="table-cell data">
<select data-dest="inventory" id="inventoryInput">
</select>
</div>
<div class="table-cell text">
<label>Class:</label>
</div>
<div class="table-cell data">
<select id="classInput" data-dest="class">
<option value="S">S</option>
<option value="A">A</option>
<option value="B">B</option>
<option value="C">C</option>
</select>
</div>
<div class="table-cell text">
<label for="damageBInput">Damage Potential:</label>
<button class="tooltip">
<data>Enter the "Core" value as seen on the ship's scan.</data>
<data>Damage</data>
<data>
Enter the "Core" value exactly as seen in the scan of the ship.<br>
It is preferred to enter the values as seen after buying, as they might change.<br>
If there is no core value, use the regular one.
<div class="mt-2 has-text-weight-bold">Important for Interceptors:</div>
You must reload your game after claiming the interceptor in order to get the correct
stats!
</data>
<data>ship/damage</data>
</button>
</div>
<div class="table-cell data">
<input type="text" data-dest-noauto="damageB" data-dest-number="1" maxlength="5"
placeholder="0.0" id="damageBInput">
</div>
<div class="table-cell text">
<label for="shieldBInput">Shield Strength:</label>
<button class="tooltip">
<data>Enter the "Core" value as seen on the ship's scan.</data>
<data>Maneuverability</data>
<data>
Enter the "Core" value exactly as seen in the scan of the ship.<br>
It is preferred to enter the values as seen after buying, as they might change.<br>
If there is no core value, use the regular one.
<div class="mt-2 has-text-weight-bold">Important for Interceptors:</div>
You must reload your game after claiming the interceptor in order to get the correct
stats!
</data>
<data>ship/shield</data>
</button>
</div>
<div class="table-cell data">
<input type="text" data-dest-noauto="shieldB" data-dest-number="1" maxlength="5"
placeholder="0.0" id="shieldBInput">
</div>
<div class="table-cell text">
<label for="warpBInput">Hyperdrive Range:</label>
<button class="tooltip">
<data>Enter the "Core" value as seen on the ship's scan.</data>
<data>Warp</data>
<data>
Enter the "Core" value exactly as seen in the scan of the ship.<br>
It is preferred to enter the values as seen after buying, as they might change.<br>
If there is no core value, use the regular one.
<div class="mt-2 has-text-weight-bold">Important for Interceptors:</div>
You must reload your game after claiming the interceptor in order to get the correct
stats!
</data>
<data>ship/hyperdrive</data>
</button>
</div>
<div class="table-cell data">
<input type="text" data-dest-noauto="warpB" data-dest-number="1" maxlength="5" placeholder="0.0"
id="warpBInput">
</div>
<div class="table-cell text">
<label for="maneuverBInput">Maneuverability:</label>
<button class="tooltip">
<data>Enter the "Core" value as seen on the ship's scan.</data>
<data>Maneuverability</data>
<data>
Enter the "Core" value exactly as seen in the scan of the ship.<br>
It is preferred to enter the values as seen after buying, as they might change.<br>
If there is no core value, use the regular one.
<div class="mt-2 has-text-weight-bold">Important for Interceptors:</div>
You must reload your game after claiming the interceptor in order to get the correct
stats!
</data>
<data>ship/maneuverability</data>
</button>
</div>
<div class="table-cell data">
<input type="text" data-dest-noauto="maneuverB" data-dest-number="1" maxlength="5"
placeholder="0.0" id="maneuverBInput">
</div>
<div class="table-cell text">
<label for="discoveredlinkInput">Discoverer wiki name:</label>
</div>
<div class="table-cell data">
<input type="text" data-dest="discoveredlink" id="discoveredlinkInput">
</div>
<div class="table-cell text">
<label for="discoveredInput">Discoverer alias if no wiki:</label>
</div>
<div class="table-cell data">
<input type="text" data-dest="discovered" id="discoveredInput">
</div>
<div class="table-cell text">
<label for="docbyInput">Documenter alias if not discoverer:</label>
</div>
<div class="table-cell data">
<input type="text" data-dest-noauto="docby" id="docbyInput">
</div>
<div class="table-cell text">
<label>Do you belong to a chapter?</label>
</div>
<div class="table-cell data">
<select data-dest-noauto="researchteam" id="researchteamInput">
<option value=""></option>
<option value="Wiki Scholars">Wiki Scholars</option>
<option value="EBC">EBC</option>
</select>
</div>
<div class="tableHeader text sectionToggle">
<p>This section builds a predefined appearance sentence, it is not required.</p>
<button class="button" id="hideAppearanceButton">Hide</button>
</div>
<div data-section="appearance" class="table-cell text">
<label>Main Colour:</label>
</div>
<div data-section="appearance" class="table-cell data">
<select id="mainColourInput">
<option value=" "></option>
<option value="blue">Blue</option>
<option value="chrome">Chrome</option>
<option value="cream">Cream</option>
<option value="green">Green</option>
<option value="grey">Grey</option>
<option value="orange">Orange</option>
<option value="pink">Pink</option>
<option value="purple">Purple</option>
<option value="red">Red</option>
<option value="tan">Tan</option>
<option value="teal">Teal</option>
<option value="white">White</option>
<option value="yellow">Yellow</option>
</select>
</div>
<div data-section="appearance" class="table-cell text">
<label>Secondary Colour:</label>
</div>
<div data-section="appearance" class="table-cell data">
<select id="secColourInput">
<option value=" "></option>
<option value="black">Black</option>
<option value="blue">Blue</option>
<option value="chrome">Chrome</option>
<option value="cream">Cream</option>
<option value="gold">Gold</option>
<option value="green">Green</option>
<option value="grey">Grey</option>
<option value="orange">Orange</option>
<option value="pink">Pink</option>
<option value="purple">Purple</option>
<option value="red">Red</option>
<option value="silver">Silver</option>
<option value="tan">Tan</option>
<option value="teal">Teal</option>
<option value="white">White</option>
<option value="yellow">Yellow</option>
</select>
</div>
<div data-section="appearance" class="table-cell text">
<label>Secondary parts:</label>
</div>
<div data-section="appearance" class="table-cell data">
<select id="secPartsInput">
</select>
</div>
<div data-section="appearance" class="table-cell text">
<label>Accessories:</label>
</div>
<div data-section="appearance" class="table-cell data">
<select id="accessoriesInput">
</select>
</div>
<div data-section="appearance" class="table-cell text">
<label>Misc part:</label>
</div>
<div data-section="appearance" class="table-cell data">
<select id="miscPartsInput">
</select>
</div>
<div class="tableHeader data no-flex">
<label for="appearanceInput">Appearance:</label>
<textarea data-dest="appearance" id="appearanceInput"
placeholder="What does the starship look like?"></textarea>
</div>
</div>
<div id="galleryInput"></div>
<div id="galleryItems" class="gallery-items-wrapper"></div>
<div id="actions" class="buttons"></div>
<div id="albumActions" class="buttons"></div>
</div>
<div id="output" class="column is-full-mobile">
<div class="wikiText" id="fullArticle" data-link="page">
<div>{{Version|<output id="release" name="release"></output>}}</div>
<div>{{Eisvana}}</div>
<div>{{Starship infobox</div>
<div>| name = <output id="name" name="name"></output></div>
<div>| image = <output id="image" name="image"></output></div>
<div>| galaxy = Eissentam</div>
<div>| region = <output id="region"></output></div>
<div>| system = <output id="system"></output></div>
<div>| planet = <output id="planet"></output></div>
<div>| moon = <output id="moon"></output></div>
<div>| axes = <output id="axes" name="axes"></output></div>
<div>| economy = <output id="economy"></output></div>
<div>| pilot = <output id="pilot"></output></div>
<div>| coordinates = {{Glyphs2Coords|<output id="portalglyphs1" name="portalglyphs"></output>}}
</div>
<div>| portalglyphs = <output id="portalglyphs" name="portalglyphs"></output></div>
<div>| type = <output id="type" name="type"></output></div>
<div>| subtype = <output id="subtype"></output></div>
<div>| exotic = <output id="exotic"></output></div>
<div>| class = <output id="class"></output></div>
<div>| inventory = <output id="inventory"></output></div>
<div>| slots = <output id="slots"></output></div>
<div>| techslots = <output id="techslots"></output></div>
<div>| cost = <output id="cost"></output></div>
<div>| discovered = <output id="discovered"></output></div>
<div>| discoveredlink = <output id="discoveredlink"></output></div>
<div>| civilized = Eisvana</div>
<div>| researchteam = <output id="researchteam"></output></div>
<div>| release = <output id="release1" name="release"></output></div>
<div>| maneuverB = <output id="maneuverB"></output></div>
<div>| damageB = <output id="damageB"></output></div>
<div>| shieldB = <output id="shieldB"></output></div>
<div>| warpB = <output id="warpB"></output></div>
<div>}}</div>
<div>'''<output id="name1" name="name"></output>''' is a <output name="archetype"></output>.</div>
<br>
<div>==Summary==</div>
<div>'''<output id="name2" name="name"></output>''' is <output id="enPrefix"></output>
[[Starship Catalogue - <output id="type1" name="type"></output>|<output id="type2"
name="type"></output>]]-type [[starship]].</div>
<br>
<div>This <output name="archetype"></output> <output id="sChance"></output> in S-class.</div>
<br>
<div>==Appearance==</div>
<div><output id="appearance"></output></div>
<br>
<div>==Stats==</div>
<div>{{<output id="stats"></output>Stats}}</div>
<br>
<div>==Location==</div>
<div><output id="location"></output></div>
<br>
<div>==Additional Information==</div>
<div><span data-add-info="*"></span> Featured in the <output id="addInfo"></output></div>
<div><span data-add-info="*"></span> <output id="docby"></output></div>
<br>
<div id="gallery"></div>
<br>
<div>==Reference Links==</div>
<div>{{StarshipRefLinks|type=<output name="type" id="refLinks"></output>}}</div>
</div>
<div id="albumEntry" data-link="album"></div>
</div>
</main>
</div>
<footer id="footer" class="footer"></footer>
</body>
</html>