Multiple Keyboards / Mice support for Unity3D Currently this project only supports Linux editor and standalone.
The Linux submodule uses /dev/input events. As such, the current user has to be in the input
group to use it.
You can add the current user to the input
group by running sudo gpasswd -a $USER input
.
Note that Touchpads are currently not supported, although they do show up in the mouse list.
https://stackoverflow.com/questions/69414090/how-to-create-global-keyboard-hook-with-c-sharp-in-linux https://unix.stackexchange.com/questions/523108/getting-type-of-evdev-device https://www.kernel.org/doc/html/v4.14/input/event-codes.html https://stackoverflow.com/questions/10387603/p-invoke-ioctl-system-call
https://stackoverflow.com/questions/91234/multiple-keyboards-and-low-level-hooks https://forum.unity.com/threads/recieve-window_commands-in-unity.213741/ https://stackoverflow.com/questions/27866645/registering-a-touch-screen-hid-with-registerrawinputdevices-does-not-work https://stackoverflow.com/questions/128561/registering-a-custom-win32-window-class-from-c-sharp https://stackoverflow.com/questions/68536114/raw-input-recive-wm-input-while-window-program-is-in-background
https://stackoverflow.com/questions/6967108/is-idisposable-dispose-called-automatically