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Does the regular content pipeline even allow loading assets from outside the game's source (ie without TitleContainer)? We want to still be able to with RawContentManager for moddability purposes
Is there any noticeable performance benefit to our implementation (which doesn't check for existing xnb files first)?
Would it make sense to delegate RawContentManager's MG impl to the base class, but still keep RawContentManager for other platforms like FNA and KNI?
The text was updated successfully, but these errors were encountered:
See https://monogame.net/blog/2024-09-11-meeting/#content-pipeline-enhancements.
Things to consider:
TitleContainer
)? We want to still be able to withRawContentManager
for moddability purposesxnb
files first)?RawContentManager
's MG impl to the base class, but still keepRawContentManager
for other platforms like FNA and KNI?The text was updated successfully, but these errors were encountered: