-
Notifications
You must be signed in to change notification settings - Fork 3
/
search-index.js
1038 lines (1036 loc) · 133 KB
/
search-index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
var searchIndex = {};
searchIndex["Aura"] = {
"items": [
[0, "", "Aura", "The persistent effect of a <a class=\"mod\" href=\"Spell/index.html\">Spell</a> that remains on a <a class=\"mod\" href=\"Unit/index.html\">Unit</a> after the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> has been cast."],
[3, "GetAuraId", "", "Returns the ID of the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> that caused this <a class=\"mod\" href=\"Aura/index.html\">Aura</a> to be applied."],
[3, "GetCaster", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> that casted the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> that caused this <a class=\"mod\" href=\"Aura/index.html\">Aura</a> to be applied."],
[3, "GetCasterGUID", "", "Returns the GUID of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> that casted the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> that caused this <a class=\"mod\" href=\"Aura/index.html\">Aura</a> to be applied."],
[3, "GetCasterLevel", "", "Returns the level of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> that casted the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> that caused this <a class=\"mod\" href=\"Aura/index.html\">Aura</a> to be applied."],
[3, "GetDuration", "", "Returns the amount of time left until the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> expires."],
[3, "GetMaxDuration", "", "Returns the amount of time this <a class=\"mod\" href=\"Aura/index.html\">Aura</a> lasts when applied."],
[3, "GetOwner", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> that the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> has been applied to."],
[3, "GetStackAmount", "", "Returns the number of times the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> has "stacked"."],
[3, "Remove", "", "Remove this <a class=\"mod\" href=\"Aura/index.html\">Aura</a> from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> it is applied to."],
[3, "SetDuration", "", "Change the amount of time before the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> expires."],
[3, "SetMaxDuration", "", "Change the maximum amount of time before the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> expires."],
[3, "SetStackAmount", "", "Change the amount of times the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> has "stacked" on the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
],
"paths": []
};searchIndex["BattleGround"] = {
"items": [
[0, "", "BattleGround", "Contains the state of a battleground, e.g. Warsong Gulch, Arathi Basin, etc."],
[3, "GetAlivePlayersCountByTeam", "", "Returns the amount of alive players in the <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a> by the team ID."],
[3, "GetBonusHonorFromKillCount", "", "Returns the bonus honor given by amount of kills in the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetBracketId", "", "Returns the bracket ID of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetEndTime", "", "Returns the end time of the <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetFreeSlotsForTeam", "", "Returns the amount of free slots for the selected team in the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetInstanceId", "", "Returns the instance ID of the <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMap", "", "Returns the <a class=\"mod\" href=\"Map/index.html\">Map</a> of the <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMapId", "", "Returns the map ID of the <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMaxLevel", "", "Returns the max allowed <a class=\"mod\" href=\"Player/index.html\">Player</a> level of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMaxPlayers", "", "Returns the maximum allowed <a class=\"mod\" href=\"Player/index.html\">Player</a> count of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMaxPlayersPerTeam", "", "Returns the maximum allowed <a class=\"mod\" href=\"Player/index.html\">Player</a> count per team of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMinLevel", "", "Returns the minimum allowed <a class=\"mod\" href=\"Player/index.html\">Player</a> level of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMinPlayers", "", "Returns the minimum allowed <a class=\"mod\" href=\"Player/index.html\">Player</a> count of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMinPlayersPerTeam", "", "Returns the minimum allowed <a class=\"mod\" href=\"Player/index.html\">Player</a> count per team of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetName", "", "Returns the name of the <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetStatus", "", "Returns the status of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetTypeId", "", "Returns the type ID of the <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetWinner", "", "Returns the winning team of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
],
"paths": []
};searchIndex["Corpse"] = {
"items": [
[0, "", "Corpse", "The remains of a <a class=\"mod\" href=\"Player/index.html\">Player</a> that has died."],
[3, "GetGhostTime", "", "Returns the time when the <a class=\"mod\" href=\"Player/index.html\">Player</a> became a ghost and spawned this <a class=\"mod\" href=\"Corpse/index.html\">Corpse</a>."],
[3, "GetOwnerGUID", "", "Returns the GUID of the <a class=\"mod\" href=\"Player/index.html\">Player</a> that left the <a class=\"mod\" href=\"Corpse/index.html\">Corpse</a> behind."],
[3, "GetType", "", "Returns the [CorpseType] of a <a class=\"mod\" href=\"Corpse/index.html\">Corpse</a>."],
[3, "ResetGhostTime", "", "Sets the "ghost time" to the current time."],
[3, "SaveToDB", "", "Saves the <a class=\"mod\" href=\"Corpse/index.html\">Corpse</a> to the database."],
],
"paths": []
};searchIndex["Creature"] = {
"items": [
[0, "", "Creature", "Non-<a class=\"mod\" href=\"Player/index.html\">Player</a> controlled <a class=\"mod\" href=\"Unit/index.html\">Unit</a>s (i.e. NPCs)."],
[3, "AddLootMode", "", "Adds a loot mode to the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>"],
[3, "AddThreat", "", "Adds threat to the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> from the victim."],
[3, "AttackStart", "", "Make the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> attack <code>target</code>."],
[3, "CallAssistance", "", "Make the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> call for assistance in combat from other nearby <a class=\"mod\" href=\"Creature/index.html\">Creature</a>s."],
[3, "CallForHelp", "", "Make the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> call for help in combat from friendly <a class=\"mod\" href=\"Creature/index.html\">Creature</a>s within <code>radius</code>."],
[3, "CanAggro", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can start attacking nearby hostile <a class=\"mod\" href=\"Unit/index.html\">Unit</a>s, and returns <code>false</code> otherwise."],
[3, "CanAssistTo", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can assist <code>friend</code> in combat against <code>enemy</code>, and returns <code>false</code> otherwise."],
[3, "CanCompleteQuest", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> completes the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> with the ID <code>questID</code>, and returns <code>false</code> otherwise."],
[3, "CanFly", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can fly, and returns <code>false</code> otherwise."],
[3, "CanStartAttack", "", "Returns true if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can start attacking specified target"],
[3, "CanSwim", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can move through deep water, and returns <code>false</code> otherwise."],
[3, "CanWalk", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can move on land, and returns <code>false</code> otherwise."],
[3, "ClearFixate", "", "Clears the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s fixated target."],
[3, "ClearThreat", "", "Clear the threat of a <a class=\"mod\" href=\"Unit/index.html\">Unit</a> in this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s threat list."],
[3, "ClearThreatList", "", "Clear the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s threat list. This will cause evading."],
[3, "DespawnOrUnsummon", "", "Despawn this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "FixateTarget", "", "Forces the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> to fixate on the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>, regardless of threat. Requires the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> to be in the threat list."],
[3, "FleeToGetAssistance", "", "Make the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> flee combat to get assistance from a nearby friendly <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "GetAIName", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s AI name."],
[3, "GetAITarget", "", "Returns a target from the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s threat list based on the supplied arguments."],
[3, "GetAITargets", "", "Returns all <a class=\"mod\" href=\"Unit/index.html\">Unit</a>s in the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s threat list."],
[3, "GetAITargetsCount", "", "Returns the number of <a class=\"mod\" href=\"Unit/index.html\">Unit</a>s in this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s threat list."],
[3, "GetAggroRange", "", "Returns the aggro range of the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> for <code>target</code>."],
[3, "GetAttackDistance", "", "Returns the effective aggro range of the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> for <code>target</code>."],
[3, "GetCorpseDelay", "", "Returns the delay between when the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> dies and when its body despawns."],
[3, "GetCreatureFamily", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s creature family ID (enumerated in CreatureFamily.dbc)."],
[3, "GetCreatureSpellCooldownDelay", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s cooldown for <code>spellID</code>."],
[3, "GetCurrentWaypointId", "", "Returns the current waypoint ID of the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "GetDBTableGUIDLow", "", "Returns the guid of the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> that is used as the ID in the database"],
[3, "GetDefaultMovementType", "", "Returns the default movement type for this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "GetExtraFlags", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s Extra flags."],
[3, "GetHomePosition", "", "Returns position the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> returns to when evading from combat or respawning."],
[3, "GetLootMode", "", "Returns the loot mode for the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "GetLootRecipient", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a> that can loot this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "GetLootRecipientGroup", "", "Returns the <a class=\"mod\" href=\"Group/index.html\">Group</a> that can loot this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "GetNPCFlags", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s NPC flags."],
[3, "GetRank", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s rank as defined in the creature template."],
[3, "GetRespawnDelay", "", "Returns the time it takes for this <a class=\"mod\" href=\"Creature/index.html\">Creature</a> to respawn once killed."],
[3, "GetScriptId", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s script ID."],
[3, "GetScriptName", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s script name."],
[3, "GetShieldBlockValue", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s shield block value."],
[3, "GetThreat", "", "Returns the threat of a <a class=\"mod\" href=\"Unit/index.html\">Unit</a> in this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s threat list."],
[3, "GetWanderRadius", "", "Returns the radius the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is permitted to wander from its respawn point."],
[3, "GetWaypointPath", "", "Returns the current waypoint path ID of the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "HasCategoryCooldown", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> cannot cast <code>spellId</code> due to a category cooldown, and returns <code>false</code> otherwise."],
[3, "HasLootMode", "", "Returns true if <a class=\"mod\" href=\"Creature/index.html\">Creature</a> has the specified loot mode"],
[3, "HasLootRecipient", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> will give its loot to a <a class=\"mod\" href=\"Player/index.html\">Player</a> or <a class=\"mod\" href=\"Group/index.html\">Group</a>, and returns <code>false</code> otherwise."],
[3, "HasQuest", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> starts the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> <code>questId</code>, and returns <code>false</code> otherwise."],
[3, "HasSearchedAssistance", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> has searched for combat assistance already, and returns <code>false</code> otherwise."],
[3, "HasSpell", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can cast <code>spellId</code> when mind-controlled, and returns <code>false</code> otherwise."],
[3, "HasSpellCooldown", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> has <code>spellId</code> on cooldown, and returns <code>false</code> otherwise."],
[3, "IsCivilian", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is a civilian, and returns <code>false</code> otherwise."],
[3, "IsDamageEnoughForLootingAndReward", "", "Returns true if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is damaged enough for looting"],
[3, "IsDungeonBoss", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s flags_extra includes Dungeon Boss (0x1000000), and returns <code>false</code> otherwise."],
[3, "IsElite", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s rank is Elite or Rare Elite, and returns <code>false</code> otherwise."],
[3, "IsGuard", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is a city guard, and returns <code>false</code> otherwise."],
[3, "IsInEvadeMode", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is returning to its spawn position from combat, and returns <code>false</code> otherwise."],
[3, "IsRacialLeader", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is the leader of a player faction, and returns <code>false</code> otherwise."],
[3, "IsRegeneratingHealth", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can regenerate health, and returns <code>false</code> otherwise."],
[3, "IsReputationGainDisabled", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is set to not give reputation when killed, and returns <code>false</code> otherwise."],
[3, "IsTappedBy", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> will give its loot to <code>player</code>, and returns <code>false</code> otherwise."],
[3, "IsTargetableForAttack", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can be targeted for attack, and returns <code>false</code> otherwise."],
[3, "IsTrigger", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is an invisible trigger, and returns <code>false</code> otherwise."],
[3, "IsWorldBoss", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s rank is Boss, and returns <code>false</code> otherwise."],
[3, "MoveWaypoint", "", "Make the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> start following its waypoint path."],
[3, "RemoveCorpse", "", "Remove this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s corpse."],
[3, "RemoveFromWorld", "", "Removes <a class=\"mod\" href=\"Creature/index.html\">Creature</a> from the world"],
[3, "RemoveLootMode", "", "Removes specified loot mode from <a class=\"mod\" href=\"Creature/index.html\">Creature</a>"],
[3, "ResetAllThreat", "", "Resets the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s threat list, setting all threat targets' threat to 0."],
[3, "ResetLootMode", "", "Resets <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s loot mode to default"],
[3, "Respawn", "", "Respawn this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "SaveToDB", "", "Save the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> in the database."],
[3, "SelectVictim", "", "Make the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> try to find a new target."],
[3, "SetAggroEnabled", "", "Sets whether the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can be aggroed."],
[3, "SetDeathState", "", "Sets the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s death state to <code>deathState</code>."],
[3, "SetDefaultMovementType", "", "Sets the default movement type of the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "SetDisableGravity", "", "Makes the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> able to fly if enabled."],
[3, "SetDisableReputationGain", "", "Sets whether the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> gives reputation or not."],
[3, "SetEquipmentSlots", "", "Equips given <a class=\"mod\" href=\"Item/index.html\">Item</a>s to the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>. Using 0 removes the equipped <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "SetHomePosition", "", "Sets the position the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> returns to when evading from combat or respawning."],
[3, "SetHover", "", "Sets whether the creature is hovering / levitating or not."],
[3, "SetInCombatWithZone", "", "Sets the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> as in combat with all <a class=\"mod\" href=\"Player/index.html\">Player</a>s in the dungeon instance."],
[3, "SetLootMode", "", "Sets the loot mode for the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "SetNPCFlags", "", "Sets the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s NPC flags to <code>flags</code>."],
[3, "SetNoCallAssistance", "", "Sets whether the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can call nearby enemies for help in combat or not."],
[3, "SetNoSearchAssistance", "", "Sets whether the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can search for assistance at low health or not."],
[3, "SetReactState", "", "Sets the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s ReactState to <code>state</code>."],
[3, "SetRegeneratingHealth", "", "Sets whether the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can regenerate health or not."],
[3, "SetRespawnDelay", "", "Sets the time it takes for the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> to respawn when killed."],
[3, "SetWalk", "", "Sets whether the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is currently walking or running."],
[3, "SetWanderRadius", "", "Sets the distance the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can wander from it's spawn point."],
[3, "UpdateEntry", "", "Transform the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> into another Creature."],
],
"paths": []
};searchIndex["ElunaQuery"] = {
"items": [
[0, "", "ElunaQuery", "The result of a database query."],
[3, "GetBool", "", "Returns the data in the specified column of the current row, casted to a boolean."],
[3, "GetColumnCount", "", "Returns the number of columns in the result set."],
[3, "GetDouble", "", "Returns the data in the specified column of the current row, casted to a 64-bit floating point value."],
[3, "GetFloat", "", "Returns the data in the specified column of the current row, casted to a 32-bit floating point value."],
[3, "GetInt16", "", "Returns the data in the specified column of the current row, casted to a signed 16-bit integer."],
[3, "GetInt32", "", "Returns the data in the specified column of the current row, casted to a signed 32-bit integer."],
[3, "GetInt64", "", "Returns the data in the specified column of the current row, casted to a signed 64-bit integer."],
[3, "GetInt8", "", "Returns the data in the specified column of the current row, casted to a signed 8-bit integer."],
[3, "GetRow", "", "Returns a table from the current row where keys are field names and values are the row's values."],
[3, "GetRowCount", "", "Returns the number of rows in the result set."],
[3, "GetString", "", "Returns the data in the specified column of the current row, casted to a string."],
[3, "GetUInt16", "", "Returns the data in the specified column of the current row, casted to an unsigned 16-bit integer."],
[3, "GetUInt32", "", "Returns the data in the specified column of the current row, casted to an unsigned 32-bit integer."],
[3, "GetUInt64", "", "Returns the data in the specified column of the current row, casted to an unsigned 64-bit integer."],
[3, "GetUInt8", "", "Returns the data in the specified column of the current row, casted to an unsigned 8-bit integer."],
[3, "IsNull", "", "Returns <code>true</code> if the specified column of the current row is <code>NULL</code>, otherwise <code>false</code>."],
[3, "NextRow", "", "Advances the <a class=\"mod\" href=\"ElunaQuery/index.html\">ElunaQuery</a> to the next row in the result set."],
],
"paths": []
};searchIndex["GameObject"] = {
"items": [
[0, "", "GameObject", "Inherits all methods from: <a class=\"mod\" href=\"Object/index.html\">Object</a>, <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "Despawn", "", "Despawns a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>"],
[3, "GetDBTableGUIDLow", "", "Returns the guid of the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> that is used as the ID in the database"],
[3, "GetDisplayId", "", "Returns display ID of the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>"],
[3, "GetGoState", "", "Returns the state of a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> Below are client side [GOState]s off of 3.3.5a"],
[3, "GetLootRecipient", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a> that can loot the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>"],
[3, "GetLootRecipientGroup", "", "Returns the <a class=\"mod\" href=\"Group/index.html\">Group</a> that can loot the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>"],
[3, "GetLootState", "", "Returns the [LootState] of a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> Below are [LootState]s off of 3.3.5a"],
[3, "HasQuest", "", "Returns 'true' if the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> can give the specified <a class=\"mod\" href=\"Quest/index.html\">Quest</a>"],
[3, "IsActive", "", "Returns 'true' if the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> is active"],
[3, "IsDestructible", "", "Returns true if the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> is a destructible, false otherwise."],
[3, "IsSpawned", "", "Returns 'true' if the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> is spawned"],
[3, "IsTransport", "", "Returns 'true' if the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> is a transport"],
[3, "RemoveFromWorld", "", "Removes <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> from the world"],
[3, "Respawn", "", "Respawns a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>"],
[3, "SaveToDB", "", "Saves <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> to the database"],
[3, "SetGoState", "", "Sets the state of a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>"],
[3, "SetLootState", "", "Sets the [LootState] of a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> Below are [LootState]s off of 3.3.5a"],
[3, "SetRespawnTime", "", "Sets the respawn or despawn time for the gameobject."],
[3, "UseDoorOrButton", "", "Activates a door or a button/lever"],
],
"paths": []
};searchIndex["Global"] = {
"items": [
[0, "", "Global", "These functions can be used anywhere at any time, including at start-up."],
[3, "AddTaxiPath", "", "Adds a taxi path to a specified map, returns the used pathId."],
[3, "AddVendorItem", "", "Adds an <a class=\"mod\" href=\"Item/index.html\">Item</a> to a vendor and updates the world database."],
[3, "AuthDBExecute", "", "Executes a SQL query on the login database."],
[3, "AuthDBQuery", "", "Executes a SQL query on the login database and returns an <a class=\"mod\" href=\"ElunaQuery/index.html\">ElunaQuery</a>."],
[3, "AuthDBQueryAsync", "", "Initiates an asynchronous SQL query on the login database with a callback function."],
[3, "Ban", "", "Ban's a <a class=\"mod\" href=\"Player/index.html\">Player</a>'s account, character or IP"],
[3, "CharDBExecute", "", "Executes a SQL query on the character database."],
[3, "CharDBQuery", "", "Executes a SQL query on the character database and returns an <a class=\"mod\" href=\"ElunaQuery/index.html\">ElunaQuery</a>."],
[3, "CharDBQueryAsync", "", "Initiates an asynchronous SQL query on the character database with a callback function."],
[3, "ClearBattleGroundEvents", "", "Unbinds event handlers for either all <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a> events, or one type of event."],
[3, "ClearCreatureEvents", "", "Unbinds event handlers for either all of a <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s events, or one type of event."],
[3, "ClearCreatureGossipEvents", "", "Unbinds event handlers for either all of a <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s gossip events, or one type of event."],
[3, "ClearGameObjectEvents", "", "Unbinds event handlers for either all of a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>'s events, or one type of event."],
[3, "ClearGameObjectGossipEvents", "", "Unbinds event handlers for either all of a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>'s gossip events, or one type of event."],
[3, "ClearGroupEvents", "", "Unbinds event handlers for either all <a class=\"mod\" href=\"Group/index.html\">Group</a> events, or one type of <a class=\"mod\" href=\"Group/index.html\">Group</a> event."],
[3, "ClearGuildEvents", "", "Unbinds event handlers for either all <a class=\"mod\" href=\"Guild/index.html\">Guild</a> events, or one type of <a class=\"mod\" href=\"Guild/index.html\">Guild</a> event."],
[3, "ClearInstanceEvents", "", "Unbinds event handlers for either all of an instanced <a class=\"mod\" href=\"Map/index.html\">Map</a>'s events, or one type of event."],
[3, "ClearItemEvents", "", "Unbinds event handlers for either all of an <a class=\"mod\" href=\"Item/index.html\">Item</a>'s events, or one type of event."],
[3, "ClearItemGossipEvents", "", "Unbinds event handlers for either all of an <a class=\"mod\" href=\"Item/index.html\">Item</a>'s gossip events, or one type of event."],
[3, "ClearMapEvents", "", "Unbinds event handlers for either all of a non-instanced <a class=\"mod\" href=\"Map/index.html\">Map</a>'s events, or one type of event."],
[3, "ClearPacketEvents", "", "Unbinds event handlers for either all of a <a class=\"mod\" href=\"WorldPacket/index.html\">WorldPacket</a> opcode's events, or one type of event."],
[3, "ClearPlayerEvents", "", "Unbinds event handlers for either all <a class=\"mod\" href=\"Player/index.html\">Player</a> events, or one type of <a class=\"mod\" href=\"Player/index.html\">Player</a> event."],
[3, "ClearPlayerGossipEvents", "", "Unbinds event handlers for either all of a <a class=\"mod\" href=\"Player/index.html\">Player</a>'s gossip events, or one type of event."],
[3, "ClearServerEvents", "", "Unbinds event handlers for either all server events, or one type of event."],
[3, "ClearUniqueCreatureEvents", "", "Unbinds event handlers for either all of a <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s events, or one type of event."],
[3, "CreateLongLong", "", "Returns an object representing a <code>long long</code> (64-bit) value."],
[3, "CreateLuaEvent", "", "Registers a global timed event."],
[3, "CreatePacket", "", "Creates a <a class=\"mod\" href=\"WorldPacket/index.html\">WorldPacket</a>."],
[3, "CreateULongLong", "", "Returns an object representing an <code>unsigned long long</code> (64-bit) value."],
[3, "GetActiveGameEvents", "", "Returns the currently active game events."],
[3, "GetAreaName", "", "Returns the area or zone's name."],
[3, "GetCoreExpansion", "", "Returns emulator's supported expansion."],
[3, "GetCoreName", "", "Returns emulator's name."],
[3, "GetCoreVersion", "", "Returns emulator version"],
[3, "GetCurrTime", "", "Returns the server's current time."],
[3, "GetGUIDEntry", "", "Returns the entry ID from a GUID."],
[3, "GetGUIDLow", "", "Returns the low GUID from a GUID."],
[3, "GetGUIDType", "", "Returns the type ID from a GUID."],
[3, "GetGameTime", "", "Returns game time in seconds"],
[3, "GetGuildByLeaderGUID", "", "Returns <a class=\"mod\" href=\"Guild/index.html\">Guild</a> by the leader's GUID"],
[3, "GetGuildByName", "", "Returns a <a class=\"mod\" href=\"Guild/index.html\">Guild</a> by name."],
[3, "GetItemGUID", "", "Builds an <a class=\"mod\" href=\"Item/index.html\">Item</a>'s GUID."],
[3, "GetItemLink", "", "Returns a chat link for an <a class=\"mod\" href=\"Item/index.html\">Item</a>."],
[3, "GetLuaEngine", "", "Returns Lua engine's name."],
[3, "GetMapById", "", "Returns a <a class=\"mod\" href=\"Map/index.html\">Map</a> by ID."],
[3, "GetObjectGUID", "", "Builds a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>'s GUID."],
[3, "GetPlayerByGUID", "", "Finds and Returns <a class=\"mod\" href=\"Player/index.html\">Player</a> by guid if found"],
[3, "GetPlayerByName", "", "Finds and Returns <a class=\"mod\" href=\"Player/index.html\">Player</a> by name if found"],
[3, "GetPlayerCount", "", "Returns the amount of <a class=\"mod\" href=\"Player/index.html\">Player</a>s in the world."],
[3, "GetPlayerGUID", "", "Builds a <a class=\"mod\" href=\"Player/index.html\">Player</a>'s GUID"],
[3, "GetPlayersInWorld", "", "Returns a table with all the current <a class=\"mod\" href=\"Player/index.html\">Player</a>s in the world"],
[3, "GetPlayersOnMap", "", "Returns a table with all the current <a class=\"mod\" href=\"Player/index.html\">Player</a>s on the states map."],
[3, "GetQuest", "", "Returns <a class=\"mod\" href=\"Quest/index.html\">Quest</a> template"],
[3, "GetRealmID", "", "Returns emulator .conf RealmID"],
[3, "GetStateInstanceId", "", "Returns the instance ID of the Lua state. Returns 0 for continent maps and the world state."],
[3, "GetStateMap", "", "Returns the <a class=\"mod\" href=\"Map/index.html\">Map</a> pointer of the Lua state. Returns null for the "World" state."],
[3, "GetStateMapId", "", "Returns the map ID of the Lua state. Returns -1 for the "World" state."],
[3, "GetTimeDiff", "", "Returns the difference between an old timestamp and the current time."],
[3, "GetUnitGUID", "", "Builds a <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s GUID."],
[3, "IsBagPos", "", "Returns <code>true</code> if the bag and slot is a valid bag position, otherwise <code>false</code>."],
[3, "IsBankPos", "", "Returns <code>true</code> if the bag and slot is a valid bank position, otherwise <code>false</code>."],
[3, "IsCompatibilityMode", "", "Returns <code>true</code> if Eluna is in compatibility mode, <code>false</code> if in multistate."],
[3, "IsEquipmentPos", "", "Returns <code>true</code> if the bag and slot is a valid equipment position, otherwise <code>false</code>."],
[3, "IsGameEventActive", "", "Returns <code>true</code> if the event is currently active, otherwise <code>false</code>."],
[3, "IsInventoryPos", "", "Returns <code>true</code> if the bag and slot is a valid inventory position, otherwise <code>false</code>."],
[3, "Kick", "", "Kicks a <a class=\"mod\" href=\"Player/index.html\">Player</a> from the server."],
[3, "PerformIngameSpawn", "", "Performs an in-game spawn and returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> or <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> spawned."],
[3, "PrintDebug", "", "Prints given parameters to the debug log."],
[3, "PrintError", "", "Prints given parameters to the error log."],
[3, "PrintInfo", "", "Prints given parameters to the info log."],
[3, "RegisterBGEvent", "", "Registers a <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a> event handler."],
[3, "RegisterCreatureEvent", "", "Registers a <a class=\"mod\" href=\"Creature/index.html\">Creature</a> event handler."],
[3, "RegisterCreatureGossipEvent", "", "Registers a <a class=\"mod\" href=\"Creature/index.html\">Creature</a> gossip event handler."],
[3, "RegisterGameObjectEvent", "", "Registers a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> event handler."],
[3, "RegisterGameObjectGossipEvent", "", "Registers a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> gossip event handler."],
[3, "RegisterGroupEvent", "", "Registers a <a class=\"mod\" href=\"Group/index.html\">Group</a> event handler."],
[3, "RegisterGuildEvent", "", "Registers a <a class=\"mod\" href=\"Guild/index.html\">Guild</a> event handler."],
[3, "RegisterInstanceEvent", "", "Registers a <a class=\"mod\" href=\"Map/index.html\">Map</a> event handler for one instance of a <a class=\"mod\" href=\"Map/index.html\">Map</a>."],
[3, "RegisterItemEvent", "", "Registers an <a class=\"mod\" href=\"Item/index.html\">Item</a> event handler."],
[3, "RegisterItemGossipEvent", "", "Registers an <a class=\"mod\" href=\"Item/index.html\">Item</a> gossip event handler."],
[3, "RegisterMapEvent", "", "Registers a <a class=\"mod\" href=\"Map/index.html\">Map</a> event handler for all instance of a <a class=\"mod\" href=\"Map/index.html\">Map</a>."],
[3, "RegisterPacketEvent", "", "Registers a <a class=\"mod\" href=\"WorldPacket/index.html\">WorldPacket</a> event handler."],
[3, "RegisterPlayerEvent", "", "Registers a <a class=\"mod\" href=\"Player/index.html\">Player</a> event handler."],
[3, "RegisterPlayerGossipEvent", "", "Registers a <a class=\"mod\" href=\"Player/index.html\">Player</a> gossip event handler."],
[3, "RegisterServerEvent", "", "Registers a server event handler."],
[3, "RegisterSpellEvent", "", "Registers a <a class=\"mod\" href=\"Spell/index.html\">Spell</a> event handler."],
[3, "RegisterUniqueCreatureEvent", "", "Registers a <a class=\"mod\" href=\"Creature/index.html\">Creature</a> event handler for a <em>single</em> <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "ReloadEluna", "", "Reloads the Lua engine."],
[3, "RemoveEventById", "", "Removes a global timed event specified by ID."],
[3, "RemoveEvents", "", "Removes all global timed events."],
[3, "RunCommand", "", "Runs a command."],
[3, "SaveAllPlayers", "", "Saves all <a class=\"mod\" href=\"Player/index.html\">Player</a>s."],
[3, "SendMail", "", "Sends mail to a <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "SendWorldMessage", "", "Sends a message to all <a class=\"mod\" href=\"Player/index.html\">Player</a>s online."],
[3, "StartGameEvent", "", "Starts the event by eventId, if force is set, the event will force start regardless of previous event state."],
[3, "StopGameEvent", "", "Stops the event by eventId, if force is set, the event will force stop regardless of previous event state."],
[3, "VendorRemoveAllItems", "", "Removes all <a class=\"mod\" href=\"Item/index.html\">Item</a>s from a vendor and updates the database."],
[3, "VendorRemoveItem", "", "Removes an <a class=\"mod\" href=\"Item/index.html\">Item</a> from a vendor and updates the database."],
[3, "WorldDBExecute", "", "Executes a SQL query on the world database."],
[3, "WorldDBQuery", "", "Executes a SQL query on the world database and returns an <a class=\"mod\" href=\"ElunaQuery/index.html\">ElunaQuery</a>."],
[3, "WorldDBQueryAsync", "", "Initiates an asynchronous SQL query on the world database with a callback function."],
[3, "bit_and", "", "Performs a bitwise AND (a & b)."],
[3, "bit_lshift", "", "Performs a bitwise left-shift (a << b)."],
[3, "bit_not", "", "Performs a bitwise NOT (~a)."],
[3, "bit_or", "", "Performs a bitwise OR (a | b)."],
[3, "bit_rshift", "", "Performs a bitwise right-shift (a >> b)."],
[3, "bit_xor", "", "Performs a bitwise XOR (a ^ b)."],
],
"paths": []
};searchIndex["Group"] = {
"items": [
[0, "", "Group", "Inherits all methods from: none"],
[3, "AddMember", "", "Adds a new member to the <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "ConvertToLFG", "", "Converts the <a class=\"mod\" href=\"Group/index.html\">Group</a> to a LFG group"],
[3, "ConvertToRaid", "", "Converts this <a class=\"mod\" href=\"Group/index.html\">Group</a> to a raid <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "Disband", "", "Disbands this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "GetGUID", "", "Returns the <a class=\"mod\" href=\"Group/index.html\">Group</a>'s GUID"],
[3, "GetLeaderGUID", "", "Returns <a class=\"mod\" href=\"Group/index.html\">Group</a> leader GUID"],
[3, "GetMemberFlags", "", "Returns the <a class=\"mod\" href=\"Group/index.html\">Group</a> members' flags"],
[3, "GetMemberGUID", "", "Returns a <a class=\"mod\" href=\"Group/index.html\">Group</a> member's GUID by their name"],
[3, "GetMemberGroup", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>'s subgroup ID of this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "GetMembers", "", "Returns a table with the <a class=\"mod\" href=\"Player/index.html\">Player</a>s in this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "GetMembersCount", "", "Returns the member count of this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "HasFreeSlotSubGroup", "", "Returns 'true' if the subgroup has free slots in this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "IsAssistant", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is an assistant of this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "IsBFGroup", "", "Returns true if the <a class=\"mod\" href=\"Group/index.html\">Group</a> is a battlefield group, false otherwise"],
[3, "IsBGGroup", "", "Returns 'true' if the <a class=\"mod\" href=\"Group/index.html\">Group</a> is a battleground <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "IsFull", "", "Returns 'true' if the <a class=\"mod\" href=\"Group/index.html\">Group</a> is full"],
[3, "IsLFGGroup", "", "Returns 'true' if the <a class=\"mod\" href=\"Group/index.html\">Group</a> is a LFG group"],
[3, "IsLeader", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is the <a class=\"mod\" href=\"Group/index.html\">Group</a> leader"],
[3, "IsMember", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is a member of this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "IsRaidGroup", "", "Returns 'true' if the <a class=\"mod\" href=\"Group/index.html\">Group</a> is a raid <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "RemoveMember", "", "Removes a <a class=\"mod\" href=\"Player/index.html\">Player</a> from this <a class=\"mod\" href=\"Group/index.html\">Group</a> and returns 'true' if successful"],
[3, "SameSubGroup", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a>s are in the same subgroup in this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "SendPacket", "", "Sends a specified <a class=\"mod\" href=\"WorldPacket/index.html\">WorldPacket</a> to this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "SetLeader", "", "Sets the leader of this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "SetMemberFlag", "", "Sets or removes a flag for a <a class=\"mod\" href=\"Group/index.html\">Group</a> member"],
[3, "SetMembersGroup", "", "Sets the member's subGroup"],
[3, "SetTargetIcon", "", "Sets the target icon of an object for the <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
],
"paths": []
};searchIndex["Guild"] = {
"items": [
[0, "", "Guild", "Inherits all methods from: none"],
[3, "AddMember", "", "Adds the specified <a class=\"mod\" href=\"Player/index.html\">Player</a> to the <a class=\"mod\" href=\"Guild/index.html\">Guild</a> at the specified rank."],
[3, "DeleteMember", "", "Removes the specified <a class=\"mod\" href=\"Player/index.html\">Player</a> from the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>."],
[3, "Disband", "", "Disbands the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>"],
[3, "GetId", "", "Returns the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>s entry ID"],
[3, "GetInfo", "", "Returns the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>s current info"],
[3, "GetLeader", "", "Finds and returns the <a class=\"mod\" href=\"Guild/index.html\">Guild</a> leader by their GUID if logged in"],
[3, "GetLeaderGUID", "", "Returns <a class=\"mod\" href=\"Guild/index.html\">Guild</a> leader GUID"],
[3, "GetMOTD", "", "Returns the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>s current Message Of The Day"],
[3, "GetMemberCount", "", "Returns the member count of this <a class=\"mod\" href=\"Guild/index.html\">Guild</a>"],
[3, "GetMembers", "", "Returns a table with the <a class=\"mod\" href=\"Player/index.html\">Player</a>s in this <a class=\"mod\" href=\"Guild/index.html\">Guild</a>"],
[3, "GetName", "", "Returns the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>s name"],
[3, "SendPacket", "", "Sends a <a class=\"mod\" href=\"WorldPacket/index.html\">WorldPacket</a> to all the <a class=\"mod\" href=\"Player/index.html\">Player</a>s in the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>"],
[3, "SendPacketToRanked", "", "Sends a <a class=\"mod\" href=\"WorldPacket/index.html\">WorldPacket</a> to all the <a class=\"mod\" href=\"Player/index.html\">Player</a>s at the specified rank in the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>"],
[3, "SetBankTabText", "", "Sets the information of the bank tab specified"],
[3, "SetLeader", "", "Sets the leader of this <a class=\"mod\" href=\"Guild/index.html\">Guild</a>"],
[3, "SetMemberRank", "", "Promotes/demotes the <a class=\"mod\" href=\"Player/index.html\">Player</a> to the specified rank."],
],
"paths": []
};searchIndex["Item"] = {
"items": [
[0, "", "Item", "Inherits all methods from: <a class=\"mod\" href=\"Object/index.html\">Object</a>"],
[3, "CanBeTraded", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> can be traded, 'false' otherwise"],
[3, "ClearEnchantment", "", "Removes an enchant from the <a class=\"mod\" href=\"Item/index.html\">Item</a> by the specified slot"],
[3, "GetAllowableClass", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a> classes allowed to use this <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetAllowableRace", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a> races allowed to use this <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetBagSize", "", "Returns the bag size of this <a class=\"mod\" href=\"Item/index.html\">Item</a>, 0 if <a class=\"mod\" href=\"Item/index.html\">Item</a> is not a bag"],
[3, "GetBagSlot", "", "Returns the <a class=\"mod\" href=\"Item/index.html\">Item</a>s current bag slot"],
[3, "GetBuyCount", "", "Returns the default purchase count of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetBuyPrice", "", "Returns the purchase price of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetClass", "", "Returns class of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetCount", "", "Returns the <a class=\"mod\" href=\"Item/index.html\">Item</a>s stack count"],
[3, "GetDisplayId", "", "Returns the display ID of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetEnchantmentId", "", "Returns the <a class=\"mod\" href=\"Item/index.html\">Item</a>s enchantment ID by enchant slot specified"],
[3, "GetExtraFlags", "", "Returns the extraFlags of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetFlags", "", "Returns the flags of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetFlags2", "", "Returns the flags2 of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetInventoryType", "", "Returns the inventory type of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetItemId", "", "Returns the ID of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetItemLevel", "", "Returns the <a class=\"mod\" href=\"Item/index.html\">Item</a>s level"],
[3, "GetItemLink", "", "Returns the chat link of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetItemSet", "", "Returns the item set ID of this <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetMaxStackCount", "", "Returns the <a class=\"mod\" href=\"Item/index.html\">Item</a>s max stack count"],
[3, "GetName", "", "Returns the name of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetOwner", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a> who currently owns the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetOwnerGUID", "", "Returns GUID of the <a class=\"mod\" href=\"Player/index.html\">Player</a> who currently owns the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetQuality", "", "Returns the quality of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetRandomProperty", "", "Returns the random property ID of this <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetRandomSuffix", "", "Returns the random suffix ID of this <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetRequiredLevel", "", "Returns the minimum level required to use this <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetSellPrice", "", "Returns the sell price of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetSlot", "", "Returns the <a class=\"mod\" href=\"Item/index.html\">Item</a>s current slot"],
[3, "GetSpellId", "", "Returns the spell ID tied to the <a class=\"mod\" href=\"Item/index.html\">Item</a> by spell index"],
[3, "GetSpellTrigger", "", "Returns the spell trigger tied to the <a class=\"mod\" href=\"Item/index.html\">Item</a> by spell index"],
[3, "GetStatsCount", "", "Returns the amount of stat values on this <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetSubClass", "", "Returns subclass of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "HasQuest", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> has the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> specified tied to it, 'false' otherwise"],
[3, "IsArmorVellum", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is an armor vellum, 'false' otherwise"],
[3, "IsBag", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is a bag, 'false' otherwise"],
[3, "IsBoundAccountWide", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is account bound, 'false' otherwise"],
[3, "IsBoundByEnchant", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is bound to a <a class=\"mod\" href=\"Player/index.html\">Player</a> by an enchant, 'false' otehrwise"],
[3, "IsBroken", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is broken, 'false' otherwise"],
[3, "IsConjuredConsumable", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is a conjured consumable, 'false' otherwise"],
[3, "IsCurrencyToken", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is a currency token, 'false' otherwise"],
[3, "IsEquipped", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is currently equipped, 'false' otherwise"],
[3, "IsInBag", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is currently in a bag, 'false' otherwise"],
[3, "IsInTrade", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is currently in a trade window, 'false' otherwise"],
[3, "IsLocked", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is locked, 'false' otherwise"],
[3, "IsNotBoundToPlayer", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is not bound to the <a class=\"mod\" href=\"Player/index.html\">Player</a> specified, 'false' otherwise"],
[3, "IsNotEmptyBag", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is a not an empty bag, 'false' otherwise"],
[3, "IsPotion", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is a potion, 'false' otherwise"],
[3, "IsRefundExpired", "", "Returns 'true' if the refund period has expired for this <a class=\"mod\" href=\"Item/index.html\">Item</a>, 'false' otherwise"],
[3, "IsSoulBound", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is soulbound, 'false' otherwise"],
[3, "IsWeaponVellum", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is a weapon vellum, 'false' otherwise"],
[3, "SaveToDB", "", "Saves the <a class=\"mod\" href=\"Item/index.html\">Item</a> to the database"],
[3, "SetBinding", "", "Sets the binding of the <a class=\"mod\" href=\"Item/index.html\">Item</a> to 'true' or 'false'"],
[3, "SetCount", "", "Sets the stack count of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "SetEnchantment", "", "Sets the specified enchantment of the <a class=\"mod\" href=\"Item/index.html\">Item</a> to the specified slot"],
[3, "SetOwner", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a> specified as the owner of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
],
"paths": []
};searchIndex["Map"] = {
"items": [
[0, "", "Map", "A game map, e.g. Azeroth, Eastern Kingdoms, the Molten Core, etc."],
[3, "Data", "", "Returns a runtime-persistent cache tied to the <a class=\"mod\" href=\"Map/index.html\">Map</a>. This data will remain for as long as the <a class=\"mod\" href=\"Map/index.html\">Map</a> exists, or until a server restart."],
[3, "GetAreaId", "", "Returns the area ID of the <a class=\"mod\" href=\"Map/index.html\">Map</a> at the specified X, Y, and Z coordinates."],
[3, "GetDifficulty", "", "Returns the difficulty of the <a class=\"mod\" href=\"Map/index.html\">Map</a>."],
[3, "GetHeight", "", "Returns the height of the <a class=\"mod\" href=\"Map/index.html\">Map</a> at the given X and Y coordinates."],
[3, "GetInstanceData", "", "Gets the instance data table for the <a class=\"mod\" href=\"Map/index.html\">Map</a>, if it exists."],
[3, "GetInstanceId", "", "Returns the instance ID of the <a class=\"mod\" href=\"Map/index.html\">Map</a>."],
[3, "GetMapId", "", "Returns the ID of the <a class=\"mod\" href=\"Map/index.html\">Map</a>."],
[3, "GetName", "", "Returns the name of the <a class=\"mod\" href=\"Map/index.html\">Map</a>."],
[3, "GetPlayerCount", "", "Returns the player count currently on the <a class=\"mod\" href=\"Map/index.html\">Map</a> (excluding GMs)."],
[3, "GetPlayers", "", "Returns a table with all the current <a class=\"mod\" href=\"Player/index.html\">Player</a>s in the map"],
[3, "GetWorldObject", "", "Returns a <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> by its GUID from the map if it is spawned."],
[3, "IsArena", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Map/index.html\">Map</a> is an arena <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>, <code>false</code> otherwise."],
[3, "IsBattleground", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Map/index.html\">Map</a> is a non-arena <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>, <code>false</code> otherwise."],
[3, "IsDungeon", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Map/index.html\">Map</a> is a dungeon, <code>false</code> otherwise."],
[3, "IsEmpty", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Map/index.html\">Map</a> has no <a class=\"mod\" href=\"Player/index.html\">Player</a>s, <code>false</code> otherwise."],
[3, "IsHeroic", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Map/index.html\">Map</a> is a heroic, <code>false</code> otherwise."],
[3, "IsRaid", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Map/index.html\">Map</a> is a raid, <code>false</code> otherwise."],
[3, "SaveInstanceData", "", "Saves the <a class=\"mod\" href=\"Map/index.html\">Map</a>'s instance data to the database."],
[3, "SetWeather", "", "Sets the [Weather] type based on [WeatherType] and grade supplied."],
],
"paths": []
};searchIndex["Object"] = {
"items": [
[0, "", "Object", "A basic game object (either an <a class=\"mod\" href=\"Item/index.html\">Item</a> or a <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>)."],
[3, "GetByteValue", "", "Returns the data at the specified index and offset, casted to an unsigned 8-bit integer."],
[3, "GetEntry", "", "Returns the entry of the <a class=\"mod\" href=\"Object/index.html\">Object</a>."],
[3, "GetFloatValue", "", "Returns the data at the specified index, casted to a single-precision floating point value."],
[3, "GetGUID", "", "Returns the GUID of the <a class=\"mod\" href=\"Object/index.html\">Object</a>."],
[3, "GetGUIDLow", "", "Returns the low-part of the <a class=\"mod\" href=\"Object/index.html\">Object</a>'s GUID."],
[3, "GetInt32Value", "", "Returns the data at the specified index, casted to a signed 32-bit integer."],
[3, "GetScale", "", "Returns the scale/size of the <a class=\"mod\" href=\"Object/index.html\">Object</a>."],
[3, "GetTypeId", "", "Returns the TypeId of the <a class=\"mod\" href=\"Object/index.html\">Object</a>."],
[3, "GetUInt16Value", "", "Returns the data at the specified index and offset, casted to a signed 16-bit integer."],
[3, "GetUInt32Value", "", "Returns the data at the specified index, casted to a unsigned 32-bit integer."],
[3, "GetUInt64Value", "", "Returns the data at the specified index, casted to an unsigned 64-bit integer."],
[3, "HasFlag", "", "Returns <code>true</code> if the specified flag is set, otherwise <code>false</code>."],
[3, "IsInWorld", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Object/index.html\">Object</a> has been added to its <a class=\"mod\" href=\"Map/index.html\">Map</a>, otherwise <code>false</code>."],
[3, "RemoveFlag", "", "Removes a flag from the value at the specified index."],
[3, "SetByteValue", "", "Sets the data at the specified index and offset to the given value, converted to an unsigned 8-bit integer."],
[3, "SetFlag", "", "Sets the specified flag in the data value at the specified index."],
[3, "SetFloatValue", "", "Sets the data at the specified index to the given value, converted to a single-precision floating point value."],
[3, "SetInt16Value", "", "Sets the data at the specified index to the given value, converted to a signed 16-bit integer."],
[3, "SetInt32Value", "", "Sets the data at the specified index to the given value, converted to a signed 32-bit integer."],
[3, "SetScale", "", "Sets the <a class=\"mod\" href=\"Object/index.html\">Object</a>'s scale/size to the given value."],
[3, "SetUInt16Value", "", "Sets the data at the specified index to the given value, converted to an unsigned 16-bit integer."],
[3, "SetUInt32Value", "", "Sets the data at the specified index to the given value, converted to an unsigned 32-bit integer."],
[3, "SetUInt64Value", "", "Sets the data at the specified index to the given value, converted to an unsigned 64-bit integer."],
[3, "ToCorpse", "", "Attempts to convert the <a class=\"mod\" href=\"Object/index.html\">Object</a> to a <a class=\"mod\" href=\"Corpse/index.html\">Corpse</a>."],
[3, "ToCreature", "", "Attempts to convert the <a class=\"mod\" href=\"Object/index.html\">Object</a> to a <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "ToGameObject", "", "Attempts to convert the <a class=\"mod\" href=\"Object/index.html\">Object</a> to a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>."],
[3, "ToPlayer", "", "Attempts to convert the <a class=\"mod\" href=\"Object/index.html\">Object</a> to a <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "ToUnit", "", "Attempts to convert the <a class=\"mod\" href=\"Object/index.html\">Object</a> to a <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "UpdateUInt32Value", "", "Sets the data at the specified index to the given value, converted to an unsigned 32-bit integer."],
],
"paths": []
};searchIndex["Player"] = {
"items": [
[0, "", "Player", "Inherits all methods from: <a class=\"mod\" href=\"Object/index.html\">Object</a>, <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>, <a class=\"mod\" href=\"Unit/index.html\">Unit</a>"],
[3, "AddComboPoints", "", "Adds combo points to the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "AddItem", "", "Adds the given amount of the specified item entry to the player."],
[3, "AddLifetimeKills", "", ""],
[3, "AddQuest", "", "Tries to add the given quest entry for the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "AddTalent", "", ""],
[3, "AdvanceAllSkills", "", "Advances all of the <a class=\"mod\" href=\"Player/index.html\">Player</a>s skills to the amount specified"],
[3, "AdvanceSkill", "", "Advances a <a class=\"mod\" href=\"Player/index.html\">Player</a>s specific skill to the amount specified"],
[3, "AdvanceSkillsToMax", "", "Advances all of the <a class=\"mod\" href=\"Player/index.html\">Player</a>s weapon skills to the maximum amount available"],
[3, "AreaExploredOrEventHappens", "", "Completes the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> if a <a class=\"mod\" href=\"Quest/index.html\">Quest</a> area is explored, or completes the <a class=\"mod\" href=\"Quest/index.html\">Quest</a>"],
[3, "BindToInstance", "", ""],
[3, "CanBlock", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can block incomming attacks, 'false' otherwise."],
[3, "CanCompleteQuest", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> satisfies all requirements to complete the quest entry."],
[3, "CanCompleteRepeatableQuest", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> satisfies all requirements to complete the repeatable quest entry."],
[3, "CanEquipItem", "", "Returns true if the player can equip the given <a class=\"mod\" href=\"Item/index.html\">Item</a> or item entry to the given slot, false otherwise."],
[3, "CanFly", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can fly, 'false' otherwise."],
[3, "CanParry", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can parry incomming attacks, 'false' otherwise."],
[3, "CanRewardQuest", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> satisfies all requirements to turn in the quest."],
[3, "CanShareQuest", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can share <a class=\"mod\" href=\"Quest/index.html\">Quest</a> specified by ID, 'false' otherwise."],
[3, "CanSpeak", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can currently communicate through chat, 'false' otherwise."],
[3, "CanTitanGrip", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can Titan Grip, 'false' otherwise."],
[3, "CanUninviteFromGroup", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has permission to uninvite others from the current group, 'false' otherwise."],
[3, "CanUseItem", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can use the item or item entry specified, 'false' otherwise."],
[3, "ClearComboPoints", "", "Clears the <a class=\"mod\" href=\"Player/index.html\">Player</a>s combo points"],
[3, "CompleteQuest", "", "Completes the given quest entry for the <a class=\"mod\" href=\"Player/index.html\">Player</a> and tries to satisfy all quest requirements."],
[3, "DurabilityLoss", "", "Damages specified <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "DurabilityLossAll", "", "Damages all <a class=\"mod\" href=\"Item/index.html\">Item</a>s equipped. If inventory is true, damages <a class=\"mod\" href=\"Item/index.html\">Item</a>s in bags"],
[3, "DurabilityPointLossForEquipSlot", "", "Sets durability loss for an <a class=\"mod\" href=\"Item/index.html\">Item</a> in the specified slot"],
[3, "DurabilityPointsLoss", "", "Sets durability loss for the specified <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "DurabilityPointsLossAll", "", "Sets durability loss on all <a class=\"mod\" href=\"Item/index.html\">Item</a>s equipped"],
[3, "DurabilityRepair", "", "Repairs <a class=\"mod\" href=\"Item/index.html\">Item</a> at specified position."],
[3, "DurabilityRepairAll", "", "Repairs all <a class=\"mod\" href=\"Item/index.html\">Item</a>s."],
[3, "EquipItem", "", "Equips the given item or item entry to the given slot. Returns the equipped item or nil."],
[3, "FailQuest", "", "Sets the given <a class=\"mod\" href=\"Quest/index.html\">Quest</a> entry failed for the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "GetAccountId", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s account ID"],
[3, "GetAccountName", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s account name"],
[3, "GetActiveSpec", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s active spec ID"],
[3, "GetArenaPoints", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current amount of Arena Points"],
[3, "GetBaseSkillValue", "", "Returns base skill value"],
[3, "GetBattlegroundId", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a> ID"],
[3, "GetBattlegroundTypeId", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a> type ID"],
[3, "GetChampioningFaction", "", "Returns the faction ID the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently flagged as champion for"],
[3, "GetChatTag", "", "Returns active GM chat tag"],
[3, "GetCoinage", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s amount of money in copper"],
[3, "GetComboPoints", "", "Returns <a class=\"mod\" href=\"Player/index.html\">Player</a>'s combo points"],
[3, "GetComboTarget", "", "Returns <a class=\"mod\" href=\"Unit/index.html\">Unit</a> target combo points are on"],
[3, "GetCorpse", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Corpse/index.html\">Corpse</a> object"],
[3, "GetDbLocaleIndex", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s database locale index"],
[3, "GetDbcLocale", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s game client locale"],
[3, "GetDifficulty", "", "Returns raid or dungeon difficulty"],
[3, "GetDrunkValue", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current level of intoxication"],
[3, "GetEquippedItemBySlot", "", "Returns a <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Item/index.html\">Item</a> object by gear slot specified"],
[3, "GetFreeTalentPoints", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s free talent point amount"],
[3, "GetGMRank", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s GM Rank"],
[3, "GetGossipTextId", "", "Returns the database textID of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>'s gossip header text for the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "GetGroup", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Group/index.html\">Group</a> object"],
[3, "GetGroupInvite", "", "Returns <a class=\"mod\" href=\"Group/index.html\">Group</a> invitation"],
[3, "GetGuild", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Guild/index.html\">Guild</a> object"],
[3, "GetGuildId", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current <a class=\"mod\" href=\"Guild/index.html\">Guild</a> ID"],
[3, "GetGuildName", "", "Returns the name of the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current <a class=\"mod\" href=\"Guild/index.html\">Guild</a>"],
[3, "GetGuildRank", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current guild rank"],
[3, "GetHealthBonusFromStamina", "", "Returns health bonus from amount of stamina"],
[3, "GetHonorPoints", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current amount of Honor Points"],
[3, "GetInGameTime", "", "Returns the amount of time the <a class=\"mod\" href=\"Player/index.html\">Player</a> has spent ingame"],
[3, "GetItemByEntry", "", "Returns an <a class=\"mod\" href=\"Item/index.html\">Item</a> from the player by entry."],
[3, "GetItemByGUID", "", "Returns an <a class=\"mod\" href=\"Item/index.html\">Item</a> from the player by guid."],
[3, "GetItemByPos", "", "Returns an item in given bag on given slot."],
[3, "GetItemCount", "", "Returns amount of the specified <a class=\"mod\" href=\"Item/index.html\">Item</a> the <a class=\"mod\" href=\"Player/index.html\">Player</a> has."],
[3, "GetLatency", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current latency in MS"],
[3, "GetLevelPlayedTime", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s time played at current level"],
[3, "GetLifetimeKills", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s lifetime Honorable Kills"],
[3, "GetMailCount", "", "Returns the amount of mails in the <a class=\"mod\" href=\"Player/index.html\">Player</a>s mailbox"],
[3, "GetMailItem", "", "Returns a mailed <a class=\"mod\" href=\"Item/index.html\">Item</a> by guid."],
[3, "GetManaBonusFromIntellect", "", "Returns mana bonus from amount of intellect"],
[3, "GetMaxSkillValue", "", "Returns max value of specified skill"],
[3, "GetNearbyGameObject", "", ""],
[3, "GetNextRandomRaidMember", "", "Returns a random Raid Member <a class=\"mod\" href=\"Player/index.html\">Player</a> object within radius specified of <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "GetOriginalGroup", "", "Returns <a class=\"mod\" href=\"Player/index.html\">Player</a>s original <a class=\"mod\" href=\"Group/index.html\">Group</a> object"],
[3, "GetOriginalSubGroup", "", "Returns <a class=\"mod\" href=\"Player/index.html\">Player</a>s original sub group"],
[3, "GetPhaseMaskForSpawn", "", "Returns the normal phase of the player instead of the actual phase possibly containing GM phase"],
[3, "GetPlayerIP", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s IP address"],
[3, "GetPureMaxSkillValue", "", "Returns max value of specified skill without bonus'"],
[3, "GetPureSkillValue", "", "Returns skill value without bonus'"],
[3, "GetQuestLevel", "", "Returns the quest level of the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Quest/index.html\">Quest</a> specified by object"],
[3, "GetQuestRewardStatus", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Quest/index.html\">Quest</a> specified by entry ID has been rewarded, 'false' otherwise."],
[3, "GetQuestStatus", "", "Returns the status of the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Quest/index.html\">Quest</a> specified by entry ID"],
[3, "GetRecruiterId", "", ""],
[3, "GetReputation", "", "Returns the amount of reputation the <a class=\"mod\" href=\"Player/index.html\">Player</a> has with the faction specified"],
[3, "GetReputationRank", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s reputation rank of faction specified"],
[3, "GetReqKillOrCastCurrentCount", "", "Returns <a class=\"mod\" href=\"Quest/index.html\">Quest</a> required <a class=\"mod\" href=\"Creature/index.html\">Creature</a> or <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> count"],
[3, "GetRestBonus", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current resting bonus"],
[3, "GetSelectedPlayer", "", ""],
[3, "GetSelectedUnit", "", ""],
[3, "GetSelection", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s currently selected <a class=\"mod\" href=\"Unit/index.html\">Unit</a> object"],
[3, "GetShieldBlockValue", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current shield block value"],
[3, "GetSkillPermBonusValue", "", "Returns skill permanent bonus value"],
[3, "GetSkillTempBonusValue", "", "Returns skill temporary bonus value"],
[3, "GetSkillValue", "", "Returns skill value"],
[3, "GetSpecsCount", "", "Returns the amount of available specs the <a class=\"mod\" href=\"Player/index.html\">Player</a> currently has"],
[3, "GetSpellCooldownDelay", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s cooldown delay by specified <a class=\"mod\" href=\"Spell/index.html\">Spell</a> ID"],
[3, "GetSubGroup", "", "Returns <a class=\"mod\" href=\"Player/index.html\">Player</a>s current sub group"],
[3, "GetTeam", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s [TeamId]"],
[3, "GetTotalPlayedTime", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s total time played"],
[3, "GetXP", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current experience points"],
[3, "GetXPForNextLevel", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s required experience points for next level"],
[3, "GetXPRestBonus", "", "Returns rested experience bonus"],
[3, "GiveXP", "", "Gives the <a class=\"mod\" href=\"Player/index.html\">Player</a> experience"],
[3, "GossipAddQuests", "", "Adds the gossip items to the <a class=\"mod\" href=\"Player/index.html\">Player</a>'s gossip for the quests the given <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> can offer to the player."],
[3, "GossipClearMenu", "", "Clears the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current gossip item list."],
[3, "GossipComplete", "", "Closes the <a class=\"mod\" href=\"Player/index.html\">Player</a>s currently open Gossip Menu."],
[3, "GossipMenuAddItem", "", "Adds a new item to the gossip menu shown to the <a class=\"mod\" href=\"Player/index.html\">Player</a> on next call to <a class=\"fn\" href=\"Player/GossipSendMenu.html\">Player:GossipSendMenu</a>."],
[3, "GossipSendMenu", "", "Sends the current gossip items of the player to him as a gossip menu with header text from the given textId."],
[3, "GossipSendPOI", "", "Sends POI to the location on your map"],
[3, "GroupCreate", "", "Creates a new <a class=\"mod\" href=\"Group/index.html\">Group</a> with the creator <a class=\"mod\" href=\"Player/index.html\">Player</a> as leader."],
[3, "GroupEventHappens", "", "Completes a <a class=\"mod\" href=\"Quest/index.html\">Quest</a> if in a <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "GroupInvite", "", "Makes the <a class=\"mod\" href=\"Player/index.html\">Player</a> invite another player to a group."],
[3, "HasAchieved", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has completed the specified achievement, 'false' otherwise."],
[3, "HasAtLoginFlag", "", "Returns true if <a class=\"mod\" href=\"Player/index.html\">Player</a> has specified login flag"],
[3, "HasItem", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has the given amount of item entry specified, 'false' otherwise."],
[3, "HasPendingBind", "", ""],
[3, "HasQuest", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has an active <a class=\"mod\" href=\"Quest/index.html\">Quest</a> by specific ID, 'false' otherwise."],
[3, "HasQuestForGO", "", "Returns true if <a class=\"mod\" href=\"Player/index.html\">Player</a> has <a class=\"mod\" href=\"Quest/index.html\">Quest</a> for <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>"],
[3, "HasQuestForItem", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has a quest for the item entry specified, 'false' otherwise."],
[3, "HasReceivedQuestReward", "", ""],
[3, "HasSkill", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has a skill by specific ID, 'false' otherwise."],
[3, "HasSpell", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has a <a class=\"mod\" href=\"Spell/index.html\">Spell</a> by specific ID, 'false' otherwise."],
[3, "HasSpellCooldown", "", "Returns 'true' if the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> specified by ID is currently on cooldown for the <a class=\"mod\" href=\"Player/index.html\">Player</a>, 'false' otherwise."],
[3, "HasTalent", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has a talent by ID in specified spec, 'false' otherwise."],
[3, "HasTitle", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has a title by specific ID, 'false' otherwise."],
[3, "InArena", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently in an arena, 'false' otherwise."],
[3, "InBattleground", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently in a <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>, 'false' otherwise."],
[3, "InBattlegroundQueue", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently in a <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a> queue, 'false' otherwise."],
[3, "InRandomLfgDungeon", "", ""],
[3, "IncompleteQuest", "", "Sets the given quest entry incomplete for the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "IsAFK", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is 'Away From Keyboard' flagged, 'false' otherwise."],
[3, "IsARecruiter", "", ""],
[3, "IsAcceptingWhispers", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is accepting whispers, 'false' otherwise."],
[3, "IsAlliance", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is a part of the Alliance faction, 'false' otherwise."],
[3, "IsDND", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is 'Do Not Disturb' flagged, 'false' otherwise."],
[3, "IsFalling", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently falling, 'false' otherwise."],
[3, "IsFlying", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently flying, 'false' otherwise."],
[3, "IsGM", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is a Game Master, 'false' otherwise."],
[3, "IsGMChat", "", ""],
[3, "IsGMVisible", "", ""],
[3, "IsGroupVisibleFor", "", ""],
[3, "IsHonorOrXPTarget", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is eligible for Honor or XP gain by <a class=\"mod\" href=\"Unit/index.html\">Unit</a> specified, 'false' otherwise."],
[3, "IsHorde", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is a part of the Horde faction, 'false' otherwise."],
[3, "IsImmuneToDamage", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is immune to everything."],
[3, "IsImmuneToEnvironmentalDamage", "", ""],
[3, "IsInArenaTeam", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is in an arena team specified by type, 'false' otherwise."],
[3, "IsInGroup", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is in a <a class=\"mod\" href=\"Group/index.html\">Group</a>, 'false' otherwise."],
[3, "IsInGuild", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is in a <a class=\"mod\" href=\"Guild/index.html\">Guild</a>, 'false' otherwise."],
[3, "IsInSameGroupWith", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently in the same <a class=\"mod\" href=\"Group/index.html\">Group</a> as another <a class=\"mod\" href=\"Player/index.html\">Player</a> by object, 'false' otherwise."],
[3, "IsInSameRaidWith", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently in the same raid as another <a class=\"mod\" href=\"Player/index.html\">Player</a> by object, 'false' otherwise."],
[3, "IsInWater", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently in water, 'false' otherwise."],
[3, "IsMoving", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently moving, 'false' otherwise."],
[3, "IsNeverVisible", "", ""],
[3, "IsOutdoorPvPActive", "", ""],
[3, "IsRested", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently rested, 'false' otherwise."],
[3, "IsTaxiCheater", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has taxi cheat activated, 'false' otherwise."],
[3, "IsUsingLfg", "", ""],
[3, "IsVisibleForPlayer", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can see anoter <a class=\"mod\" href=\"Player/index.html\">Player</a> specified by object, 'false' otherwise."],
[3, "KickPlayer", "", "Kicks the <a class=\"mod\" href=\"Player/index.html\">Player</a> from the server"],
[3, "KillGOCredit", "", ""],
[3, "KillPlayer", "", "Kills the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "KilledMonsterCredit", "", "Gives <a class=\"mod\" href=\"Quest/index.html\">Quest</a> monster killed credit"],
[3, "KilledPlayerCredit", "", ""],
[3, "LearnSpell", "", "Teaches the <a class=\"mod\" href=\"Player/index.html\">Player</a> the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> specified by entry ID"],
[3, "LearnTalent", "", "Learn the <a class=\"mod\" href=\"Player/index.html\">Player</a> the talent specified by talent_id and talentRank"],
[3, "LeaveBattleground", "", "Forces the <a class=\"mod\" href=\"Player/index.html\">Player</a> to leave a <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>"],
[3, "LogoutPlayer", "", "Forces the <a class=\"mod\" href=\"Player/index.html\">Player</a> to log out"],
[3, "ModifyArenaPoints", "", "Adds or detracts from the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current Arena Points"],
[3, "ModifyHonorPoints", "", "Adds or detracts from the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current Honor Points"],
[3, "ModifyMoney", "", "Adds or subtracts from the <a class=\"mod\" href=\"Player/index.html\">Player</a>s money in copper"],
[3, "Mute", "", "Mutes the <a class=\"mod\" href=\"Player/index.html\">Player</a> for the amount of seconds specified"],
[3, "RemoveActiveQuest", "", ""],
[3, "RemoveArenaSpellCooldowns", "", "Remove cooldowns on spells that have less than 10 minutes of cooldown from the <a class=\"mod\" href=\"Player/index.html\">Player</a>, similarly to when you enter an arena."],
[3, "RemoveFromBattlegroundRaid", "", "Forcefully removes the <a class=\"mod\" href=\"Player/index.html\">Player</a> from a <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a> raid group"],
[3, "RemoveFromGroup", "", "Forces the <a class=\"mod\" href=\"Player/index.html\">Player</a> to leave a <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "RemoveItem", "", "Removes the given amount of the specified <a class=\"mod\" href=\"Item/index.html\">Item</a> from the player."],
[3, "RemoveLifetimeKills", "", "Removes specified amount of lifetime kills"],
[3, "RemovePet", "", ""],
[3, "RemoveQuest", "", "Removes the given quest entry from the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "RemoveRewardedQuest", "", ""],
[3, "RemoveSpell", "", "Removes the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> from the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "RemovedInsignia", "", "Loots <a class=\"mod\" href=\"Player/index.html\">Player</a>'s bones for insignia"],
[3, "ResetAchievements", "", "Reset the <a class=\"mod\" href=\"Player/index.html\">Player</a>s completed achievements"],
[3, "ResetAllCooldowns", "", "Resets all of the <a class=\"mod\" href=\"Player/index.html\">Player</a>'s cooldowns"],
[3, "ResetPetTalents", "", "Resets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s pets talent points"],
[3, "ResetSpellCooldown", "", "Resets cooldown of the specified spell"],
[3, "ResetTalents", "", "Resets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s talents"],
[3, "ResetTalentsCost", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s accumulated talent reset cost"],
[3, "ResetTypeCooldowns", "", "Resets cooldown of the specified category"],
[3, "ResurrectPlayer", "", "Resurrects the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "RewardQuest", "", "Rewards the given quest entry for the <a class=\"mod\" href=\"Player/index.html\">Player</a> if he has completed it."],
[3, "RunCommand", "", "Runs a command as the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "SaveToDB", "", "Saves the <a class=\"mod\" href=\"Player/index.html\">Player</a> to the database"],
[3, "Say", "", "Sends say text from the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendAddonMessage", "", "Sends addon message to the <a class=\"mod\" href=\"Player/index.html\">Player</a> receiver"],
[3, "SendAreaTriggerMessage", "", "Sends an Area Trigger Message to the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendAuctionMenu", "", "Sends an auction house window to the <a class=\"mod\" href=\"Player/index.html\">Player</a> from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> specified"],
[3, "SendBroadcastMessage", "", "Sends a Broadcast Message to the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendCinematicStart", "", "Starts a cinematic for the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendGuildInvite", "", "Sends a guild invitation from the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Guild/index.html\">Guild</a> to the <a class=\"mod\" href=\"Player/index.html\">Player</a> object specified"],
[3, "SendListInventory", "", "Sends a vendor window to the <a class=\"mod\" href=\"Player/index.html\">Player</a> from the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> specified."],
[3, "SendMovieStart", "", "Starts a movie for the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendNotification", "", "Sends a Notification to the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendPacket", "", "Sends a <a class=\"mod\" href=\"WorldPacket/index.html\">WorldPacket</a> to the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendQuestTemplate", "", "Shows a quest accepting window to the <a class=\"mod\" href=\"Player/index.html\">Player</a> for the given quest."],
[3, "SendShowBank", "", "Sends a bank window to the <a class=\"mod\" href=\"Player/index.html\">Player</a> from the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> specified."],
[3, "SendShowMailBox", "", "Shows the mailbox window to the player from specified guid."],
[3, "SendSpiritResurrect", "", "Sends a spirit resurrection request to the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendTabardVendorActivate", "", "Sends a tabard vendor window to the <a class=\"mod\" href=\"Player/index.html\">Player</a> from the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> specified"],
[3, "SendTaxiMenu", "", "Sends a flightmaster window to the <a class=\"mod\" href=\"Player/index.html\">Player</a> from the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> specified"],
[3, "SendTrainerList", "", "Sends a trainer window to the <a class=\"mod\" href=\"Player/index.html\">Player</a> from the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> specified"],
[3, "SendUpdateWorldState", "", "Sends an update for the world state to the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SetAcceptWhispers", "", "Toggles whether the <a class=\"mod\" href=\"Player/index.html\">Player</a> accepts whispers or not"],
[3, "SetAchievement", "", "Adds the specified achievement to the <a class=\"mod\" href=\"Player/index.html\">Player</a>s"],
[3, "SetArenaPoints", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s Arena Points to the amount specified"],
[3, "SetAtLoginFlag", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s login flag to the flag specified"],
[3, "SetBindPoint", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s home location to the location specified"],
[3, "SetCoinage", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s amount of money to copper specified"],
[3, "SetDrunkValue", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s intoxication level to the level specified"],
[3, "SetFFA", "", "Toggle the <a class=\"mod\" href=\"Player/index.html\">Player</a>s FFA flag"],
[3, "SetFactionForRace", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s faction standing to that of the race specified"],
[3, "SetFreeTalentPoints", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s free talent points to the amount specified for the current spec"],
[3, "SetGMChat", "", "Toggle Blizz (GM) tag"],
[3, "SetGMVisible", "", "Toggles whether the <a class=\"mod\" href=\"Player/index.html\">Player</a> has GM visibility on or off"],
[3, "SetGameMaster", "", "Toggles the <a class=\"mod\" href=\"Player/index.html\">Player</a>s GM mode on or off"],
[3, "SetGender", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s gender to gender specified"],
[3, "SetGuildRank", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s guild rank to the rank specified"],
[3, "SetHonorPoints", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s Honor Points to the amount specified"],
[3, "SetKnownTitle", "", "Adds the specified title to the <a class=\"mod\" href=\"Player/index.html\">Player</a>s list of known titles"],
[3, "SetLifetimeKills", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s amount of Lifetime Honorable Kills to the value specified"],
[3, "SetMovement", "", ""],
[3, "SetPlayerLock", "", "Locks the player controls and disallows all movement and casting."],
[3, "SetPvPDeath", "", "Toggles PvP Death"],
[3, "SetQuestStatus", "", "Sets <a class=\"mod\" href=\"Quest/index.html\">Quest</a> state"],
[3, "SetReputation", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s reputation amount for the faction specified"],
[3, "SetRestBonus", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s rest bonus to the amount specified"],
[3, "SetSheath", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s sheathe state to the state specified"],
[3, "SetSkill", "", "Sets (increases) skill of the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SetTaxiCheat", "", "Toggles whether the <a class=\"mod\" href=\"Player/index.html\">Player</a> has taxi cheat enabled or not"],
[3, "SpawnBones", "", "Converts <a class=\"mod\" href=\"Player/index.html\">Player</a>'s corpse to bones"],
[3, "StartTaxi", "", "Attempts to start the taxi/flying to the given pathID"],
[3, "SummonPet", "", ""],
[3, "SummonPlayer", "", "Sends a summon request to the player from the given summoner"],
[3, "TalkedToCreature", "", "Gives <a class=\"mod\" href=\"Quest/index.html\">Quest</a> monster talked to credit"],
[3, "Teleport", "", "Teleports a <a class=\"mod\" href=\"Player/index.html\">Player</a> to the location specified"],
[3, "TextEmote", "", "Sends a text emote from the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "ToggleAFK", "", "Toggle the <a class=\"mod\" href=\"Player/index.html\">Player</a>s 'Away From Keyboard' flag"],
[3, "ToggleDND", "", "Toggle the <a class=\"mod\" href=\"Player/index.html\">Player</a>s 'Do Not Disturb' flag"],
[3, "UnbindAllInstances", "", "Unbinds the <a class=\"mod\" href=\"Player/index.html\">Player</a> from his instances except the one he currently is in."],
[3, "UnbindInstance", "", "Unbinds the <a class=\"mod\" href=\"Player/index.html\">Player</a> from his instances except the one he currently is in."],
[3, "UnsetKnownTitle", "", "Removes a title by ID from the <a class=\"mod\" href=\"Player/index.html\">Player</a>s list of known titles"],
[3, "Whisper", "", "Sends whisper text from the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "Yell", "", "Sends yell text from the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
],
"paths": []
};searchIndex["Quest"] = {
"items": [
[0, "", "Quest", "Inherits all methods from: none"],
[3, "GetFlags", "", "Returns the <a class=\"mod\" href=\"Quest/index.html\">Quest</a>'s flags."],
[3, "GetId", "", "Returns entry ID of the <a class=\"mod\" href=\"Quest/index.html\">Quest</a>."],
[3, "GetLevel", "", "Returns the <a class=\"mod\" href=\"Quest/index.html\">Quest</a>'s level."],
[3, "GetMaxLevel", "", "Returns the maximum level where the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> can still be picked up."],
[3, "GetMinLevel", "", "Returns the minimum level required to pick up the <a class=\"mod\" href=\"Quest/index.html\">Quest</a>."],
[3, "GetNextQuestId", "", "Returns the next <a class=\"mod\" href=\"Quest/index.html\">Quest</a> entry ID."],
[3, "GetNextQuestInChain", "", "Returns the next <a class=\"mod\" href=\"Quest/index.html\">Quest</a> entry ID in the specific <a class=\"mod\" href=\"Quest/index.html\">Quest</a> chain."],
[3, "GetPrevQuestId", "", "Returns the previous <a class=\"mod\" href=\"Quest/index.html\">Quest</a> entry ID."],
[3, "GetType", "", "Returns the <a class=\"mod\" href=\"Quest/index.html\">Quest</a>'s type."],
[3, "HasFlag", "", "Returns 'true' if the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> has the specified flag, false otherwise. Below flags are based off of 3.3.5a. Subject to change."],
[3, "IsDaily", "", "Returns 'true' if the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> is a daily quest, false otherwise."],
[3, "IsRepeatable", "", "Returns 'true' if the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> is repeatable, false otherwise."],
],
"paths": []
};searchIndex["Spell"] = {
"items": [
[0, "", "Spell", "An instance of a spell, created when the spell is cast by a <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "Cancel", "", "Cancels the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "Cast", "", "Casts the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "Finish", "", "Finishes the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "GetCastTime", "", "Returns the cast time of the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "GetCaster", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> that casted the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "GetDuration", "", "Returns the spell duration of the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "GetEntry", "", "Returns the entry ID of the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "GetPowerCost", "", "Returns the power cost of the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "GetTarget", "", "Returns the target <a class=\"mod\" href=\"Object/index.html\">Object</a> of the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "GetTargetDest", "", "Returns the target destination coordinates of the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "IsAutoRepeat", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> is automatically repeating, <code>false</code> otherwise."],
[3, "SetAutoRepeat", "", "Sets the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> to automatically repeat."],
],
"paths": []
};searchIndex["Unit"] = {
"items": [
[0, "", "Unit", "Inherits all methods from: <a class=\"mod\" href=\"Object/index.html\">Object</a>, <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "AddAura", "", "Adds the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> of the given spell entry on the given target from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "AddFlatStatModifier", "", "Modifies a flat amount of a specific stat of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>"],
[3, "AddPctStatModifier", "", "Modifies a percentage amount of a specific stat of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>"],
[3, "AddUnitState", "", "Adds the given unit state for the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "Attack", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> tries to attack a given target"],
[3, "AttackStop", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> stops attacking its target"],
[3, "CanModifyStats", "", "Returns whether or not the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> can have stat modifiers applied."],
[3, "CastCustomSpell", "", "Casts the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> at target <a class=\"mod\" href=\"Unit/index.html\">Unit</a> with custom basepoints or casters. See also <a class=\"fn\" href=\"Unit/CastSpell.html\">Unit:CastSpell</a>."],
[3, "CastSpell", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> cast the spell on the target."],
[3, "CastSpellAoF", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> cast the spell to the given coordinates, used for area effect spells."],
[3, "ClearInCombat", "", "Clears the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s combat"],
[3, "ClearUnitState", "", "Removes the given unit state from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "CountPctFromCurHealth", "", "Returns calculated percentage from Health"],
[3, "CountPctFromMaxHealth", "", "Returns calculated percentage from Max Health"],
[3, "DeMorph", "", "Unmorphs the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> setting it's display ID back to the native display ID."],
[3, "DealDamage", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> damage the target <a class=\"mod\" href=\"Unit/index.html\">Unit</a>"],
[3, "DealHeal", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> heal the target <a class=\"mod\" href=\"Unit/index.html\">Unit</a> with given spell"],
[3, "DisableMelee", "", ""],
[3, "Dismount", "", "Dismounts the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "EmoteState", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> perform the given emote continuously."],
[3, "GetAura", "", "Returns the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> of the given spell entry on the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> or nil."],
[3, "GetBaseSpellPower", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s base spell power"],
[3, "GetCharmGUID", "", "Returns the GUID of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s charmed entity."],
[3, "GetCharmerGUID", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s charmer's GUID."],
[3, "GetClass", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s class ID."],
[3, "GetClassAsString", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s class' name in given or default locale or nil."],
[3, "GetClassMask", "", "Returns the class mask"],
[3, "GetControllerGUID", "", "Returns the GUID of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s charmer or owner."],
[3, "GetControllerGUIDS", "", "Returns the GUID of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s charmer or owner or its own GUID."],
[3, "GetCreatorGUID", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s creator's GUID."],
[3, "GetCreatureType", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s creature type ID (enumerated in CreatureType.dbc)."],
[3, "GetCritterGUID", "", "Returns the Critter Guid"],
[3, "GetCurrentSpell", "", "Returns the currently casted <a class=\"mod\" href=\"Spell/index.html\">Spell</a> of given type or nil."],
[3, "GetDisplayId", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s current display ID."],
[3, "GetFaction", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s faction ID."],
[3, "GetFriendlyUnitsInRange", "", "Returns a table containing friendly <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s within given range of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "GetGender", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s gender."],
[3, "GetHealth", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s health amount."],
[3, "GetHealthPct", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s health percent."],
[3, "GetLevel", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s level."],
[3, "GetMaxHealth", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s max health."],
[3, "GetMaxPower", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s max power amount for given power type."],
[3, "GetMountId", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s mount's modelID."],
[3, "GetMovementType", "", "Returns the current movement type for this <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "GetNativeDisplayId", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s native/original display ID."],
[3, "GetOwner", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s owner."],
[3, "GetOwnerGUID", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s owner's GUID."],
[3, "GetPetGUID", "", "Returns the GUID of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s pet."],
[3, "GetPower", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s power amount for given power type."],
[3, "GetPowerPct", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s power percent for given power type."],
[3, "GetPowerType", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s current power type."],
[3, "GetRace", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s race ID."],
[3, "GetRaceAsString", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s race's name in given or default locale or nil."],
[3, "GetRaceMask", "", "Returns the race mask"],
[3, "GetSpeed", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s speed of given [UnitMoveType]."],
[3, "GetStandState", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s current stand state."],
[3, "GetStat", "", "Returns <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s specified stat"],
[3, "GetUnfriendlyUnitsInRange", "", "Returns a table containing unfriendly <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s within given range of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "GetVehicle", "", ""],
[3, "GetVehicleKit", "", "Returns <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a> methods"],
[3, "GetVictim", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s current victim target or nil."],
[3, "HasAura", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> has an aura from the given spell entry."],
[3, "HasUnitState", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> has the given unit state."],
[3, "HealthAbovePct", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s health is above the given percentage."],
[3, "HealthBelowPct", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s health is below the given percentage."],
[3, "InterruptSpell", "", "Interrupts <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s spell state, casting, etc."],
[3, "IsAlive", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is alive."],
[3, "IsArmorer", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is an armorer and can repair equipment."],
[3, "IsAttackingPlayer", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is attacking a player."],
[3, "IsAuctioneer", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> an auctioneer."],
[3, "IsBanker", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a banker."],
[3, "IsBattleMaster", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a battle master."],
[3, "IsCasting", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is casting a spell"],
[3, "IsCharmed", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a charmed."],
[3, "IsDead", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is dead."],
[3, "IsDying", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is dying."],
[3, "IsFlying", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is flying, false otherwise."],
[3, "IsFullHealth", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> has full health."],
[3, "IsGossip", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is able to show a gossip window."],
[3, "IsGuildMaster", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> a guild master."],
[3, "IsInAccessiblePlaceFor", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is in an accessible place for the given <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "IsInCombat", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is in combat."],
[3, "IsInWater", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is in water."],
[3, "IsInnkeeper", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> an innkeeper."],
[3, "IsMounted", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is mounted."],
[3, "IsMoving", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is moving, false otherwise."],
[3, "IsOnVehicle", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is on a <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a>."],
[3, "IsPvPFlagged", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> flagged for PvP."],
[3, "IsQuestGiver", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a quest giver."],
[3, "IsRooted", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is rooted."],
[3, "IsServiceProvider", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> provides services like vendor, training and auction."],
[3, "IsSpiritGuide", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a spirit guide."],
[3, "IsSpiritHealer", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a spirit healer."],
[3, "IsSpiritService", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a spirit guide or spirit healer."],
[3, "IsStandState", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is standing."],
[3, "IsStopped", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is not moving."],
[3, "IsTabardDesigner", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a tabard designer."],
[3, "IsTaxi", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a taxi master."],
[3, "IsTrainer", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> a trainer."],
[3, "IsUnderWater", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is under water."],
[3, "IsVendor", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a vendor."],
[3, "IsVisible", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is visible, false otherwise."],
[3, "Kill", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> kill the target <a class=\"mod\" href=\"Unit/index.html\">Unit</a>"],
[3, "ModifyPower", "", "modifies the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s power amount for the given power type."],
[3, "Mount", "", "Mounts the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> on the given displayID/modelID."],
[3, "MoveChase", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will chase the target"],
[3, "MoveClear", "", "Clears the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s movement"],
[3, "MoveConfused", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will move confused"],
[3, "MoveExpire", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s movement expires and clears movement"],
[3, "MoveFleeing", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will flee"],
[3, "MoveFollow", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will follow the target"],
[3, "MoveHome", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will move to its set home location"],
[3, "MoveIdle", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will be idle"],
[3, "MoveJump", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> jump to the coordinates"],
[3, "MoveRandom", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will move at random"],
[3, "MoveStop", "", "Stops the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s movement"],
[3, "MoveTo", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will move to the coordinates"],
[3, "NearTeleport", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> teleport to given coordinates within same map."],
[3, "PerformEmote", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> perform the given emote."],
[3, "RemoveAllAuras", "", "Removes all <a class=\"mod\" href=\"Aura/index.html\">Aura</a>'s from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "RemoveArenaAuras", "", "Removes all positive visible <a class=\"mod\" href=\"Aura/index.html\">Aura</a>'s from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "RemoveAura", "", "Removes <a class=\"mod\" href=\"Aura/index.html\">Aura</a> of the given spell entry from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "RemoveBindSightAuras", "", ""],
[3, "RemoveCharmAuras", "", ""],
[3, "RestoreDisplayId", "", ""],
[3, "RestoreFaction", "", ""],
[3, "SendChatMessageToPlayer", "", "Sends chat message to <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendUnitEmote", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will emote the message"],
[3, "SendUnitSay", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will say the message"],
[3, "SendUnitWhisper", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will whisper the message to a <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendUnitYell", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will yell the message"],
[3, "SetCanFly", "", ""],
[3, "SetConfused", "", "Confuses the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>, if 'false' specified, the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is no longer confused."],
[3, "SetCreatorGUID", "", "Sets creator GUID"],
[3, "SetCritterGUID", "", ""],
[3, "SetDisplayId", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s modelID."],
[3, "SetFFA", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s FFA flag on or off."],
[3, "SetFacing", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s facing/orientation."],
[3, "SetFacingToObject", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> to face the given <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>'s direction."],
[3, "SetFaction", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s faction."],
[3, "SetFeared", "", "Fears the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>, if 'false' specified, the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is no longer feared."],
[3, "SetHealth", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s health."],
[3, "SetImmuneTo", "", "Sets a mechanic immunity for the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "SetInCombatWith", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> in combat with the <code>enemy</code> <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "SetLevel", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s level."],
[3, "SetMaxHealth", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s max health."],
[3, "SetMaxPower", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s max power amount for the given power type."],
[3, "SetName", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s name internally."],
[3, "SetNativeDisplayId", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s native/default modelID."],
[3, "SetOwnerGUID", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s owner GUID to given GUID."],
[3, "SetPetGUID", "", "Sets pet GUID"],
[3, "SetPower", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s power amount for the given power type."],
[3, "SetPowerType", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s power type."],
[3, "SetPvP", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s PvP on or off."],
[3, "SetRooted", "", "Roots the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> to the ground, if 'false' specified, unroots the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "SetSanctuary", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s sanctuary flag on or off."],
[3, "SetSheath", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s sheath state."],
[3, "SetSpeed", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s speed of given [UnitMoveType] to given rate. If forced, packets sent to clients forcing the visual change."],
[3, "SetStandState", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s stand state"],
[3, "SetStunned", "", ""],
[3, "SetVisible", "", ""],
[3, "SetWaterWalk", "", "Toggles (Sets) <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s water walking"],
[3, "StopSpellCast", "", "Stops the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s current spell cast"],
],
"paths": []
};searchIndex["Vehicle"] = {
"items": [
[0, "", "Vehicle", "Inherits all methods from: none"],
[3, "AddPassenger", "", "Adds <a class=\"mod\" href=\"Unit/index.html\">Unit</a> passenger to a specified seat in the <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a>"],
[3, "GetEntry", "", "Returns the <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a>'s entry"],
[3, "GetOwner", "", "Returns the <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a>'s owner"],
[3, "GetPassenger", "", "Returns the <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a>'s passenger in the specified seat"],
[3, "IsOnBoard", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> passenger is on board"],
[3, "RemovePassenger", "", "Removes <a class=\"mod\" href=\"Unit/index.html\">Unit</a> passenger from the <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a>"],
],
"paths": []
};searchIndex["WorldObject"] = {
"items": [
[0, "", "WorldObject", "Inherits all methods from: <a class=\"mod\" href=\"Object/index.html\">Object</a>"],
[3, "Data", "", "Returns a runtime-persistent cache tied to the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>. This data will remain for as long as the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> exists, or until a server restart."],
[3, "GetAngle", "", "Returns the angle between this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> and another <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or a point."],
[3, "GetAreaId", "", "Returns the current area ID of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetCreaturesInRange", "", "Returns a table of <a class=\"mod\" href=\"Creature/index.html\">Creature</a> objects in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or within the given range and/or with a specific entry ID"],
[3, "GetDistance", "", "Returns the distance from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to another <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>, or from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to a point in 3d space."],
[3, "GetDistance2d", "", "Returns the distance from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to another <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>, or from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to a point in 2d space."],
[3, "GetExactDistance", "", "Returns the distance from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to another <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>, or from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to a point in 3d space."],
[3, "GetExactDistance2d", "", "Returns the distance from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to another <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>, or from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to a point in 2d space."],
[3, "GetGameObjectsInRange", "", "Returns a table of <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> objects in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or within the given range and/or with a specific entry ID"],
[3, "GetInstanceId", "", "Returns the current instance ID of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetLocation", "", "Returns the coordinates and orientation of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetMap", "", "Returns the current <a class=\"mod\" href=\"Map/index.html\">Map</a> object of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetMapId", "", "Returns the current map ID of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetName", "", "Returns the name of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetNearObject", "", "Returns nearest <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>. The distance, type, entry and hostility requirements the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> must match can be passed."],
[3, "GetNearObjects", "", "Returns a table of <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>s in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>. The distance, type, entry and hostility requirements the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> must match can be passed."],
[3, "GetNearestCreature", "", "Returns the nearest <a class=\"mod\" href=\"Creature/index.html\">Creature</a> object in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or within the given range and/or with a specific entry ID"],
[3, "GetNearestGameObject", "", "Returns the nearest <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> object in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or within the given range and/or with a specific entry ID"],
[3, "GetNearestPlayer", "", "Returns the nearest <a class=\"mod\" href=\"Player/index.html\">Player</a> object in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or within the given range"],
[3, "GetO", "", "Returns the current orientation of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetPhaseMask", "", "Returns the current phase of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetPlayersInRange", "", "Returns a table of <a class=\"mod\" href=\"Player/index.html\">Player</a> objects in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or within the given range"],
[3, "GetRelativePoint", "", "Returns the x, y and z of a point dist away from the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>."],
[3, "GetX", "", "Returns the current X coordinate of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetY", "", "Returns the current Y coordinate of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetZ", "", "Returns the current Z coordinate of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetZoneId", "", "Returns the current zone ID of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "IsInBack", "", "Returns true if the target is in the given arc behind the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "IsInFront", "", "Returns true if the target is in the given arc in front of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "IsInMap", "", "Returns true if the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>s are on the same map"],
[3, "IsInRange", "", "Returns true if the target is within given range"],
[3, "IsInRange2d", "", "Returns true if the point is within given range"],
[3, "IsInRange3d", "", "Returns true if the point is within given range"],
[3, "IsWithinDist", "", "Returns true if the target is in the given distance of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "IsWithinDist2d", "", "Returns true if the point is in the given distance of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "IsWithinDist3d", "", "Returns true if the point is in the given distance of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "IsWithinDistInMap", "", "Returns true if the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> is on the same map and within given distance"],
[3, "IsWithinLoS", "", "Returns true if the given <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or coordinates are in the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>'s line of sight"],
[3, "PlayDirectSound", "", "The <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> plays a sound to a <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "PlayDistanceSound", "", "The <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> plays a sound to a <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "PlayMusic", "", "The <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> plays music to a <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "RegisterEvent", "", "Registers a timed event to the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> When the passed function is called, the parameters <code>(eventId, delay, repeats, worldobject)</code> are passed to it. Repeats will decrease on each call if the event does not repeat indefinitely"],
[3, "RemoveEventById", "", "Removes the timed event from a <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> by the specified event ID"],