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A flocking system with a custom OpenGL viewport and Qt5

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OpenGL Flocking

This is my university project, which is an OpenGL application with Qt as the GUI and window manager, showcasing a simple implementation of a flocking system. This application is using some libraries created by our lecturer at Bournemouth University (NCCA)

Library dependancies

How to compile and run the application

git clone git@github.com:Elyg/OpenGL_Flocking.git
cd OpenGL_Flocking/
qmake FlockingSystem.pro
make
./FlockingSystem

Based on Craig Reynolds works

Some of the basic behaviours

Separation

Separation

Alignment

Alignment

Cohesion

Cohesion

References:

https://www.red3d.com/cwr/boids/

https://en.wikipedia.org/wiki/Boids

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A flocking system with a custom OpenGL viewport and Qt5

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