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<style> | ||
html, | ||
body { | ||
background-color: #fff; | ||
padding: 0; | ||
margin: 0; | ||
height: 100%; | ||
overflow: hidden; | ||
} | ||
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canvas { | ||
margin: 0; | ||
} | ||
</style> | ||
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<script> | ||
const PI2 = Math.PI * 2; | ||
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let scene, camera, renderer, container, fov, light, ambient; | ||
let gui, controls = { | ||
color: 0xF22200, | ||
ambient: 0.01, | ||
arcs: 7, | ||
gap: 30, | ||
radius: 50, | ||
width: 50, | ||
side: 'front', | ||
speed: 0.003, | ||
}; | ||
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window.onload = () => { | ||
gui = new dat.GUI(); | ||
gui.addColor(controls, 'color').onChange(change); | ||
gui.add(controls, 'ambient', 0, 1).step(0.01).onChange(change); | ||
gui.add(controls, 'side', ['front', 'back', 'double']).onChange(change); | ||
gui.add(controls, 'arcs', 1, 20).step(1).onChange(populate); | ||
gui.add(controls, 'gap', 1, 100).step(1).onChange(populate); | ||
gui.add(controls, 'radius', 1, 100).step(1).onChange(populate); | ||
gui.add(controls, 'width', 1, 100).step(1).onChange(populate); | ||
gui.add(controls, 'speed', 0, 0.03).step(0.0001); | ||
gui.close(); | ||
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scene = new THREE.Scene(); | ||
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); | ||
fov = Math.tan(camera.fov * (Math.PI / 180) / 2) * 2; | ||
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renderer = new THREE.WebGLRenderer(); | ||
renderer.setPixelRatio(window.devicePixelRatio); | ||
document.body.appendChild(renderer.domElement); | ||
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ambient = new THREE.AmbientLight(controls.color, controls.ambient); | ||
scene.add(ambient); | ||
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light = new THREE.PointLight(controls.color, 1, 10000); | ||
scene.add(light); | ||
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container = new THREE.Group(); | ||
scene.add(container); | ||
container.rotation.x = Math.PI / 2; | ||
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material = new THREE.MeshPhongMaterial({ | ||
side: THREE.DoubleSide, | ||
}); | ||
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window.addEventListener('resize', resize); | ||
resize(); | ||
change(); | ||
populate(); | ||
render(); | ||
}; | ||
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function resize() { | ||
camera.aspect = window.innerWidth / window.innerHeight; | ||
camera.position.z = window.innerHeight / fov; | ||
camera.updateProjectionMatrix(); | ||
renderer.setSize(window.innerWidth, window.innerHeight); | ||
} | ||
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function change() { | ||
material.side = { | ||
'front': THREE.FrontSide, | ||
'back': THREE.BackSide, | ||
'double': THREE.DoubleSide, | ||
}[controls.side]; | ||
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ambient.color.set(controls.color); | ||
ambient.intensity = controls.ambient; | ||
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light.color.set(controls.color); | ||
light.position.z = controls.radius + controls.arcs * controls.gap + 200; | ||
} | ||
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function populate() { | ||
while (container.children.length) { | ||
container.remove(container.children[0]); | ||
} | ||
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let r, i, n, p = 0, mesh, geometry, parent = container; | ||
for (i = 0; i < controls.arcs; i++) { | ||
n = 1 - (i / controls.arcs); | ||
r = controls.radius + (controls.arcs - i) * controls.gap; | ||
geometry = new THREE.CylinderGeometry(r, r, controls.width, 100 * n, 1, true, 0, PI2 * n); | ||
mesh = new THREE.Mesh(geometry, material); | ||
mesh.rotation.y = p; | ||
mesh.rotation.z = PI2 * Math.random(); | ||
parent.add(mesh); | ||
parent = mesh; | ||
p = n; | ||
} | ||
} | ||
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function render() { | ||
requestAnimationFrame(render); | ||
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let i, mesh = container; | ||
for (i = 0; i < controls.arcs; i++) { | ||
mesh = mesh.children[0]; | ||
mesh.rotation.z += controls.speed; | ||
} | ||
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renderer.render(scene, camera); | ||
} | ||
</script> |
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<style> | ||
body { | ||
margin: 0; | ||
overflow: hidden; | ||
} | ||
canvas { | ||
background-color: #000; | ||
width: 100vw; | ||
height: 100vh; | ||
} | ||
</style> | ||
<script> | ||
let canvas = document.createElement('canvas'); | ||
document.body.appendChild(canvas); | ||
let ctx = canvas.getContext('2d'); | ||
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let controls = { | ||
size: 200, | ||
layers: 5, | ||
shade: 50, | ||
speed: 20, | ||
offset: 30, | ||
}; | ||
let gui = new dat.GUI(); | ||
gui.add(controls, 'size', 10, 1000).step(1); | ||
gui.add(controls, 'layers', 1, 100).step(1); | ||
gui.add(controls, 'shade', 1, 100).step(1); | ||
gui.add(controls, 'speed', 1, 100).step(1); | ||
gui.add(controls, 'offset', 1, 100).step(1); | ||
gui.close(); | ||
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let colorIndex = 0; | ||
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function resize() { | ||
canvas.width = window.innerWidth; | ||
canvas.height = window.innerHeight; | ||
} | ||
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window.onresize = resize; | ||
resize(); | ||
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function draw() { | ||
requestAnimationFrame(draw); | ||
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colorIndex = (colorIndex + controls.speed * 0.0001) % 1; | ||
let i, colors = new Array(controls.layers); | ||
for (i=0; i<colors.length; i++) { | ||
colors[i] = hslToRgb(colorIndex + ((colors.length - i) * controls.offset * 0.001), 1, 0.5); | ||
} | ||
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let wide = Math.ceil(canvas.width / controls.size) + 1; | ||
let high = Math.ceil(canvas.height / (controls.size / 4 * 3)) + 1; | ||
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let x, y; | ||
for (x=0; x<wide; x++) { | ||
for (y=0; y<high; y++) { | ||
for (i=0; i<controls.layers; i++) { | ||
cube(x * controls.size + (y % 2) * controls.size / 2, y * controls.size / 4 * 3, (controls.layers - i) * (controls.size / controls.layers), colors[controls.layers - i - 1]); | ||
} | ||
} | ||
} | ||
} | ||
draw(); | ||
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function cube(x, y, size, color) { | ||
ctx.fillStyle = color; | ||
ctx.beginPath(); | ||
ctx.moveTo(x, y); | ||
ctx.lineTo(x - size / 2, y - size / 4); | ||
ctx.lineTo(x, y - size / 2); | ||
ctx.lineTo(x + size / 2, y - size / 4); | ||
ctx.lineTo(x, y); | ||
ctx.fill(); | ||
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ctx.fillStyle = shadeColor(color, -controls.shade / 2); | ||
ctx.beginPath(); | ||
ctx.moveTo(x, y); | ||
ctx.lineTo(x - size / 2, y - size / 4); | ||
ctx.lineTo(x - size / 2, y + size / 4); | ||
ctx.lineTo(x, y + size / 2); | ||
ctx.lineTo(x, y); | ||
ctx.fill(); | ||
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ctx.fillStyle = shadeColor(color, -controls.shade); | ||
ctx.beginPath(); | ||
ctx.moveTo(x, y); | ||
ctx.lineTo(x + size / 2, y - size / 4); | ||
ctx.lineTo(x + size / 2, y + size / 4); | ||
ctx.lineTo(x, y + size / 2); | ||
ctx.moveTo(x, y); | ||
ctx.fill(); | ||
} | ||
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function hslToRgb(h, s, l){ | ||
var r, g, b; | ||
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if(s == 0){ | ||
r = g = b = l; // achromatic | ||
}else{ | ||
var hue2rgb = function hue2rgb(p, q, t){ | ||
if(t < 0) t += 1; | ||
if(t > 1) t -= 1; | ||
if(t < 1/6) return p + (q - p) * 6 * t; | ||
if(t < 1/2) return q; | ||
if(t < 2/3) return p + (q - p) * (2/3 - t) * 6; | ||
return p; | ||
} | ||
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var q = l < 0.5 ? l * (1 + s) : l + s - l * s; | ||
var p = 2 * l - q; | ||
r = hue2rgb(p, q, h + 1/3); | ||
g = hue2rgb(p, q, h); | ||
b = hue2rgb(p, q, h - 1/3); | ||
} | ||
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return rgbToHex(Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)); | ||
} | ||
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function rgbToHex(r, g, b) { | ||
r = r.toString(16); | ||
g = g.toString(16); | ||
b = b.toString(16); | ||
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return '#' | ||
+ ((r.length==1)?"0"+r:r) | ||
+ ((g.length==1)?"0"+g:g) | ||
+ ((b.length==1)?"0"+b:b); | ||
} | ||
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function shadeColor(color, percent) { | ||
let R = parseInt(color.substring(1,3),16); | ||
let G = parseInt(color.substring(3,5),16); | ||
let B = parseInt(color.substring(5,7),16); | ||
R = parseInt(R * (100 + percent) / 100); | ||
G = parseInt(G * (100 + percent) / 100); | ||
B = parseInt(B * (100 + percent) / 100); | ||
return rgbToHex((R<255)?R:255, (G<255)?G:255, (B<255)?B:255); | ||
} | ||
</script> |
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