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Releases: EndlessCodeGroup/RPGInventory

v2.4.1

19 Apr 16:50
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This version requires Mimic 0.8+

Added

  • Support of 1.18 now is experimental
  • Implemented Mimic Inventory API to make it easier to integrate RPGInventory with plugins providing custom items.

Fixed

  • Fixed /rpginv reload command
  • Compatibility with Mimic 0.8+
  • Visual dupe when press F on item

Housekeeping

  • Update dependencies
  • Update build environment

Full Changelog: v2.4.0...v2.4.1

v2.4.0

19 Oct 17:41
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Fixed

  • Fixed dependencies relocation
  • Fixed error on plugin reload
  • Removed SLF4J from dependencies

Full Changelog: v2.4.0-rc2...v2.4.0

RPGInventory v2.4.0-rc2

23 Aug 21:31
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Pre-release

Added

  • This update brings experimental Spigot 1.17 support.

Changes

  • This version requires at least Mimic 0.6.1

Housekeeping

  • Dependencies updated, removed unused dependencies
  • Gradle 6.8.1 -> 7.2

v2.4.0-rc1

14 Feb 08:51
a4781f0
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v2.4.0-rc1 Pre-release
Pre-release

Mimic support

Now you should install Mimic to use RPGInventory.

Mimic automatically detects classes and levels plugins that you use and RPGInventory will use it for items and slots requirements.
All supported level and class systems are available at this page.
With Mimic you can add support of your own levels/classes plugin.

Removed level-system and class-system options from config.
Option slots.level.spend works for any level system.

Added RPGInventoryItemsRegistry.
You can get RPGInv items using command:

/mimic items give <player> rpginventory:<item id>

Added

  • Validation of slot IDs on slots initialization
  • Validation of allowed and denied items on slots initialization

Fixed

  • Dupe when pressing F on item (#168)

RPGInventory v2.3.2

30 Jun 22:26
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Custom Model Data

Now you can switch textures type between Custom Model Data and damage.
Just change option textures-type in the config.
There are two possible values:

We also created resource-pack majesty using Custom Model Data.
It is fully compatible with the default plugin config.
https://gitlab.com/endlesscodegroup/rpginventory/resource-packs

Other changes

This release contains a lot of small but significant fixes and improvements.
We improved default configs.
Now it should be less confusing for new plugin users.
Version 1.15 now is fully supported.
Also, there is initial support of 1.16.
By the way, NETHERITE tools and armors are already in default configs :)

All changes

13 changes total

Added (3 changes)

  • Custom Model Data support
  • Now 1.15 is fully supported
  • Disallow to open RPGInventory in creative mode

Fixed (8 changes)

  • Fixed error on shield take off (#173)
  • Fixed error when backpack size is greater than 54
  • Prevent damaging pets with spectral arrows
  • Add GOLDEN and NETHERITE tools to the default config
  • Fix armor validation on right click and dispense
  • Prevent equip restricted armor with right-click
  • Prevent equip restricted armor with shift-click when armor_slot_action is rpginv
  • Prevent equip a shield with shift-click if it is not allowed.

Other (2 changes)

  • Removed health info from default info slot
  • Inspector updated to v0.9 - crash reports will look better :)

v2.1.6

10 May 05:08
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Improved:

  • Removed command /rpginv list [type]. Now you can just skip list and write /rpginv items instead of /rpginv list items.
  • Improved tips on wrong usage of command
  • Added support of short form of command. You can now use just first letter of command. For example, instead of /rpginv reload you can write /rpginv r. Instead of pets - p and so on.
  • Added notifications about items giving (#8)
  • Improved resource packs warnings

Fixed:

  • Inventory glitch (#142)
  • Giving of backpacks (#143)
  • Exception on player death (#144)

v2.1.6 Pre-Release

26 Apr 11:24
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v2.1.6 Pre-Release Pre-release
Pre-release

This update contains mainly bugfixes and some improvements.

Improved:

  • Work of pet cooldowns
  • Performance when pets follow you

Fixed:

  • Many possible NPEs (such as #124)
  • Error on EntityDamageByEntityEvent (#130)
  • Pet duplication after teleportaton (#110)
  • Copy the horse's brand bug (#120)