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Welcome to the Godot Shaker plugin documentation! This plugin provides a powerful and flexible system for adding shake effects to your Godot projects. Whether you're working in 2D or 3D, Godot Shaker offers a range of customizable shake types to enhance your game's visual feedback.
This documentation was created with the assistance of AI to ensure comprehensive and clear information for all users. We hope you find it helpful in implementing shake effects in your Godot projects.
As the community grows and users create tutorials, they will be added here to help you get started with the plugin and explore its features in depth.
Stay tuned for future updates, and feel free to contribute your own guides or tutorials to help fellow Godot developers!
Here's a list of available wiki pages for the Godot Shaker plugin:
- Call With Code
- ShakerComponent
- ShakeTypes
- ShakerComponent2D
- ShakerComponent3D
- ShakerReceiver2D
- ShakerEmitter2D
- ShakerReceiver3D
- ShakerEmitter3D
Click on any of the links above to navigate to the respective documentation page and learn more about each component of the Godot Shaker plugin.