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GALACTIC V (provisional)
Galactic V is a turn based local multiplayer game.
Each team starts with 5 units and the goal is to destroy all the enemy units. The theme of the game, is a military future with weapons, lasers...
The game begins with an empty map (without units). Both must select in the select Screen the types of units they want to spawn. The maximum number of units will be determined by the map. These units will spawn randomly within their base, which will be a small area around a HQ building.
Each player starts with 1 energy out of maximum. Each turn this energy will increase by 1 giving the player more actions during their turn. Will be increasing until reaches the maximum.
Each unit has different costs for each action. The turn ends when you either run out of time or energy. A player can also decide to surrender the game early. The time will be set 1-2 minutes so the players can think strategies and carry them out.
The player can collect some power-ups. This power-ups can effect alies or enemies. We have different effects so when they spawn in the map, the player will know which one is. This effect will be chosen randomly once it appears. When one of the players takes it, it will apply its effect and disappear. Some of their effect will be as follow:
- Heal all units
- Spawn a new random unit
- Damage all enemies
- Create a new cover.
- ...
To win, the player has to kill all the enemy units.
Here you can see a diagram of how a turn will develop during the game:
Turn
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The game occurs on a randomly decided map from a map pool. Each map is formed by a grid with cells where a unit can be moved or where's a object, wall or a map obstacle. The map has one initial zone to spawn the inital units at the start of the game.
Each map tries to represent a scenario of the future.
The camera of the games will be isometric and each player will be seeing all the map and units from his side. When change turn the camera will rotated to the view of the other player so he can see all the map.
There are 4 types of unit (for now).
- Defender: High health, low movement, low attack unit. It's special ability is to deploy barriers that will protect its teammates.
- Healer: Low health, medium momevent, low attack unit. It's special ability is to heal its teammates.
- Melee attacker: Medium health, high movement, hight attack unit. It's special ability is not yet defined.
- Ranged attacker: Low-medium health, medium movement, medium attack unit. It's special ability is not yet defined.