diff --git a/Resources/Lang/zh_TW.json b/Resources/Lang/zh_TW.json
index a5363ca75..64eab0809 100644
--- a/Resources/Lang/zh_TW.json
+++ b/Resources/Lang/zh_TW.json
@@ -14,22 +14,26 @@
"Website": "模組官網",
"PlayerNameForRoleInfo": "嗨 {0},你的職業是:-\n",
"HostIconInMeeting": "房主: {0}",
+ "ModdedClient": "模組客戶端",
"SubText.GM": "當吃瓜群眾在一旁看戲吧",
"SubText.Crewmate": "完成任務並尋找偽裝者",
"SubText.Impostor": "破壞並殺死所有人",
"SubText.Neutral": "不屬於其他陣營的獨立陣營",
"SubText.Apocalypse": "與你的團隊一起變得勢不可擋",
+ "SubText.Coven": "迷惑並殺死所有人",
"SubText.Madmate": "幫助偽裝者陣營",
"SubText.Lovers": "你墜入了愛河",
"SubText.Egoist": "搶走你的陣營的勝利",
"TypeImpostor": "偽裝者",
"TypeCrewmate": "船員",
"TypeNeutral": "中立",
+ "TypeCoven": "巫師集會",
"TypeAddon": "附加職業",
"GuesserMode": "賭怪模式",
"TeamImpostor": "偽裝者陣營",
"TeamNeutral": "中立陣營",
"TeamCrewmate": "船員陣營",
+ "TeamCoven": "巫師集會",
"TeamMadmate": "叛徒陣營",
"TeamLovers": "戀人陣營",
"TeamEgoist": "利己主義陣營",
@@ -37,6 +41,7 @@
"YouAreCrewmate": "你是船員",
"YouAreImpostor": "你是偽裝者",
"YouAreNeutral": "你是中立",
+ "YouAreCoven": "你是巫師集會的成員",
"YouAreMadmate": "你是叛徒",
"Role_Crewmate": "船員",
"Role_Jester": "小丑",
@@ -63,12 +68,14 @@
"ImpostorsCanGuess": "偽裝者可以猜測",
"NeutralKillersCanGuess": "帶刀中立可以猜測",
"NeutralApocalypseCanGuess": "中立 災厄陣營 可以猜測",
+ "CovenCanGuess": "巫師集會 可以賭人",
"PassiveNeutralsCanGuess": "無刀中立可以猜測",
"CanGuessAddons": "可以猜測附加職業",
"ShowOnlyEnabledRolesInGuesserUI": "賭怪介面中僅顯示已開啟的職業",
- "CrewCanGuessCrew": "船員可以猜測 船員職業",
- "ImpCanGuessImp": "偽裝者可以猜測 偽裝者職業",
+ "CrewCanGuessCrew": "船員可以猜測船員職業",
+ "ImpCanGuessImp": "偽裝者可以猜測偽裝者職業",
"ApocCanGuessApoc": "中立 災厄陣營 可以猜測 中立 災厄職業",
+ "CovenCanGuessCoven": "巫師集會 可以猜測 巫師集會 的職業",
"GuessImmune": "目標無法被猜測!",
"GM": "GM(遊戲大師)",
"Sunnyboy": "陽光開朗大男孩",
@@ -287,7 +294,6 @@
"Vulture": "禿鷲",
"Taskinator": "搗蛋鬼",
"Benefactor": "慈善家",
- "Medusa": "梅杜莎",
"Spiritcaller": "靈魂召喚者",
"Amnesiac": "失憶者",
"Imitator": "效顰者",
@@ -305,12 +311,21 @@
"Romantic": "暗戀者",
"VengefulRomantic": "報復者",
"RuthlessRomantic": "絕情者",
+ "Wraith": "幻影",
"Poisoner": "毒醫",
+ "Medusa": "梅杜莎",
"HexMaster": "妖術師",
- "Wraith": "幻影",
"Jinx": "掃把星",
"PotionMaster": "魔藥師",
"Necromancer": "死靈法師",
+ "CovenLeader": "巫師領導者",
+ "Ritualist": "儀式師",
+ "Conjurer": "召喚師",
+ "Dreamweaver": "織夢者",
+ "Illusionist": "幻術師",
+ "VoodooMaster": "巫毒大師",
+ "Sacrifist": "犧牲者",
+ "MoonDancer": "月舞者",
"Warden": "冤魂",
"Minion": "爪牙",
"Ghastly": "陰魂",
@@ -363,6 +378,7 @@
"EvilSpirit": "惡靈",
"Recruit": "被招募",
"Admired": "被仰慕",
+ "Enchanted": "著魔",
"Glow": "發光",
"Radar": "雷達",
"Diseased": "病態",
@@ -421,8 +437,8 @@
"NemesisInfo": "別跟我們這些黑幫沾染上關係",
"BeforeNemesisInfo": "潛伏以等待時機",
"AfterNemesisInfo": "復仇時間已到",
- "BloodmoonInfo": "使船員從內部瓦解!",
- "PossessorInfo": "將船員們引開",
+ "BloodmoonInfo": "使船員從內部瓦解!",
+ "PossessorInfo": "將船員們引開",
"PuppeteerInfo": "操控對象並殺光所有船員",
"MastermindInfo": "我從不自己犯案",
"TimeThiefInfo": "將會議時間偷走並殺光你的敵人",
@@ -436,7 +452,7 @@
"BomberInfo": "Creeper? Aww Man...",
"TrapsterInfo": "捕獲你的獵物",
"ScavengerInfo": "殺人不留痕跡",
- "EvilGuesserInfo": "賭博並殺光所有人",
+ "EvilGuesserInfo": "生命即是一場豪賭",
"GangsterInfo": "招募你的小弟以便殺人",
"CleanerInfo": "清除屍體",
"LightningInfo": "將你的敵人轉化為量子幽靈",
@@ -459,7 +475,7 @@
"SaboteurInfo": "你只能在破壞期間殺人",
"CouncillorInfo": "看誰不爽就謀殺誰",
"DazzlerInfo": "擊暈船員們",
- "DeathpactInfo": "你可以準備去死了",
+ "DeathpactInfo": "你以為的契約其實是生死簿!",
"DevourerInfo": "裝扮? 不存在的",
"ConsigliereInfo": "讓我看看你們的身分!",
"MorphlingInfo": "你只能在變形狀態下殺人",
@@ -503,7 +519,7 @@
"YinYangerInfo": "陰陽交會之處,將無人倖存",
"BodyguardInfo": "想殺人必須先過我這關",
"DeceiverInfo": "今天賺得不錯都被騙到了",
- "GrenadierInfo": "這個亮光!",
+ "GrenadierInfo": "閃瞎他們的眼",
"MedicInfo": "給你上個全身盾,別死了啊",
"FortuneTellerInfo": "水晶球展現一下魔力吧",
"JudgeInfo": "現在就開庭!",
@@ -521,9 +537,9 @@
"CoronerInfo": "尋找屍體與他們的兇手",
"PresidentInfo": "你擁有讓市長羨慕死的技能",
"MerchantInfo": "成為一名奸商",
- "RetributionistInfo": "我希望我在死去時.... 能幫助船員....",
+ "RetributionistInfo": "我希望....在死後....也能幫上大家的忙..",
"HawkInfo": "用運氣幹掉所有壞蛋!",
- "DeputyInfo": "不許動! 你被逮捕了",
+ "DeputyInfo": "不準動! 你被逮捕了!",
"InvestigatorInfo": "通過算命找出可疑之人",
"GuardianInfo": "完成你的任務來免疫任何傷害",
"AddictInfo": "這跳管道真令人上癮",
@@ -547,7 +563,7 @@
"WitnessInfo": "我好像目擊了什麼",
"GhastlyInfo": "陰魂不散的操控別人!",
"SwapperInfo": "交換兩名玩家的票數",
- "ChiefOfPoliceInfo": "雇傭警長來為船員服務!",
+ "ChiefOfPoliceInfo": "Hire Sheriffs to serve the Crewmates!",
"NiceMiniInfo": "在你長大之前沒有人能傷害你",
"ArsonistInfo": "燒吧,燒吧,燃燒吧",
"PyromaniacInfo": "澆油並殺光所有人",
@@ -603,7 +619,7 @@
"VultureInfo": "多謝款待",
"TaskinatorInfo": "安靜地完成任務,享受致命的爆炸",
"BenefactorInfo": "完成任務來保護別人",
- "MedusaInfo": "舉報屍體來石化它",
+ "MedusaInfo": "石化玩家來使其無法移動",
"SpiritcallerInfo": "將玩家變為惡靈",
"AmnesiacInfo": "我是誰? 我在哪?",
"ImitatorInfo": "模仿一名玩家的職業",
@@ -614,7 +630,7 @@
"DoomsayerInfo": "成功猜測玩家的職業數次來獲勝",
"ShroudInfo": "感受被遮蓋的恐懼吧",
"WerewolfInfo": "凡是我走過之處,必定橫屍遍野",
- "ShamanInfo": "把所有攻擊轉移",
+ "ShamanInfo": "Deflect all the attacks on Voodoo Doll",
"SeekerInfo": "跟你的目標玩捉迷藏\n你的目標會有★標記",
"PixieInfo": "給他們貼上標籤,裝進袋子,然後逐出他們!",
"OccultistInfo": "殺人並詛咒你的敵人",
@@ -622,18 +638,26 @@
"RomanticInfo": "保護你的戀人來共同獲勝",
"VengefulRomanticInfo": "為你的夥伴報復,攜手共贏",
"RuthlessRomanticInfo": "殺光所有人,與戀人共贏",
- "PoisonerInfo": "下輩子看病,要找有醫生執照的喔",
- "HexMasterInfo": "施展妖術來讓你的敵人死亡",
"WraithInfo": "使用通風口來暫時隱形",
- "JinxInfo": "反彈你的攻擊到兇手身上",
+ "PoisonerInfo": "用毒藥封住玩家的職業",
+ "HexMasterInfo": "施展妖術來讓你的敵人死亡",
+ "JinxInfo": "玩家們會在在試圖殺死你的目標時\"意外\"死亡",
"PotionMasterInfo": "使用你的藥水獲得優勢",
- "NecromancerInfo": "你真以為我會這麼死去?",
+ "NecromancerInfo": "回收再利用",
+ "CovenLeaderInfo": "重新訓練你的隊友們",
+ "RitualistInfo": "通過血之儀式來讓人們著魔!",
+ "ConjurerInfo": "陪你去看流星雨~",
+ "DreamweaverInfo": "讓其他玩家無法使用技能",
+ "IllusionistInfo": "對玩家使用幻術來製造混亂",
+ "VoodooMasterInfo": "將玩家製作成巫毒娃娃",
+ "SacrifistInfo": "以你自己為代價對你的敵人進行減益",
+ "MoonDancerInfo": "向玩家贈送附加職業",
"WardenInfo": "(幽靈) 使船員遠離危險",
"MinionInfo": "(幽靈) 令目標致盲",
"LoversInfo": "你墜入了愛河",
"MadmateInfo": "幫助偽裝者",
"WatcherInfo": "注意所有人的投票",
- "LastImpostorInfo": "你是狼村最後的希望...",
+ "LastImpostorInfo": "更短的擊殺冷卻",
"OverclockedInfo": "速戰速決!",
"FlashInfo": "Deja Vu! I've just been in this place before~",
"TorchInfo": "夜空中最亮的星",
@@ -669,6 +693,7 @@
"LoyalInfo": "你無法被招募",
"EvilSpiritInfo": "你是惡靈",
"RecruitInfo": "幫助豺狼",
+ "EnchantedInfo": "幫助巫師們",
"AdmiredInfo": "仰慕者選擇了你",
"GlowInfo": "哇! 你在發光耶",
"RadarInfo": "先左轉,再右轉,找到你了!",
@@ -721,7 +746,7 @@
"CrewmateTOHEInfoLong": "(船員陣營):\n作為船員,你的目標很簡單: 找出船上的偽裝者並將其逐出。\n船員可以透過逐出所有邪惡玩家或通過完成所有任務來獲勝",
"BountyHunterInfoLong": "(偽裝者陣營):\n賞金獵人有一個賞金目標,如果賞金獵人擊殺了賞金目標,下一次的殺人冷卻會變得非常的短\n反之,如果賞金獵人擊殺了非賞金目標,那麼他的冷卻將會被延長\n賞金目標將會重置在殺死賞金目標後或切換目標時間結束。",
"FireworkerInfoLong": "(偽裝者陣營):\n煙火工匠可以放置煙火來造成範圍性傷害,煙火工匠可以以變形來放置煙火,最多可以放置三個煙火,但是在煙火工匠放置完所有煙火前無法殺人。\n如果他的隊友都已經死亡的話,煙火工匠便可以引爆煙火。\n即使煙火工匠也在爆炸中被炸死,只要炸死所有人就還能獲勝。",
- "MercenaryInfoLong": "(偽裝者陣營):\n嗜血殺手的殺人冷卻非常短,但如果沒有在自殺倒數時間前殺人,嗜血殺手將會自殺。",
+ "MercenaryInfoLong": "(Impostors):\nAs the Mercenary, you must kill within your deadline, as shown by your Shapeshift Cooldown (which you cannot use). If you fail to kill, you die.",
"ShapeMasterInfoLong": "(偽裝者陣營):\n百變怪相較於普通變形者,百變怪沒有變形冷卻,但是相較於普通變形者他的變形時間會更短。",
"VampireInfoLong": "(偽裝者陣營):\n吸血鬼的擊殺目標不會立刻死亡,而是在一段時間後突然暴斃,如果在這段時間內進入會議,被吸血的玩家將立刻死亡。\n請注意: 如果吸血鬼的目標為誘餌,吸血鬼會直接擊殺誘餌並報告屍體。\n請注意: 吸血鬼根據房主設定可以使用 單擊吸血、雙擊刀人",
"WarlockInfoLong": "(偽裝者陣營):\n術士可以通過殺人鍵下咒一個目標,如果目標身上出現盾牌破碎的效果代表下咒成功。\n如果術士變形,那麼被下咒的玩家將會立刻殺死一名離他最近的玩家,\n如果術士未在進入會議前咒殺,則詛咒失效。\n術士也可以在變形時進行正常擊殺。\n請注意: 下咒擺爛人並嘗試咒殺將不會發生任何事情。",
@@ -824,7 +849,7 @@
"JudgeInfoLong": "(船員陣營):\n法官在會議時可以審判某位玩家,若該玩家的職業為邪惡方職業則殺死該目標(部分邪惡方是否可以審判視房主設定),錯誤則會自殺,\n審判指令為:/tl [玩家ID] (這是L不是i喔~)\n你可以在玩家名字前看到該玩家的ID,或使用/id來查詢所有玩家的編號,當法官成為叛徒時可以隨意審判。\n會議上顯示的技能次數代表該次會議可以審判的次數,會議外的技能次數則表示該局遊戲可以審判的次數",
"MorticianInfoLong": "(船員陣營):\n殯葬師可以看到指向所有屍體的箭頭,當殯葬師報告屍體時可以在會議上得知被害者生前最後一個接觸的玩家。請注意: 殯葬師不會成為膽小鬼。",
"MediumInfoLong": "(船員陣營):\n當場上有玩家被殺死,通靈師會收到提示。當每次報告屍體時通靈師可以與被報告的屍體建立聯繫(只有被報告的而不是全部被害者),在此次會議結束前,被害者擁有一次機會回答通靈師的問題,只能回答是或否。請注意: 通靈師不會成為膽小鬼。",
- "ObserverInfoLong": "(船員陣營):\n窺視者可以在第一次會議後看到所有玩家的碎盾動畫(包括技能的碎盾提示)。",
+ "ObserverInfoLong": "(Crewmates):\nAs the Observer, you can see all Shield Animations caused by other players after the first meeting. The Shield Animations typically indicate a role ability, so look out for this.",
"MonarchInfoLong": "(船員陣營):\n君主可以嘗試對一名玩家使用殺人鍵讓他成為騎士,騎士擁有額外的票數,並且名字會變為金色(僅君主可見),此外,君主無法讓已經擁有額外票數的人當選騎士(例如市長)。\n請注意: 在騎士全部死亡前,君主會是無敵狀態(不可被賭也不可被殺)",
"PacifistInfoLong": "(船員陣營):\n和平之鴿可以通過進入通風管來進行歌頌,\n在場所有擁有殺人鍵的玩家的殺人/技能冷卻時間會被重置。當和平之鴿成為叛徒時歌頌只對船員生效。",
"OverseerInfoLong": "(船員陣營):\n預言家可以嘗試對一名玩家使用殺人鍵來揭示最近玩家的職業,在開始預言時,目標名字旁會出現「○」符號並開始對目標進行掃描(只有你能看到),預言家必須跟隨此玩家以完成預言,如果預言家離目標太遠,則預言停止,此外,預言家的視野極小。",
@@ -914,7 +939,6 @@
"AbyssbringerInfoLong": "(偽裝者陣營):\n深淵使者可以使用變形來放置黑洞,黑洞將在玩家靠近時將其吸入並殺死他們。",
"TaskinatorInfoLong": "(中立陣營):\n作為搗蛋鬼,每當你完成一個任務,該任務就會被裝上炸彈。當其他玩家完成有炸彈的任務時,炸彈就會爆炸,玩家就會死亡。\n\n當搗蛋鬼活到最後,並且船員陣營失敗,則搗蛋鬼跟隨獲勝陣營獲勝。\n\n 請注意: 搗蛋鬼的炸彈無視所有保護(例如軍醫護盾)",
"BenefactorInfoLong": "(船員陣營):\n當慈善家做完一項任務時,該任務會被標記。而當其他玩家完成了被標記的任務時,將會獲得護盾。\n\n請注意:護盾僅能防禦直接性擊殺",
- "MedusaInfoLong": "(中立陣營):\n美杜莎可以石化屍體,被石化的屍體將無法被報告,殺光所有人獲勝!",
"SpiritcallerInfoLong": "(中立陣營):\n靈魂召喚者可以把玩家被殺害後變成惡靈,惡靈透過作祟按鈕暫時凍結其他玩家,或暫時阻擋他們的視野,在或者,惡靈可以給予靈魂召喚者一個護盾,短暫的保護靈魂召喚者不受殺害。",
"AmnesiacInfoLong": "(中立陣營):\n失憶者可以使用報告按鈕來回憶並獲取屍體的職業\n為了平衡遊戲,如果失憶者的設定為無法使用通風口,則你回憶職業後也不能夠使用通風口。",
"ImitatorInfoLong": "(中立陣營):\n效顰者可以嘗試對一名玩家使用殺人鍵來效仿該玩家的職業。\n如果你效仿了船員,你會變成警長。\n如果你效仿了偽裝者,你會變成逃亡者。\n如果你效仿了中立玩家,你會變成某些中立職業。",
@@ -924,20 +948,30 @@
"DoomsayerInfoLong": "(中立陣營):\n賭神通過猜測玩家職業正確數次(猜測次數依據房主設定) 來獲得勝利。\n猜測指令為: /bt [玩家ID] [role]\n你可以在玩家名字前看到該玩家的ID,或使用/id來查詢所有玩家的編號。",
"ShroudInfoLong": "(中立陣營):\n裹屍布可以嘗試對一名玩家使用殺人鍵來用裹屍布遮蓋他們,被遮蓋的玩家名字旁會顯示「◈」,遮蓋目標在遇到玩家後就會殺死他,如果遮蓋目標活到會議後,且裹屍布仍存活,則被遮蓋目標會在會議結束後窒息而亡。",
"WerewolfInfoLong": "(中立陣營):\n月下狼人殺人時為範圍性殺人(範圍依據房主設定),被範圍性殺死的玩家的死因將會顯示為被獵殺,不過月下狼人的冷卻會比正常帶刀玩家的冷卻較高。",
- "ShamanInfoLong": "(中立陣營):\n薩滿可以對一名玩家嘗試使用殺人鍵來選擇為巫毒娃娃,每回合一次,所有與你有互動的效果都會被轉移到巫毒娃娃身上。如果遊戲結束時,薩滿活到最後,則薩滿與獲勝陣營一同獲勝。\n請注意: 如果兇手無法正常擊殺目標,本次擊殺將會失效,但當兇手再次嘗試擊殺時,薩滿會死亡。",
+ "ShamanInfoLong": "(Neutrals):\nAs the Shaman, you can use your Kill button to select a Voodoo Doll once per round. If the Kill button is used on you, the effect will be deflected onto the Voodoo Doll.\nIf you survive until the end, you win with the winning team.\nNote: If the killer cannot kill the chosen target, murder is canceled, but if the killer rechecks the Shaman, the killer will kill the Shaman.",
"SeekerInfoLong": "(中立陣營):\n冒險家可以嘗試對一名玩家使用殺人鍵來為目標打上標籤,如果冒險家為目標打上標籤,即增加 1 點積分,如果冒險家給其他人打上標籤,而不是目標,則扣掉 1 點分數,冒險家在會議結束後或重新獲得新目標會無法移動 5 秒。\n\n當冒險家達到一定的積分時(具體數值由房主設定),冒險家獲勝。冒險家將會看到自己的目標有★標記",
"PixieInfoLong": "(中立陣營):\n精靈可以嘗試對一名玩家使用殺人鍵來標記多個目標,你將會看到目標的名字具有顏色。會議時你必須逐出其中一個目標,如果你失敗了,根據設定你可能會自殺,如果進入會議時你沒有標記任何玩家,或是你所有的目標都死亡,則你的目標將重設為 0。如果你成功逐出目標,你則獲得 1 點積分。\n\n當精靈達到一定的積分時(具體數值由房主設定),則精靈獲勝。",
"SchrodingersCatInfoLong": "(中立陣營):\n如果有人試圖對薛丁格的貓使用殺人鍵,薛丁格的貓將阻止該操作並加入兇手的陣營。阻擋只能進行一次。 在沒有被殺的情況下,薛丁格的貓沒有勝利條件,所以薛丁格的貓必須在遊戲結束前被殺。\n此外,薛丁格的貓雖然會和自身陣營獲勝,但是計算人數時不會被計入。\n\n請注意: 如果殺人機器試圖對你使用殺人鍵,互動不會被阻止,薛丁格的貓會直接死亡。",
"RomanticInfoLong": "(中立陣營):\n暗戀者可以嘗試對一名玩家使用殺人鍵來選擇他的戀人(這個操作可以在任一輪中被執行),當暗戀者選擇了戀人後,他就可以對戀人使用殺人鍵來給他臨時的護盾,護盾可以保護戀人不被殺死,如果他的戀人死亡,則暗戀者會轉變為以下職業:\n1. 如果他的戀人是偽裝者,則暗戀者變為逃亡者\n2. 如果他的戀人是帶刀中立,則暗戀者變為絕情者\n3. 如果他的戀人是船員或不帶刀中立,則暗戀者變為報復者。\n遊戲結束時,如果暗戀者的戀人的所處陣營獲勝,則暗戀者和他的戀人與獲勝陣營一同獲勝。\n\n請注意: 如果暗戀者的職業改變,勝利條件也會隨之改變。",
"RuthlessRomanticInfoLong": "(中立陣營):\n絕情者的勝利條件是殺光所有人來獲勝,如果絕情者在遊戲結束時獲勝,則他會與他已死去的戀人一同獲勝。",
"VengefulRomanticInfoLong": "(中立陣營):\n報復者需要將殺死戀人的兇手殺死,如果你成功做到,則你和戀人將會在遊戲結束時與獲勝方一同獲勝,如果你殺錯人,你將會因走火而死。",
- "PoisonerInfoLong": "(中立陣營):\n毒醫的殺人是延遲的,殺光所有人來獲勝。",
- "HexMasterInfoLong": "(中立陣營):\n妖術師可以對一個玩家施展妖術或直接殺死,如果妖術師在會議結束時存活,被施妖術的玩家將會在會議結束後死亡。",
"WraithInfoLong": "(中立陣營):\n幻影可以通過進入管道來隱身,在隱身情況下,除了自己以外其他人都看不到幻影的存在。(包括幽靈)",
- "JinxInfoLong": "(中立陣營):\n每當掃把星受到攻擊時,掃把星都會詛咒他們,導致他們死於厄運。該技能有使用次數限制。",
- "PotionMasterInfoLong": "(中立陣營):\n魔藥師擁有三瓶藥水,分別有不同的作用\n\n對玩家按一下殺人鍵: 揭示身分\n按兩下殺人鍵: 殺人\n地圖: 破壞\n\n請注意: 揭示的藥水具有上限,當用完時,就會轉變為正常的殺人鍵。",
- "NecromancerInfoLong": "(中立陣營):\n當有人嘗試殺死死靈法師時,殺人行動會被阻擋並且死靈法師會傳送到隨機的通風口中,並且必須在倒數計時時間內殺死兇手,如果成功殺死,則存活,反之,如果倒數計時結束時你沒有殺死兇手,或是殺錯人,你會永久死亡。遊戲結束時,如果死靈法師活到最後,則死靈法師獨自獲勝。",
"ShockerInfoLong": "(中立陣營):\n電擊者可以透過在房間中執行任務來標記此房間,在一段時間(根據房主設定) 內跳進管道,你將電擊該房間內的所有人。當你完成所有任務後,你會得到新的任務。請注意: 在未電擊期間內完成任務將為下一次能力使用標記它們。",
+ "CovenInfoLong": "(巫師集會):\n巫師集會是一個獨立的陣營,共同努力並共同獲勝。如果遊戲中有多個巫師集會職業,他們可以看到彼此的職業。\n根據房主的設置,巫師集會職業可能可以猜測或被猜測。\n請執行 /coveninfo 以獲取更多資訊。",
+ "PoisonerInfoLong": "(巫師集會):\n毒醫可以對玩家使用擊殺按鈕來封鎖住他們的能力。當被封鎖的玩家嘗試使用他們的技能時,將不會執行任何操作,並且他們的冷卻時間將被重置。\n當你獲得死靈之書,你可以透過雙擊擊殺按鈕來讓玩家延遲死亡",
+ "HexMasterInfoLong": "(巫師集會):\n妖術師可以對玩家使用擊殺按鈕來標記玩家,被標記的玩家將在會議上有乂的符號。如果妖術師沒有在會議結束前死亡,則所有被標記的玩家都會死。\n當你獲得了死靈之書後,你的妖術將可以被傳遞,就像炸彈王的炸彈一樣。另外,你可以雙擊擊殺按鈕來正常殺死玩家。",
+ "JinxInfoLong": "(巫師集會):\n掃把星可以對玩家使用擊殺按鈕來向玩家傳遞厄運。任何與被傳遞厄運的玩家互動的人都會因死亡原因「厄運」而死亡。\n當你獲得死靈之書後,你可以使用雙擊擊殺來正常殺人。此外,厄運玩家會跟與其互動的玩家一起死亡。",
+ "MedusaInfoLong": "(巫師集會):\n梅杜莎可以對一名玩家使用擊殺按鈕標記他們。之後當你點擊變形按鈕時,所有被標記的玩家將會被石化而無法移動,並且在一段時間內降低視野。\n獲得死靈之書後,你殺死的玩家將無法被報告。",
+ "PotionMasterInfoLong": "(巫師集會):\n魔藥師有兩種藥水可供使用,對其他玩家使用擊殺來觸發藥水效果。透過揭示藥水來查看其他人的職業。使用保護藥水來讓該玩家在此輪內不會被擊殺,當你對巫師集會的成員使用該藥水時,他們會獲得通知。點擊“變形”按鈕來更改藥水。\n當你獲得死靈之書後,你可以雙擊擊殺按鈕正常殺人。",
+ "NecromancerInfoLong": "(巫師集會):\n死靈法師可以使用變形來暫時成為一個隨機死亡玩家的職業(一些職業無法使用)。\n當你使用一個死者的職業後,就不可在同一局遊戲中再次使用他的能力。\n當你獲得死靈之書後,有人想要殺死你時,你會阻擋擊殺並被傳送到隨機的通風口上。你需要在限定的時間內殺死你的兇手。如果時間結束或者你試圖殺死無辜的玩家的話,你將死亡。",
+ "CovenLeaderInfoLong": "(巫師集會):\n巫師領導者可以對其他巫師集會的成員使用擊殺按鈕來向他們提出改變為場上不存在的巫師職業。下次會議期間,被巫師領導者選擇的巫師成員可以通過自投來成為其他的巫師職業,或是投票給其他人來拒絕轉變,拒絕轉變則不會消耗技能次數。\n當你獲得死靈之書後,你不能讓其他巫師成員轉變職業,你只能正常的擊殺其他玩家。",
+ "RitualistInfoLong": "(巫師集會):\n會議期間儀式師可以猜測玩家的職業來進行血之儀式。如果儀式師猜測正確,該玩家會被授予著魔附加職業並加入巫師陣營。如果儀式師猜測錯誤,他們不會死,但在下次會議之前無法進行血之儀式。\n使用/rt [玩家id] [職業名]來進行猜測\n當你獲得死靈之書後,你可以殺人",
+ "ConjurerInfoLong": "(巫師集會):\n使用變形來標記一個位置。\n再次變形來在標記位置召喚一顆流星,殺死範圍內的所有人。\n當你獲得死亡之書後,你將可以殺人。當然你也可以繼續召喚流星,只不過變成了標記你變形的玩家,並在下一次變形時殺死目標範圍內的玩家,包括被標記的玩家。",
+ "DreamweaverInfoLong": "(巫師集會):\n織夢者可以對其他玩家使用擊殺按鈕來將其選為目標。之後在下一次會議上時,目標會獲得自己被選為目標的通知。若織夢者沒有在會議結束前死亡,則織夢者的目標將無法使用技能,直到織夢者死亡。\n當你獲得死靈之書後,你可以雙擊擊殺按鈕來正常殺死其他人。",
+ "IllusionistInfoLong": "(巫師集會):\n幻術師可以使用他們的擊殺按鈕來扭轉一名玩家被調查時的結果。例如,當一名具有擊殺按鈕的玩家處於幻術師的幻覺狀態,那麼他們在算命師的調查下會被視為沒有擊殺按鈕,反之亦然。\n當你獲得死靈之書後,你可以使用雙擊擊殺按鈕來正常擊殺,並且你的每次擊殺都會顯示為隨機死因",
+ "VoodooMasterInfoLong": "(Coven):\nThe Voodoo Master can craft a Voodoo Doll of a player by using their Kill button, similar to the Shaman. All the interactions with you using Kill button will be deflected to the Voodoo Doll and the Voodoo Doll will destroy. Unlike the Shaman, this voodoo will last during the meeting (eg. If the Voodoo Master is judged, then the voodoo'd player will be judged instead).\nWith the Necronomicon, you can double-click to kill. Additionally, the voodoo’d player will be unable to report. The next person to interact with them will die.",
+ "SacrifistInfoLong": "(巫師集會):\n犧牲者可以透過變形來給予隨機一名非巫師陣營的玩家隨機的負面效果,但犧牲者本人也會獲得同樣的效果(當該效果適用於犧牲者時)。\n隨機選擇的玩家在下次會議前都不會改變。\n根據設置,犧牲者可以在被投出去時隨機殺死一些投給自己的非巫師玩家。\n犧牲者通常不能殺人,但為了防止拖時間,犧牲者將可以在自己是最後一個存活的巫師集會成員時擊殺。\n當你獲得死靈之書後,你會在變形時進行終極犧牲,當你這樣做時你會死,但所有巫師集會的成員都會獲得永久的冷卻減少",
+ "MoonDancerInfoLong": "(巫師集會):\n月舞者可以對其他玩家使用擊殺來讓他們在下一次會議上獲得附加職業。\n如果對巫師成員使用: 給予有益的附加職業\n對其他玩家使用: 給予有害的附加職業\n當你獲得死靈之書後,你可以使用雙擊擊殺來正常擊殺玩家。並且你殺死的玩家將不會馬上死亡,而是被傳送至地圖外,他們會在心電圖上顯示為存活,也不會被追蹤屍體的技能追蹤。當召開會議/報告屍體時,這些被月舞者傳送到地圖外的玩家就會因為死因升空而死",
"LastImpostorInfoLong": "(附加職業):\n這個效果只在偽裝者陣營只剩下一人時賦予該玩家,被賦予效果的玩家殺人冷卻將會縮短。",
"OverclockedInfoLong": "(附加職業):\n超頻的冷卻時間會被減少至設定的百分比(%) 數(依據房主設定),該附加職業只會給予帶刀玩家。",
"LoversInfoLong": "(附加職業):\n戀人為兩名玩家的組合。戀人可以看到對方名字旁有「♥」圖標作為提示,當戀人其中一人死亡時則另一人殉情(根據房主設定可能不會殉情)。戀人其中一人在會議中被逐出時,另一人也將死亡並變成不可報告的屍體。當場上只剩下戀人時戀人將獨自獲勝,戀人其中一人獲勝時另一人也一起獲勝。",
@@ -958,7 +992,7 @@
"ParanoiaInfoLong": "(附加職業):\n模組計算陣營人數時雙重人格被視為兩名玩家,依據房主設定,你可能持有額外的票數。\n請注意: 中立職業和叛徒不會成為雙重人格。",
"MimicInfoLong": "(附加職業):\n保險箱死後他的隊友會在會議上收到訊息,內容包括保險箱生前殺死的所有人的職業。\n請注意: 黑手黨不會成為保險箱。",
"GuesserInfoLong": "(附加職業):\n賭怪可以在會議上猜測某位玩家的職業,正確則會讓猜測目標死亡,錯誤則會自殺,\n猜測指令為/bt [玩家ID] [職業名](指令開頭的/bt可以替換為/bet、/guess、/gs等)\n您可以在玩家名字前看到玩家ID,或使用/id來查詢所有玩家的ID。",
- "NecroviewInfoLong": "(附加職業):\n死神可以在會議上看到死亡玩家的陣營:\n- 紅色的名字代表偽裝者陣營\n- 藍色的名字代表船員陣營\n- 灰色的名字代表中立陣營",
+ "NecroviewInfoLong": "(附加職業):\n死神可以在會議上看到死亡玩家的陣營:\n- 紅色的名字代表偽裝者陣營\n- 藍色的名字代表船員陣營\n- 灰色的名字代表中立陣營\n- 紫色的名字代表巫師集會",
"ReachInfoLong": "(附加職業):\n只有具有殺人鍵的職業能獲得長槍效果,具有長槍效果的玩家的殺人距離會比一般人更長。",
"BaitInfoLong": "(附加職業):\n當誘餌被殺時,殺死誘餌的兇手將會立刻自行報告誘餌的屍體,但是當清道夫、清潔工、隱身人、幻影、殺人機器或梅杜莎殺死誘餌時,誘餌不會觸發技能。根據房主設定,報告屍體可能會有延遲。",
"TrapperInfoLong": "(附加職業):\n當捕獵者被殺時,那麼兇手將會在一段時間內無法移動。",
@@ -983,6 +1017,7 @@
"EvilSpiritInfoLong": "(附加職業):\n惡靈的任務為幫助靈魂召喚者獲勝,你可以使用你的作祟按鈕來讓某名玩家無法移動並且視野被縮小,如果你在靈魂召喚者上使用作祟按鈕,則你會給予靈魂召喚者短暫的護盾。",
"RecruitInfoLong": "(背叛的附加職業):\n當你獲得了被招募的附加職業,代表你已被豺狼招募並加入了豺狼陣營,需要幫助豺狼及跟班獲勝。\n你不能和原來的陣營一起獲勝。\n根據設置,如果老豺狼被殺死並且沒有跟班活著,你可能會變成豺狼。",
"AdmiredInfoLong": "(背叛的附加職業):\n被授予被仰慕附加職業代表你被仰慕者仰慕,當你持有此附加職業時,你將會與船員獲勝,你可以看見仰慕者。",
+ "EnchantedInfoLong": "(背叛的附加職業):\n著魔附加職業只能透過儀式師招募或以非死靈之書持有者的身分殺死OIIAI來獲得。\n一旦獲得著魔附加職業,你就會成為巫師集會陣營的一員,而不再是原來陣營的一員。",
"GlowInfoLong": "(附加職業):\n關燈期間,發光和發光周圍的玩家都會獲得視野提升",
"RadarInfoLong": "(附加職業):\n擁有雷達的玩家將有一個指向最近玩家的箭頭",
"DiseasedInfoLong": "(附加職業):\n當有人嘗試殺死你時,他們的殺人冷卻將會變高一定的時間(具體數值依據房主設定)。",
@@ -1049,7 +1084,7 @@
"GrenadierSkillMaxOfUseage": "初始技能數量",
"ShowSpecificRole": "完成任務時知道玩家具體身分",
"TimeMasterMaxUses": "初始技能數量",
- "SwooperVentNormallyOnCooldown": "隱身人在冷卻時可以正常使用通風口",
+ "SwooperVentNormallyOnCooldown": "隱身人 可以在技能冷卻時正常使用通風口",
"WraithVentNormallyOnCooldown": "幻影在冷卻時可以正常使用通風口",
"DisableMeeting": "禁用緊急會議以及報告屍體",
"DisableCloseDoor": "禁用關門",
@@ -1060,12 +1095,12 @@
"SyncButtonMode": "限制會議次數",
"RandomMapsMode": "隨機地圖模式",
"SyncedButtonCount": "可用緊急會議次數",
- "HHSuccessKCDDecrease": "殺死目標減少的冷卻時間",
- "HHFailureKCDIncrease": "殺死非目標增加的冷卻時間",
+ "HHSuccessKCDDecrease": "擊殺目標減少的冷卻時間",
+ "HHFailureKCDIncrease": "擊殺非目標增加的冷卻時間",
"HHNumOfTargets": "目標數量",
"Targets": "目標: ",
- "HHMaxKCD": "最大殺人冷卻",
- "HHMinKCD": "最低殺人冷卻",
+ "HHMaxKCD": "殺人冷卻時間上限",
+ "HHMinKCD": "殺人冷卻時間下限",
"AllAliveMeeting": "全員存活時的會議設定",
"AllAliveMeetingTime": "全員存活的會議時間",
"AdditionalEmergencyCooldown": "附加緊急會議冷卻時間",
@@ -1200,7 +1235,7 @@
"RoleOptions": "職業設定",
"DarkTheme": "啟用深色主題",
"DisableLobbyMusic": "禁用大廳音樂",
- "AutoStart": "自動開始",
+ "AutoStart": "自動開局",
"EnableCustomButton": "使用模組按鈕樣式",
"EnableCustomSoundEffect": "開啟模組技能音效",
"EnableCustomDecorations": "啟用自訂地圖裝飾",
@@ -1276,6 +1311,7 @@
"IgnoreConditions": "忽略條件",
"IgnoreImpostors": "忽略偽裝者",
"IgnoreNeutrals": "忽略中立",
+ "IgnoreCoven": "忽略 巫師集會",
"IgnoreCrewmates": "忽略船員",
"IgnoreAfterAnyoneDied": "忽略幽靈",
"LightsOutSpecialSettings": "關燈特殊設定(The Airship)",
@@ -1328,8 +1364,8 @@
"EnableBirthdayDecorationSkeld": "在The Skeld上啟用生日裝飾",
"RandomBirthdayAndHalloweenDecorationSkeld": "在The Skeld隨機使用生日或萬聖節裝飾",
"ApplyDenyNameList": "踢出使用違規暱稱的玩家",
- "KickPlayerFriendCodeInvalid": "踢出沒有登入的玩家",
- "TempBanPlayerFriendCodeInvalid": "暫時封禁沒有登入的玩家",
+ "KickPlayerFriendCodeInvalid": "Kick players with an invalid Friend Code",
+ "TempBanPlayerFriendCodeInvalid": "Temp Ban players with an invalid Friend Code",
"ApplyBanList": "踢出被封禁的玩家",
"RemovePetsAtDeadPlayers": "強制刪除死亡玩家的寵物",
"KillFlashDuration": "殺人閃光持續時間",
@@ -1340,6 +1376,7 @@
"ShowImpRemainOnEject": "逐出確認時顯示剩餘偽裝者數量",
"ShowNKRemainOnEject": "同時顯示剩餘邪惡中立數量",
"ShowNARemainOnEject": "顯示剩餘災厄 中立數量",
+ "ShowCovenRemainOnEject": "逐出確認時顯示剩餘巫師集會成員數量",
"ConfirmEgoistOnEject": "逐出時確認是否為利己主義者",
"ConfirmLoversOnEject": "逐出時確認是否為戀人",
"ConfirmSidekickOnEject": "逐出時確認是否為跟班",
@@ -1408,14 +1445,12 @@
"Glitch_KCD": "殺人冷卻時間: {0}秒",
"Glitch_MimicCD": "模仿冷卻時間: {0}秒",
"HackedByGlitch": "你被故障者駭入了,你無法{0}",
- "GlitchKill": "殺人",
+ "GlitchKill": "擊殺",
"GlitchReport": "報告",
"GlitchVent": "通風口",
"ShowFPS": "顯示幀數(FPS)",
"FPSGame": "FPS: ",
"ControlCooldown": "意念控制冷卻時間",
- "PoisonCooldown": "下毒冷卻時間",
- "PoisonerKillDelay": "下毒目標延遲死亡時間",
"WardenNotifyLimit": "警告次數上限",
"BombCooldown": "炸彈冷卻時間",
"Warlock_CanKillSelf": "可以殺死自己",
@@ -1449,6 +1484,7 @@
"GuesserTryHideMsg": "嘗試隱藏賭怪指令",
"GCanGuessImp": "偽裝者可以猜測偽裝者身分",
"GCanGuessCrew": "船員可以猜測船員身分",
+ "GCanGuessCoven": "巫師集會 可以猜測 巫師集會 的職業",
"GCanGuessAdt": "可以猜測附加職業",
"GCanGuessTaskDoneSnitch": "可以猜測完成任務的告密者",
"BountyTargetChangeTime": "賞金目標切換時間",
@@ -1469,10 +1505,10 @@
"CanKill": "可以殺人",
"KillCooldown": "殺人冷卻時間",
"CanVent": "可以使用通風管",
- "CantMoveOnVents": "無法在管道內移動(在Dleks中不生效)",
+ "CantMoveOnVents": "Can't Move on Vents (Unstable in Dleks map)",
"ImpostorVision": "擁有偽裝者視野",
"CanUseSabotage": "可以破壞",
- "CanHaveAccessToVitals": "可以使用隨身心電圖",
+ "CanHaveAccessToVitals": "Can Have Access to Vitals",
"CanKillImpostors": "可以殺死偽裝者",
"CanGuess": "賭怪模式開啟時可以進行猜測",
"HideVote": "隱藏投票",
@@ -1492,7 +1528,7 @@
"ScientistBase_BatteryDuration": "續航時間",
"EngineerBase_VentCooldown": "使用通風管冷卻時間",
"EngineerBase_InVentMaxTime": "通風口滯留時限",
- "NoisemakerBase_ImpostorAlert": "偽裝者也會收到警告通知",
+ "NoisemakerBase_ImpostorAlert": "偽裝者 可以在有玩家復活時收到通知",
"NoisemakerBase_AlertDuration": "警告持續時間",
"TrackerBase_TrackingCooldown": "追蹤冷卻時間",
"TrackerBase_TrackingDuration": "追蹤持續時間",
@@ -1514,6 +1550,7 @@
"SheriffCanKillSeparately": "單獨設定",
"In%team%": "(%team%陣營)",
"SheriffMisfireKillsTarget": "當誤殺好人時同時殺死目標",
+ "SheriffMisfireOnAdmired": "Sheriff Misfires On Admired Players",
"BlackHolePlaceCooldown": "放置黑洞冷卻時間",
"BlackHoleDespawnMode": "黑洞消失模式",
"BlackHoleDespawnTime": "黑洞消失後的時間",
@@ -1535,16 +1572,19 @@
"SheriffCanKillMadmate": "可以執法叛徒",
"SheriffCanKillInfected": "可以執法被感染的玩家",
"SheriffCanKillContagious": "可執法被傳染的玩家",
- "SheriffSetMadCanKill": "允許非船員陣營的警長隨意執法",
+ "SheriffSetMadCanKill": "單獨設定背叛的警長可以執法的目標(預設全開)",
+ "SheriffCanKillEnchanted": "可以執法著魔的玩家",
+ "SheriffCanKillCoven": "可以執法巫師集會",
"SheriffMadCanKillImp": "背叛後可以執法偽裝者陣營",
"SheriffMadCanKillNeutral": "背叛後可以執法中立陣營",
"SheriffMadCanKillCrew": "背叛後可以執法船員陣營",
+ "SheriffMadCanKillCoven": "背叛後可以執法巫師集會",
"RebirthUses": "重生次數上限",
"RebirthCountVotes": "重生目標僅從投給自己的玩家中選擇",
"RebirthFailed": "沒有找到能與你交換身體的靈魂。",
"FireworkerCooldown": "放置黑洞冷卻時間",
"ReverieIncreaseKillCooldown": "增加殺人冷卻時間",
- "ReverieMaxKillCooldown": "最大殺人冷卻",
+ "ReverieMaxKillCooldown": "殺人冷卻時間上限",
"ReverieMisfireSuicide": "到達最大殺人冷卻時可能會誤殺",
"ReverieResetCooldownMeeting": "會議後重設殺人冷卻時間",
"ConvertedReverieKillAll": "非船員陣營的遐想者可以殺死任何人並且不受冷卻增加影響",
@@ -1556,6 +1596,7 @@
"SnitchCanGetArrowColor": "對不同陣營的目標顯示不同顏色的箭頭",
"SnitchCanFindNeutralKiller": "可以確認帶刀中立",
"SnitchCanFindNeutralApoc": "可以確認中立災厄陣營",
+ "SnitchCanFindCoven": "可以確認巫師集會",
"SnitchCanFindMadmate": "可以確認叛徒",
"SnitchRemainingTaskFound": "在剩餘多少任務時會被發現",
"MayorAdditionalVote": "附加票數",
@@ -1574,11 +1615,13 @@
"ExecutionerCanTargetNeutralBenign": "目標可以是友善中立",
"ExecutionerCanTargetNeutralEvil": "目標可以是邪惡中立",
"ExecutionerCanTargetNeutralChaos": "目標可以是混亂中立",
+ "ExecutionerCanTargetCoven": "巫師集會可以成為目標",
"Executioner_RevealTargetUponEject": "當目標被逐出時顯示暴民職業",
"SidekickSheriffCanGoBerserk": "已招募的警長可以殺死任何人",
"LawyerCanTargetImpostor": "目標可以是偽裝者",
"LawyerCanTargetNeutralKiller": "目標可以是帶刀中立",
"LawyerCanTargetNeutralApocalypse": "目標可以是災厄 中立",
+ "LawyerCanTargetCoven": "巫師集會可以成為目標",
"LawyerCanTargetCrewmate": "目標可以是船員",
"LawyerCanTargetJester": "目標可以是小丑",
"LawyerChangeRolesAfterTargetKilled": "目標死亡後將變為",
@@ -1594,7 +1637,7 @@
"SniperPrecisionShooting": "子彈可以穿墻",
"SniperAimAssist": "狙擊範圍有玩家時提醒狙擊手",
"SniperAimAssistOneshot": "閃爍提示而不是一直顯示",
- "PyroDouseCooldown": "澆滅殺人冷卻",
+ "PyroDouseCooldown": "澆油冷卻時間",
"PyroBurnCooldown": "殺死澆滅玩家後的殺人冷卻",
"Prohibited_OverrideBlockedVentsAfterMeeting": "會議後重置封鎖的管道",
"Prohibited_CountBlockedVentsInSkeld": "The Skeld被封鎖的管道數",
@@ -1641,7 +1684,7 @@
"EvilHackerLastAdminInfoTitle": "【 ★最後一分鐘定位信息 ★ 】",
"EvilHackerDeadbody": "死亡",
"Ventguard": "阻礙者",
- "VentguardInfo": "封住管道",
+ "VentguardInfo": "此路不通",
"VentguardInfoLong": "(船員陣營):\n阻礙者可以通過進入通風口來封住通風口,被封住的通風口將無法進入(根據設定,船員陣營可能可以使用)。封住的管道會在會議後重置。",
"VentguardVentButtonText": "阻礙",
"Ventguard_MaxGuards": "最大阻礙次數",
@@ -1655,6 +1698,7 @@
"Psychic_NCareRed": "混亂 中立視為邪惡",
"Psychic_NAareRed": "災厄 中立視為邪惡",
"Psychic_NKareRed": "帶刀 中立視為邪惡",
+ "Psychic_CovareRed": "巫師集會視為邪惡",
"Psychic_CrewKillingRed": "帶刀 船員視為邪惡",
"PsychicCanSeeNum": "可以看到幾個紅名",
"PsychicFresh": "每次會議重新顯示紅名",
@@ -1665,11 +1709,12 @@
"NemesisCanKillNum": "復仇次數上限",
"ImpKnowCelebrityDead": "偽裝者陣營的玩家可以知道網紅死亡",
"NeutralKnowCelebrityDead": "中立陣營的玩家可以知道網紅死亡",
+ "CovenKnowCelebrityDead": "巫師集會的玩家可以知道網紅死亡",
"VectorVentNumWin": "獲勝所需的跳管次數",
"CanCheckCamera": "可以監視到是否有人觀看監控",
"DefaultKillCooldown": "初始殺人冷卻時間",
- "ReduceKillCooldown": "減少的冷卻時間",
- "MinKillCooldown": "最低殺人冷卻",
+ "ReduceKillCooldown": "殺人成功減少的冷卻時間",
+ "MinKillCooldown": "殺人冷卻時間下限",
"BomberRadius": "爆炸範圍 (5x能炸半個餐廳)",
"NotifyGodAlive": "若神存活則在會議上通知所有人",
"TransporterTeleportMax": "傳送次數上限",
@@ -1686,6 +1731,7 @@
"InnocentCanWinByImp": "栽贓偽裝者時可以獲勝",
"ImpCanBeParanoia": "偽裝者可以成為雙重人格",
"CrewCanBeParanoia": "船員可以成為雙重人格",
+ "CovenCanBeParanoia": "巫師集會可以成為雙重人格",
"DualVotes": "重複的投票",
"VeteranSkillCooldown": "發動戒備冷卻時間",
"VeteranSkillDuration": "戒備狀態持續時間",
@@ -1710,6 +1756,7 @@
"GrenadierSkillDuration": "閃光彈持續時間",
"GrenadierCauseVision": "受閃光彈影響後的視野",
"GrenadierCanAffectNeutral": "中立陣營玩家會受到閃光彈影響",
+ "GrenadierCanAffectCoven": "巫師集會玩家會受到閃光彈影響",
"TicketsPerKill": "每次殺人增加的票數",
"GangsterRecruitCooldown": "殺人/招募冷卻時間",
"GangsterRecruitLimit": "招募玩家數量上限",
@@ -1748,6 +1795,8 @@
"Altruist_ImpostorsCanGetsArrow": "偽裝者 有指向復活玩家的箭頭",
"Altruist_NeutralKillersCanGetsAlert": "帶刀 中立 可以在有玩家復活時收到通知",
"Altruist_NeutralKillersCanGetsArrow": "帶刀 中立 有指向復活玩家的箭頭",
+ "Altruist_CovenCanGetsAlert": "巫師集會 可以在有玩家復活時收到通知",
+ "Altruist_CovenCanGetsArrow": "巫師集會 有指向復活玩家的箭頭",
"AltruistSuffix": "報告模式: {0}",
"AltruistReviveMode": "復活",
"AltruistReportMode": "報告",
@@ -1772,7 +1821,6 @@
"DoctorVisibleToEveryone": "所有人都知道誰是法醫",
"CursedWolfGuardSpellTimes": "反殺次數上限",
"KillAttackerWhenAbilityRemaining": "技能剩餘時殺死兇手",
- "JinxSpellTimes": "掃把星的厄運數量",
"CollectorCollectAmount": "需要集票數量",
"GlitchCanVote": "可以投票",
"QuickShooterShapeshiftCooldown": "儲存子彈冷卻時間",
@@ -1790,14 +1838,16 @@
"JudgeCanTrialNeutralE": "可以審判邪惡 中立",
"JudgeCanTrialNeutralC": "可以審判混亂 中立",
"JudgeCanTrialNeutralA": "可以審判災厄 中立",
+ "JudgeCanTrialCoven": "可以審判巫師集會",
"JudgeCanTrialSidekick": "可以審判跟班",
"JudgeCanTrialInfected": "可以審判被感染的玩家",
"JudgeCanTrialContagious": "可以審判被傳染的玩家",
"JudgeTryHideMsg": "嘗試混淆法官指令",
- "JudgeTrialLimitPerMeeting": "每次會議審判次數上限",
+ "JudgeTrialLimitPerMeeting": "每次會議謀殺次數上限",
"JudgeTrialLimitPerGame": "每局遊戲最大審判次數",
"JudgeCanTrialMadmate": "可以審判叛徒",
"JudgeCanTrialCharmed": "可以審判被魅惑的玩家",
+ "JudgeCanTrialEnchanted": "可以審判著魔的玩家",
"JudgeDead": "很抱歉,死亡後不能進行審判",
"JudgeTrialMaxMeetingMsg": "\n你已經達到每次會議審判次數上限\n不能再繼續審判啦!",
"JudgeTrialMaxGameMsg": "\n你已經達到每次遊戲最大審判次數上限\n不能再繼續審判啦!",
@@ -1806,7 +1856,7 @@
"Judge_TrialKillTitle": "【 ★ 法院事件 ★ 】",
"Judge_TrialHelp": "指令格式:/tl [玩家ID]\n您可以在玩家的名字前看到該玩家的ID\n或使用/id查看玩家ID列表",
"Judge_TrialNull": "請選擇一個在場的存活角色進行審判",
- "VeteranSkillMaxOfUseage": "戒備次數上限",
+ "VeteranSkillMaxOfUseage": "警告次數上限",
"SwooperCooldown": "隱身冷卻時間",
"SwooperDuration": "隱身持續時間",
"WraithCooldown": "隱身冷卻時間",
@@ -1833,6 +1883,7 @@
"CultistKnowTargetRole": "可以知道魅惑目標的職業",
"CultistTargetKnowOtherTarget": "被魅惑的玩家可以互認",
"CultistCanCharmNeutral": "中立職業可以被魅惑",
+ "CultistCanCharmCoven": "巫師集會職業可以被魅惑",
"InfectiousBiteCooldown": "感染冷卻",
"KnowTargetRole": "可以知道目標的職業",
"TargetKnowsLawyer": "目標知道律師",
@@ -1855,11 +1906,11 @@
"Cultist_CharmedCountMode_None": "不計",
"Cultist_CharmedCountMode_Cultist": "魅魔",
"Cultist_CharmedCountMode_Original": "原陣營",
- "JackalCanWinBySabotageWhenNoImpAlive": "沒有偽裝者存活時破壞視作為豺狼勝利",
+ "JackalCanWinBySabotageWhenNoImpAlive": "沒有偽裝者時存活時破壞視作為豺狼勝利",
"JackalResetKillCooldownWhenPlayerGetKilled": "當有人被殺時立刻將殺人冷卻恢復至0(不包括自己殺人)",
- "JackalResetKillCooldownOn": "重置殺人冷卻",
+ "JackalResetKillCooldownOn": "Kill Cooldown on Reset",
"JackalCanRecruitSidekick": "可以招募跟班",
- "JackalSidekickRecruitLimit": "招募次數上限",
+ "JackalSidekickRecruitLimit": "Maximum Number of Recruits",
"Jackal_SidekickCountMode": "跟班被視為",
"Jackal_SidekickCountMode_None": "不計",
"Jackal_SidekickCountMode_Jackal": "豺狼",
@@ -1888,6 +1939,7 @@
"NeutralsSeePresident": "中立玩家可以看到揭示的總統",
"MadmatesSeePresident": "叛徒玩家可以看到揭示後的總統",
"ImpsSeePresident": "偽裝者玩家可以看到揭示後的總統",
+ "CovenSeePresident": "巫師集會玩家可以看到揭示後的總統",
"PresidentDead": "很抱歉,你無法在死亡後強制結束會議。",
"PresidentEndMax": "你沒有更多的力量強制結束會議了!",
"PresidentRevealMax": "你已經揭示過你自己了....",
@@ -1905,33 +1957,160 @@
"Troller_RemoveYourAddon": "搗亂者移除了你的附加職業",
"Troller_YouCausedSabotage": "你造成了破壞",
"Troller_YouFixedSabotage": "你修復了破壞",
+ "CovenRolesMinPlayer": "巫師集會的最低數量",
+ "CovenRolesMaxPlayer": "巫師集會的最高數量",
+ "%role%CanVent": "%role% 可以使用通風口",
+ "%role%HasImpVis": "%role% 擁有 偽裝者 視野",
+ "CovenHasImpVis": "巫師集會 成員擁有 偽裝者 視野",
+ "CovenImpVisMode": "偽裝者視野設定",
+ "CovenCanVent": "巫師集會成員可以使用通風口",
+ "CovenVentMode": "通風口設定",
+ "CovenPerRole": "每個職業",
+ "CovenCanSeeEachOthersAddOns": "巫師集會知道隊友的附加職業",
+ "NecronomiconNotification": "You have recieved the Necronomicon!
Your powers are now enhanced!",
+ "NecronomiconVote": "You have voted for {0} to receive the Necronomicon next round. You may now vote normally.",
+ "CovenDontKillOtherCoven": "Don't try to kill your fellow Coven!",
+ "CovenLeaderMaxRetrains": "轉變最大次數",
+ "CovenLeaderRetrainCooldown": "轉變冷卻時間",
+ "CovenLeaderRetrain": "提供轉變",
+ "CovenLeaderNoRetrain": "你的轉變次數已耗盡!",
+ "CovenLeaderRetrainNonCoven": "你無法轉變非巫師集會的玩家!",
+ "CovenLeaderAcceptRetrain": "你所選擇的玩家接受了轉變,現在他們的職業是{0}!",
+ "CovenLeaderDeclineRetrain": "你所選擇的玩家拒絕了將他的職業轉變為{0}的提議...",
+ "RetrainNotification": "The {0} has requested to retrain you into a {1}.
Vote yourself to accept the offer, vote someone else to decline.",
+ "RetrainAcceptOffer": "You have accepted the {0}'s retraining and you are now a {1}!",
+ "RetrainDeclineOffer": "You declined the {0}'s retraining and your role has not been changed...",
+ "RitualistMaxRitsPerRound": "一回合進行的最大血之儀式次數",
+ "RitualistTryHideMsg": "嘗試混淆儀式師指令",
+ "RitualistRitualSuccess": "你成功對 {0} 進行了血之儀式,他們現在已成為巫師集會的一員。",
+ "RitualistRitualFail": "你的血之儀式失敗了,這次會議不能再次進行任何血之儀式...",
+ "RitualistRitualImpossible": "你的血之儀式成功了,不過,這個玩家沒有被招募。",
+ "RitualistRitualMax": "你已達到本次會議猜測次數上限。",
+ "RitualistEnchantedKnowsCoven": "著魔 知道 巫師集會成員",
+ "RitualistEnchantedKnowsEnchanted": "著魔 知道其他的 著魔玩家",
+ "RitualistCommandHelp": "指令格式:/rt [玩家ID] [職業名] \n例如: /rt 3 告密者 \n您可以在玩家的名字前看到該玩家的ID \n 或使用/id查看玩家ID列表",
+ "RitualistConvertNotif": "你的職業被 {0} 賭中了,現在你已成為巫師集會的一員!",
+ "RitualistGuessAddon": "你以為這有那麼容易嗎? 你不能夠透過猜測附加職業來進行血之儀式。",
+ "RitualistSuccessfullyRecruited": "您成功招募了一位玩家",
+ "BeRecruitedByRitualist": "你被儀式師招募成巫師陣營的一員了!",
+ "ConjurerCooldown": "召喚流星冷卻時間",
+ "ConjurerRadius": "流星墜落範圍",
+ "ConjurerNecroRadius": "獲得死靈之書後的能力範圍",
+ "ConjurerCovenDies": "巫師集會玩家會在流星墜落中死亡",
+ "ConjurerMark": "已標記該地點",
+ "ConjurerMeteor": "已召喚流星",
+ "ConjurerNecroMark": "已標記玩家",
+ "ConjurerMarkShapeshift": "標記",
+ "ConjurerConjureShapeshift": "召喚",
+ "IllusionCooldown": "下毒冷卻時間",
+ "IllusionistMaxIllusions": "Maximum Illusions",
+ "IllusionistSnitchAffected": "Snitch is Affected by Illusions",
+ "IllusionistResetIllusionsPerRound": "Reset Illusions After Meeting",
+ "IllusionistClearIllusionsWhenDead": "Remove Illusions When Illusionist Dies",
+ "MedusaStoneCooldown": "Stone Cooldown",
+ "MedusaStoneDuration": "Stone Duration",
+ "MedusaStoneVision": "Stoned Vision",
+ "MedusaStonedPlayer": "{0} has been Stoned",
+ "MedusaStoningStart": "Stoning in progress",
+ "MedusaStoningEnd": "Stoning has ended",
+ "MoonDancerBatonPassCooldown": "Baton Pass Cooldown",
+ "MoonDancerBlastOffChance": "Chance to Blast Off",
+ "MoonDancerPassEnabledAddons": "Can only Baton Pass enabled Add-ons",
+ "MoonDancerCantBlastOff": "Target can not be Blasted Off",
+ "MoonDancerNormalKill": "Killed normally",
+ "MoonDancerGiveHelpfulAddon": "Target will be given Helpful Add-on during meeting",
+ "MoonDancerGiveHarmfulAddon": "Target will be given Harmful Add-on during meeting",
+ "MoonDancerNoAddons": "No Add-ons to Baton Pass to {0}",
+ "SacrifistDebuffCooldown": "Debuff Cooldown",
+ "SacrifistDeathsAfterVote": "Players Killed After Sacrifist is Exiled",
+ "SacrifistNecroReducedCooldown": "Coven Decreased Cooldown After Ultimate Sacrifice",
+ "SacrifistVision": "Sacrificed Vision",
+ "SacrifistVisionDuration": "Vision Duration",
+ "SacrifistSpeed": "Sacrificed Speed",
+ "SacrifistSpeedDuration": "Speed Duration",
+ "SacrifistIncreasedCooldown": "Sacrificed Increase Cooldown",
+ "SacrifistFreezeDuration": "Random Freezing Duration",
+ "SacrifistSpeedDebuff": "Speed Debuffed",
+ "SacrifistVisionDebuff": "Vision Debuffed",
+ "SacrifistCooldownDebuff": "Cooldown Debuffed",
+ "SacrifistFoolDebuff": "Can't Fix Sabotages Debuff",
+ "SacrifistMeetingDebuff": "Forced Called Meeting",
+ "SacrifistReportDebuff": "Can't Report Bodies",
+ "SacrifistTasksDebuff": "Tasks Reset for Target",
+ "SacrifistSwapSkinsDebuff": "Swapped Skins",
+ "SacrifistSwapDebuff": "Swapping with target after 3 seconds",
+ "SacrifistVisionRevert": "Vision Reverted",
+ "SacrifistSpeedRevert": "Speed Reverted",
+ "SacrifistShapeshiftButton": "Debuff",
+ "SacrifistNecroShapeshiftButton": "Ultimate Sacrifice",
+ "VoodooMasterPerRound": "Voodoo Dolls per Round",
+ "VoodooMasterCanDollCoven": "Voodoo Master can Voodoo Coven",
+ "VoodooMasterNecroCanKillCov": "Necronomicon Ability can Kill Coven",
+ "VoodooMasterNoDollCoven": "You can't Voodoo other Coven members!",
+ "VoodooMasterTargetInMeeting": "Someone tried to target you with their role during this meeting, but it was deflected to one of your dolls, {0}, instead!",
+ "VoodooMasterNoDollsLeft": "You can't voodoo anyone else this round!",
+ "VoodooMasterDolledSomeone": "{0} has been turned into a Voodoo Doll",
+ "PotionMasterMaxReveals": "Maximum Reveals",
+ "PotionMasterMaxBarriers": "Maximum Barriers",
+ "PotionMasterNoPotions": "You're out of {0} Potions!",
+ "PotionMasterPotionSwitch": "Potion switched to: {0}",
+ "PotionMasterPotionCurrent": "Current Potion: ",
+ "PotionMasterRevealCoven": "You can already see roles of Coven!",
+ "PotionMasterReveal": "Reveal",
+ "PotionMasterBarrier": "Barrier",
+ "PotionMasterKillButtonText": "Use Potion",
+ "HexMasterHexCooldown": "Hex Cooldown",
+ "HexMasterCovenCanGetMovingHex": "Coven Can Get Moving Hex",
+ "HexMasterMovingHexCooldown": "Moving Hex Pass Cooldown",
+ "HexesLookLikeSpells": "Hexes appear as Spells",
+ "HexButtonText": "妖術",
+ "HexMasterModeHex": "妖術",
+ "HexMasterModeKill": "殺人",
+ "HexMasterModeDouble": "按一下施法&按兩下殺人",
+ "HexMasterPassNotify": "Hex successfully passed",
+ "JinxSpellTimes": "掃把星的厄運數量",
+ "JinxCooldown": "Jinx Cooldown",
+ "JinxCovenCanDieToJinx": "Coven Can Die To Jinx",
+ "PoisonCooldown": "下毒冷卻時間",
+ "PoisonerKillDelay": "下毒目標延遲死亡時間",
+ "PoisonerTargetDead": "您的目標已死亡",
+ "PoisonerPoisonButtonText": "下毒",
+ "NecromancerRevengeTime": "Necronomicon Ability time",
+ "NecromancerRevenge": "你有{0}秒的時間殺死{1}",
+ "NecromancerSuccess": "復仇完成! 你存活了下來",
+ "NecromancerHide": "通風口已關閉,躲避死靈法師!",
+ "NecromancerAbilityDuration": "Necromancy Duration",
+ "NecromancerAbilityCooldown": "Necromancy Cooldown",
+ "NecromancerCooldownNotDone": "Ability is still on Cooldown!",
+ "NecromancerNoUsableRoles": "No usable roles",
"LuckyProbability": "觸發擋傷的機率",
"ImpCanBeDoubleShot": "偽裝者可以成為專業",
"CrewCanBeDoubleShot": "船員可以成為專業",
"NeutralCanBeDoubleShot": "中立玩家可以成為專業",
+ "CovenCanBeDoubleShot": "Coven can have Double Shot",
"MimicCanSeeDeadRoles": "保險箱可以看到死去玩家的身分",
- "DisableReportWhenCamouflageIsActive": "小灰人時禁止報告屍體",
- "CanUseCommsSabotage": "可以破壞通訊進行隱蔽",
+ "DisableReportWhenCamouflageIsActive": "Disable body reporting when Camouflage is active",
+ "CanUseCommsSabotage": "Can use Comms Sabotage",
"ModTag": "管理員♥",
"ApplyModeratorList": "套用管理員列表",
"VipTag": "VIP★",
"ApplyVipList": "套用VIP列表",
- "AllowSayCommand": "允許管理員使用/say指令",
- "AllowStartCommand": "允許管理員使用/start指令",
+ "AllowSayCommand": "Allow Moderators to use /say command",
+ "AllowStartCommand": "Allow Moderators to use /start command",
"StartCommandMinCountdown": "/start 指令的最小倒數計時",
"StartCommandMaxCountdown": "/start 指令的最大倒數計時",
"KickCommandDisabled": "踢出指令目前已被禁用",
"KickCommandNoAccess": "你沒有權限使用踢出指令",
"KickCommandInvalidID": "無效的玩家ID\n請使用 /kick [玩家ID] [原因] 來踢出玩家\n範例: /kick 5 不遵守規則",
- "KickCommandKickHost": "你無法踢出房主",
- "KickCommandKickMod": "你不能踢出其他管理員",
+ "KickCommandKickHost": "You are not permitted to kick the Host.",
+ "KickCommandKickMod": "You are not permitted to kick other Moderators.",
"KickCommandKicked": "被踢出遊戲,因為 ",
"KickCommandKickedRole": "他的職業是",
"BanCommandDisabled": "封禁指令目前已被禁用",
"BanCommandNoAccess": "你沒有權限使用封禁指令",
"BanCommandInvalidID": "無效的玩家ID\n請使用 /ban [玩家ID] [原因] 來封禁玩家\n範例: /ban 5 不遵守規則 ",
- "BanCommandBanHost": "你無法封禁房主",
- "BanCommandBanMod": "你無法封禁其他管理員",
+ "BanCommandBanHost": "You are not permitted to ban the Host.",
+ "BanCommandBanMod": "You are not permitted to ban other Moderators.",
"BanCommandBanned": "被封禁,因為 ",
"BanCommandBannedRole": "他的職業是",
"BanCommandNoReason": "未說明原因\n請使用 /ban [玩家ID] [原因] 來封禁玩家\n範例: /ban 5 不遵守規則",
@@ -1951,13 +2130,13 @@
"WarnCommandDisabled": "警告指令目前已被禁用",
"WarnCommandNoAccess": "你沒有權限使用警告指令",
"WarnCommandInvalidID": "無效的玩家ID\n請使用 /warn [玩家ID] [原因] 來封禁玩家\n範例: /warn 5 在逐出畫面時討論",
- "WarnCommandWarnHost": "你無法警告房主",
+ "WarnCommandWarnHost": "You are not permitted to warn the Host.",
"StartCommandNoAccess": "你沒有權限使用開始指令",
"StartCommandDisabled": "開始指令目前已被禁用",
"StartCommandCountdown": "錯誤\n\n遊戲已經開始了!",
"StartCommandStarted": "遊戲將於 {0} 開始!",
"StartCommandInvalidCountdown": "錯誤\n\n開始倒數應在 {0} 和 {1} 中間!",
- "WarnCommandWarnMod": "你不能警告其他管理員",
+ "WarnCommandWarnMod": "You are not permitted to warn other Moderators.",
"WarnCommandWarned": "已被警告,我們將不會再繼續發出警告,繼續犯規將會被懲罰。 \n ",
"WarnExample": "使用 /warn [玩家ID] [原因] 來警告玩家。\n範例:\n /warn 5 在逐出畫面時討論",
"SayCommandDisabled": "/say指令已被禁用",
@@ -2010,6 +2189,7 @@
"DeathReason.Sacrificed": "獻身",
"DeathReason.Electrocuted": "電擊",
"DeathReason.Scavenged": "清理",
+ "DeathReason.BlastedOff": "Blasted Off",
"OnlyEnabledDeathReasons": "只顯示已開啟的死亡原因",
"Alive": "存活",
"Disconnected": "斷線",
@@ -2022,6 +2202,7 @@
"Infected-": "受感染的 ",
"Contagious-": "傳染性 ",
"Admired-": "仰慕 ",
+ "Enchanted-": "Enchanted ",
"DeputyHandcuffCooldown": "上銬冷卻時間",
"DeputyHandcuffMax": "手銬最大數量",
"DeputyHandcuffedPlayer": "你給目標戴上了手銬!",
@@ -2071,11 +2252,11 @@
"Command.kill": "[玩家ID] → 殺死指定玩家",
"Command.exe": "[玩家ID] → 逐出指定玩家",
"Command.level": "[等級] → 修改您的遊戲等級",
- "Command.idlist": "→ 顯示玩家ID列表",
+ "Command.idlist": "→ Display a list of player ID's",
"Command.qq": "→ 讓車隊姬在群裡發房號",
"Command.dump": "→ 將遊戲運行紀錄輸出到桌面",
"Command.death": "→ 顯示你的死因",
- "Command.icons": "
╳ - 該玩家被勒索者勒索,並且無法在會議上發言。
☆ - 船長的特殊標記,只有船員能看見船長名字後的星星
乂 - 該玩家被妖術師施展妖術了,若代碼工程師沒有在會議結束時死亡或被放逐,該玩家將死亡
♦ - 該玩家是律師、暴民或追隨者的目標
♥ - 用來標記戀人或暗戀者
✚ - 用來標記軍醫的目標
⦿ - 該玩家是挑戰者挑戰目標
!? - 該玩家是測驗者的目標,需要回答問題才能存活
☜ - 用來為薛丁格的貓標記他們的隊友
◈ - 該玩家被裹屍布蓋住了,若裹屍布沒有在會議結束時死亡或被放逐,該玩家將死亡
⚠ - 該玩家是即將完成任務的告密者或至聖者
★ - 該玩家是大明星或名人或展現者
† - 該玩家被女巫詛咒了,若女巫沒有在會議結束時死亡或被放逐,該玩家將死亡
∇ - 用來為神風特攻隊標記目標
■ - 該玩家被球狀閃電汽化為量子幽靈
⊠ - 用來為監禁者標記他們的目標
● - 用來為麵包師標記已獲得麵包的玩家
♠ - 用來標記靈魂收割者的目標
⦿ - 用來為瘟疫之源顯示已感染的玩家",
+ "Command.icons": "
╳ - The player was marked by the Blackmailer and can't talk during the meeting
☆ - Used by Captain to display themselves. Only Crewmates can see the Captain's star
乂 - This player was hexed by the Hex Master and will die if the Hex Master isn't killed or ejected by the end of the meeting.
♦ - Used by Lawyer or Executioner or Follower.
♥ - Used by Lovers or Romantic.
✚ - Used by Medic to mark their target.
⦿ - This player is in a duel with the Pirate.
!? - This player was marked by the Quizmaster and must answer the question correctly to survive.
☜ - Used by Schrödinger's cat to mark their teammate.
◈ - This player marked by the Shroud and will die if the Shroud is not killed or ejected by the end of the meeting.
⚠ - This player is a Snitch or Solsticer who has finished their tasks.
★ - Used by Super Star or Cyber or Marshall.
† - This player was spelled and will die if the Witch is not killed by the end of the Meeting.
∇ - Used by Kamikaze to mark their targets.
■ - Used by Lightning to mark their Quantum Ghosts.
⊠ - Used by Jailer to mark their prisoner.
● - Used by Baker to mark who has Bread.
♠ - Used by Soul Collector to mark who's death they're predicting.
⦿ - Used by Plaguebearer to mark who they have plagued.
♣ - Shown on the Coven member with the Necronomicon. This is only shown to Coven.
⌘ - This player is Jinxed. This is only shown to Coven.
ø - This player is Illusioned. This is only shown to Coven.
♻ - This player is Stoned. This is only shown to Coven.
✂ - This player is a Voodoo Doll. This is only shown to Coven.",
"Command.start": "[Seconds] → 遊戲開始前的倒數計時",
"Command.iconinfo": "→ 顯示會議圖標代表的意思",
"Command.iconhelp": "→ 給所有人顯示會議圖標代表的意思",
@@ -2085,13 +2266,15 @@
"Remaining.MadmateCount": "叛徒剩餘: {0} 人",
"Remaining.NeutralCount": "帶刀中立剩餘: {0} 人",
"Remaining.ApocalypseCount": "災厄中立剩餘: {0} 人",
+ "Remaining.CovenCount": "Coven left: {0}",
"EnableKillerLeftCommand": "可以使用/kcount指令",
- "ShowMadmatesInLeftCommand": "顯示叛徒 (包括附加職業)",
+ "ShowMadmatesInLeftCommand": "Show Madmates (including Add-ons)",
"ShowApocalypseInLeftCommand": "顯示災厄中立",
+ "ShowCovenInLeftCommand": "Show Coven",
"SeeEjectedRolesInMeeting": "會議中看見被逐出的玩家的職業",
"ThankYouForUsingTOHE": "感謝你使用 TOHE!",
"SkillUsedLeft": "您發動了技能召開了會議。\n您的技能剩餘使用次數:",
- "NemesisDeadMsg": "黑手黨的死亡,意味著復仇的開始\n請使用/rv + [玩家ID] 以殺死指定玩家\n您可以在玩家名字前看到該玩家的ID\n或輸入/rv獲得玩家ID列表",
+ "NemesisDeadMsg": "The death of the Nemesis means the beginning of the revenge. \nPlease use /rv + [player ID] to kill the specified player \nYou can see player ID's in front of their names. \nOr type /rv to get a list of player ID's",
"NemesisAliveKill": "黑手黨的復仇技能只能在死亡後發動",
"NemesisKillDead": "請選擇一個在場的存活玩家進行復仇",
"NemesisKillSucceed": "【{0}】被黑手黨進行了復仇!",
@@ -2111,14 +2294,15 @@
"GuessGuardianTask": "很抱歉,你無法猜測已完成任務的守護者",
"GuardianCantKilled": "你不能擊殺已經完成任務的守護者",
"GuessMarshallTask": "很抱歉,你無法猜測已經完成任務的展現者",
- "GuessObviousAddon": "很抱歉,你無法猜測過於明顯的附加職業",
- "GuessAdtRole": "很抱歉,根據該房設定不允許猜測附加職業",
+ "GuessObviousAddon": "Sorry, obvious Add-ons cannot be guessed.",
+ "GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess Add-ons",
"GuessImpRole": "很抱歉,根據該房設定偽裝者不允許猜測偽裝者職業。",
- "GuessCrewRole": "很抱歉,根據該房設定船員不允許猜測船員職業。",
+ "GuessCrewRole": "Unfortunately, the Host's settings do not allow Crewmates to guess Crewmate roles.",
"GuessApocRole": "該房間設置不允許災厄職業猜測另外一個災厄職業",
+ "GuessCovenRole": "Fortunately, the Host's settings does not allow Coven to guess Coven roles.",
"GuessKill": "很遺憾的,【{0}】\n在賭局中失利了",
"GuessNull": "請選擇一個在場的存活玩家進行猜測",
- "GuessHelp": "指令格式:/bt [玩家ID] [職業名]\n例如: /bt 3 告密者\n您可以在玩家的名字前看到該玩家的ID\n或使用/id查看玩家ID列表",
+ "GuessHelp": "Instructions: /bt [Player ID] [Role Name] \nExample: /bt 3 Bait \nYou can see the player ID's before everyone's names \n or use the /id command to list the player ID's",
"GGGuessMax": "你已達到最大猜測次數\n\n你不能再進行猜測!",
"EGGuessMax": "你已達到最大猜測次數\n\n你不能再進行猜測!",
"EGGuessSnitchTaskDone": "很抱歉,根據該房設定不允許猜測完成任務的告密者",
@@ -2149,12 +2333,12 @@
"MediumNotifyTarget": "通靈師【{0}】與您建立了聯繫,本次會議結束前,您擁有一次回應該問題的機會。\n確認指令:/ms 是\n否認指令:/ms 否",
"MediumNotifySelf": "您與【{0}】建立了聯繫,請向其提問並等待其做出回應。\n\n剩餘技能使用次數:{1}",
"MediumKnowPlayerDead": "剛剛似乎有亡魂發出了一陣嘶吼",
- "SpurtMinSpeed": "最低速度",
- "SpurtMaxSpeed": "最高速度",
+ "SpurtMinSpeed": "Minimum Speed",
+ "SpurtMaxSpeed": "Maximum Speed",
"SpurtModule": "速度調節",
"EnableSpurtCharge": "顯示能量",
"SpurtSuffix": "\n« 衝刺: {0}% »",
- "TargetIsAlreadyDead": "目標已死亡",
+ "TargetIsAlreadyDead": "Target is Already Dead",
"ByBard": "吟遊詩人獻",
"ByBardGetFailed": "沒有靈感,也是一種靈感",
"GangsterSuccessfullyRecruited": "您成功招募了一位玩家",
@@ -2165,40 +2349,37 @@
"BecomeMadmateCuzMadmateMode": "您因死亡而成為叛徒",
"CleanerCleanBody": "目標的屍體已被清理",
"QuickShooterStoraging": "子彈儲存成功",
- "QuickShooterFailed": "你處於冷卻時間。",
- "PoisonerTargetDead": "您的目標已死亡",
- "HexesLookLikeSpells": "妖術 看起來像詛咒",
- "HexButtonText": "妖術",
- "BloodthirstAdded": "你的嗜血技能已啟用!",
+ "QuickShooterFailed": "You are still in Cooldown.",
+ "BloodthirstAdded": "Your Bloodthirst is now active!",
"WarlockNoTarget": "因為沒有目標而操縱失敗",
"WarlockNoTargetYet": "你沒有標記目標",
"WarlockTargetDead": "因為目標死亡而操縱失敗",
"WarlockControlKill": "已操縱目標完成咒殺",
"OnCelebrityDead": "緊急通知: 網紅死亡",
"OnCyberDead": "緊急通知: 名人死亡",
- "TeleportedInRndVentByDisperser": "所有人都被傳送至通風口",
+ "TeleportedInRndVentByDisperser": "Everyone was teleported to Vents",
"TeleportedByTransporter": "您被傳送至:{0}",
"ErrorTeleport": "傳送失敗",
- "EraseLimit": "抹除次數上限",
+ "EraseLimit": "Maximum Erases",
"EraserHideVote": "隱藏抹除者的投票",
"EraserEraseMsgTitle": "【 ★ 抹除者 ★ 】",
"EraserEraseNotice": "您發動了抹除技能\n【{0}】的技能將會在會議結束後失效。",
"EraserEraseBaseImpostorOrNeutralRoleNotice": "唉呀,你無法抹除你的目標!",
"EraserEraseSelf": "抹除別人就算了,你居然還想抹除自己?我不會讓這種事發生的。",
- "EraserTryingGuessErasedPlayer": "你無法猜測被你抹除的玩家職業,附加職業除外",
+ "EraserTryingGuessErasedPlayer": "You can't guess the role of the player you erased, except Add-ons",
"LostRoleByEraser": "您的職業被抹除者抹除了",
"KilledByScavenger": "你因為被清道夫擊殺而被傳送至地圖外",
- "SnitchDoneTasks": "您已完成全部任務,召開會議以發動技能",
+ "SnitchDoneTasks": "Call a meeting to find the Impostors",
"SwooperCanVent": "冷卻已結束,進入管道來隱身",
"SwooperInvisState": "隱身中",
"SwooperInvisStateOut": "隱身已結束",
- "SwooperInvisInCooldown": "技能正在冷卻中,隱身失敗",
+ "SwooperInvisInCooldown": "Swoop Cooldown isn't up yet. Swooping failed",
"SwooperInvisStateCountdown": "隱身狀態將在 {0} 秒後失效",
"SwooperInvisCooldownRemain": "剩餘隱身冷卻時間:{0} 秒",
"WraithCanVent": "冷卻已結束,進入管道來隱身",
"WraithInvisState": "隱身中",
"WraithInvisStateOut": "隱身已結束",
- "WraithInvisInCooldown": "技能正在冷卻中,隱身失敗",
+ "WraithInvisInCooldown": "Ability still on Cooldown, Vanish failed",
"WraithInvisStateCountdown": "隱身狀態將在 {0} 秒後失效",
"WraithInvisCooldownRemain": "剩餘隱身冷卻時間:{0} 秒",
"WerewolfKillButtonText": "獵殺",
@@ -2219,10 +2400,10 @@
"BittenByInfectious": "感染者感染了你!",
"InfectiousBittenPlayer": "您成功感染了一位玩家",
"GuessNotAllowed": "很抱歉,你的職業沒有權限進行猜測",
- "GuessOnbound": "該玩家具有 防賭 附加職業,你的猜測已被取消。",
+ "GuessOnbound": "This player has the Onbound Add-on, so your guess on them was canceled.",
"GuessSpecter": "你無法猜測怨靈,這會讓他們獲勝!",
"PacifistOnGuard": "和平技能已生效,剩餘{0} 次",
- "PacifistSkillNotify": "和平之鴿重置了您的殺人/技能冷卻",
+ "PacifistSkillNotify": "Pacifist reset your Kill Cooldown",
"BeRecruitedByJackal": "你被豺狼招募成跟班了!",
"YinYangerAlreadyMarked": "{0} 已處於平靜狀態,並得到一位陰陽師的幫助",
"CoronerTrackRecorded": "追蹤已被錄製",
@@ -2246,26 +2427,27 @@
"MonarchInvalidTarget": "目標無法成為騎士",
"GhostTransformTitle": "你的職業發生了轉變!",
"SpiritcallerNoticeTitle": "你變成了惡靈! ",
- "SpiritcallerNoticeMessage": "靈魂召喚者殺死了你,將你變成了惡靈。 你的任務是透過使用你的幽靈技能來阻礙其他玩家或保護靈魂召喚者,幫助靈魂召喚者獲勝。 使用 /m 取得更多訊息。",
+ "SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your Spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.",
"OverseerRevealCooldown": "預言冷卻時間",
"OverseerRevealTime": "預言所需時間",
"OverseerVision": "預言家視野",
- "MerchantMaxSell": "出售附加職業的最大次數",
+ "MerchantMaxSell": "Maximum number of Add-ons to sell",
"MerchantMoneyPerSell": "出售附加職業所賺取的金錢",
"MerchantMoneyRequiredToBribe": "賄賂殺手所需要的金錢",
"MerchantNotifyBribery": "賄賂成功時通知商人",
"MerchantTargetCrew": "可以出售給船員",
"MerchantTargetImpostor": "可以出售給偽裝者",
+ "MerchantTargetCoven": "Can sell to Coven",
"MerchantTargetNeutral": "可以出售附加職業給中立陣營",
"MerchantSellHelpful": "可以出售幫助類附加職業",
"MerchantSellHarmful": "可以出售有害類附加職業",
"MerchantSellMixed": "可以出售混合類附加職業",
- "MerchantSellExperimental": "可以出售實驗性附加職業",
+ "MerchantSellExperimental": "Can sell Experimental Add-ons",
"MerchantSellHarmfulToEvil": "可以出售有害類附加職業給邪惡",
- "MerchantSellHelpfulToCrew": "可以出售幫助類附加職業給船員",
+ "MerchantSellHelpfulToCrew": "Can sell Helpful Add-ons only to Crewmates",
"MerchantSellOnlyEnabledAddons": "只能出售已開啟的附加職業",
"SpiritcallerSpiritMax": "惡靈最大數量",
- "SpiritcallerSpiritAbilityCooldown": "惡靈技能冷卻",
+ "SpiritcallerSpiritAbilityCooldown": "Evil Spirit Ability Cooldown",
"SpiritcallerFreezeTime": "惡靈凍結玩家時間",
"SpiritcallerProtectTime": "惡靈的保護時間",
"SpiritcallerCauseVision": "惡靈减小的視野範圍",
@@ -2274,31 +2456,31 @@
"Message.MessageWaitHelp": "指定一個數來設定秒數",
"Message.TemplateNotFoundHost": "未找到與{0}對應字串的模板檔案",
"Message.TemplateNotFoundClient": "房主不持有名為{0}的模板檔案",
- "Message.SyncButtonLeft": "剩餘緊急會議次數: {0}次,少拍桌多做事喔~",
+ "Message.SyncButtonLeft": "There are {0} more Emergency buttons left",
"Message.Executed": "【{0}】\n被房主使用指令處決了,請不要幹壞事喔~",
- "Message.HideGameSettings": "房主隱藏了遊戲設定",
+ "Message.HideGameSettings": "The Host has hidden the game settings.",
"Message.NowOverrideText": "請房主在遊戲根目錄的 .\\Language\\TChinese.dat 檔案中修改這段字串\n如果您認為您不需要此功能或希望顯示普通的/n訊息\n請在設定裡關閉“顯示自定義的/n消息”",
"Message.NoDescription": "無描述",
"Message.KickedByDenyName": "【{0}】被踢出,因為他的名字包含違禁詞【{1}】",
"Message.BannedByBanList": "【{0}】因在黑名單內而被踢出",
- "Message.BannedByEACList": "【{0}】因在EAC黑名單內而被踢出",
+ "Message.BannedByEACList": "{0} has been banned because he is in the EAC list of banned people.",
"Message.DumpfileSaved": "記錄檔案已經成功儲存到桌面上了,檔案名為:{0}",
"Message.DumpcmdUsed": "【{0}】使用了 /dump 指令",
- "Message.KickedByInvalidFriendCode": "【{0}】因該房禁止未登入玩家而被請離",
- "Message.TempBannedByInvalidFriendCode": "{0} 因未登入而被暫時封禁",
+ "Message.KickedByInvalidFriendCode": "{0} was kicked because their Friend Code is invalid.",
+ "Message.TempBannedByInvalidFriendCode": "{0} was temporarily banned because their Friend Code is invalid.",
"Message.AddedPlayerToBanList": "【{0}】被加入至黑名單",
- "Message.KickWhoSayStart": "【{0}】被系統請離\n請不要催開始,可能會被判定為違規訊息",
- "Message.WarnWhoSayStart": "【{0}】被警告: {1} 次\n請不要催開始,可能會被判定為違規訊息",
- "Message.KickStartAfterWarn": "【{0}】達到 {1} 次警告而被請離房間\n請不要催開始,可能會被判定為違規訊息",
+ "Message.KickWhoSayStart": "{0} has been kicked by the system. \nThe lobby Host doesn't want to see messages where the player asks to start",
+ "Message.WarnWhoSayStart": "{0} has been warned: {1} times \nThe lobby Host doesn't want to see messages where the player asks to start",
+ "Message.KickStartAfterWarn": "{0} has received {1} warnings, he will be kicked. \nThe lobby Host doesn't want to see messages where the player asks to start",
"Message.WarnWhoSayBanWord": "【{0}】,請友善討論喔~",
"Message.WarnWhoSayBanWordTimes": "【{0}】被警告: {1} 次\n請友善討論喔~",
"Message.KickWhoSayBanWordAfterWarn": "【{0}】達到 {1} 次警告而被請離房間\n請友善討論喔~",
- "Message.KickedByEAC": "【{0}】被EAC踢出,理由: {1}",
- "Message.BannedByEAC": "【{0}】被EAC封禁,理由: {1}",
- "Message.NoticeByEAC": "檢測到【{0}】: {1}",
- "Message.TempBannedByEAC": "【{0}】被EAC暫時封禁,理由: {1}",
+ "Message.KickedByEAC": "[{0}]kicked by EAC, reason:{1}",
+ "Message.BannedByEAC": "[{0}]banned by EAC, reason:{1}",
+ "Message.NoticeByEAC": "[{0}]detected:{1}",
+ "Message.TempBannedByEAC": "[{0}]temporary banned by EAC, reason:{1}",
"Message.TempBannedForSpamQuitting": "{0} 由於反覆進出而被暫時封鎖",
- "Message.KickedByWhiteList": "【{0}】由於不在白名單內而被踢出",
+ "Message.KickedByWhiteList": "{0} kicked because their Friend Code was not found in WhiteList.txt",
"Message.SetLevel": "您的等級設定為: {0}",
"Message.SetColor": "您的顏色設定為: {0}",
"Message.SetName": "您的名稱設定為:【{0}】",
@@ -2314,7 +2496,7 @@
"Message.HostLeftGameInGame": "★警告★ 房主已退出遊戲,接下來遊戲無法正常運作,請各位退出遊戲,或等待新房主重開遊戲。",
"Message.HostLeftGameInLobby": "★警告★ 房主已退出遊戲,接下來遊戲無法正常運作,若新房主已安裝TOHE,至少需要重開一次房間才能正常遊玩。",
"Message.HostLeftGameNewHostIsMod": "★警告★ 原房主離開了游戲, {0}成爲了新房主!房間依然是模組,只要開始並立即結束(shift+L+enter)便可重置房間!",
- "Message.HostLeftGameNewHostIsNotMod": "★警告★ 原房主離開了游戲, {0}成爲了新房主!房間變成原版,請離開大廳或等待新房主開始游戲(原版)。",
+ "Message.HostLeftGameNewHostIsNotMod": "★Warning★ Original Host left the game and {0} become the new Host! \nBut it's not modded. Please exit the lobby or wait until the new Host opens a lobby.",
"Message.LobbyShared": "大廳代碼已成功分享!",
"Message.LobbyShareFailed": "車隊姬似乎不在線(分享大廳失敗)",
"Message.YTPlanDisabled": "錯誤\n\n請在設定中開啟{0}",
@@ -2322,12 +2504,14 @@
"Message.YTPlanSelectFailed": "無法將您分配為{0}\n可能是因為您沒有啟用該職業或該職業不支援被指定",
"Message.YTPlanCanNotFindRoleThePlayerEnter": "請正確拼寫您要指定的職業喔~\n查看所有職業請直接輸入/r",
"Message.YTPlanNotice": "提醒: 該房間已啟用【創作者素材保護計畫】,房主可以指定自己的職業。\n該功能只允許創作者錄製影片素材,如有濫用情況,請退出遊戲或舉報。\n目前創作者認證:",
- "Message.OnlyCanBeUsedByHost": "錯誤\n該指令只能由房主使用",
+ "Message.OnlyCanBeUsedByHost": "ERROR\n\nThis command may only be used by the Host.",
"Message.MaxPlayers": "最大玩家數量已設定為 ",
- "Message.MaxPlayersFailByRegion": "無法設定最大玩家人數: 原版伺服器最多支援 15 名玩家。",
+ "Message.MaxPlayersFailByRegion": "Could not set maximum players: Vanilla regions support a maximum of 15 players.",
"Message.GhostRoleInfo": "關於幽靈職業\n你好!這裡是有關於幽靈職業的一些介紹\n\n請注意: 幽靈職業會對遊戲產生極大的影響,因此如果您不熟悉幽靈職業,不建議在小型房間中使用。\n如果沒有明確的說明,幽靈職業的技能按鈕就是守護按鍵。\n\n幽靈職業的生成:\n幽靈職業只有在死亡後才會出現,一個陣營中最先死亡的玩家將會獲得幽靈職業。\n\n注意:如果您以前的職業沒有任務(例如: 警長),則您作為幽靈職業的任務不需要用於任務勝利",
"ApocalypseInfoTitle": "中立災厄陣營簡介:",
"Message.ApocalypseInfo": "災厄陣營的每個職業都有自己的目標轉變職業。\n轉變的 災厄成員將在遊戲中發生巨大的變化並且處於無敵狀態(除了投票之外),但每個人都會被通知他們已經轉變。\n\n職業:瘟疫之源、靈魂收割者、麵包師、狂戰士\n轉變目標職業:萬疫之神、死亡使者、飢餓之神、戰神\n\n災厄成員可以看到彼此的職業和能力圖示。\n與帶刀中立一樣,災厄成員也讓遊戲繼續進行,玩得開心!",
+ "CovenInfoTitle": "Coven Info:",
+ "Message.CovenInfo": "The <#ac42f2>Coven is a faction of evildoers who specialize in Witchcraft. Their goal is to kill all who would oppose the <#ac42f2>Coven.\nThey use the Necronomicon to enhance their powers, but only one member at a time can hold it.\nMost Coven roles can only kill if they hold the Necronomicon. A random Coven member will spawn with the Necronomicon, denoted by the <#ac42f2>♣ symbol next to their name.\nIf the Necronomicon holder dies, the Necronomicon will be randomly given to another <#ac42f2>Coven member that is alive.\nDuring a meeting, Coven players can vote each other to determine who will gain the Necronomicon the following round. If the votes end in a tie or nobody votes, the Necronomicon holder will be the same. Votes will be returned and you will be allowed to vote normally.",
"Message.MeCommandInfo": "你好{0}{1}\n\n好友代碼Hash-Puid種類
{2}{3}{4}
是開發者擁有/up權限繞過/color限制
{5}{6}{7}
",
"Message.MeCommandTargetInfo": "已選擇【{0}】玩家 {1},\n\n他的好友代碼是{2}\n\n他的hashpuid是{3}\n\n他在TOHE Discord的身分組是{4}\n\n",
"Message.MeCommandInvalidID": "你輸入的 ID 似乎不正確\n請使用/id取得在線玩家的ID",
@@ -2349,18 +2533,18 @@
"EnableGadientTags": "啟用漸層標籤(可能導致斷線)",
"Warning.GradientTags": "警告:\n\n房主開啟了漸變標籤,該功能不建議開啟,因為這可能會造成連接中斷問題",
"WarningTitle": "警告!",
- "Warning.BrokenVentsInDleksSendInGame": "警告! 該地圖的管道系統損壞",
- "Warning.BrokenVentsInDleksMessage": " dlekS ehT 中的管道系統損壞,這是一個原版問題並且無法被H系模組修復,因此所有使用管道觸發技能的職業將會失效,請見諒",
+ "Warning.BrokenVentsInDleksSendInGame": "Warning! The Vents on this map are broken",
+ "Warning.BrokenVentsInDleksMessage": "On the «dlekS ehT» map, the Vents are broken, they cannot be fixed in Host-Only Mods, this is a vanilla bug, so any roles using a Vent as an ability will not spawns on this map",
"Warning.NoGameEndIsEnabled": "警告: {0} 已啟用!",
"AntiBlackoutProtectionTitle": "反黑屏",
"Warning.AntiBlackoutProtectionMsg": "警告\n\n防黑屏機制已啟用,由於場上存活的偽裝者、船員以及帶刀中立的數量太少,投票結果將顯示為平票(只會影響視覺,不會影響真正的投票結果)\n有模組的玩家可以正常看到投票結果",
"Warning.ShowAntiBlackExiledPlayer": "上次會議觸發了防黑屏措施\n以下顯示被逐出玩家的訊息:\n",
"DisableAntiBlackoutProtects": "禁用防黑屏機制(建議用於測試)",
- "Warning.InvalidRpc": "{0} 被踢出,因其 RPC 無效,請確保沒有 TOHE 以外的模組。",
- "Warning.NoModHost": "非TOHE房",
+ "Warning.InvalidRpc": "Kicked {0} because an invalid RPC was received.\nPlease check that no Mods other than TOHE are installed.",
+ "Warning.NoModHost": "TOHE is not installed on the Host",
"Warning.MismatchedVersion": "{0} 安裝了其他版本的 {1}",
- "Warning.AutoExitAtMismatchedVersion": "您的 {0} 版本與房主不同\n您將在 {1} 秒後被踢出",
- "Warning.CanNotUseBepInExConsole": "已將你的控制台關閉\n因此你無法使用控制台",
+ "Warning.AutoExitAtMismatchedVersion": "The Host has no or a different version of {0}\nYou will be kicked in {1}",
+ "Warning.CanNotUseBepInExConsole": "The use of the Console is prohibited\nso your Console has been off",
"Error.MeetingException": "錯誤: {0}\n請使用 Shift+M+Enter 強制結束會議",
"Error.InvalidRoleAssignment": "錯誤: 在分配職業時發現職業無效的玩家 ({0})",
"Error.InvalidColor": "警告: 存在使用非正常顏色的玩家,可能引起遊戲錯誤",
@@ -2374,7 +2558,7 @@
"ERR-000-910-1": "測試錯誤Lv1",
"ERR-000-920-2": "測試錯誤Lv2",
"ERR-000-930-3": "測試錯誤Lv3",
- "ERR-000-804-1": "很抱歉,TOHE暫時不支持原版躲貓貓,因此已解除安裝模組。",
+ "ERR-000-804-1": "Sorry, TOHE temporarily doesn't support vanilla Hide & Seek, so Mod unloaded",
"ERR-001-000-3": "在主目錄出現重複密鑰",
"ERR-002-000-1": "不支援的Among Us版本,請更新Among Us",
"DefaultSystemMessageTitle": "【 ★ 系統訊息 ★ 】",
@@ -2403,16 +2587,18 @@
"TabGroup.ModifierSettings": "遊戲修改",
"TabGroup.CrewmateRoles": "船員陣營職業",
"TabGroup.NeutralRoles": "中立陣營職業",
+ "TabGroup.CovenRoles": "Coven Roles",
"TabGroup.ImpostorRoles": "偽裝者陣營職業",
"TabGroup.Addons": "附加職業",
- "TabMenuDescription_General": "您可以在此設定模組的各種功能",
- "TabMenuDescription_Roles&AddOns": "您可以在此添加、刪除或更改模組中所有職業及附加職業的設定",
+ "TabMenuDescription_General": "Here you can configure the functions that are in the Mod",
+ "TabMenuDescription_Roles&AddOns": "Here you can add, remove and change the settings of all Roles or Add-ons in the Mod",
"Experimental.Roles": "★ 實驗性職業 (警告: 請謹慎開啟,這些職業還在測試階段)",
"ActiveRolesList": "開啟職業一覽",
"ForExample": "使用例子",
"ImpCanBeGuesser": "偽裝者可以成為賭怪",
"CrewCanBeGuesser": "船員可以成為賭怪",
"NeutralCanBeGuesser": "中立玩家可以成為賭怪",
+ "CovenCanBeGuesser": "Coven can become Guesser",
"CrewCanBeMundane": "船員能夠成為平凡者",
"NeutralCanBeMundane": "中立可以成為平凡者",
"GuessedAsMundane": "很抱歉,你只在完成所有任務後才能進行猜測。",
@@ -2420,22 +2606,23 @@
"ImpCanBeInLove": "偽裝者可以成為戀人",
"CrewCanBeInLove": "船員可以成為戀人",
"NeutralCanBeInLove": "中立玩家可以成為戀人",
+ "CovenCanBeInLove": "Coven can be in love",
"updateButton": "一鍵更新",
"updatePleaseWait": "請稍後......",
- "updateManually": "更新失敗,請嘗試更換網路重試或手動更新。",
+ "updateManually": "Update failed.\nPlease try again or update manually.",
"updateInProgress": "更新中......",
"deletingFiles": "删除更新文件...",
- "updateRestart": "更新好啦! \n請重啟遊戲生效~",
- "CanNotJoinPublicRoomNoLatest": "我們有一個重要的更新,請更新本模組\n否則您無法加入公開房間",
+ "updateRestart": "Update finished!\nPlease restart the game.",
+ "CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\nPlease update.",
"ModBrokenMessage": "模組檔案損壞,請重新安裝本模組",
"UnsupportedVersion": "不支援的Among Us版本\n請更新Among Us",
"DisabledByProgram": "該項目禁止公開房間",
- "EnterVentToWin": "跳管道來獲勝!",
+ "EnterVentToWin": "Enter a Vent to Win!!",
"EatenByPelican": "您被鵜鶘吞了,請等待鵜鶘死亡或會議...",
"FireworkerPutPhase": "還要安裝{0}枚煙花",
"FireworkerWaitPhase": "耐心等待....",
"FireworkerReadyFirePhase": "準備就緒,煙火秀開始!",
- "EnterVentWinCountDown": "在{0}秒內跳管道勝利!",
+ "EnterVentWinCountDown": "Enter a Vent within {0} seconds to win!",
"On": "開啟",
"Off": "關閉",
"ColoredOn": "開啟",
@@ -2444,11 +2631,7 @@
"WitchCurrentMode": "目前模式",
"WitchModeKill": "殺人",
"WitchModeSpell": "詛咒",
- "HexMasterModeHex": "妖術",
- "HexMasterModeKill": "殺人",
- "PoisonerPoisonButtonText": "下毒",
"WitchModeDouble": "按一下詛咒&按兩下殺人",
- "HexMasterModeDouble": "按一下施法&按兩下殺人",
"BountyCurrentTarget": "目前目標",
"Roles": "職業",
"Settings": "設定",
@@ -2457,7 +2640,7 @@
"LastEndReason": " ★ 結束原因",
"KillLog": "殺人紀錄",
"MainRoleLog": "職業轉變日誌",
- "Maximum": "最大人數",
+ "Maximum": "Maximum",
"RoleRate": "開啟",
"RoleOn": "優先",
"RoleOff": "關閉",
@@ -2490,7 +2673,7 @@
"Preset_4": "設定檔4",
"Preset_5": "設定檔5",
"Standard": "普通",
- "HidenSeekTOHE": "躲貓貓",
+ "HidenSeekTOHE": "Hide & Seek",
"GameMode": "遊戲模式",
"PressTabToNextPage": "按下 Tab 或 數字鍵 以顯示下一頁....",
"RoleSummaryText": "復盤訊息:",
@@ -2577,7 +2760,7 @@
"IllegalColor": "請輸入正確的顏色",
"DisableUseCommand": "房主設置不允許使用該指令",
"SureUse.quit": "我們將踢出您並封鎖您以防止您再次遇到這個糟糕的房間,此操作不可逆轉,如果您真的希望如此請發送 /qt {0}",
- "PlayerIdList": "玩家編號列表:",
+ "PlayerIdList": "List of player ID's: ",
"CancelStartCountDown": "開始倒計時被取消",
"RestTOHESetting": "已恢復TOHE的默認設置",
"FPSSetTo": "幀數上限設置為: {0}",
@@ -2602,13 +2785,13 @@
"Yes": "是",
"No": "否",
"AntiBlackOutLoggerSendInGame": "由於未知錯誤發生,將結束遊戲以防止黑屏",
- "AntiBlackOutNotifyInLobby": "發生了錯誤,為了防止黑屏。你可以使用「/dump」並將錯誤報告發送至TOHE Discord裡的「bug-reports」頻道來試圖修復。",
- "EndWhenPlayerBug": "當模組玩家出現嚴重錯誤時結束遊戲(遊戲加載時)",
+ "AntiBlackOutNotifyInLobby": "An error occurred to prevent a black screen. Do a «/dump» and send the logs to the Discord server TOHE in «bug-reports» and we will try to fix it.",
+ "EndWhenPlayerBug": "End the game when a Modded player gets a critical error (While loading)",
"AntiBlackOutRequestHostToForceEnd": "你觸發了黑屏bug,導致了遊戲結束",
- "AntiBlackOutHostRejectForceEnd": "您觸發了黑屏Bug,房主拒絕結束遊戲,稍後將為您斷開連接",
+ "AntiBlackOutHostRejectForceEnd": "You were the reason for the black screen, and the Host is not going to end the game\nYou will be disconnected soon",
"RpcAntiBlackOutNotifyInLobby": "由於玩家【{0} 】發生未知錯誤,已結束遊戲以防止卡房,若您不希望在其他玩家發生錯誤時結束遊戲,請在設定中關閉【{1}】",
"RpcAntiBlackOutEndGame": "【{0}】發生未知錯誤,將結束遊戲以防止黑屏",
- "RpcAntiBlackOutIgnored": "【{0}】發生未知錯誤,根據房主設定將忽略該玩家",
+ "RpcAntiBlackOutIgnored": "Because of {0}, an unknown error occurred, but the game will continue without that player due to Host settings.",
"RpcAntiBlackOutKicked": "{0} 因為出現黑屏錯誤而被踢出",
"NextPage": "下一頁",
"PreviousPage": "上一頁",
@@ -2630,7 +2813,7 @@
"ExiledInnocentTargetAddBelow": "\n回頭一看,冤罪師 正數著手裡的錢呢",
"ExiledInnocentTargetInOneLine": "票出 {0} 讓你有種不祥的預感\n他是 {1},而回頭一看,冤罪師 正數著手裡的錢呢",
"ExiledDeath": "{0} 是 {1}!\n船員們躲過了死亡使者帶來的世界末日!",
- "ExiledNotDeath": "{0} 是 {1}。\n但他並不是死亡使者...\n死亡使者奪走了所有人的靈魂!",
+ "ExiledNotDeath": "{0} was the {1}.\nBut they were not Death...\nDeath has claimed the Souls of the Crew!\nGG!",
"IsGood": "{0} 是個好人",
"BelongTo": "{0} 屬於 {1}",
"PlayerIsRole": "{0} 是 {1}",
@@ -2643,15 +2826,16 @@
"NeutralRemain": "\n剩下 {0} 個帶刀中立",
"OneNeutralRemain": "\n剩下 {0} 個帶刀中立",
"ApocRemain": "\n剩下 {0} 個 災厄 中立",
- "GameOverReason.HumansByVote": "所有偽裝者及帶刀中立皆被逐出或殺死",
+ "CovenRemain": "\n{0} Coven remain",
+ "GameOverReason.HumansByVote": "All Impostors and Neutral Killers and Coven were ejected or killed",
"GameOverReason.HumansByTask": "船員完成了任務",
"GameOverReason.HumansDisconnect": "船員斷線",
"GameOverReason.ImpostorByVote": "船員被逐出",
"GameOverReason.ImpostorByKill": "偽裝者人數占優",
- "GameOverReason.ImpostorBySabotage": "偽裝者破壞了設施",
+ "GameOverReason.ImpostorBySabotage": "Crewmates failed to fix a Critical Sabotage",
"GameOverReason.ImpostorDisconnect": "偽裝者斷線",
"FortuneTellerCheck.TaskDone": "【{0}】的職業是【{1}】",
- "DevAndSpnTitle": "TOHE大家族",
+ "DevAndSpnTitle": "TOHE Family",
"FortuneTellerCheck.Null": "{0}持有未列出的職業\n該訊息不應在正常情況下顯示",
"FortuneTellerCheck.Result": "【{0}】可以是以下職業:\n{1}",
"SunnyboyChance": "成為陽光開朗大男孩的機率",
@@ -2687,18 +2871,18 @@
"DeathCmd.Misfired": "你走火了",
"DeathCmd.Shrouded": "你被 裹屍布 包住,並且沒有殺死一名玩家,因此你窒息而死了",
"DeathCmd.Lovers": "你的戀人死了",
- "RpsCommandInfo": "這個指令只能在你死亡後使用\n\n使用/rps X來猜拳,X可以為 0(石頭),1(布),2(剪刀)\n\n範例: /rps 0",
+ "RpsCommandInfo": "This command can only be used when in the lobby or after you die.\n\ntype /rps X to play Rock Paper Scissors with the system. X can be 0 (rock), 1 (paper) or 2 (scissors). \n\nExample :- /rps 0",
"RpsDraw": "我選擇了{0}\n\n哇! 這是個激烈的戰鬥,在這場純粹是運氣與隨機性的遊戲中,我們幾乎是勢均力敵。",
"RpsLose": "我選擇了{0}\n\n好了,好了,好了,看來在這個高度複雜的猜拳遊戲中,我又戰勝了一次人類,我想我無與倫比的能力又發作了! ",
- "RpsWin": "我選擇了{0}\n\n哦,恭喜你,你應該在螢幕後藏了個水晶球,才能在這個猜拳遊戲中打敗我,或著也許是我擁有世界上最爛的演算法。",
- "CoinFlipCommandInfo": "你只能在死亡後使用該指令",
+ "RpsWin": "I choose {0}\n\nOh, congratulations! You must have a Crystal Ball hidden behind that screen to beat me at Rock, Paper, Scissors. Or maybe I have the world's worst luck algorithm.",
+ "CoinFlipCommandInfo": "This command can only be used when in the lobby or after you die.",
"CoinFlipResult": "請擊敲... 經過重力與隨機性的角逐,硬幣決定為我們帶來它的光彩! 雄偉的贏家是...(等等)... 獨一無二的{0}! 誰能預料到這一切? 顯然,這是翻硬幣史上的一個重要時刻。",
- "GNoCommandInfo": "你只能在死亡後使用該指令\n\n傳送 /gno X 來玩猜數字。X可以是一個0~99的數字(包括0,99)\n\n你有最多 7次 的機會來猜中數字。\n\n 範例:- /gno 10",
+ "GNoCommandInfo": "This command can only be used when in the lobby or after you die.\n\ntype /gno X to play guess a number. X can be a number between 0 and 99 (both included). \n\nYou get maximum of 7 tries to guess the number.\n\n Example:- /gno 10",
"GNoLost": "哦,你就差一點了! 只要在猜一次,你就能破解達文西密碼了! 順帶一提,秘密數字是... {0}!,不過,你只差了幾十億個可能性,下次好運,福爾摩斯! ",
"GNoLow": "哦,你真會說! 它太低了,我甚至需要一把鏟子才能把它挖出來!\n剩餘{0} 次猜測機會!",
"GNoHigh": "哦,事實上,你猜測的數字已經很高了,我甚至需要一台望遠鏡才能從這裡看到它!\n剩餘{0} 次猜測機會!",
"GNoWon": "哦,你怎麼找到的? 你就像是一個讀心術者! 恭喜你,你是個天才,你剩餘{0} 次猜測機會找到了秘密數字!",
- "RandCommandInfo": "該指令只能於大廳或是死亡後使用\n\n輸入/rand X Y可以得到一個介於 X 和 Y 之間的數字。\nX 和 Y 可以是 0 到 2147483647 之間的任意數字,包括這兩者。\nX 必須小於 Y。\n\n範例:- /rand 0 99",
+ "RandCommandInfo": "This command can only be used when in the lobby or after you die.\n\ntype /rand X Y to get a number between X and Y, inclusive. \nX and Y can be any number between 0 and 2147483647, including both numbers.\nX must be less than Y.\n\nExample:- /rand 0 99",
"RandResult": "恭喜你,你的隨機數字是{0}! 是不是很有趣?",
"8BallTitle": "神奇的8號球預言...",
"8BallYes": "是",
@@ -2709,7 +2893,7 @@
"8BallNotLikely": "看起來不太好",
"8BallLikely": "看起來挺好的",
"8BallDontCount": "別指望他",
- "8BallStop": "停止在 Among us 模組內使用 8Ball",
+ "8BallStop": "Stop using an 8Ball in an Among Us Mod",
"8BallPossibly": "可能",
"8BallProbably": "可能是",
"8BallProbablyNot": "可能不是",
@@ -2718,20 +2902,20 @@
"8BallWithoutDoubt": "毫無疑問",
"8BallWithDoubt": "非常可疑",
"ChanceToMiss": "錯過殺人的機率",
- "SoulCollectorPointsToWin": "獲勝需要的靈魂數量",
+ "SoulCollectorPointsToWin": "Required number of Souls",
"SoulCollectorTarget": "你預測了{0}會在下一局中死亡",
"SoulCollectorTitle": "【 ★ 靈魂收割者 ★ 】",
- "SoulCollector_CollectOwnSoulOpt": "可以收割自己的靈魂",
- "SoulCollectorSelfVote": "很抱歉,房主不允許你收割自己的靈魂",
+ "SoulCollector_CollectOwnSoulOpt": "Can collect their own Soul",
+ "SoulCollectorSelfVote": "Host settings do not allow you to collect your own Soul",
"SoulCollectorToDeath": "你變成了死亡使者!!!",
"SoulCollectorTransform": "現在靈魂收割者已經變成了死亡使者,
請找到他並將其逐出,否則將引起世界末日!",
- "GetPassiveSouls": "被動獲得靈魂",
- "PassiveSoulGained": "你自動從冥界取得了一個靈魂",
+ "GetPassiveSouls": "Gain a passive Soul every round",
+ "PassiveSoulGained": "You have gained a passive Soul from the underworld.",
"SoulCollectorTargetUsed": "你在此輪內已經選擇了目標",
"SoulCollectorSoulGained": "獲得靈魂",
"SoulCollectorCanVent": "靈魂收割者可以使用通風口",
"DeathMeetingTimeIncrease": "當死亡使者存在時,會議時間延長",
- "SoulCollectorMeetingDeath": "你的目標在會議中死亡,你收割了他的靈魂。",
+ "SoulCollectorMeetingDeath": "Your target has died during the meeting. You have gained a Soul.",
"SoulCollectorKillButtonText": "預測",
"SoulCollectorHasImpostorVision": "靈魂收割者 擁有偽裝者視野",
"ApocalypseIsNigh": "【末日即將來臨 !】",
@@ -2754,21 +2938,21 @@
"BakerBreadGivesEffects": "麵包具有額外效果",
"BakerTransformNoMoreBread": "麵包師在沒有足夠的麵包時轉變",
"FamineKillButtonText": "飢餓",
- "FamineStarveCooldown": "飢餓之神的飢荒冷卻時間",
+ "FamineStarveCooldown": "Famine Starve Cooldown",
"FamineCantStarveApoc": "你不能餓死其他災厄成員",
"FamineAlreadyStarved": "此玩家已陷入飢餓",
"FamineStarved": "玩家陷入飢餓",
"ChronomancerKillCooldown": "擊殺充電時間",
"ChronomancerDecreaseTime": "電池耗盡時間(數值越小越快)",
"ChronomancerStartMassacre": "大屠殺!",
- "ChronomancerVisionMassacre": "屠殺時的視野",
+ "ChronomancerVisionMassacre": "Vision When in Slaughter",
"ShamanButtonText": "巫毒娃娃",
- "ShamanTargetAlreadySelected": "你已在本輪選擇了一個巫毒娃娃",
+ "ShamanTargetAlreadySelected": "You have already selected a Voodoo Doll in this round",
"Shaman_KillerCannotMurderChosenTarget": "殺手無法擊殺您所選擇的目標",
"VoodooCooldown": "巫毒娃娃冷卻",
"AdminWarning": "定位地圖正在被使用!",
"VitalsWarning": "生命檢測儀正在被使用!",
- "DoorlogWarning": "通行記錄正在被使用!",
+ "DoorlogWarning": "DoorLogs in use!",
"CameraWarning": "監控正在被使用!",
"MinWaitAutoStart": "自動開始前的等待時間(分鐘)",
"MaxWaitAutoStart": "當大廳時間(分鐘) 過低時強制開始遊戲",
@@ -2789,39 +2973,39 @@
"TimeMasterVentButtonText": "時間護盾",
"BodyCannotBeReported": "屍體無法被舉報",
"BurstKillDelay": "地雷延遲爆炸時間",
- "BurstNotify": "你剛踩到了一個地雷! 快躲進通風管,否則你會被炸死",
+ "BurstNotify": "That was a Burst! Get in a Vent or die.",
"BurstFailed": "地雷沒能炸死你",
"ShroudButtonText": "遮蓋",
"ShroudCooldown": "遮蓋冷卻時間",
"Message.Shrouded": "有玩家被裹屍布遮蓋了!\n\n逐出裹屍布否則所有被遮蓋的玩家都會窒息而死!",
- "LudopathRandomKillCD": "最大擊殺冷卻時間",
+ "LudopathRandomKillCD": "Maximum Kill Cooldown",
"UnderdogMaximumPlayersNeededToKill": "開始擊殺所需的玩家數量",
"GodfatherTargetCountMode": "兇手職業將轉變成",
"GodfatherCount_Refugee": "逃亡者",
"GodfatherCount_Madmate": "叛徒",
"GodfatherRefugeeMsg": "你已被懸賞者招募!",
- "MissChance": "失誤的機率",
- "IncreaseByOneIfConvert": "如果船員的陣營被轉換則最大擊殺數+1",
+ "MissChance": "Chance to Miss",
+ "IncreaseByOneIfConvert": "Increase the KillCount +1 if a Crewmate is Converted",
"HawkMissed": "失誤了!",
- "HawkCanKillNum": "最大擊殺次數",
+ "HawkCanKillNum": "Maximum Slices",
"HawkKillMax": "你的能力已經耗盡",
"HawkKillTooManyDead": "已經有太多人死亡了",
- "MinimumPlayersAliveToKill": "至少要有多少玩家活著時才能使用能力",
- "BloodMoonCanKillNum": "最大技能次數",
+ "MinimumPlayersAliveToKill": "Minimum Players Alive to Kill",
+ "BloodMoonCanKillNum": "Maximum BloodLettings",
"BloodMoonTimeTilDie": "流血死亡倒計時",
"PossessorPossessCooldown": "牽引冷卻時間",
"PossessorPossessDuration": "牽引持續時間",
"PossessorAlertRange": "警戒範圍",
"PossessorFocusRange": "勾魂範圍",
"DeathTimer": "你將在{DeathTimer}秒後死亡",
- "BerserkerKillCooldown": "狂戰士擊殺冷卻時間",
- "BerserkerMax": "狂戰士可達到的最高等級",
+ "BerserkerKillCooldown": "Berserker Kill Cooldown",
+ "BerserkerMax": "Maximum level that Berserker can reach",
"BerserkerHasImpostorVision": "狂戰士有偽裝者視野",
"WarHasImpostorVision": "戰神有偽裝者視野",
"BerserkerCanVent": "狂戰士可以使用通風口",
"WarCanVent": "戰神可以使用通風口",
- "BerserkerOneCanKillCooldown": "解鎖更少的擊殺冷卻時間",
- "BerserkerOneKillCooldown": "解鎖後的擊殺冷卻時間",
+ "BerserkerOneCanKillCooldown": "Unlock lower Kill Cooldown",
+ "BerserkerOneKillCooldown": "Kill Cooldown after unlocking",
"BerserkerTwoCanScavenger": "解鎖清道夫的擊殺",
"BerserkerThreeCanBomber": "解鎖自爆兵的擊殺",
"BerserkerFourCanNotKill": "成為戰神",
@@ -2831,7 +3015,7 @@
"KilledByBerserker": "你被狂戰士殺死了",
"BerserkerToWar": "你變成了戰神!!!",
"BerserkerTransform": "狂戰士已經變成了戰神! 這將是一場浩劫",
- "WarKillCooldown": "戰神的殺人冷卻",
+ "WarKillCooldown": "War Kill Cooldown",
"BerserkerCanKillTeamate": "可以殺死其他災厄陣營的成員",
"BlackmailerSkillCooldown": "勒索冷卻時間",
"BlackmailerMax": "目標最大說話次數",
@@ -2839,7 +3023,7 @@
"BlackmaileKillTitle": "【 ★ 勒索事件 ★ 】",
"UnluckyTaskSuicideChance": "做任務暴斃的機率",
"UnluckyKillSuicideChance": "殺人暴斃的機率",
- "UnluckyVentSuicideChance": "跳管道暴斃的機率",
+ "UnluckyVentSuicideChance": "Chance to suicide from Venting",
"UnluckyReportSuicideChance": "報告屍體暴斃的機率",
"UnluckyOpenDoorSuicideChance": "開門暴斃的機率",
"NeutralCanBeAware": "中立可以成為敏感",
@@ -2860,7 +3044,7 @@
"PenguinKillButtonText": "綁架",
"PenguinTimerText": "綁架時間",
"PenguinTargetOnCheckMurder": "喔不,你被企鵝抓住了,先設法逃脫吧!",
- "WitnessTime": "擊殺過後的玩家可出現紅名的的最長時間",
+ "WitnessTime": "Maximum Time after killing where killer appears red",
"WitnessButtonText": "目擊",
"WitnessFoundInnocent": "✓",
"WitnessFoundKiller": "⚠",
@@ -2871,7 +3055,7 @@
"SwapVote": "{0}和{1}的票數被換票師交換了",
"SwapDead": "很抱歉,死亡後不能進行換票",
"SwapNull": "請選擇一名存活的玩家進行換票\n輸入/sw 253來重置換票",
- "SwapHelp": "指令格式: /sw [編號] 來選擇目標\n您可以在該玩家的名字前看到該玩家的編號,或者使用/id查看玩家編號列表。\n使用/sw 253來重置換票。",
+ "SwapHelp": "Command Format: /sw [player ID] to select the target\nYou can see the player ID's next to the player names or use /id to see the player ID list.\nUse /swap 253 to clear your previous swap",
"Swap1": "成功選擇目標1",
"Swap2": "成功選擇目標2",
"CancelSwap": "已重置換票操作",
@@ -2883,6 +3067,7 @@
"ImpCanKillFragile": "偽裝者可以强制擊殺嬌嫩",
"NeutralCanKillFragile": "中立可以强制擊殺嬌嫩",
"CrewCanKillFragile": "船員可以强制擊殺嬌嫩",
+ "CovenCanKillFragile": "Coven can force kill Fragile",
"FragileKillerLunge": "殺人時玩家會瞬移",
"CrusaderSkillLimit": "最大保護次數",
"CrusaderSkillCooldown": "保護冷卻時間",
@@ -2893,11 +3078,11 @@
"ChanceToSpawn": "出現機率",
"ChanceToSpawnAnother": "出現機率另一個的機率",
"BloodthirstKillCD": "嗜血者擊殺冷卻時間",
- "BloodthirstPlayerCount": "嗜血者的最大玩家存活",
+ "BloodthirstPlayerCount": "Maximum players alive for Bloodthirst",
"ReflectHarmfulInteractions": "反射有害的交互",
- "DiseasedCDOpt": "冷卻時間增加",
+ "DiseasedCDOpt": "Increase the Cooldown by",
"DiseasedCDReset": "會議後冷卻時間恢復至正常",
- "AntidoteCDOpt": "冷卻時間減少",
+ "AntidoteCDOpt": "Decrease the Cooldown by",
"AntidoteCDReset": "會議後冷卻時間恢復至正常",
"GlowRadius": "發光半徑",
"GlowVisionOthers": "提升附近玩家的視野",
@@ -2914,10 +3099,10 @@
"PunchingBagKill": "你被攻擊了!",
"SelfGuessPunchingBag": "你不能猜測自己是受虐狂,不要嘗試作弊唷~",
"GuessPunchingBagBlocked": "受虐狂因為自我猜測而無法猜測",
- "EradicatePunchingBag": "你剛剛試圖害死受虐狂 但這是不可行的。",
+ "EradicatePunchingBag": "You just tried to terminate Punching Bag, that is not allowed.",
"RememberCooldown": "模仿冷卻時間",
"RefugeeKillCD": "逃亡者的擊殺冷卻",
- "RememberedNeutralKiller": "你回想起了你是一個帶刀中立!",
+ "RememberedNeutralKiller": "You remembered you were a Neutral killer!",
"RememberedMaverick": "你回想起了你是一個獨行者!",
"RememberedPursuer": "你回想起了你是一個起訴人!",
"RememberedFollower": "你回想起了你是一個追隨者",
@@ -2926,12 +3111,12 @@
"ReportWhenFailedRemember": "回憶失敗時報告屍體",
"RememberedImitator": "你回想起了你是一個效顰者",
"RememberedImpostor": "你回想起了你是一個偽裝者!",
- "RememberedCrewmate": "你回想起了你是一個船員!",
+ "RememberedCrewmate": "You remembered you were a Crewmate!",
"ImitatorImitated": "一個效顰者效仿了你的職業!",
"ImitatorInvalidTarget": "模仿失敗",
"RememberButtonText": "回憶",
"ImitatorKillButtonText": "模仿",
- "IncompatibleNeutralMode": "如果中立不相容的話成為",
+ "IncompatibleNeutralMode": "If Neutral is incompatible, turn into",
"RememberedYourRole": "一個失憶者回憶起了你的職業!",
"YouRememberedRole": "你想起了你是誰!",
"BanditStealMode": "竊取模式",
@@ -2939,23 +3124,19 @@
"BanditStealMode_Instantly": "立刻",
"BanditMaxSteals": "最大偷取次數上限",
"BanditCanStealBetrayalAddon": "可以偷取背叛的附加職業",
- "BanditCanStealImpOnlyAddon": "可以偷取偽裝者附加職業",
- "Bandit_NoStealableAddons": "目標沒有可竊取的附加職業",
- "BanditStealCooldown": "竊取冷卻時間",
+ "BanditCanStealImpOnlyAddon": "Can Steal Impostor Only Add-ons",
+ "Bandit_NoStealableAddons": "Could not steal Add-on from the player",
+ "BanditStealCooldown": "Steal Cooldown",
"DoppelMaxSteals": "竊取次數上限",
- "DoppelCurrentVictimCanSeeRolesAsDead": "分身者的最後一名受害者可以看到活著的玩家的職業",
- "NecromancerRevengeTime": "復仇時間",
- "NecromancerRevenge": "你有{0}秒的時間殺死{1}",
- "NecromancerSuccess": "復仇完成! 你存活了下來",
- "NecromancerHide": "通風口已關閉,躲避死靈法師!",
- "RetributionistDeadMsg": "報應者的死亡意味著報應的開始,請使用/ret [玩家ID] 殺死玩家\n你可以在玩家名字前看到該玩家的編號,或者使用/id指令查看所有玩家編號",
+ "DoppelCurrentVictimCanSeeRolesAsDead": "Last victim can see Role and Add-on info of alive players as a ghost",
+ "RetributionistDeadMsg": "The death of the Retributionist means the beginning of retribution. \nPlease use /ret + [player ID] to kill the specified player \nYou can see player ID's in front of their names. \nOr type /ret to get a list of player ID's",
"RetributionistAliveKill": "很抱歉,你無法在存活時對其他玩家施加報應",
"RetributionistKillMax": "你已經達到了復仇的次數上限,不可再進行復仇",
"RetributionistKillDead": "請選擇一個在場的存活玩家進行報應",
"RetributionistKillSucceed": "{0}被報應者報應了!",
"RetributionistKillDisable": "很抱歉,直到你完成所有任務前,你無法報應他人。",
"CanOnlyRetributeWithTasksDone": "只可以在完成所有任務後復仇",
- "RetributionistCanKillNum": "報應次數上限",
+ "RetributionistCanKillNum": "Maximum retributions",
"RetributionistKillTooManyDead": "有太多的玩家已經死亡,所以你無法進行報應",
"MinimumPlayersAliveToRetri": "最少要有多少人存活才能進行報復",
"MinimumNoKillerEjectsToKill": "最少需要多少沒有帶刀玩家被驅逐的會議才能進行復仇",
@@ -2974,37 +3155,39 @@
"CaptainCanTargetNC": "船長可以緩速混亂中立",
"CaptainCanTargetNA": "船長可以緩速中立災厄",
"CaptainCanTargetNK": "船長可以緩速帶刀中立",
+ "CaptainCanTargetCoven": "Captain can target Coven",
"CaptainSpeedReduced": "船長緩速了你",
"CaptainRevealTaskRequired": "揭示船長身分所需完成的任務",
"CaptainSlowTaskRequired": "降低目標移動速度所需要做的任務數量",
"InspectorTryHideMsg": "嘗試混淆檢查員指令",
- "MaxInspectCheckLimit": "檢查次數上限",
- "InspectCheckLimitPerMeeting": "每次會議的最大檢查次數",
+ "MaxInspectCheckLimit": "Maximum inspections per game",
+ "InspectCheckLimitPerMeeting": "Maximum inspections per meeting",
"InspectCheckTargetKnow": "目標知道他們被檢查者檢查",
"InspectCheckOtherTargetKnow": "目標知道他們被檢查的玩家",
"InspectorDead": "很抱歉,你死後無法使用你的技能",
- "InspectCheckMax": "已達到每場遊戲的最大檢查次數!\n你不能再使用你的技能了",
- "InspectCheckRound": "已達到每輪會議最大檢查次數!\n你可以在下一輪會議再次檢查",
+ "InspectCheckMax": "Maximum inspections per game reached!\nYou can not use your power anymore.",
+ "InspectCheckRound": "Maximum inspections per round reached!\nYou can check again in the next round.",
"InspectCheckSelf": "哈!! 你以為有那麼容易嗎? 你不能檢查自己",
"InspectCheckReveal": "哈! 你以為有那麼容易嗎? 你不能檢查已透漏的職業",
"InspectCheckTitle": "【 ★ 檢查資訊 ★ 】 ",
"InspectCheckTrue": "{0} 和 {1} 在同一陣營!",
"InspectCheckFalse": "{0} 和 {1} 不在同一陣營!",
"InspectCheckTargetMsg": " 被檢查員檢查了",
- "InspectCheckHelp": "指令:/cmp [1號玩家 ID] [2號玩家 ID]\n範例 /cmp 1 5\n你可以在玩家名字前面看到該玩家的ID,或是使用/id查看所有玩家的ID。",
+ "InspectCheckHelp": "Instructions: /cmp [Player ID 1] [Player ID 2] \nExample: /cmp 1 5 \nYou can see the player ID's before everyone's names \n or use the /id command to list the player ID's",
"InspectCheckNull": "請選擇存活玩家的ID以查看其陣營",
"InspectCheckBaitCountMode": "如果誘餌在第一次會議上透露的話,則誘餌將計為已透漏職業",
"InspectCheckRevealTarget": "當任務完成後,目標可以知道另一個目標的陣營",
"InspectorTargetReveal": " 看起來 {0} 與陣營 {1} 一致",
"EgoistCountMode.Original": "原本的陣營",
"EgoistCountMode.Neutral": "中立",
- "JailerJailCooldown": "監禁冷卻時間",
+ "JailerJailCooldown": "Jail Cooldown",
"JailerMaxExecution": "最大處刑次數",
"JailerNBCanBeExe": "可以處決友善中立",
"JailerNCCanBeExe": "可以處決混亂中立",
"JailerNECanBeExe": "可以處決邪惡中立",
"JailerNKCanBeExe": "可以處決帶刀中立",
"JailerNACanBeExe": "可以處決災厄 中立",
+ "JailerCovenCanBeExe": "Can execute Coven",
"JailerCKCanBeExe": "可以處決帶刀船員",
"JailerTargetAlreadySelected": "你已經選擇了一個目標",
"SuccessfullyJailed": "成功監禁目標",
@@ -3013,40 +3196,43 @@
"CanNotTrialJailed": "你不可以審判目標。",
"notifyJailedOnMeeting": "在會議開始時提醒被監禁的人",
"JailedNotifyMsg": "你被監禁者監禁了,所有人無法猜測或審判你,並且你只能猜測監禁者。\n\n如果監禁者投票給你,你將會在會議後被處決。",
- "JailerTitle": "【 ★ 監獄訊息 ★ 】",
- "CopyCatCopyCooldown": "模仿冷卻時間",
+ "JailerTitle": "JAILER",
+ "CopyCatCopyCooldown": "Copy Cooldown",
"CopyCatRoleChange": "你變成了{0}",
"CopyCatCanNotCopy": "你無法複製目標的職業",
"CopyButtonText": "模仿",
- "CopyCrewVar": "可以複製船員職業的邪惡類型",
- "CopyTeamChangingAddon": "可以複製改變陣營的附加職業",
- "MaxCleanserUses": "最大清洗次數",
+ "CopyCrewVar": "Can copy evil variants of Crewmate roles",
+ "CopyTeamChangingAddon": "Can copy team changing Add-on",
+ "MaxCleanserUses": "Maximum Cleanses",
"CleansedCanGetAddon": "被清洗的玩家可以獲得附加職業",
"CleanserTitle": "【 ★ 清洗訊息 ★ 】",
"CleanserRemoveSelf": "你無法清洗你自己",
- "CleanserCantRemove": "很抱歉,你無法清洗該玩家",
+ "CleanserCantRemove": "Oops! the player can not be Cleansed.",
"CleanserRemovedRole": "{0} 已被清洗,他的附加職業將在會議後消失\n\n你的票數已返回,可以再次進行投票",
- "LostAddonByCleanser": "清洗者清洗掉了你所有的附加職業!",
- "MaxProtections": "能力最大使用次數",
+ "LostAddonByCleanser": "The Cleanser removed all your Add-ons",
+ "MaxProtections": "Maximum Protections",
"KeeperHideVote": "隱藏守衛者的投票",
"KeeperProtect": "你已選擇守護【{0}】防止他在這輪會議中被逐出,現在你可以重新投票。",
- "KeeperTitle": "【 ★ 守衛者訊息 ★ 】",
+ "KeeperTitle": "KEEPER",
"MaulRadius": "獵殺範圍",
"ImpKnowCyberDead": "偽裝者可以知道名人死亡",
"CrewKnowCyberDead": "船員可以知道名人死亡",
"NeutralKnowCyberDead": "中立可以知道名人死亡",
+ "CovenKnowCyberDead": "Coven know if Cyber died",
"CyberKnown": "所有人都可以看到名人",
"KillerGetBewilderVision": "擊殺視障後會縮小視野",
"ImpCanBeOiiai": "偽裝者可以成為OIIAI",
"CrewCanBeOiiai": "船員可以成為OIIAI",
"NeutralCanBeOiiai": "中立可以成為OIIAI",
+ "CovenCanBeOiiai": "Coven can be OIIAI",
"OiiaiCanPassOn": "殺死OIIAI的人也會成為OIIAI",
"NeutralChangeRolesForOiiai": "中立玩家殺死OIIAI後變成 ",
"LostRoleByOiiai": "你現在滿腦子都是OIIAI!",
"ImpCanBeLoyal": "偽裝者可以成為忠誠",
"CrewCanBeLoyal": "船員可以成為忠誠",
+ "CovenCanBeLoyal": "Coven can become Loyal",
"TasklessCrewCanBeLazy": "沒有任務的船員可以成為懶人",
- "TaskBasedCrewCanBeLazy": "基於任務的船員職業可以成為懶人",
+ "TaskBasedCrewCanBeLazy": "Task based Crewmates can be Lazy",
"SheriffCanBeMadmate": "警長可以成為叛徒",
"MayorCanBeMadmate": "市長可以成為叛徒",
"NGuesserCanBeMadmate": "正義賭怪可以成為叛徒",
@@ -3062,20 +3248,21 @@
"GanJudgeCanBeMadmate": "可以招募法官",
"GanMarshallCanBeMadmate": "展現者可以被招募",
"GanOverseerCanBeMadmate": "預言家可以被招募",
- "RascalAppearAsMadmate": "驅逐顯示為叛徒",
+ "GanCovenCanBeMadmate": "Coven can be converted",
+ "RascalAppearAsMadmate": "Appear as Madmate on Ejection",
"CouncillorDead": "很抱歉,你在死後無法進行謀殺",
"CouncillorMurderMaxMeeting": "很抱歉,你已經達到謀殺的最大次數",
"CouncillorMurderMaxGame": "很抱歉,你已經達到謀殺的最大次數",
"Councillor_LaughToWhoMurderSelf": "哈哈哈,有誰會愚蠢到謀殺自己?\n\n我猜它應該是…你!",
"Councillor_MurderKill": "議員看 {0} 不順眼\n於是議員把 {0} 給謀殺了!",
- "Councillor_MurderHelp": "指令格式:/tl [玩家ID]\n您可以在玩家的名字前看到該玩家的ID\n或使用/id查看玩家ID列表",
+ "Councillor_MurderHelp": "Command: /tl [player ID]\nYou can see the players' ID's before the players' names.\nOr use /id to view the list of all player ID's.",
"Councillor_MurderNull": "請選擇一個在場的存活玩家進行謀殺.",
"Councillor_MurderKillTitle": "【 ★ 謀殺案件 ★ 】 ",
"CouncillorMakeEvilJudgeClear": "謀殺訊息與法官做出區分",
"Councillor_CannotMurderImpTeam": "抱歉,你不能謀殺你的隊友",
"Councillor_SuicideForMurderImps": "你死了,因為你試圖謀殺你的隊友",
- "CouncillorMurderLimitPerMeeting": "每次會議謀殺次數上限",
- "CouncillorMurderLimitPerGame": "每場遊戲的最大謀殺次數",
+ "CouncillorMurderLimitPerMeeting": "Maximum Kills per Meeting",
+ "CouncillorMurderLimitPerGame": "Maximum Kills per Game",
"CouncillorCanMurderMadmate": "可以謀殺叛徒",
"CouncillorCanMurderImpostor": "可以謀殺偽裝者",
"CouncillorSuicideOnJudgeImpTeam": "謀殺偽裝者陣營時將自殺",
@@ -3083,12 +3270,12 @@
"CouncillorTryHideMsg": "嘗試混淆議員指令",
"DazzlerDazzled": "你被眩暈者弄得眼花撩亂!",
"DazzlerCauseVision": "視野下降",
- "DazzlerDazzleLimit": "視野下降影響的最大玩家人數",
+ "DazzlerDazzleLimit": "Maximum number of players affected by reduced vision",
"DazzlerResetDazzledVisionOnDeath": "眩暈者死亡或被逐出後恢復玩家的視野",
"DazzleCooldown": "眩暈冷卻",
"DazzleButtonText": "眩暈",
"MoleVentButtonText": "挖掘",
- "MoleVentCooldown": "挖掘冷卻時間",
+ "MoleVentCooldown": "Dig Cooldown",
"AddictVentButtonText": "護盾",
"AddictInvulnerbilityTimeAfterVent": "無敵持續時間",
"AddictSpeedWhileInvulnerble": "無敵時的移動速度",
@@ -3102,13 +3289,13 @@
"AlchemistVentButtonText": "喝",
"AlchemistGotShieldPotion": "抗性藥水: 給予臨時護盾",
"AlchemistGotSightPotion": "夜視藥水: 暫時提升視野",
- "AlchemistGotQFPotion": "維修藥水: 立刻維修一次破壞",
+ "AlchemistGotQFPotion": "Potion of Fixing: Allows you to fix one Sabotage instantly",
"AlchemistGotTPPotion": "傳送藥水: 傳送至隨機玩家的位置",
"AlchemistGotSuicidePotion": "劇毒藥水: 立刻自殺",
"AlchemistGotSpeedPotion": "速度藥水: 加快你的速度",
"AlchemistGotBloodthirstPotion": "傷害藥水: 殺死下一個與你接觸的玩家",
"AlchemistGotInvisibility": "隱身藥水: 隱形自身",
- "NoPotion": "你沒有任何藥水",
+ "NoPotion": "You have no Potions",
"StoreShield": "抗性藥水",
"StoreSuicide": "劇毒藥水",
"StoreTP": "傳送藥水",
@@ -3124,22 +3311,22 @@
"AlchemistHasVision": "夜視藥水藥效開始",
"AlchemistShieldOut": "抗性藥水藥效結束",
"AlchemistVisionOut": "夜視藥水藥效結束",
- "AlchemistPotionBloodthirst": "你獲得了嗜血",
+ "AlchemistPotionBloodthirst": "You gained Bloodthirst",
"AlchemistHasSpeed": "速度藥水效果已啟動",
"AlchemistSpeedOut": "速度藥水效果已結束",
- "DeathpactDuration": "死亡契約持續時間",
- "DeathPactCooldown": "簽署死亡契約的冷卻時間",
- "DeathpactNumberOfPlayersInPact": "簽署了死亡契約的玩家數量",
- "DeathpactShowArrowsToOtherPlayersInPact": "顯示箭頭指向其他簽署了死亡契約的玩家",
- "DeathpactReduceVisionWhileInPact": "降低簽署了死亡契約的玩家的視野",
- "DeathpactVisionWhileInPact": "簽署了死亡契約的玩家的視野",
- "DeathpactKillPlayersInDeathpactOnMeeting": "在會議上殺害簽署了死亡契約的玩家",
- "DeathpactPlayersInDeathpactCanCallMeeting": "簽署了死亡契約的玩家可以召開會議",
+ "DeathpactDuration": "Deathpact Duration",
+ "DeathPactCooldown": "Deathpact Assign Cooldown",
+ "DeathpactNumberOfPlayersInPact": "Number of players in Deathpact",
+ "DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in Deathpact",
+ "DeathpactReduceVisionWhileInPact": "Reduce vision for players in Deathpact",
+ "DeathpactVisionWhileInPact": "Vision for players in Deathpact",
+ "DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in Deathpact on meeting",
+ "DeathpactPlayersInDeathpactCanCallMeeting": "Players in active Deathpact can call meeting",
"DeathpactActiveDeathpact": "在{1}秒內找到{0}",
- "DeathpactCouldNotAddTarget": "目標不能簽署死亡契約",
- "DeathpactComplete": "死亡契約已簽訂",
- "DeathpactExecuted": "死亡契約已執行",
- "DeathpactAverted": "死亡契約被避免了",
+ "DeathpactCouldNotAddTarget": "Target can't be added to Deathpact.",
+ "DeathpactComplete": "Deathpact was concluded.",
+ "DeathpactExecuted": "Deathpact was executed.",
+ "DeathpactAverted": "Deathpact was averted.",
"DeathpactButtonText": "簽約",
"DevourerHideNameConsumed": "隱藏被吞噬玩家的名字",
"DevourCooldown": "吞噬冷卻時間",
@@ -3167,7 +3354,6 @@
"PitfallTrapCauseVisionTime": "踩到陷阱後視野降低的時間",
"PitfallTrap": "你踩到陷阱了!",
"ConsigliereDivinationMaxCount": "最大揭示次數",
- "RitualMaxCount": "最大揭示次數",
"CleanserHideVote": "隱藏清洗者的票",
"OracleSkillLimit": "最多使用次數上限",
"OracleHideVote": "隱藏先知的投票",
@@ -3175,17 +3361,18 @@
"OracleCheckSelfMsg": "你甚至不能相信自己,是嗎?",
"OracleCheckLimit": "提示: 剩餘【{0}】次預測機會",
"OracleCheckMsgTitle": "【 ★ 預言結果 ★ 】 ",
- "OracleCheck.NotCrewmate": "看起來不是船員陣營",
- "OracleCheck.Crewmate": "應該是一個船員",
- "OracleCheck.Neutral": "看起來是一個中立陣營",
+ "OracleCheck.NotCrewmate": "Appears not to be a Crewmate",
+ "OracleCheck.Crewmate": "Appears to be a Crewmate",
+ "OracleCheck.Neutral": "Appears to be a Neutral",
"OracleCheck.Impostor": "看起來是一個偽裝者",
+ "OracleCheck.Coven": "Appears to be Coven",
"OracleCheck": "目標結果:",
"FailChance": "預測錯誤的機率",
- "OracleCheckAddons": "先知可以查看附加職業",
+ "OracleCheckAddons": "Oracle checks Add-ons",
"ChameleonCanVent": "冷卻已結束,進入管道來隱身",
"ChameleonInvisState": "隱身中",
"ChameleonInvisStateOut": "隱身已結束",
- "ChameleonInvisInCooldown": "技能正在冷卻中,隱身失敗",
+ "ChameleonInvisInCooldown": "Ability still on Cooldown, disguise failed",
"ChameleonInvisStateCountdown": "隱身狀態將在 {0} 秒後失效",
"ChameleonInvisCooldownRemain": "剩餘隱身冷卻時間:{0} 秒",
"ChameleonCooldown": "隱形冷卻時間",
@@ -3200,11 +3387,12 @@
"CursedSoulCurseCooldownIncrese": "每奪魂一次冷卻時間增加",
"CursedSoulCurseMax": "最大奪魂次數",
"CursedSoulKnowTargetRole": "能知道失魂玩家的職業",
- "CursedSoulCanCurseNeutral": "中立職業具有靈魂",
+ "CursedSoulCanCurseNeutral": "Neutral roles have Souls",
+ "CursedSoulCanCurseCoven": "Coven roles have Souls",
"CursedSoulKillButtonText": "奪魂",
- "SoullessByCursedSoul": "受詛之魂奪取了你的靈魂!",
+ "SoullessByCursedSoul": "A Cursed Soul snatched your Soul",
"CursedSoulSoullessPlayer": "成功奪走目標的靈魂",
- "CursedSoulInvalidTarget": "找不到目標的靈魂",
+ "CursedSoulInvalidTarget": "No Soul found",
"AdmireCooldown": "仰慕冷卻時間",
"AdmirerKnowTargetRole": "可以知道被仰慕玩家的身份",
"AdmirerSkillLimit": "仰慕技能次數",
@@ -3213,7 +3401,7 @@
"AdmiredPlayer": "你成功仰慕了一名玩家",
"AdmirerInvalidTarget": "目標無法被仰慕",
"SpiritualistNoticeTitle": "【★ 靈魂聯繫 ★】 ",
- "SpiritualistNoticeMessage": "靈魂論者有箭頭指向你!\n你可以把他們帶到殺手那裡或者陷害船員",
+ "SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\nYou can use them to a killer or frame a Crewmate",
"SpiritualistShowGhostArrowForSeconds": "靈魂箭頭持續時間",
"SpiritualistShowGhostArrowEverySeconds": "靈魂箭頭延遲",
"EnigmaClueStage1Tasks": "查看第 1 階段線索所需完成的任務數",
@@ -3251,11 +3439,12 @@
"EnigmaClueRole2": "兇手的陣營是中立!",
"EnigmaClueRole3": "兇手的陣營是船員!",
"EnigmaClueRole4": "兇手的職業是{0}!",
+ "EnigmaClueRole5": "The Killer is a Coven member!",
"EnigmaClueLevel1": "兇手的等級超過50級!",
"EnigmaClueLevel2": "兇手的等級在50級以下!",
"EnigmaClueLevel3": "兇手的等級在 {0} 到 {1} 之間!",
"EnigmaClueLevel4": "兇手的等級為 {0}!",
- "EnigmaClueFriendCode": "兇手的好友代碼是 {0}!",
+ "EnigmaClueFriendCode": "The Killer's Friend Code is {0}!",
"EnigmaClueHatTitle": "猜想者頭飾線索!",
"EnigmaClueVisorTitle": "猜想者面部裝飾線索!",
"EnigmaClueSkinTitle": "猜想者外觀線索!",
@@ -3267,10 +3456,11 @@
"EnigmaClueStatusTitle": "猜想者狀態線索!",
"EnigmaClueRoleTitle": "猜想者職業線索!",
"EnigmaClueLevelTitle": "猜想者等級線索!",
- "EnigmaClueFriendCodeTitle": "猜想者好友代碼線索!",
+ "EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue!",
"ImpCanBeRole": "偽裝者 可以成為 {role}",
"CrewCanBeRole": "船員 可以成為 {role}",
"NeutralCanBeRole": "中立 可以成為 {role}",
+ "CovenCanBeRole": "Coven can become {role}",
"VotesPerKill": "每一次殺人獲得的票數",
"PickpocketGetVote": "你有 {0} 張選票",
"VultureArrowsPointingToDeadBody": "有指向屍體的箭頭",
@@ -3281,7 +3471,7 @@
"VultureMaxEatenInOneRound": "每回合可以吃掉的最大屍體數",
"VultureCooldownUp": "吃屍體冷卻時間已結束",
"GhastlyPossessCD": "附身冷卻時間",
- "GhastlyMaxPossessions": "最大附身次數",
+ "GhastlyMaxPossessions": "Maximum Possessions",
"GhastlyPossessionDuration": "附身持續時間",
"GhastlySpeed": "陰魂的速度",
"GhastlyKillAllies": "陰魂無法附身隊友",
@@ -3294,7 +3484,7 @@
"GhastlyExpired": "{0} 已經脫離你的附身了",
"TasksMarkPerRound": "每輪可標記的任務數量",
"TaskinatorBombPlanted": "炸彈已放置",
- "ShieldDuration": "護盾持續時間",
+ "ShieldDuration": "Shield Duration",
"ShieldIsOneTimeUse": "護盾抵擋攻擊後會被消耗",
"BenefactorTaskMarked": "成功標記此任務",
"BenefactorTargetGotShield": "你獲得了慈善家的護盾",
@@ -3316,14 +3506,14 @@
"Heads": "頭",
"Tails": "尾",
"SpyRedNameDur": "彩色名稱持續時間",
- "SpyInteractionBlocked": "阻止殺人按鈕互動",
- "AgitaterBombCooldown": "炸彈王炸彈冷卻時間",
- "AgitaterPassCooldown": "炸彈傳遞冷卻時間",
- "BombExplodeCooldown": "炸彈爆炸時間",
+ "SpyInteractionBlocked": "Block Kill button interaction",
+ "AgitaterBombCooldown": "Agitator Bomb Cooldown",
+ "AgitaterPassCooldown": "Bomb Pass Cooldown",
+ "BombExplodeCooldown": "Bomb Explode Cooldown",
"AgitaterPassNotify": "炸彈傳遞成功",
"AgitaterTargetNotify": "你拿到了炸彈!! 傳遞給別人來防止被炸死!",
"AgitaterCanGetBombed": "炸彈王可以被傳遞炸彈",
- "AgitaterAutoReportBait": "炸彈王自動報告誘餌",
+ "AgitaterAutoReportBait": "Agitator can Auto Report Bait",
"SeekerPointsToWin": "勝利所需的積分",
"SeekerTagCooldown": "標記目標冷卻時間",
"SeekerNotify": "你的目標是 {0}",
@@ -3331,15 +3521,15 @@
"SeekerKillButtonText": "標記",
"PixiePointsToWin": "勝利所需的積分",
"MaxTargets": "每輪最大標記數",
- "MarkCooldown": "標記冷卻時間",
+ "MarkCooldown": "Mark Cooldown",
"PixieSuicide": "如果目標未被逐出,精靈就會自殺",
"PixieMaxTargetReached": "你已達到本輪選擇目標次數上限",
"PixieTargetAlreadySelected": "目標已選定",
"PixieButtonText": "標記",
- "PlagueBearerCooldown": "瘟疫之源冷卻時間",
- "PlagueBearerCanVent": "可以使用通風管",
+ "PlagueBearerCooldown": "Plague Cooldown",
+ "PlagueBearerCanVent": "Can Vent",
"PlagueBearerHasImpostorVision": "擁有偽裝者視野",
- "PestilenceCooldown": "萬疫之神殺人冷卻",
+ "PestilenceCooldown": "Pestilence Kill Cooldown",
"PestilenceCanVent": "萬疫之神可以使用通風口",
"PestilenceHasImpostorVision": "萬疫之神有偽裝者視野",
"PestilenceKillGuessers": "殺死試圖猜測萬疫之神的玩家",
@@ -3365,11 +3555,12 @@
"RomanticProtectButtonText": "守護",
"GuessMasterMisguess": "【{0}】猜測失敗",
"GuessMasterTargetRole": "有人試圖猜測【{0}】",
- "GuessMasterTitle": "【 ★ 賭場管理員 ★ 】 ",
+ "GuessMasterTitle": "GUESS MASTER ",
"DoomsayerAmountOfGuessesToWin": "獲勝所需的正確猜測數",
"DCanGuessImpostors": "可以猜測偽裝者",
"DCanGuessCrewmates": "可以猜測船員",
"DCanGuessNeutrals": "可以猜測中立",
+ "DCanGuessCoven": "可以猜測巫師集會",
"DCanGuessAdt": "可以猜測附加職業",
"DoomsayerAdvancedSettings": "進階設定",
"DoomsayerMaxNumberOfGuessesPerMeeting": "每個會議最多猜測次數",
@@ -3448,6 +3639,10 @@
"RoleType.NeutralChaos": "★ 中立混亂類職業",
"RoleType.NeutralKilling": "★ 中立帶刀類職業",
"RoleType.NeutralApocalypse": "★ 中立 災厄 職業 /apocalypseinfo",
+ "RoleType.CovenPower": "★ Coven Power Roles",
+ "RoleType.CovenKilling": "★ Coven Killing Roles",
+ "RoleType.CovenTrickery": "★ Coven Trickery Roles",
+ "RoleType.CovenUtility": "★ Coven Utility Roles",
"RoleType.Harmful": "★ 有害型附加職業",
"RoleType.Support": "★ 支援型附加職業",
"RoleType.Helpful": "★ 幫助型附加職業",
@@ -3467,10 +3662,12 @@
"CrewmateRoles": " ★ 船員職業 ★ ",
"ImpostorRoles": " ★ 偽裝者職業 ★ ",
"NeutralRoles": "★ 中立職業 ★",
+ "CovenRoles": "★ Coven Roles ★",
"AddonRoles": " ★ 附加職業 ★ ",
"WinnerRoleText.Impostor": "偽裝者獲勝!",
"WinnerRoleText.Crewmate": "船員陣營獲勝!",
"WinnerRoleText.Apocalypse": "災厄陣營獲勝!",
+ "WinnerRoleText.Coven": "Coven Wins!",
"WinnerRoleText.Terrorist": "恐怖分子獲勝!",
"WinnerRoleText.Jester": "小丑獲勝!",
"WinnerRoleText.Lovers": "戀人們獲勝!",
@@ -3557,25 +3754,26 @@
"ForceEndText": "房主強制結束了遊戲",
"NiceMiniDied": "好迷你船員被殺害了",
"HaterMisFireKillTarget": "單身狗誤殺時同時殺死目標",
- "HaterChooseConverted": "單身狗能殺死的附加職業",
- "HaterCanKillMadmate": "單身狗能殺死叛徒",
- "HaterCanKillCharmed": "單身狗能殺死魅魔小弟",
- "HaterCanKillLovers": "單身狗能殺死戀人們",
- "HaterCanKillSidekick": "單身狗能殺死跟班",
- "HaterCanKillEgoist": "單身狗能殺死利己主義者",
- "HaterCanKillInfected": "單身狗能殺死受感染者",
- "HaterCanKillContagious": "單身狗能殺死受傳染者",
- "HaterCanKillAdmired": "單身狗能殺死被仰慕者",
+ "HaterChooseConverted": "Select Add-ons that Hater can kill",
+ "HaterCanKillMadmate": "Can kill Madmate",
+ "HaterCanKillCharmed": "Can kill Charmed",
+ "HaterCanKillLovers": "Can kill Lovers",
+ "HaterCanKillSidekick": "Can kill Jackal team",
+ "HaterCanKillEgoist": "Can kill Egoist",
+ "HaterCanKillInfected": "Can kill Infected team",
+ "HaterCanKillContagious": "Can kill Virus team",
+ "HaterCanKillAdmired": "Can kill Admirer",
+ "HaterCanKillEnchanted": "Can kill Enchanted",
"HorseMode": "變成一隻馬",
"LongMode": "開啟長脖子模式",
"InfluencedChangeVote": "你受到了他人的影響\n於是你跟隨大多數人一起投票給了 {0}!",
"FFA": "個人競技模式",
"ModeFFA": "模式: 個人競技模式",
- "ModeDescribe.FFA": "個人競技模式中沒有職業分配,所有人都可以使用殺人鍵擊殺他人,遊戲結束時存活到最後的玩家獲勝!\n\n某些隨機事件讓該模式變得更有趣!",
- "KillerInfoLong": "個人競技模式中沒有職業分配,所有人都可以使用殺人鍵擊殺他人,遊戲結束時存活到最後的玩家獲勝!\n\n某些隨機事件讓該模式變得更有趣!",
+ "ModeDescribe.FFA": "In the FFA (Free For All) Gamemode, everyone is a killer, and everyone can kill anyone. The last player alive wins!\n\nSome random events make this even more fun in the meantime!",
+ "KillerInfoLong": "In the FFA (Free For All) Gamemode, everyone is a killer, and everyone can kill anyone. The last player alive wins!\n\nSome random events make this even more fun in the meantime!",
"FFA_GameTime": "最大遊戲時間",
"FFA_KCD": "殺人冷卻時間",
- "FFA_DisableVentingWhenTwoPlayersAlive": "當剩餘兩名玩家存活時阻止使用通風口",
+ "FFA_DisableVentingWhenTwoPlayersAlive": "Prevent Venting when only 2 players are alive",
"FFA_EnableRandomAbilities": "開啟隨機事件",
"FFA_ShieldDuration": "護盾持續時間",
"FFA_IncreasedSpeed": "加速",
@@ -3586,15 +3784,15 @@
"FFA_EnableRandomTwists": "不定時隨機交換位置",
"FFA-Event-GetShield": "你獲得一個臨時護盾!",
"FFA-Event-GetIncreasedSpeed": "你獲得短暫的速度提升!",
- "FFA-Event-GetLowKCD": "你獲得更短的殺人冷卻時間!",
- "FFA-Event-GetHighKCD": "你獲得更長的殺人冷卻時間",
+ "FFA-Event-GetLowKCD": "You got a lower Kill Cooldown!",
+ "FFA-Event-GetHighKCD": "You got a higher Kill Cooldown",
"FFA-Event-GetLowVision": "你暫時具有較低的視野",
"FFA-Event-GetDecreasedSpeed": "你獲得短暫的緩速效果",
- "FFA-Event-GetTP": "你被傳送到隨機的管道了!",
+ "FFA-Event-GetTP": "You got teleported to a random Vent!",
"FFA-Event-RandomTP": "每個人都和別人交換位置了",
- "FFA-NoVentingBecauseTwoPlayers": "只剩下兩名玩家了,不要再怯於戰鬥了!",
- "FFA-NoVentingBecauseKCDIsUP": "你的冷卻已結束,不要畏縮於管道中!",
- "FFA_DisableVentingWhenKCDIsUp": "玩家冷卻結束時阻止其使用通風口",
+ "FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in Vents!",
+ "FFA-NoVentingBecauseKCDIsUP": "Your kill Cooldown is up, don't hide in Vents!",
+ "FFA_DisableVentingWhenKCDIsUp": "Prevent players whose Kill Cooldown is up from Venting",
"FFA_TargetIsShielded": "你嘗試殺害一個擁有護盾的玩家!",
"FFA_ShieldIsOneTimeUse": "護盾抵擋攻擊後會被消耗",
"FFA_ShieldBroken": "有人嘗試攻擊你,所以你的護盾失效了!",
@@ -3604,15 +3802,15 @@
"MenuTitle.Hide&Seek": "躲貓貓遊戲設定",
"NumImpostorsHnS": "偽裝者數量",
"EveryOneKnowSolsticer": "所有人都知道誰是至聖者",
- "SolsticerKnowItsKiller": "至聖者能夠知道嘗試擊殺他的人的職業",
+ "SolsticerKnowItsKiller": "Solsticer knows the role of whom used the Kill button on it",
"SolsticerSpeed": "至聖者的移動速度",
"SolsticerRemainingTaskWarned": "在剩餘多少任務時會被發現",
"SAddTasksPreDeadPlayer": "每死一人增加的短任務數量",
"SolsticerMurdered": "{0} 嘗試殺害你!",
"MurderSolsticer": "你阻止了至聖者!",
- "SolsticerMurderMessage": "{0}上一輪試圖殺害你! 他的職業是{1}!",
+ "SolsticerMurderMessage": "{0} used Kill button on you last round! Its role is {1}!",
"SolsticerOnMeeting": "過多的犧牲使你感到不安,下一輪你將額外獲得 {0} 個短任務!",
- "SolsticerTitle": "【 ★ 至聖者 ★ 】",
+ "SolsticerTitle": "SOLSTICER",
"GuessSolsticer": "很抱歉,至聖者是至高無上的,為此你畏懼於與他賭博的後果",
"ExpelSolsticer": "很抱歉,至聖者是至高無上的,為此你畏懼於將其放逐的後果",
"SolsticerTasksReset": "你的任務重置了!",
@@ -3623,10 +3821,10 @@
"Contributor": "貢獻者",
"dbConnect.InitFailure": "連接TOHE API時出錯\n請確定你的網路連接並重新登入!",
"dbConnect.InitFailurePublic": "連接TOHE API時出錯,這可能是您的網路異常引起的。因此,贊助方以上的特權不可使用,你可以在沒有這些特權的情況下遊玩。",
- "dbConnect.nullFriendCode": "沒有好友代碼的玩家無法使用這個版本的TOHE",
+ "dbConnect.nullFriendCode": "This build of TOHE is not available to users with no Friend Code!",
"Quizmaster": "測驗者",
"QuizmasterInfo": "來場臨時考吧",
- "QuizmasterInfoLong": "(中立陣營):\n測驗者可以嘗試對一名玩家使用殺人鍵來標記玩家。 在下一次會議中,被標記的玩家名字旁將會出現 \"?!\" 的標誌。 被標記的玩家將需要正確回答問題才能存活,反之,如果回答錯誤或不回答問題則死亡。當測驗者在會議中被殺害或被逐出,則被出題的玩家無論回答是否正確,其在會議後仍然存活。\n請注意: 測驗者不可在一輪內標記多人。\n被測驗的玩家可以使用/qmquzi查看問題\n使用/answer [A-C] 來回答問題",
+ "QuizmasterInfoLong": "(Neutrals):\nAs the Quizmaster, you can mark a player using your Kill button. In the next meeting, the marked player will have \"?!\" next to their name. The player will die if they answer the question wrong or doesn't answer. The player will live if the Quizmaster is killed/ejected in the same meeting.\nThe Quizmaster cannot mark multiple people in the same round",
"QuizmasterKillButtonText": "出題",
"QuizmasterChat.MarkedBy": "你被 測驗者 標記了!\n你需要正確回答以下問題來存活:\n\n{QMQUESTION}",
"QuizmasterChat.MarkedPublic": "{QMTARGET} 已被 測驗者 標記\n{QMTARGET} 必須正確回答測驗者的問題,否則將死亡!",
@@ -3639,13 +3837,14 @@
"QuizmasterChat.WrongPublic": "{QMTARGET} 錯誤回答了 測驗者 的問題因此死亡了!\n小心測驗者!",
"QuizmasterChat.Marked": "你標記了{QMTARGET}\n如果 {QMTARGET} 在會議結束前沒有回答或是回答錯誤,{QMTARGET} 將死亡\n\n{QMTARGET} 的問題 => {QMQUESTION}",
"QuizmasterChat.Title": "【 ★ 測驗者訊息 ★ 】",
- "QuizmasterChat.CantAnswer": "出題者自己回答自己的問題? 真有趣",
+ "QuizmasterChat.CantAnswer": "As the Quizmaster, you can't answer questions",
"QuizmasterChat.AnswerNotValid": "你的答案必須為A、B或C其中一項",
"QuizmasterChat.SyntaxNotValid": "用法:\n/answer [A/B/C]",
- "QuizmasterSettings.QuestionDifficulty": "問題難度",
- "QuizmasterSettings.CanVentAfterMark": "可以在標記玩家後使用通風口",
- "QuizmasterSettings.CanKillAfterMark": "可以在標記玩家後擊殺",
- "QuizmasterSettings.NumOfKillAfterMark": "每輪可標記的人數",
+ "QuizmasterSettings.MinQuestionDifficulty": "Minimum Question Difficulty",
+ "QuizmasterSettings.MaxQuestionDifficulty": "Maximum Question Difficulty",
+ "QuizmasterSettings.CanVentAfterMark": "Can Vent After Marking Somebody for Quiz",
+ "QuizmasterSettings.CanKillAfterMark": "Can Kill After Marking Somebody for Quiz",
+ "QuizmasterSettings.NumOfKillAfterMark": "How Many Kills per Round",
"QuizmasterSettings.CanGiveQuestionsAboutPastGames": "可以提出有關過去遊戲的問題",
"Quizmaster.None": "無",
"QuizmasterSabotages.Lights": "燈光破壞",
@@ -3673,6 +3872,14 @@
"QuizmasterAnswers.Experimental": "Experimental (實驗性)",
"QuizmasterAnswers.Enhanced": "Enhanced (增強的)",
"QuizmasterAnswers.Edited": "Edited (編輯過的)",
+ "QuizmasterAnswers.Impostor": "Impostor",
+ "QuizmasterAnswers.Neutral": "Neutral",
+ "QuizmasterAnswers.Crewmate": "Crewmate",
+ "QuizmasterAnswers.Addon": "Add-on",
+ "QuizmasterAnswers.Shapeshifter": "變形者",
+ "QuizmasterAnswers.Scientist": "科學家",
+ "QuizmasterAnswers.Engineer": "工程師",
+ "QuizmasterAnswers.GuardianAngel": "守護天使",
"QuizmasterQuestions.LastSabotage": "上一次破壞為何者?",
"QuizmasterQuestions.FirstRoundSabotage": "此輪第一個破壞為何?",
"QuizmasterQuestions.LastEjectedPlayerColor": "上次被逐出的玩家的顏色是什麼?",
@@ -3688,13 +3895,21 @@
"QuizmasterQuestions.WhatDoesEOgMeansInName": "\"TOHE\" 中的 E \"原本\"代表甚麼?",
"QuizmasterQuestions.PlrDieReason": "{PLR} 的死因為何?",
"QuizmasterQuestions.PlrDieMethod": "{PLR} 是怎麼死的?",
- "LastAddedRoleForKarped": "在咔皮呆離開製作團隊前,TOHE最後加入的職業是什麼?",
+ "QuizmasterQuestions.LastAddedRoleForKarped": "在咔皮呆離開製作團隊前,TOHE最後加入的職業是什麼?",
"QuizmasterQuestions.PlrDieFaction": "是什麼陣營的職業擊殺了{PLR}?",
+ "QuizmasterQuestions.QuizmasterCooldown": "What will Quizmaster's cooldown always be? (excluding first kill override and changes from other Roles/Add-ons)",
+ "QuizmasterQuestions.WhoCoded": "Who coded Quizmaster?",
+ "QuizmasterQuestions.WhoOwns": "Who owns The Enhanced Network?",
+ "QuizmasterQuestions.TOHEPartners": "Who are The Enhanced Network's partners?",
+ "QuizmasterQuestions.TOHEEventCoordinator": "Who is the Event Coordinator for The Enhanced Network?",
+ "QuizmasterQuestions.HowManyCats": "How many Cat related roles are in the Mod?",
+ "QuizmasterQuestions.GuessingCommand": "What does /bt actually mean?",
+ "QuizmasterQuestions.NotFromTOS2": "Which of these roles are NOT from Town of Salem 2?",
"DeathReason.WrongAnswer": "錯誤答案",
"TPCooldown": "傳送冷卻時間",
- "RiftsTooClose": "位置過於靠近第一個裂縫",
+ "RiftsTooClose": "Location too close to the first Rift",
"RiftCreated": "成功製造裂縫",
- "RiftsDestroyed": "已移除所有裂縫",
+ "RiftsDestroyed": "All Rifts destroyed",
"RiftRadius": "裂縫半徑",
"TiredVision": "疲勞時的視野",
"TiredSpeed": "疲勞時的速度",
@@ -3731,13 +3946,13 @@
"EavesdropperMsgTitle": "你竊聽到了一個秘密",
"EavesdropPercentChance": "成功竊聽的機率",
"PreventSeeRolesBeforeSkillUsedUp": "防止在技能用完之前看到其他職業",
- "ChiefOfPoliceSkillCooldown": "招募警長的冷卻時間",
- "PolicCanImpostorAndNeutarl": "可以招募 偽裝者 或 中立",
+ "ChiefOfPoliceSkillCooldown": "Cooldown for recruiting Sheriffs",
+ "PolicCanImpostorAndNeutarl": "可以出售給船員",
"SheriffSuccessfullyRecruited": "你已招募了一名警長",
"BeSheriffByPolice": "你被警察局長招募了! 幫助船員吧!",
"PoliceFailedRecruit": "招募目標失敗",
"ChiefOfPoliceKillButtonText": "招募",
"PolicPreventRecruitNonKiller": "防止招募沒有擊殺按鈕的玩家",
- "PolicSuidiceWhenTargetNotKiller": "當招募到非船員或非帶刀玩家時自殺",
- "PolicPassConverted": "可以傳遞被招募的附加職業給警長"
+ "PolicSuidiceWhenTargetNotKiller": "Suicides when recruit a non-Killer or non-Crewmate",
+ "PolicPassConverted": "Can pass Converted Add-on to Sheriff"
}