From d68799ad57bd10a2e0c611c9fb738a488ce1342a Mon Sep 17 00:00:00 2001
From: Moe <32988634+0xDrMoe@users.noreply.github.com>
Date: Thu, 9 Jan 2025 12:25:12 -0500
Subject: [PATCH] New translations en_us.json (Chinese Simplified)
---
Resources/Lang/zh_CN.json | 246 +++++++++++++++++++-------------------
1 file changed, 123 insertions(+), 123 deletions(-)
diff --git a/Resources/Lang/zh_CN.json b/Resources/Lang/zh_CN.json
index 3e6ef53bb..0a28f35b6 100644
--- a/Resources/Lang/zh_CN.json
+++ b/Resources/Lang/zh_CN.json
@@ -648,10 +648,10 @@
"RitualistInfo": "鲜血与魔法,唤醒古韵秘符痂!",
"ConjurerInfo": "再美丽的流星,也只是曾经……",
"DreamweaverInfo": "做个好梦吧!",
- "IllusionistInfo": "Place Illusions on players to spread confusion!",
- "VoodooMasterInfo": "Craft Voodoo Dolls of other players!",
- "SacrifistInfo": "Debuff your enemies at your own cost",
- "MoonDancerInfo": "Use Baton Pass to give out Add-ons!",
+ "IllusionistInfo": "永远沉浸在幻术之中吧!",
+ "VoodooMasterInfo": "你也是我的作品之一吗?",
+ "SacrifistInfo": "或许会有霉运降临到你头上呢",
+ "MoonDancerInfo": "传授能力是我的使命!",
"WardenInfo": "发出危险警报",
"MinionInfo": "给你视野小一点吧",
"LoversInfo": "最重要的是,记得照顾好你的另一半",
@@ -673,7 +673,7 @@
"EgoistInfo": "什么叫做一波三折?",
"StealerInfo": "要懂得珍惜,死者最后的价值",
"ParanoiaInfo": "我真的很...奇怪吗?",
- "MimicInfo": "Reveal killed players' roles to Impostors upon death",
+ "MimicInfo": "噔↗噔↗当→当↘当→当↗",
"GuesserInfo": "一无所有,或者,赢下所有!",
"NecroviewInfo": "你是哪派的,我一眼便知",
"ReachInfo": "大人,时代变啦!",
@@ -691,7 +691,7 @@
"LazyInfo": "我要摆烂啦RRRRRRRRRRRR",
"AutopsyInfo": "我想看看别人是怎么死的",
"LoyalInfo": "我誓死守护我方,任何让我想让我跳槽的行为我绝不屈服!",
- "EvilSpiritInfo": "You are an Evil Spirit",
+ "EvilSpiritInfo": "你是邪恶的灵魂,永世不得超生",
"RecruitInfo": "我为狼群而生",
"EnchantedInfo": "帮助巫师阵营获胜",
"AdmiredInfo": "你已经背叛原阵营了!",
@@ -746,7 +746,7 @@
"CrewmateTOHEInfoLong": "(船员阵营):\n船员的目标是找到并驱逐所有内鬼",
"BountyHunterInfoLong": "(内鬼阵营):\n赏金猎人会被随机分配一个悬赏目标,若在规定时间内击杀了悬赏目标 (箭头所示,如果有的话),则击杀CD会变得很短,能很快进行下一次击杀。\n若赏金猎人击杀的人不是赏金目标,则击杀CD会被延长。若赏金猎人在规定时间内没有完成任何击杀,则目标会被随机切换为另一个人",
"FireworkerInfoLong": "(内鬼阵营):\n烟花爆破者可以通过变形来放置烟花,烟花数量最多可达到房主设定的数量。当烟花爆破者是最后一个内鬼且所有烟花都已放置完毕时,再次变身引爆烟花,击杀烟花半径内的所有人,包括烟花爆破者自己",
- "MercenaryInfoLong": "(Impostors):\nAs the Mercenary, you must kill within your deadline, as shown by your Shapeshift Cooldown (which you cannot use). If you fail to kill, you die.",
+ "MercenaryInfoLong": "(内鬼阵营):\n嗜血杀手必须在变形冷却时间(不能使用)显示的期限内击杀。如果嗜血杀手未击杀玩家,嗜血杀手就会暴毙死亡",
"ShapeMasterInfoLong": "(内鬼阵营):\n千面鬼没有变形冷却时间",
"VampireInfoLong": "(内鬼阵营):\n吸血鬼击杀会被延迟。如果召开会议,目标仍会死亡。如果吸血鬼咬了诱饵,吸血鬼会正常击杀并报告尸体\n-- 单击吸血玩家\n-- 双击正常击杀",
"WarlockInfoLong": "(内鬼阵营):\n术士可以使用击杀键给目标下咒,出现盾牌破碎则是下咒成功(放心,只有你能看见)\n当术士变形时,被下咒的玩家会自动击杀离自己最近的玩家(包括自己队友)。变形时可以正常击杀",
@@ -778,185 +778,185 @@
"GangsterInfoLong": "(内鬼阵营):\n歹徒可以通过击杀键尝试招募一位玩家成为叛徒。若招募成功,双方都会看到彼此身上出现护盾破碎的动画作为提示(仅互相可见)。剩余可以招募的次数会显示在歹徒名字旁的括号内(数量根据房主设置)。若歹徒尝试招募无法被招募的玩家例如中立阵营或一些特殊船员阵营玩家时,则会改为正常击杀目标。当歹徒没有剩余招募次数时击杀则为正常击杀",
"CleanerInfoLong": "(内鬼阵营):\n清理工可以通过报告尸体按钮以清理一具尸体,若清理成功则清理工会看到自己身上出现护盾破碎动画作为提示(仅自己可见),被清理的尸体无法被报告(包括诱饵)",
"LightningInfoLong": "(内鬼阵营):\n球状闪电无法进行常规击杀。球状闪电对目标使用击杀按键后,目标会在设定时间后汽化为量子幽灵,所有人都可以看到量子幽灵的名字旁有「■」作为提示。若期间有非球状闪电且非量子幽灵的玩家接触量子幽灵,量子幽灵会立刻量子化而死亡。若量子幽灵存活到会议则会在会议结束后死亡。任何对量子幽灵的主动互动(击杀按键)均无效。根据房主设定,击杀球状闪电可能导致凶手汽化为量子幽灵",
- "GreedyInfoLong": "(Impostors):\nGreedy kills with odd and even kills will have different Kill Cooldowns. Greedy's Kill Cooldown is reset every meeting, and Greedy's first kill is always odd.",
- "CursedWolfInfoLong": "(Impostors):\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The Host sets the maximum of times you can counterattack)",
- "SoulCatcherInfoLong": "(Impostors):\nAs the Soul Catcher, you can Shapeshift to swap places with your target as long as they are not dead, in a Vent, swallowed by Pelican, or in a similar odd state.",
- "QuickShooterInfoLong": "(Impostors):\nWhen the Kill Cooldown is over, Quick Shooter can reset the Kill Cooldown by Shapeshift to store a bullet (when the storage is successful, a Shield Animation visible only to himself will appear on their body as a reminder). If Quick Shooter has bullets, he can use one to bypass the Kill Cooldown; he will kill even if it's still on Cooldown and use a bullet. At the beginning of each meeting, the quick shooter can only keep a certain number of bullets (The Host sets the number).",
- "CamouflagerInfoLong": "(Impostors):\nWhen the Camouflager uses Shapeshift, all players start to look the same. This state ends when the Camouflager reverts its Shapeshifting. It's important to note that the skills of Communication Sabotage Camouflage, and the skills of the Camouflager can be superimposed.\nThis skill will be invalid if a meeting is held during the skill activation of the Camouflager.",
- "EraserInfoLong": "(Impostors):\nEraser can vote for any target at the meeting to erase the target's roles, and the erasure will take effect after the meeting ends. Note: Players with erased skills will always be considered a vanilla role, including the game result page.\nA target can only be erased once (including OIIAI)",
+ "GreedyInfoLong": "(内鬼阵营):\n贪婪者奇数次和偶数次的击杀,会拥有不同的击杀冷却。每次开会都会重置贪婪者的击杀冷却,贪婪者的第一次击杀永远是奇数击杀",
+ "CursedWolfInfoLong": "(内鬼阵营):\n当呪狼即将被击杀时,呪狼会将凶手诅咒致死(可以反击的次数根据房主设定)",
+ "SoulCatcherInfoLong": "(内鬼阵营):\n夺魂者完成变形后可以与变形目标交换位置(若目标处于非正常状态例如死亡、被吞、管道内等则无事发生)",
+ "QuickShooterInfoLong": "(内鬼阵营):\n当击杀冷却结束时,快枪手可以通过变形重置击杀冷却并储存一颗子弹(储存成功时快枪手身上会出现仅自己可见的护盾破碎动画作为提示)\n快枪手完成击杀后可以用子弹抵消击杀冷却,直到子弹耗尽。每次会议开始快枪手只能保留一定数量的子弹(数量根据房主设定)",
+ "CamouflagerInfoLong": "(内鬼阵营):\n隐蔽者变形后会让所有人变成小黑人,这个状态下所有人都看起来得一模一样。隐蔽者解除变形后技能失效\n注意:通讯破坏小黑人与隐蔽者的技能可以叠加,若隐蔽者发动技能期间召开会议则技能失效",
+ "EraserInfoLong": "(内鬼阵营):\n抹除者可以在会议上投票给任意船员阵营目标以抹除目标的主职业,抹除将在会议结束后生效\n注意:被抹除技能的玩家将被永远视为白板,包括游戏结算页面。且每名玩家只能被抹除一次(包括 Oiiai)",
"ButcherInfoLong": "(内鬼阵营):\n肢解者击杀(包括被动击杀)的目标会出现多具尸体,以至于报告尸体时无法准确分辨其他受害者\n注意:因实现原理,被击杀的目标不得不重复地显示自己被击杀的动画,此动画无法跳过且期间无法正常参与会议。此外,若肢解者肢解了复仇者,则复仇者会因愤怒带走全场所有人",
- "HangmanInfoLong": "(Impostors):\nAs the Hangman, during the Shapeshifting, you use a unique killing method-strangling. This method ignores any status of the target, such as the shield of the Medic, the Bodyguard's protection, the Super Star's skills, etc. The strangled player will not leave a dead body, nor will it trigger any of its skills. For example, Veteran kill back (including additional roles), and Seer will not be prompted.",
- "SwooperInfoLong": "(Impostors):\nAs the Swooper, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible.",
+ "HangmanInfoLong": "(内鬼阵营):\n刽子手在变形期间的击杀方式为绞杀,绞杀无视目标的任何状态例如医生的护盾、保镖的守护、大明星的技能等,被绞杀的玩家不会留下尸体,也不会触发其任何技能例如老兵反杀等(包括附加职业),此外,灵媒也不会得到提示",
+ "SwooperInfoLong": "(内鬼阵营):\n隐匿者无法正常使用管道。但可以通过跳管进入隐身状态,再次跳管则取消隐身状态\n注意:当隐身时间结束时你会被强制现形。根据房主设置,你可以在隐形期间正常使用通风管",
"CrewpostorInfoLong": "(内鬼阵营):\n船鬼不能正常击杀但拥有任务,每当船鬼完成任务时,距离船鬼最近的玩家就会死亡。",
- "WildlingInfoLong": "(Impostors):\nAs the Wildling, you can Shapeshift but cannot Vent.\nWhen you kill, you temporarily become immune to attacks.",
- "TricksterInfoLong": "(Impostors):\nAs the Trickster, you function as a regular Impostor but with one key difference.\nYou appear as a Crewmate to Crewmate roles.\n\nThe Sheriff cannot kill you.\nPsychic does not see you as evil.\nSnitch cannot find you.",
+ "WildlingInfoLong": "(内鬼阵营):\n野人可以变形但不能跳管,当野人击杀时,会暂时免疫攻击(跟嗜血骑士一样)",
+ "TricksterInfoLong": "(内鬼阵营):\n骗术师跟普通内鬼一样,不过骗术师被视为船员(法官审判骗术师会暴毙。警长不能执法骗术师。死神看骗术师是船员。告密者不能找到骗术师等)",
"VindicatorInfoLong": "(内鬼阵营):\n卫道士有额外票数,像市长.一样(票数根据房主设定)",
"StealthInfoLong": "(内鬼阵营):\n隐形者击杀时,同一房间的玩家会在短时间内失明",
- "PenguinInfoLong": "(Impostors):\nAs the Penguin, you can restrain the target by pressing the Kill button and drag it around.\nWhile dragging, the target dies by pressing the Kill button again or after a certain period.\nPress the Kill button twice for a direct kill.",
- "ParasiteInfoLong": "(Team Impostor):\nAs the Parasite, you are an Impostor that does not know the other Impostors.\n\nYou may Kill, Vent, Sabotage, whatever.\nJust know that you are an Impostor.",
- "DisperserInfoLong": "(Impostors):\nDisperser can use Shapeshift to teleport all players to random Vents.",
- "InhibitorInfoLong": "(Impostors):\nAs the Inhibitor, you can only kill when there is not a Critical Sabotage active.\n\nIf Light or Comms Sabotage is active, then you can kill.",
- "SaboteurInfoLong": "(Impostors):\nAs the Saboteur, you can only kill when there is a Critical sabotage active.\n\nIf Reactor or O2 Sabotage is active, then you can kill.",
+ "PenguinInfoLong": "(内鬼阵营):\n企鹅可以通过使用击杀按钮来锁定目标并拖动。在拖拽过程中,再次按下击杀或拖拽一段时间后,目标就会死亡。按两次击杀按钮可直接击杀目标",
+ "ParasiteInfoLong": "(内鬼阵营):\n寄生虫和内鬼互不相认,除此之外寄生虫就是普通内鬼",
+ "DisperserInfoLong": "(内鬼阵营):\n分散者能够通过变形把所有人拉倒随机的通风管道上。",
+ "InhibitorInfoLong": "(内鬼阵营):\n抑郁者在没有重大破坏的情况下才能击杀,如果有重大破坏(如灯光或反应堆),则不能击杀",
+ "SaboteurInfoLong": "(内鬼阵营):\n破坏者在有重大破坏的情况下才能击杀,如果有重大破坏(如通信或氧气),就可以击杀",
"CouncillorInfoLong": "(内鬼阵营):\n邪恶法官可以像正义法官一样在会议上审判玩家。在会议中击杀时,这些击杀将显示为法官的审判\n审判指令/tl [玩家编号]\n你可以在玩家名字前看到玩家的 id,或者使用 /id 命令查看所有玩家的 id\n根据设置,邪恶法官在审判队友时会自杀。被招募的邪恶法官可以自由审判",
"DazzlerInfoLong": "(内鬼阵营):\n眩晕者可以永久地减少变形目标的视野,当眩晕者被驱逐或死亡后,则眩晕者变形目标的视野会恢复正常",
- "DeathpactInfoLong": "(Impostors):\nAs the Deathpact, You Shapeshift to mark your targets for a deathpact.\nIf you have enough players marked for a deathpact, they must meet within a specific period; if they fail to do so, they die.\nIf a marked player dies before the deathpact becomes complete, the pact is withdrawn.",
- "DevourerInfoLong": "(Impostors):\nAs the Devourer, you use your Shapeshift to change the appearance of the target of the Shapeshift permanently. Additionally, when each player's appearance changes, you will have your Kill Cooldown reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.",
- "MorphlingInfoLong": "(Impostors):\nAs the Morphling, you are a Shapeshifter but cannot kill while not Shapeshifted.",
- "TwisterInfoLong": "(Impostors):\nAs the Twister, you can use Shapeshifting to swap the position of all players randomly. The swap happens twice, once when you start your Shapeshift and once when you return to your original appearance.\nThe Twister itself will not swap places with anyone, and players in vents will not teleport.",
- "LurkerInfoLong": "(Impostors):\nAs the Lurker, you can jump into a Vent to reduce your Cooldown by a certain number of seconds. After you kill, your Cooldown resets to its original value.",
+ "DeathpactInfoLong": "(内鬼阵营):\n死亡契约变形后的目标会被标记为死亡契约,当有足够的玩家被标记为死亡契约,被标记的玩家必须在规定的时间内会面;若在规定的时间内未会面,就会暴毙死亡,当被标记的玩家在死亡契约完成之前死亡,则该契约将被撤销",
+ "DevourerInfoLong": "(内鬼阵营):\n吞噬者可以使用变形永久改变目标的外观,每个玩家的外观发生变化时,吞噬者的击杀冷却时间都会减少一定的秒数,当吞噬者死亡或被驱逐,目标玩家的外观将变回正常外观",
+ "MorphlingInfoLong": "(内鬼阵营):\n化形者必须在变形时才能击杀",
+ "TwisterInfoLong": "(内鬼阵营):\n龙卷风可以使用变形来随机交换所有玩家的位置。交换会发生两次,一次是当龙卷风开始变形时,另一次是龙卷风恢复到原来的样子时。龙卷风本身不会与任何人交换位置,处于通风口的玩家也无法传送",
+ "LurkerInfoLong": "(内鬼阵营):\n潜伏者可以通过钻洞减少一定的击杀CD。在完成击杀后,潜伏者的冷却时间会被重置为默认值",
"VisionaryInfoLong": "(内鬼阵营):\n幻想家可以在会议上看见每个玩家的阵营:\n- 红色名表示内鬼阵营\n- 青色名表示船员阵营\n -灰色名表示中立阵营",
"PlagueDoctorInfoLong": "(中立阵营)「来自TOH的瘟疫医生」:\n瘟疫学家选择一名玩家进行感染。任何在被感染玩家范围内停留一定时间的玩家都会被感染。感染进度是累积性的,不会随着距离或会议后重置",
- "RefugeeInfoLong": "(Madmates):\nAs the Refugee, you were either:\n -An Amnesiac who remembered an Impostor\n -A killer who killed the Godfather's target.\n -A Romantic whose partner was an Impostor\n -Or an Imitator that imitated an Impostor.\n\nNow your job is to help the Impostors kill the Crewmates.",
+ "RefugeeInfoLong": "(叛徒阵营):\n逃亡者可能是:\n -通过回忆得知自己是一名内鬼\n -击杀了教父目标的带刀玩家\n -其恋人是内鬼的浪漫者\n -效仿了内鬼的效仿者\n\n现在你的职责是帮助内鬼阵营击杀船员阵营",
"UnderdogInfoLong": "(内鬼阵营):\n失败者只能在在场存活人数小于房主设置的人数时才能进行击杀",
- "ConsigliereInfoLong": "(Impostors):\nAs the Consigliere, you can reveal the roles of other players using your Kill button.\n\nSingle click: Reveal role\nDouble click: Kill\n\nIf you run out of reveal uses, your Kill button functions normally.",
- "LudopathInfoLong": "(Impostors):\nAs the Ludopath, your Kill Cooldown is randomized.\n\nMinimum it can be is 1 second, while the maximum is your default Kill Cooldown.",
+ "ConsigliereInfoLong": "(内鬼阵营):\n军师可以对一位玩家使用击杀键来得知目标的职业。当显示职业次数用完时,击杀为正常击杀\n- 单击显示身份\n- 双击正常击杀",
+ "LudopathInfoLong": "(内鬼阵营):\n速度者的击杀冷却时间是随机的。击杀冷却最小值为1秒,而最大值是房主设置的默认击杀冷却时间",
"GodfatherInfoLong": "(内鬼阵营):\n教父投票给某人,让他们成为教父的目标。在下一轮中,如果有人击杀了目标,凶手将变成逃亡者或者叛徒",
"ChronomancerInfoLong": "(内鬼阵营):\n天文学家有一个电量条,显示屠杀准备就绪的时间。 当电量达到「100%」时,下一次击杀时天文学家就会进入屠杀模式,天文学家就可以展现杀戮光环,直到电量耗尽。其他情况下,天文学家的击杀冷却是正常的",
- "PitfallInfoLong": "(Impostors):\nAs the Pitfall, you use your Shapeshift to mark the area around the Shapeshift as a trap. Players who enter this area will be immobilized quickly, and their vision will be affected.",
- "EvilMiniInfoLong": "(Impostors):\nAs the Evil Mini, you are unkillable until you grow up and have a very long initial Kill Cooldown, which gets drastically shortened as you grow up.",
- "BlackmailerInfoLong": "(Impostors):\nAs the Blackmailer, when you Shift into a target, you will blackmail that player. This means that during the meetings, they won't be able to speak.\n\nNote: If someone is already blackmailed, blackmailing another person un-blackmails the current person.",
- "InstigatorInfoLong": "(Impostors):\nAs the Instigator, it's your job to turn the Crewmates against each other. Each time a Crewmate gets voted out in a meeting, if you are alive, an additional Crewmate who voted for the innocent player will die after the meeting. The Host determines the number of additional players dying.",
- "LazyGuyInfoLong": "(Crewmates):\nLazy Guy has only one task. In addition, the Impostor's abilities can't affect the Lazy Guy, such as being a scapegoat for Anonymous, being marked by a Warlock or Puppeteer, and more. Lazy Guy will not have any Add-ons.",
+ "PitfallInfoLong": "(内鬼阵营):\n设陷者使用变形可以将变形周围的区域标记为陷阱。进入该区域的玩家会在短时间内无法动弹,视野也会受到影响",
+ "EvilMiniInfoLong": "(内鬼阵营):\n坏迷你船员在长大之前不可被击杀和被招募,且初始击杀冷却非常长,当坏迷你船员长大后击杀冷却会大幅缩短",
+ "BlackmailerInfoLong": "(内鬼阵营):\n勒索者变身成为目标时,将勒索该玩家。也就是说,在会议期间他们将无法说话\n注意:如果某人已经被勒索,勒索另一人会解除对当前人的勒索",
+ "InstigatorInfoLong": "(内鬼阵营):\n教唆者在会议中投票出一名船员时,只要教唆者还活着,就会有另外一名投票给无辜玩家的船员在会议结束后死亡。 额外死亡的玩家数量由房主决定",
+ "LazyGuyInfoLong": "(船员阵营):\n摆烂人只有一个任务。另外,懒得要死的摆烂人并不会参与那些繁琐的事情,比如当黑客的替罪羊、给术士或者傀儡师办事之类的。摆烂人也不会拥有附加职业",
"SuperStarInfoLong": "(船员阵营):\n明星的名字旁会有星星的标识。根据房主设置,所有人都知道谁是大明星。只有凶手与大明星独处的时候才可以击杀大明星(仅限常规击杀)\n此外,大明星不会参与赌博这种事情哦(无法被赌怪或法官猜测)",
"CelebrityInfoLong": "(船员阵营):\n网红死亡时所有船员会看到杀戮闪烁(和灵媒看到的杀戮闪烁一样)并在下次会议时收到新闻报告。根据房主设置,内鬼或中立则全程什么都不知道",
- "CleanserInfoLong": "(Crewmates):\nAs The Cleanser, you can vote to erase the Add-ons of any target at the meeting. This erasure takes effect after the meeting ends. Depending on the settings, the cleansed player may never receive Add-ons again.",
+ "CleanserInfoLong": "(船员阵营):\n清洗者可以在会议上投票清除任何目标的附加职业。清除在会议结束后生效。根据设置,被清除的玩家可能再也不会得到附加职业。",
"KeeperInfoLong": "(船员阵营):\n守卫者通过投票给玩家,使玩家获得可以避免驱逐的「护盾」。守卫者只有x次数使玩家获得可以避免驱逐的「护盾」(x为房主设置)",
- "MayorInfoLong": "(Crewmates):\nAs the Mayor, you have extra votes. Depending on the settings, players can't see your extra votes, you can Vent to call a meeting at any time, or you can have yourself revealed as Mayor upon task completion.",
+ "MayorInfoLong": "(船员阵营):\n市长投票时一票算作多票\n根据房主设置,市长还可能拥有跳通风管道触发紧急会议的技能\n根据房主设置,市长完成任务时会展现自己的身份,且无法被赌",
"PsychicInfoLong": "(船员阵营):\n愚者能够在会议期间看到数名玩家的名字以红色突出显示,其中至少一名是邪恶的。愚者成为叛徒时将准确地看到所有中立以及带刀船员玩家显示为红名",
- "MechanicInfoLong": "(Crewmates):\nThe Mechanic can use Vents at any time. They can also fix Reactors, O2, and Communications using only one side. You can fix Lights by flicking only one switch. Opening a door will open all doors in the map.",
- "SheriffInfoLong": "(Crewmates):\nSheriff has no task. The Sheriff can kill the Impostor (according to the Host settings, the Sheriff can also kill Neutrals). If the Sheriff tries to kill a Crewmate, the Sheriff will kill himself. The Sheriff can kill anyone when he becomes a Madmate (also according to the Host settings).",
- "VigilanteInfoLong": "(Crewmates):\nAs the Vigilante, you are tasked with eliminating potential threats to the Crewmates, but if they mistakenly kill an innocent Crew member, they become a Madmate driven by guilt and remorse.\n\n Note: Gangster cannot convert Vigilante into Madmate.",
- "JailerInfoLong": "(Crewmates):\nAs the Jailer, use your Kill button to lock a player in jail. During the next meeting, the jailed player cannot vote or get voted (the vote count will be 0). The Jailer may choose to execute the prisoner by voting for them. If the Jailer executes an innocent player, the Jailer loses the ability to execute for the rest of the game.\nIf the Jailer is evil, then they can execute anyone.\nThe Jailer has limited executions.\n\nNote: Jailed players cannot be guessed or judged, and jailed players can only guess Jailer.",
+ "MechanicInfoLong": "(船员阵营):\n修理工可以随意使用通风管道,修理工甚至可以把通风管当成自己的家永远不出来。氧气泄露、核反应堆熔毁以及米拉总部、真菌丛林的通讯破坏修理工只需要修复一边则另一边即可同时被修复。修理工只需要按一个开关便可以修复照明破坏。修理工打开波鲁斯、真菌丛林与飞艇地图的门时修理工所在房间的所有门同时打开。根据房主设置,修理工完成任务可以增加自己技能的使用次数",
+ "SheriffInfoLong": "(船员阵营):\n警长没有船员任务。警长可以击杀内鬼(根据房间设置,警长也可以击杀中立阵营玩家)。警长若尝试击杀船员阵营的玩家,警长将会走火自杀。警长成为叛徒时可以击杀任何人",
+ "VigilanteInfoLong": "(船员阵营):\n义务警员误杀了无辜的船员,就会内疚和悔恨驱使义务警员变成叛徒\n注意:歹徒不能将义务警员转换为叛徒",
+ "JailerInfoLong": "(船员阵营):\n狱警可以使用击杀按钮将指定的玩家关进监狱。在下次会议期间,被监禁的玩家无法投票,也不能被其他玩家投票(投票数为 0)\n狱警可以选择通过投票处决被监禁的玩家。如果狱警处决了一名无辜玩家,则在游戏剩余时间内狱警将失去处决玩家的能力。如果该狱警是叛徒,则狱警可以处决任何人\n注意:被关进监狱的玩家无法被赌怪赌死或被 正义/邪恶 法官审判。被关进监狱的玩家如果是赌怪,只能赌死狱警",
"SnitchInfoLong": "(船员阵营):\n当告密者仅剩一个任务的时候,内鬼将会看到自己以及告密者的昵称旁边有「★」作为提示。告密者成为叛徒时,「★」标记变为红色。当告密者完成所有任务后,将可以看到\n红色昵称表示所有内鬼\n灰色昵称表示带刀中立。",
- "MarshallInfoLong": "(Crewmates):\nAs the Marshall, complete your tasks to reveal yourself to the rest of the Crewmates.\nOther teams will not be able to see you.\nHowever, Madmates CAN see you.",
- "DoctorInfoLong": "(Crewmates):\nDoctor can see the cause of death for all players. In addition, the Doctor can access Vitals wherever you are while he still has battery left.",
+ "MarshallInfoLong": "(船员阵营):\n展现者通过完成所有任务,向其他船员展示自己的身份。其他阵营将无法看见展现者\n但叛徒可以看到展现者。完成任务后赌怪无法赌死展现者",
+ "DoctorInfoLong": "(船员阵营):\n法医可以查看生命监测装置并确认死亡玩家的死因。查看的时间长短与设备的充能数挂钩",
"DictatorInfoLong": "(船员阵营):\n当独裁者在会议阶段投票给玩家后,会议会被强制结束并放逐其投票对象。该技能发动的代价是独裁者会自杀。说白了就是一换一",
"DetectiveInfoLong": "(船员阵营):\n侦探报告尸体后,会收到一条线索消息,该消息会告诉侦探被害者的职业是什么,根据房主设定,侦探可能知道凶手的职业是什么\n注意:侦探不会成为胆小鬼",
"UndercoverInfoLong": "(船员阵营):\n内鬼会将卧底认作自己的队友,但卧底并不知道内鬼是谁",
- "NiceGuesserInfoLong": "(Crewmates):\nThe Nice Guesser can guess the role of a certain player during the meeting. If it is correct, it will kill the target, and if it is wrong, Nice Guesser will suicide.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.\nNice Guesser can guess Crewmate when become Madmate.",
- "GuessMasterInfoLong": "(Crewmates):\nAs the Guess Master, you will receive information about every attempted guess made during a meeting. You will be informed about the role the Guesser tried to guess, and you will also be notified in case of a misguess.",
+ "NiceGuesserInfoLong": "(船员阵营):\n正义赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀\n猜测指令为:/bt [玩家编号] [职业名]\n当正义赌怪成为叛徒时可以猜测船员",
+ "GuessMasterInfoLong": "(船员阵营):\n竞猜大师将收到会议期间每次尝试竞猜的信息。将获知「正义/邪恶」赌怪试图猜测的职业,如果「正义/邪恶」赌怪猜错了,竞猜大师也会收到通知",
"KnightInfoLong": "(船员阵营):\n侠客可以正义击杀任何阵营的人,不过机会只有一次",
- "TransporterInfoLong": "(Crewmates):\nWhenever the Transporter completes the task, two random players will switch positions, but if there are not enough players left, nothing will happen. Note: Players in a Vent will not be selected.",
+ "TransporterInfoLong": "(船员阵营):\n每当传送师完成任务,就会有随机两位玩家交换位置,但若剩余玩家不足将什么都不会发生。\n注意:管道中的玩家不会被选中",
"TimeManagerInfoLong": "(船员阵营):\n时间操控者做的任务越多,会议时间就会越长,当时间操控者死亡则会议时间恢复正常。当时间操控者成为叛徒时则技能变为减少会议时长而不是增加会议时长",
- "VeteranInfoLong": "(Crewmates):\nAs the Veteran, you can enter the alert state by Venting. If a player tries to kill the Veteran in the alert state, the Veteran will kill the murderer instead. Veteran will see a Shield Animation on their body and a text above their head as a reminder when they enter and exit the alert state.",
- "BastionInfoLong": "(Crewmates):\nAs the Bastion, bomb Vents to kill off Impostors and Neutrals.\nBe careful though; Crewmates can also be killed with the bombs.",
- "CopyCatInfoLong": "(Crewmate):\nAs the Copycat, you can use your Kill button to copy the target's role.\n\nYou can only copy some Crewmate roles.\nIf you try to copy a Madmate or Rascal, you become the Madmate variation of the target role.\nIf you target an evil with a Crewmate variant, you'll become the Crewmate variant.\n\nAdditionally, Your role will be set back to Copycat after every meeting.\nNote You can't guess people in meetings.",
+ "VeteranInfoLong": "(船员阵营):\n老兵可以通过使用通风管道进入戒备状态,如果戒备状态下有玩家尝试击杀老兵,则老兵反杀凶手。老兵进入以及退出戒备状态时会看到自己身上有护盾破碎作为提示",
+ "BastionInfoLong": "(船员阵营):\n埋雷兵通过使用通风口放置炸弹来击杀内鬼阵营和中立阵营。\n注意:炸弹也会炸死船员",
+ "CopyCatInfoLong": "(船员阵营):\n模仿猫可以使用击杀按钮模仿其他玩家的职业。模仿猫的职业在交互的瞬间获得,在交互后的会议后重置。模仿猫只能模仿一些船员的职业。如果模仿猫试图模仿叛徒,模仿猫将会成为叛徒。如果模仿猫模仿拥有船员变种职业的坏人,模仿猫会成为对应的船员职业(例如模仿抹除者变成清理工)\n此外,你的职业会在每次会议结束后被重置回模仿猫\n注意:你不能在会议上赌人",
"BodyguardInfoLong": "(船员阵营):\n在保镖附近如果有玩家将被击杀,则保镖会阻止这次击杀并与凶手同归于尽。保镖的技能会作用在任何阵营的玩家上。当保镖成为叛徒且凶手不是内鬼的时候,保镖不会发动技能。",
- "DeceiverInfoLong": "(Crewmates):\nThe Deceiver can sell the counterfeit to other players through the Kill button. If the counterfeit is sold successfully, the Deceiver will see a Shield Animation on their body as a reminder. The counterfeit will take effect after the end of the next meeting. If the player with no kill ability holds the counterfeit, he will kill himself immediately. If the player with the killing ability has the counterfeit, he will commit suicide when he tries to kill someone next time.",
- "GrenadierInfoLong": "(Crewmates):\nAs the Grenadier, you can Vent to Flashbang players nearby, causing them to lose vision if they are an Impostor or, depending on settings, a Neutral.",
+ "DeceiverInfoLong": "(船员阵营):\n赝品商可以通过击杀键将赝品卖给其他玩家,如贩卖成功赝品商将会看到自己身上出现护盾破碎动画作为提示。赝品将在下一次会议结束后生效,若无击杀能力的玩家持有赝品会立刻走火自杀,若有击杀能力的玩家持有赝品将在他下次尝试击杀时走火自杀",
+ "GrenadierInfoLong": "(船员阵营):\n掷雷兵可以通过使用通风管道使用闪光弹,闪光弹会导致内鬼失去大部分视野(根据房主设置闪光弹可能影响到中立阵营玩家)。闪光弹生效以及失效时掷雷兵会看到自己身上有护盾破碎作为提示。当掷雷兵成为叛徒时闪光弹只对船员生效",
"MedicInfoLong": "(船员阵营):\n医生可以通过使用击杀按键给目标发放一个护盾,若护盾发放成功则医生会看到目标身上出现护盾破碎动画作为提示,同时目标的名字旁会显示一个绿色的「●」。医生可以发放护盾的数量会显示在医生的名字旁的括号内。每位玩家最多只能持有一个来自医生的护盾。根据房主设定目标可能可以看到自己是否持有护盾(显示在名字旁的绿色「●」)。",
"FortuneTellerInfoLong": "(船员阵营):\n调查员可以会议中给玩家投票以获得它们身份的线索,该线索将与它们的实际身份相关,当调查员的任务完成时,将获得确切的身份而不是线索!\n注意:如果开启了随机给予目标职业与混合职业的设置,则无法多次调查同一玩家\n随机给予的目标职业与混合职业中必有目标的真实职业",
"JudgeInfoLong": "(船员阵营):\n正义法官可以在会议中审判某位玩家,若目标为邪恶角色则击杀目标(是否邪恶根据房主设定),错误则会自杀。\n审判指令为:/tl [玩家编号]\\n你可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号\n当正义法官成为叛徒时可以随意审判\n在会议中技能次数为你本次会议可用的审判次数,在会议外技能次数为你全局游戏可用的审判次数。",
"MorticianInfoLong": "(船员阵营):\n入殓师可以看到指向所有尸体的箭头,入殓师报告尸体可以在会议上得知被害者生前最后一个接触的玩家。请注意:入殓师不会成为胆小鬼或灵媒。",
"MediumInfoLong": "(船员阵营):\n当场上有玩家被击杀,通灵师会收到提示。每次会议召开时通灵师会与被报告的尸体建立联系(只有被报告的尸体而不是被发现的所有尸体),在本次会议结束前,被害者拥有一次机会回答通灵师的问题,(死亡玩家使用「/ms 是」或「/ms 否」)回答是或否\n注意:通灵师不会成为胆小鬼",
- "ObserverInfoLong": "(Crewmates):\nAs the Observer, you can see all Shield Animations caused by other players after the first meeting. The Shield Animations typically indicate a role ability, so look out for this.",
+ "ObserverInfoLong": "(船员阵营):\n观察者可以看到其他玩家的碎盾动画。首次会议召开前观察者的技能不会生效",
"MonarchInfoLong": "(船员阵营):\n君主可以让玩家成为骑士来给他们额外的票数。君主不能让已经有额外票数的人当选骑士。获得骑士的玩家会出现一个金色的名字\n如果受封的骑士玩家还存活,则无法猜测或驱逐君主",
- "PacifistInfoLong": "(Crewmates):\nWhen the Pacifist Vents, they will reset the Kill Cooldown for every player with a Kill button. When they become a Madmate, this ability will only work on Crewmates.",
- "OverseerInfoLong": "(Crewmates):\nAs The Overseer, you have minimal vision, but you can use your Kill button to reveal the role of a nearby player. A 「○」 will be displayed next to the revealed target after you use the Kill button on them, and you will also be scanning them (only you can see this). Stay near the target for a defined time to reveal his role; if you move too far away, the reveal will cancel.",
+ "PacifistInfoLong": "(船员阵营):\n和平之鸽可以通过使用通风管道进行歌颂,在场所有拥有击杀键的玩家的击杀/技能冷却时间会被重置。当和平之鸽成为叛徒时歌颂只对船员生效。",
+ "OverseerInfoLong": "(船员阵营):\n预言家的视野非常有限。但预言家可以使用击杀按钮来揭示附近玩家的身份。使用揭示按钮开始预言时\n「○」将在显示玩家目标旁边。在指定的时间内靠近目标,以揭示它的身份。如果离目标太远,预言就会中止",
"CoronerInfoLong": "(船员阵营):\n验尸官不能报告尸体。在试图报告尸体后,验尸官会看到一个指向凶手的箭头。如果召开会议,箭头将消失。根据房主设置,验尸官发现的尸体无法报告。",
"PresidentInfoLong": "(船员阵营):\n总统可以强制结束会议和展示自己的身份。总统在会议中输入「/finish」,立即结束会议。总统在会议中输入「/reveal」,展示自己的身份。输入展示身份的指令后,总统将无法被猜测。在总统展示身份后,无论谁击杀了总统,其下一次击杀时的CD都将缩短为1秒",
- "MerchantInfoLong": "(Crewmates):\nAs a merchant, you sell a random Add-on to a random player for each task you complete. Each Add-on sold earns you money. If you have a certain amount of money, you can prevent the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The money used is lost and not available for additional bribes.",
+ "MerchantInfoLong": "(船员阵营):\n商人可以每完成一个任务就会向随机玩家出售一个随机附加职业。出售的附加职业都能为商人带来钱,如果商人有一定的钱,商人可以通过贿赂带刀玩家来避免对商人的击杀。被贿赂的玩家不能击杀商人,但商人不知道带刀玩家是谁",
"RetributionistInfoLong": "(船员阵营):\n惩罚者死后可以击杀有限数量的玩家,但在任务全部完成的情况下才能击杀(房主设置)\n使用 /ret [玩家 ID]进行击杀\n你可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。",
- "HawkInfoLong": "(Crewmates [Ghost]):\nAs the Hawk, you can kill a limited amount of players decided by the Host, though there's a chance you miss, slicing someone multiple times increases the chances.",
- "DeputyInfoLong": "(Crewmates):\nAs the Deputy, use your Kill button to handcuff a player.\nThe player who is handcuffed will have their next kill attempt treated as a handcuff break, and the Kill Cooldown will be reset.\n\nIf the target does not have a Kill button, then the handcuff was a waste.",
- "InvestigatorInfoLong": "(Crewmates):\nAs an Investigator, you can use your Kill button to investigate someone. When you investigate someone, their name will appear in red if they possess a Kill button (impostor/Shapeshifter basis) or light blue if they lack a Kill button (Crewmate/Engineer/Scientist basis). However, please note that the color of the names will return to normal when someone calls a meeting.",
+ "HawkInfoLong": "(船员阵营 [幽灵]):\n猎鹰是第一个船员死亡后会获得的职业(之一)。猎鹰可以使用守护天使的保护技能来击杀玩家,成功击杀玩家的概率由房主设置。多次击杀同一个人会增加成功击杀的概率",
+ "DeputyInfoLong": "(船员阵营):\n捕快可以使用击杀按钮给目标戴上手铐。\n目标的下一次击杀相当于破坏手铐,重置击杀冷却。\n如果目标没有击杀按钮,那么手铐就是个废物",
+ "InvestigatorInfoLong": "(船员阵营):\n研究者可以使用击杀按钮调查某人。当您调查某人时,如果他拥有击杀按钮,他的名字将显示为红色;如果他没有击杀按钮,他的名字将显示为浅蓝色。但请注意,当召集会议时,名字的颜色将恢复正常。",
"GuardianInfoLong": "(船员阵营):\n守护者完成任务时将获得庇护无敌。甚至在会议上都不会被赌",
- "AddictInfoLong": "(Crewmates):\nAs the Addict, you have a suicide timer. When it expires, you kill yourself.\nThe timer is indicated by the Vent Cooldown. When the Vent Cooldown is 0 seconds, you still have a short time to Vent.\nIf you don't make it, you die; if you make it, the Suicide Timer is reset.\nAlso after you Vent, no one can interact with you for a defined period.\nAfter; the period is over, and you are immobilized for another defined period, and cannot Report any bodies.",
- "MoleInfoLong": "(Crewmates):\nAs the Mole, when you Vent, you stay in the Vent for 1 second. When you exit the Vent, you will spawn near a random Vent in the map (Except the one you used).",
+ "AddictInfoLong": "(船员阵营):\n瘾君子可以使用通风管来获得护盾。但是护盾结束后会让瘾君子一段时间内无法移动。如果瘾君子在通风管冷却结束后,且长时间没使用通风管,则会自杀",
+ "MoleInfoLong": "(船员阵营):\n鼹鼠使用通风管时,会在通风管停留1秒。 当鼹鼠从通风管出来时,鼹鼠将传送到随机的通风管上 (除了鼹鼠刚才使用的那个)",
"AlchemistInfoLong": "(船员阵营):\n炼金术士可以通过完成任务来制作药水。药水显示在名字下面,使用通风管喝下药水\n炼金术士药水的效果如下:\n\n抗性药水:给予临时护盾\n夜视药水:暂时增强视野\n隐身药水:暂时隐形\n传送药水:传送至随机玩家的位置\n剧毒药水:给予自己中毒\n水瓶:没有作用",
- "KamikazeInfoLong": "(Impostors):\nAs the Kamikaze you can single click to mark players. Double-click to kill normally. When you die, all marked also die, with death reason Targeted.",
- "TracefinderInfoLong": "(Crewmates):\nAs the Tracefinder, you can access Vitals at any time.\nIn addition, you get arrows pointing to dead bodies, with a delay set by the Host.",
+ "KamikazeInfoLong": "(内鬼阵营):\n神风特攻队单击对目标进行标记,双击正常击杀。当神风特攻队死亡后,所有被神风特攻队标记的目标都会死亡。死亡原因为:目标",
+ "TracefinderInfoLong": "(船员阵营):\n寻迹者可以像科学家一样获取生命体征。此外,寻迹者会得到指向尸体的箭头",
"OracleInfoLong": "(船员阵营):\n神谕可以在会议期间投票给玩家。神谕会看到他们是船员阵营、中立阵营还是内鬼阵营。根据设置的不同,结果有可能不正确",
"SpiritualistInfoLong": "(船员阵营):\n灵魂论者会得到一个箭头,指向上次会议受害者的鬼魂。如果受害者是站在船员这边的,他们可能会把灵魂论者引向邪恶职业。注意!因为邪恶职业也会对船员做同样的事情。",
- "ChameleonInfoLong": "(Crewmates):\nAs the Chameleon, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible.",
- "InspectorInfoLong": "(Crewmates):\nCheck If two players are in the same team or not. You will get an affirmation message if they are on the same team or a denial message if they are not on the same team.\n\nAll Neutrals and converted players are counted in the same team. Trickster counts as Crewmate, and Rascal counts as Impostor.\nChecking command: /cmp [player id 1] [player id 2].",
- "CaptainInfoLong": "(Crewmates):\nWith each completed task, the Captain gains the power to slow down a random non-Crewmate role. Crewmates can see ☆besides Captain's name.\n\nIf anyone betrays the Captain's trust by voting Captain out, they will lose an Add-on.",
- "AdmirerInfoLong": "(Crewmates):\nAs the Admirer, admire a player to make them Crewmate aligned.\nThey'll win with Crewmates and not their original team.\n\nYou can only do this once per player.",
- "TimeMasterInfoLong": "(Crewmates):\nAs the Time Master, use the Vents to mark everyone's position.\nWhen using the ability again, every alive player will rewind to the marked positions.\n\nDuring the ability duration, the Time Master gains a time shield, which protects them from death.",
- "CrusaderInfoLong": "(Crewmates):\nAs the Crusader, use your Kill button to crusade a player.\nIf that player gets attacked, you'll kill the attacker.",
- "AltruistInfoLong": "(Crewmates):\nAs the Altruist, you can sacrifice yourself to revive a dead body using the «Report» button.\nNote: If a dead player has left the game, you report that body normally.\nAlso revived player cannot report self dead body\nUse the Vent button to change between Report & Revive.",
- "ReverieInfoLong": "(Crewmates):\nAs the Reverie, you can kill, but your Cooldown starts high.\n\nIt increases if you kill a Crewmate and reduces otherwise.\nDepending on the Host's setting, you may misfire on reaching the maximum Kill Cooldown, and your target dies with you. \n\nYou win with other Crewmates.",
- "LookoutInfoLong": "(Crewmates):\nAs the Lookout, you can see the ID's of every player at all times.\nThis allows you to see through Shapeshifts and Camouflages.",
- "TelecommunicationInfoLong": "(Crewmates):\nAs the Telecommunication, you are notified when anyone uses Cameras, Vitals, Door Logs, or Admin.",
- "LighterInfoLong": "(Crewmate):\nAs the Lighter, you can Vent to increase your vision temporarily.\nYou have increased vision both when lights are not out and when lights are out.\nUse this power to catch sneaky killers!",
+ "ChameleonInfoLong": "(船员阵营):\n变色龙可以使用通风管进行隐形。隐形时,没有人能看见变色龙。隐形时使用通风管会暴露自己",
+ "InspectorInfoLong": "(船员阵营):\n检查员可以检查两名玩家是否在同一阵营。如果他们在同一阵营,则显示肯定信息。如果他们不在同一阵营中,则显示否定消息。所有中立玩家和船员玩家都被计算在同一阵营中。骗术师被计算为船员,流氓被计算为内鬼\n检查指令:/cmp [1号玩家 ID] [2号玩家 ID]",
+ "CaptainInfoLong": "(船员阵营):\n每完成一个任务,舰长就会获得减缓一个随机的非船员职业速度的技能。除了舰长的名字,船员们还可以看到「☆」\n如果背叛了舰长的信任,投票驱逐舰长,自己就会失去一个附加职业。",
+ "AdmirerInfoLong": "(船员阵营):\n仰慕者可以仰慕一名玩家,使他们加入船员阵营。被仰慕的玩家会跟随船员阵营获胜。\n仰慕者只能仰慕一次玩家。即使之后被仰慕的玩家的阵营发生改变,仰慕的玩家也不能再仰慕他。",
+ "TimeMasterInfoLong": "(船员阵营):\n时间之主可以使用通风口标记每个人的位置。再次使用该技能时,每个活着的玩家都会被倒回标记的位置。在该技能持续时间内,时间之主获得一个时间盾,保护他们免于死亡",
+ "CrusaderInfoLong": "(船员阵营):\n十字军可以使用击杀键来给予玩家护盾。若护盾生效期间该玩家受到了攻击,则十字军会反杀攻击者",
+ "AltruistInfoLong": "(船员阵营):\n殉道者可以牺牲自己复活它人。通过报告尸体来使用技能。\n注意:如果被报告的人死了且退出游戏,殉道者会直接报告,不触发技能。\n被复活的玩家也不能报告自己的尸体.\n通过钻洞按钮来切换报告按钮的功能为报告或复活。",
+ "ReverieInfoLong": "(船员阵营):\n遐想者可以击杀,但开始时击杀冷却时间较长。如果击杀了一名船员,冷却时间会延长,反之则会缩短。根据房主设置,遐想者可能会在达到最大击杀冷却时间时误杀,导致目标与遐想者同归于尽。",
+ "LookoutInfoLong": "(船员阵营):\n瞭望者可以随时看到每个玩家的ID。变形者的id显示为本体的id,这可以让瞭望者看到变形和伪装。",
+ "TelecommunicationInfoLong": "(船员阵营):\n当有人使用监控、生命体征、日志或管理室的定位地图时,通信员会收到通知",
+ "LighterInfoLong": "(船员阵营):\n执灯人可以通过使用通风管道来暂时增加自己的视野。在灯没有熄灭或熄灭时,执灯人的视野都会增加!",
"TaskManagerInfoLong": "(船员阵营):\n任务管理者可以看到自己身份名称旁边的已完成任务总数(所有人共同完成的),并会实时更新",
- "WitnessInfoLong": "(Crewmates):\nAs the Witness, when you use your Kill button on someone, you will know if they killed in the last X seconds or not. (X depends on the settings).",
- "SwapperInfoLong": "(Crewmates):\nAs the Swapper, you can swap votes in meetings.\n\nTo swap votes, use '/sw [playerID]' twice.\n\nPlayer ID's are displayed next to player names in meetings, but you can also use /id to get a list of all player ID's.\n\nNote: Depending on the Host's settings, you can exchange your own votes.",
- "ChiefOfPoliceInfoLong": "(Crewmates):\nAs the Chief of Police, you can recruit a player to be a Sheriff(only once per game).\nDepending on the settings, you may recruit non-Crewmates or players without a Kill button.\nYou may suicide when you recruit a wrong player.",
+ "WitnessInfoLong": "(船员阵营):\n目击者对某人使用击杀按钮时,目击者会知道他是否在最后X秒内被击杀。(X取决于设置)。如果该玩家没使用击杀,会显示「√」。相反,使用击杀的玩家会显示「⚠」",
+ "SwapperInfoLong": "(船员阵营):\n换票师可以在会议时交换任意2人的票数,使用换票指令可以选择第一位玩家,再次使用换票指令可以选择第二位玩家,然后进行换票。\n换票指令:/sw [玩家编号]\n你可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号\n根据房主设置,换票师可以交换自己的票数",
+ "ChiefOfPoliceInfoLong": "(船员阵营):\n可以将带刀船员招募到警长的队伍来为船员服务\n注:只有一次招募机会\n根据设置,您可以招募非带刀玩家或非船员。\n你可能会因为招募了错误的目标而自杀。",
"NiceMiniInfoLong": "(船员阵营):\n好迷你船员的生存至关重要。在你长大之前,你不会被杀死,如果你在长大之前死亡或被驱逐出会议,那么所有人都会输掉游戏。这个独特的角色为游戏增添了新的活力,你的生存不仅是为了自己的利益,也是为了整个团队的成功。",
- "SpyInfoLong": "(Crewmates):\nAs the Spy, when someone uses their Kill button on you (any ability used through the Kill button), you'll see their name in orange for a few seconds.\nNote: If a Crewmate used their ability on you, you'll also see them with an orange name!\nNote: If you cannot use left, you won't see orange names!\nNote: If the Kill button interaction is blocked, the player's Cooldown will reset to 10s'",
- "RandomizerInfoLong": "(Crewmates):\nAs this Randomizer, when you die, your killer will do one of the following:\n 1. self-report your body\n 2. stand next to your body\n 3. have their Kill Cooldown set to 600s\n 4. Randomly avenge a player.",
- "ArsonistInfoLong": "(Neutrals):\nThe Arsonist can douse a player by clicking the Kill button on the player and following them for a few seconds. When the dousing starts and it's successful, a Shield Animation will happen as a reminder (only visible to themselves). When the Arsonist has doused all surviving players, the Arsonist can Vent to start the fire and win alone.\n\nIf the player name shows 「△」, that means they are being doused;\nif the player name shows 「▲」, it means they have been completely doused.\nDepending on the setting, Arsonist may start the fire anytime. But if he fails to kill everyone, he loses.",
+ "SpyInfoLong": "(船员阵营):\n当有人对间谍使用击杀/技能时,间谍会在几秒钟内看到该玩家的名字是橙色的\n注意:如果带刀船员对间谍使用了技能,间谍会看到带刀船员的名字是橙色的\n注意:如果间谍已经没有技能次数了,就看不到橙色的名字\n注意:如果击杀阻止,带刀玩家的冷却时间将重置为10秒",
+ "RandomizerInfoLong": "(船员阵营):\n萧暮被击杀时,会给击杀萧暮的玩家执行以下操作之一:\n1. 强制报告尸体\n2. 暂时无法移动\n3. 将其击杀冷却时间设置为 600 秒\n4. 随机为一名玩家复仇.",
+ "ArsonistInfoLong": "(中立阵营):\n纵火犯可以通过对玩家点击击杀按钮并跟随其数秒来完成涂油,开始涂油以及涂油成功时会显示护盾破碎的动画作为提示(仅自己可见)。当所有存活玩家都被纵火犯涂油后,纵火犯可以通过跳通风管来点火,并单独获得胜利。\n\n玩家名显示「△」表示涂油中。\n玩家名显示「▲」表示已涂油。\n根据设置的不同,纵火犯可以随时点火",
"EnigmaInfoLong": "(船员阵营):\n猜想者每次会议都会获得有关带刀玩家的随机线索。根据设置,猜想者可能需要报告尸体才能获得线索。 完成的任务越多,得到的线索就越精确",
- "PyromaniacInfoLong": "(Neutrals):\nAs the Pyromaniac, you can douse players (single click) or kill normally (double click). Dousing players do nothing immediately, but killing a doused player will significantly shorten your Kill Cooldown. To win, be the last player alive.",
- "HuntsmanInfoLong": "(Neutrals):\nAs the Huntsman, you are given a certain number of targets that reset every meeting. If you successfully eliminate one of your targets, your Kill Cooldown goes down permanently by the set amount. However, if you kill someone not one of your targets, your Kill Cooldown permanently increases by the set amount. A colored name indicates your targets.",
+ "PyromaniacInfoLong": "(中立阵营):\n焚烧狂可以浇灭玩家。每当焚烧狂击杀被浇灭的玩家时,焚烧狂的击杀冷却时间就会非常短",
+ "HuntsmanInfoLong": "(中立阵营):\n猎人会有一定数量的目标,这些目标每次会议后都会重置。如果猎人击杀了其中一个目标,猎人的击杀冷却时间就会永久减少设定值。如果猎人击杀的不是猎人的目标,而是其他人,猎人的击杀冷却时间就会永久增加设定值。猎人可以看到目标的彩色名称。",
"MiniInfoLong": "(船员阵营或内鬼阵营):\n迷你船员有两种身份。要么是好迷你船员,要么是坏迷你船员。\n详情玩法请使用「/r 好迷你船员」和「/r 坏迷你船员」",
"JesterInfoLong": "(中立阵营):\n小丑被票出则小丑单独游戏胜利。游戏结束时若小丑仍存活则小丑输掉游戏",
"TerroristInfoLong": "(中立阵营):\n恐怖分子在完成所有任务后死亡,则恐怖分子单独获得胜利。(怎么死都行,包括票死,反正死了就行)",
"ExecutionerInfoLong": "(中立阵营):\n游戏开始时处刑人会被分配到一个处刑目标,并在其昵称旁用菱形「♦」表示。若处刑目标被击杀,则处刑者的职业会根据设置变换。如果处刑目标在会议中被票出则处刑人胜利。处刑人死亡后目标被票出也能胜利",
"LawyerInfoLong": "(中立阵营):\n游戏开始时律师会被分配到一个目标,并在其昵称旁用菱形「♦」表示。若律师目标胜利,则律师一起胜利。若律师的目标死亡,将依据房主设置变换。\n注意:律师死亡后也可以胜利",
"OpportunistInfoLong": "(中立阵营):\n若投机者在游戏结束时存活,则投机者跟随获胜玩家一同获得胜利",
- "VectorInfoLong": "(Neutrals):\nVector will win alone by Venting a certain number of times.",
- "JackalInfoLong": "(Neutrals):\nAs the Jackal, you win if you are the last player alive. Additionally, you may recruit using the Kill button. If the target is not one you can recruit, you have run out of uses, or you don't have the option to recruit, then you will kill people normally (i.e., don't use Kill buttons in front of others thinking it'll recruit). If the target has a Kill button and the option to turn into a Sidekick is on, they will become a Sidekick. Otherwise, they will gain the Recruit Add-on if the option to give the Recruit Add-on is on.\nDepending on the settings, when Jackal was killed, a Sidekick will be randomly selected as the new Jackal.\nRecruit may be selected if no Sidekick is alive.",
+ "VectorInfoLong": "(中立阵营):\n马里奥跳管达到一定次数就会单独获得胜利",
+ "JackalInfoLong": "(中立阵营):\n豺狼可以使用击杀按钮进行招募。如果目标不是可以招募的,要么招募次数已经用完了,要么房主没开招募的选项,那么豺狼将正常击杀(也就是说,不要在其他人面前使用击杀按钮,以为这样就能招募)。如果目标有击杀按钮,并且开启了招募跟班的选项,那么他们就会变成跟班。根据设置,当豺狼被击杀时,会随机选择一个跟班作为新的豺狼。\n如果没有跟班活着,可以选择招募。",
"GodInfoLong": "(中立阵营):\n神从一开始就知道所有人的身份,而神只要活到最后就会抢走胜利",
- "InnocentInfoLong": "(Neutrals):\nThe Innocent can use the Kill button to plant any player, and the planted target will immediately kill the Innocent. If the target gets voted out in the meeting, the Innocent wins. Note: Jester, Executioner, and Innocent can win together.",
- "PelicanInfoLong": "(Neutrals):\nAs the Pelican, you can use the Kill button to swallow a player alive, teleporting them off-bounds but not killing them yet. Those swallowed will only die if you're still alive at the end of the round. If you die or leave during the round, all alive swallowed players will spawn into the map where you were.",
- "RevolutionistInfoLong": "(Neutrals):\nAs the Revolutionist, you can recruit players by clicking the Kill button on the player and following them until the Shield Animation plays for you. Recruiting has a chance, set by the Host, to kill players (though they are still recruited). When the required number of players are recruited (displayed next to your name), you must Vent within the specified time to win the game immediately with all your recruits. If you do not Vent in time, you lose and die.",
- "HaterInfoLong": "(Neutrals):\nAs the Hater, you have no Kill Cooldown. However, depending on the settings, you can only kill Lovers and other Recruiting Roles and Add-ons. Killing anyone else will make you suicide. You win at the end of the game with the winning team if none of the killable roles are alive. You will not be Lovers.",
+ "InnocentInfoLong": "(中立阵营):\n冤罪师可以用击杀键栽赃任意一位玩家,被栽赃的目标会立刻击杀冤罪师,若目标在会议上被驱逐则冤罪师获胜",
+ "PelicanInfoLong": "(中立阵营):\n仅剩鹈鹕阵营与船员阵营且鹈鹕阵营人数大于船员人数,鹈鹕获得胜利。鹈鹕可以使用击杀键活吞一位玩家(被活吞的玩家将被传送到地图外且无法与游戏互动),活吞成功后鹈鹕将看到自己身上出现盾牌破碎的动画作为提示。紧急会议或报告尸体会导致鹈鹕吞下的所有玩家立刻死亡。若鹈鹕死亡或掉线,则被吞下的所有玩家立刻回到鹈鹕死亡的位置。\n请注意:鹈鹕吞人不是正常击杀方式,因此保镖、老兵等职业技能不会生效。",
+ "RevolutionistInfoLong": "(中立阵营):\n革命家可以通过对玩家点击击杀按钮并跟随其数秒来拉拢玩家,开始拉拢以及拉拢成功时会显示护盾破碎的动画作为提示(仅自己可见)。玩家有概率在被拉拢后立刻牺牲(概率根据房主设定)。当达到指定的拉拢人数(人数根据房主设定)后并在规定时间内跳进通风管道,则革命家以及所有被拉拢的玩家获胜;若没有在规定时间内跳进通风管道则革命家以及所有被拉拢的玩家死亡;倒计时期间若革命家被杀,则无事发生;若召开了紧急会议,则革命家死亡。\n请注意:被拉拢后牺牲的玩家依然可以跟随革命家胜利。并单独获得胜利。\n\n玩家名显示「○」表示拉拢中。\n玩家名显示「●」表示已拉拢。",
+ "HaterInfoLong": "(中立阵营):\nFFF团不会成为恋人或海王。FFF团拥有无限且没有冷却的击杀能力,同时FFF团敏锐的观察力使他默认拥有内鬼的视野。FFF团可以击杀恋人和大多数招募类职业,击杀其他玩家则会立刻牺牲。游戏结束时,FFF团如果至少有过一次有效击杀,无论是否活着,FFF团将跟随获胜阵营胜利。\n请注意:FFF团的胜利条件不包括存活。",
"DemonInfoLong": "(中立阵营):\n仅剩玩家阵营与船员阵营且玩家阵营人数大于船员人数,玩家获得胜利。玩家的击杀规则与其他人不同,玩家视角下所有人拥有血量,玩家击杀以及被击杀改为消耗血量,当血量耗空时击杀才会生效。请注意:若其他人消耗玩家血量但没有成功击杀玩家时,凶手会看到玩家身上出现护盾破碎动画作为提示。",
- "StalkerInfoLong": "(Neutrals):\nThe Stalker can kill anyone, and every kill will immediately cause a Lights Sabotage (if Lights Sabotage is already active, nothing will happen). Stalker cannot Vent. If the Impostor wins while the Stalker is alive or the Crewmate wins by killing the Impostors (according to the Host's setting, the Stalker may also win when the Crewmate wins by killing the Neutrals), then the Stalker wins alone.",
+ "StalkerInfoLong": "(中立阵营):\n潜藏者可以击杀任何人,且每次击杀都会立刻造成电力破坏(若电力已经被破坏则无事发生)。潜藏者无法使用通风管道。若潜藏者存活时内鬼胜利或船员通过击杀内鬼胜利(根据房主设定船员击杀中立玩家胜利时潜藏者也可能抢夺胜利),则潜藏者抢夺胜利。",
"WorkaholicInfoLong": "(中立阵营):\n工作狂拥有更多的任务,当工作狂完成所有任务后单独胜利。根据房主的设置,工作狂只有在活着的情况下才能获胜,和/或 在一开始就向所有人展示工作狂的身份(这些设置几乎从不同时开启)。",
- "SolsticerInfoLong": "(Neutrals):\nAs the Solsticer, you won't die, and you win by finishing all your tasks in a single round. After every meeting finishes, your tasks reset, and you need to start all over again.\nVotes on the Solsticer will be directly canceled.\nKill attempts on the Solsticer will teleport it out of the map like Pelican until the meeting is finished.\nThe killer's Kill Cooldown will be reset to 10 seconds.\nSolsticer is counted as nothing in-game.",
+ "SolsticerInfoLong": "(中立阵营):\n至日者无法死亡的,只要做完任务就朝圣成功获胜了,但是每一轮会议后至日者的任务都会被重置。\n注意:试图击杀至日者会让至日者像被鹈鹕吞掉一样传送到地图外,击杀者的CD被重置为10秒\n注意:根据设定,至日者可能知道试图击杀他的人的职业。在至日者将要完成任务时,带刀玩家会得到指向至日者的箭头。\n至日者在游戏中为无阵营",
"CollectorInfoLong": "(中立阵营):\n集票者投票给一名玩家后,可以收集到本次会议该玩家被投的所有票数。当集票者收集到指定数量的票后,则集票者单独胜利。请注意:集票者的胜利优先于驱逐玩家。",
- "GlitchInfoLong": "(Neutrals):\nAs the Glitch, you can hack players (single click) or kill normally (double click).\nThose who have been hacked cannot kill, Vent, or report for the hack duration.\nAdditionally, calling a Sabotage other than doors will have no effect and will instead disguise you as a random player. You cannot disguise during or after Sabotages.\nTo win, be the last player alive.",
+ "GlitchInfoLong": "(中立阵营):\n缺点者可以入侵玩家(单击)或正常击杀(双击)。缺点者可以黑进玩家,让他们在一段时间内无法击杀、使用通风管和报告尸体。此外,除门以外的破坏行为不会产生任何效果。",
"SidekickInfoLong": "(中立阵营):\n跟班的职责是帮助豺狼击杀所有人。\n你和豺狼同赢共败。\n根据设置,如果老豺狼被杀,你可能会变成新的豺狼。\n在老豺狼死之前,你可能无法进行击杀。",
"ProvocateurInfoLong": "(中立阵营):\n自爆卡车可以用击杀键与任意目标同归于尽。若游戏结束时目标输了,则自爆卡车与胜利阵营一起胜利。",
- "BloodKnightInfoLong": "(Neutrals):\nThe Blood Knight wins when they're the last killing role alive, and the amount of Crewmates is lower or equal to the amount of Blood Knights. The Blood Knight gains a temporary shield after every kill, making them immortal for a few seconds.",
- "PlagueBearerInfoLong": "(Apocalypse):\nAs the Plaguebearer, plague everyone using your Kill button to turn into Pestilence.\nOnce you turn into Pestilence, you will become immortal and gain the ability to kill, and you will kill anyone who tries to kill you.\n\nAlso, when infected players interact with uninfected players, they will also be infected.",
+ "BloodKnightInfoLong": "(中立阵营):\n仅剩嗜血骑士阵营与船员阵营且嗜血骑士阵营人数大于船员人数,嗜血骑士获得胜利。嗜血骑士每次击杀后都可以获得一定时间的护盾,护盾可以抵消所有常规击杀,直到护盾超时失效。",
+ "PlagueBearerInfoLong": "(灾厄职业):\n瘟疫使者可以使用击杀按钮将其他玩家变成瘟疫。一旦变成瘟疫,瘟疫使者将拥有不死之身!并获击杀能力。且瘟疫使者将击杀任何试图击杀瘟疫使者的玩家。\n此外,当受感染瘟疫的玩家与未受感染瘟疫的玩家互动时,也会受到瘟疫感染",
"PestilenceInfoLong": "(灾厄职业):\n瘟疫是瘟疫使者感染玩家后得到的职业,瘟疫在大部分情况下是无法击杀的,任何试图击杀瘟疫的人都会适得其反,瘟疫可以在被投票、被下咒的情况下死亡。你变身后,会议上的每个人都知道了你的到来。",
- "SoulCollectorInfoLong": "(Apocalypse):\nAs Soul Collector, you can use your Kill button on a player to predict their death. You will gain a Soul if your target dies in the round you select them or the meeting after.\nYour target resets after each meeting or after they die, whichever comes first. \n\nOnce you collect the configurable amount of Souls, you become Death. If the gain passive Souls setting is enabled, you will gain a Soul each meeting.",
+ "SoulCollectorInfoLong": "(灾厄职业):\n灵魂收集者可以对玩家使用击杀按钮来预测他们的死亡。如果目标在选择他们的回合或之后的会议中死亡,将获得一个灵魂。目标会在每次会议或死亡后重置\n一旦收集到设置的灵魂数量,就会成为死亡。如果启用了被动获得灵魂的设置,则每次会议都会获得一个灵魂。",
"DeathInfoLong": "(灾厄职业):\n一旦灵魂收集者收集到所需的灵魂,就会变成死亡。死亡会击杀所有人。如果死亡在会议结束前没有被驱逐,死亡就赢了。在死亡变身的会议上会有可设置的额外会议时间,以便有更多的讨论时间来找到死亡\n死亡是无敌的,在变身之后,死亡的存在会在会议上向所有人宣布",
- "BakerInfoLong": "(Apocalypse):\nAs the Baker, you can use your Kill Button on a player per round to give them bread. \nOnce a set amount of players are alive with bread, you become Famine.\n\nIf the Bread gives additional effects and the setting is on, then you can Vent to change the bread that you give out. \nBread Effects:\nReveal: Reveals the target's role to the Baker (stays the whole game)\nRoleblock: Resets the target's Kill Cooldown when they try to use their Kill Button\nBarrier: Gives the target a Barrier that is only known to the Baker (Barrier is removed after the meeting)",
- "FamineInfoLong": "(Apocalypse):\nOnce the Baker has a set amount of people with bread alive, they will become Famine. If the Famine does not get voted out after the meeting, then they will become Famine, and every player without bread will starve (excluding other Apocalypse members).\nAfter this starvation of everyone without bread, Famine can use their Kill Button to starve any remaining players, which will kill those players right before the next meeting.\n\nYou are invincible, and your presence is announced to everyone at the meeting after you transform.",
+ "BakerInfoLong": "(灾厄职业):\n面包师可以在每一轮中使用击杀按钮来给一名玩家面包。一旦有设定数量的玩家存活并拥有面包,面包师就会变成饥荒。如果面包有额外的效果并且设置已开启,那么可以通过使用通风管来改变面包师给出的面包。\n\n面包效果:\n1.揭示:向面包师揭示目标的职业(在整个游戏中保持不变)\n2.击杀封锁:在目标尝试击杀时直接重置其击杀冷却\n3.护盾:为目标玩家提供一个只有面包师知道的护盾(会议后护盾会被移除)",
+ "FamineInfoLong": "(灾厄职业):\n一旦面包师有了一定数量的面包幸存者,面包幸存者就会变成饥荒。所有没有面包的玩家都会饿死(不包括其他灾厄玩家)。所有没有面包的玩家饿死之后,饥荒可以使用击杀来饿死剩余的玩家,这些玩家会在下一次会议之前被杀死\n你是无敌的,在你转变后,你的存在会在会议中被所有人宣布",
"BerserkerInfoLong": "(灾厄职业):\n狂战士每次击杀玩家都会提升等级。达到房主设置的等级后,就能解锁新的buff。\n1.获得清道夫的击杀方式。\n2.击杀会让玩家爆炸。且击杀时要小心,因为如果其它灾厄职业玩家在附近,这可能会击杀它们。\n3达到一定等级后,就会成为战争者",
- "WarInfoLong": "(Apocalypse):\nAs War, you are invincible, have a lower Kill Cooldown, and can kill anyone with your previous powers.\nYour presence is announced to everyone at the meeting after you transform.",
- "FollowerInfoLong": "(Neutrals):\nThe Follower can use their Kill Button on someone to start following them and can use the Kill Button again to switch the following target. If the Follower's target wins, the Follower will win along with them. Note: The Follower can also win after they die.",
- "CultistInfoLong": "(Neutrals):\nAs the Cultist, your Kill Button is used to Charm others, making them win with you. To win, charm all who pose a threat and gain the majority.\nDepending on settings, you may be able to charm Neutrals, and those you Charm may count as their original team, nothing, or a Cultist to determine when you win due to majority.",
+ "WarInfoLong": "(灾厄职业):\n战争者将变得无敌,击杀冷却时间更短,并能用以前的buff击杀\n变身后,会议上的每个人都知道了战争者的到来",
+ "FollowerInfoLong": "(中立阵营):\n赌徒可以通过击杀键在任何玩家身上下注,且中途可以切换下注目标。若下注目标胜利,则赌徒一起胜利。\n注意:赌徒死亡后也可以胜利。",
+ "CultistInfoLong": "(中立阵营):\n仅剩魅魔阵营与船员阵营且魅魔阵营人数大于船员人数,魅魔阵营获得胜利。魅魔可以通过击杀键魅惑一位非中立玩家。被魅惑的玩家技能不会改变,并被视为魅魔阵营,且不再具有原先的胜利条件。",
"SerialKillerInfoLong": "(中立阵营):\n如果连环杀手是最后存活的玩家,那么连环杀手获胜",
- "JuggernautInfoLong": "(Neutrals):\nAs the Juggernaut, your Kill Cooldown decreases with each kill you make.\n\nKill everyone to win.",
+ "JuggernautInfoLong": "(中立阵营):\n天启每次成功击杀都会减少他的击杀冷却",
"InfectiousInfoLong": "(中立阵营):\n感染者使用击杀感染玩家。如果感染者死了,所有被感染者感染的玩家都会在下次会议后死亡",
- "VirusInfoLong": "(Neutrals):\nThe task of the Virus is to kill or infect all other players. When the Virus murders a Crewmate, their corpse is infected with a virus. The Crewmate who reports this corpse is infected joins the virus team or dies at the end of the meeting if the Virus doesn't get voted out, depending on the settings. If more players are on the Virus team than the Crewmate team, the Virus team wins.",
+ "VirusInfoLong": "(中立阵营):\n病毒击杀一名玩家时,该玩家的尸体就会感染病毒。报告这具尸体的玩家则被感染并加入了病毒阵营。如果病毒没有死亡,则感染病毒的玩家会在会议结束时死亡,这取决于设置",
"PursuerInfoLong": "(中立阵营):\n使用空包弹可以让其他玩家击杀无效,存活到最后一起获胜",
"SpecterInfoLong": "(中立阵营):\n幽灵被击杀后并完成任务,也可以在存活时完成任务。且存活无法胜利。如果被击杀了,且任务完成了,幽灵就和获胜的阵营一起获胜。也可以抢夺胜利(房主设置)",
- "PirateInfoLong": "(Neutrals):\nAs the Pirate, use your Kill button to select a target every round.\nYou will duel with your target in the next meeting. \nIf both the Pirate and the target choose the same number, the Pirate wins.\nAdditionally, if the Pirate wins the duel or the target doesn't participate in the duel, the Pirate kills the target.\n\nDueling command: /duel X (where X can be 0, 1, or 2)\n\nYou win after winning a certain number of duels set by the Host.\n\nNote: The kill would not count towards Pirate victory if the target did not participate in the duel.",
- "AgitaterInfoLong": "(Neutrals):\nAs the Agitator, your premise is essentially Hot Potato.\n\nUse your Kill Button on a player to pass the bomb.\nThis can only be done once per round.\n\nThe player who receives the bomb will be notified when receiving said bomb, in which they need to pass it to another player by getting near a player.\n\nWhen a meeting is called, the player with the bomb dies.\n\nIf trying to pass to Pestilence or a Veteran on alert, the bombed player dies instead.\nOptionally, the Agitator cannot receive the bomb.",
- "MaverickInfoLong": "(Neutrals):\nAs the Maverick, you can kill and, depending on options, Vent and have Impostor vision\nIf you survive until the end of the game, you win with the winning team.\nUse your killing ability to eliminate threats to your life, but don't get voted out.",
- "CursedSoulInfoLong": "(Neutrals):\nAs the Cursed Soul, you steal the victory if you survive to the end of the game.\n\nYou can steal the win from a Jester or Executioner.\n\nAdditionally, you can steal the Souls of other players.\nSoulless players win with you and count as dead.",
+ "PirateInfoLong": "(中立阵营):\n决斗者可以使用击杀键对一名玩家做标记,开会时决斗者会与被标记的目标决斗。如果决斗者与目标都选择了同样的数字,决斗者获胜。另外,如果决斗者赢得决斗,或是目标没有决斗的话,目标将会自杀。\n决斗指令:\n- /duel X(X可以为0,1或2)\n注:目标没有参与决斗(掉线),则该次击杀将不会计入决斗的胜利",
+ "AgitaterInfoLong": "(中立阵营):\n煽动者对一名玩家使用击杀按钮来传递炸弹,每轮只能传递一次。收到炸弹的玩家收到炸弹时会收到通知,需要通过靠近一名玩家将炸弹传递给另一名玩家",
+ "MaverickInfoLong": "(中立阵营):\n独行者可以像连环杀手一样击杀。但是,独行者与获胜的阵营一起获胜",
+ "CursedSoulInfoLong": "(中立阵营):\n诅咒之人还可以夺取其他玩家的灵魂。没有灵魂的玩家与诅咒之人一起获胜并被视为死亡",
"PickpocketInfoLong": "(中立阵营):\n小偷可以从击杀中窃取选票",
"TraitorInfoLong": "(中立阵营):\n背叛者知道内鬼,但内鬼不知道背叛者。内鬼可以击杀背叛者,但背叛者不能击杀内鬼。通过其他方式击杀内鬼,然后击杀其他人获胜",
- "TrollerInfoLong": "(Neutrals):\nAs a Troller, you can complete tasks so that random events can happen to players.\nFor example, changing the speed of all players, teleportation, influencing Sabotage, etc.\nAlso you can win with the winning team.",
- "VultureInfoLong": "(Neutrals):\nAs the Vulture, report bodies to win!\n\nWhen you report a body, if your Eat Cooldown is up, you'll eat the body (makes it unreportable).\nIf your eat ability is still on Cooldown, then you'll report the body normally.\n\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.",
+ "TrollerInfoLong": "(中立阵营):\n暴君可以通过完成任务,让随机事件发生在玩家身上。例如,改变所有玩家的速度、传送、影响破坏等\n暴君与获胜的阵营一起获胜",
+ "VultureInfoLong": "(中立阵营):\n秃鹫报告一具尸体时,且秃鹫的进食冷却时间到了,秃鹫可以吃掉尸体。如果秃鹫的进食技能仍然处于冷却状态,那么秃鹫会正常报告尸体。此外,如果达到每轮吃掉的最大尸体数,秃鹫将正常报告尸体",
"AbyssbringerInfoLong": "(内鬼阵营):\n深渊使者可以放置黑洞。黑洞将玩家吸入并在与他们碰撞时击杀他们。",
- "TaskinatorInfoLong": "(Neutrals):\nAs the Taskinator, whenever you finish a task, the task will be bombed. When another player completes the bombed task, the bomb will detonate, and the player will die.\n\nYou win if you survive till the end and Crewmates don't win.\n\n Note: Taskinator bombs ignore all protection.",
+ "TaskinatorInfoLong": "(中立阵营):\n任务执行者完成任务时,任务就会被轰炸。 当其他玩家完成被炸任务时,炸弹就会爆炸,玩家就会死亡\n注意:任务执行者放置的炸弹忽略所有保护\n例如:医生的护盾",
"BenefactorInfoLong": "(船员阵营):\n恩人每当完成一项任务,该任务就会被标记。当其他玩家完成被恩人标记的任务时,将获得一个临时护盾\n注意:护盾只能抵御直接击杀",
"SpiritcallerInfoLong": "(中立阵营):\n灵魂召唤者可以把玩家被击杀后变成恶灵。这些恶灵可以通过短时间冻结其他玩家。或者阻挡他们的视线来帮助灵魂召唤者获胜。再或者,恶灵可以给灵魂召唤者一个护盾,短暂地保护灵魂召唤者免受被击杀",
- "AmnesiacInfoLong": "(Neutrals):\nAs the Amnesiac, use your report button to remember a target and get its role.\nTo balance the game, you will not be able to Vent after remembering your role if you can't Vent as Amnesiac.'",
- "ImitatorInfoLong": "(Neutrals):\nAs the Imitator, use your Kill button to imitate a player.\n\nYou'll either become a Sheriff, a Refugee, or some Neutral.",
- "BanditInfoLong": "(Neutrals):\nAs the Bandit, you can click your Kill button one time to steal a player's Add-on and twice to kill. Depending on the settings, you may instantly steal the Add-on or after the meeting starts. After the maximum number of steals is reached, you will kill normally. Additionally, if there are no stealable Add-ons on the target or the target is Stubborn, you will kill the target.\n\nKill everyone to win.\n\nNote: Cleansed, Last Impostor, and Lovers cannot be stolen.\nNote: If Bandit can Vent is on, Nimble will become unstealable.",
- "DoppelgangerInfoLong": "(Neutrals):\nAs the Doppelganger, use your Kill button to steal a player's identity (their name and skin) and then kill your target.\n\nKill everyone to win.\n\nNote: You cannot steal the target's identity when Camouflage is active.",
+ "AmnesiacInfoLong": "(中立阵营):\n失忆者使用自己的报告按钮记住并获得目标的职业\n为了游戏平衡,当你的职业是失忆者的时候就不能使用通风口,即使你回忆起了自己的职业,你仍然无法使用通风口",
+ "ImitatorInfoLong": "(中立阵营):\n效仿者使用击杀按钮效仿一名玩家。效仿者会成为警长、逃亡者或中立.",
+ "BanditInfoLong": "(中立阵营):\n强盗可以使用击杀按钮偷取玩家的附加职业。根据设置,强盗可以立即或在会议开始后偷取附加职业。达到最大偷取次数后,只能正常击杀。此外,如果目标身上没有可偷取的附加职业,就会击杀目标\n注意:- 干净的、仅存内鬼和恋人不能被偷取",
+ "DoppelgangerInfoLong": "(中立阵营):\n替身者使用击杀按钮偷取玩家的身份(他们的名字和皮肤),然后击杀目标玩家。\n注意:- 隐蔽激活时,无法偷取目标身份",
"PunchingBagInfoLong": "(中立阵营):\n受虐狂的目的是被击杀x次才能获胜(房主设置)。受虐狂不会被赌,因为这会增加受虐狂的受攻击次数",
- "DoomsayerInfoLong": "(Neutrals):\nThe Doomsayer can guess the role of a certain player during the meeting.\nIf the Doomsayer guesses a certain number of roles (the number depends on the Host settings), then he wins.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.",
- "ShroudInfoLong": "(Neutrals):\nAs the Shroud, you do not kill normally.\nInstead, use your Kill button to shroud a player.\nShrouded players kill others.\nIf the shrouded player doesn't make a kill, they'll kill themselves after a meeting.\n\nShroud sees shrouded players with a 「◈」mark next to their name.\nShrouded players who did not make a kill will also have the 「◈」mark in meetings, where they'll die if the Shroud is alive by the end of the meeting.",
- "WerewolfInfoLong": "(Neutrals):\nAs the Werewolf, you can kill much like any killer.\nHowever, when you kill, any nearby players also die.\nAny player who dies to this will have their death reason as Mauled.\n\nTo balance this, you have a higher Kill Cooldown than anyone else.",
- "ShamanInfoLong": "(Neutrals):\nAs the Shaman, you can use your Kill button to select a Voodoo Doll once per round. If the Kill button is used on you, the effect will be deflected onto the Voodoo Doll.\nIf you survive until the end, you win with the winning team.\nNote: If the killer cannot kill the chosen target, murder is canceled, but if the killer rechecks the Shaman, the killer will kill the Shaman.",
- "SeekerInfoLong": "(Neutrals):\nAs the Seeker, use your Kill button to tag the target. If the Seeker tags the wrong player, a point is deducted, and if the Seeker tags the correct player, a point will be added.\nAdditionally, the Seeker will not be able to move for 5 seconds after every meeting and after getting a new target.\n\nThe Seeker needs to collect a certain number of points set by the Host to win.\nSeeker will see a ★ mark on target's name.",
- "PixieInfoLong": "(Neutrals):\nAs the Pixie, mark up to an X amount of targets each round by using the Kill button on them. You must have one of the marked targets ejected when the meeting starts. If unsuccessful, you will commit suicide, except if you didn't mark any targets or all the targets are dead. The selected targets reset to 0 after the meeting ends. If you succeed, you will gain a point. You see all your targets in colored names.\n\nYou win with the winning team when you have certain amounts of points set by the Host.",
- "SchrodingersCatInfoLong": "(Neutrals):\nAs Schrodingers Cat, if someone attempts to use the Kill button on you, you will block the action and join their team. This blocking ability works only once. By default, you don't have a victory condition, meaning you win only after switching teams.\nIn Addition to this, you will be counted as nothing in the game.\n\nNote: If the Killing Machine attempts to use their Kill button on you, the interaction is not blocked, and you will die.",
- "RomanticInfoLong": "(Neutrals):\nThe Romantic can pick their lover partner using their Kill button (this can be done at any point of the game). Once they've picked their partner, they can use their Kill button to give their partner a temporary shield that protects them from attacks. If their lover partner dies, the Romantic's role will change according to the following conditions:\n1. If their partner was an Impostor, the Romantic becomes the Refugee\n2. If their partner was a Neutral Killer, then they become Ruthless Romantic.\n3. If their partner was a Crewmate or a non-killing Neutral, the Romantic becomes the Vengeful Romantic. \n\nThe Romantic wins with the winning team if their partner wins.\nNote: If your role changes, your win condition will be changed accordingly",
- "RuthlessRomanticInfoLong": "(Neutrals):\nYou change your roles from Romantic if your partner (a Neutral Killer) is killed. As a Ruthless Romantic, you win if you kill everyone and are the last one standing. If you win, your dead partner will also win with you.",
- "VengefulRomanticInfoLong": "(Neutrals):\nYou change your roles from Romantic if your partner (a Crewmate or non-Neutral Killer) is killed. As a Vengeful Romantic, your goal is to avenge your partner, which means you must kill the killer of your partner. If you succeed, then you and your partner win with the winning team at the end. If you try to kill someone other than your partner's killer, then you will die by misfire.",
- "WraithInfoLong": "(Neutrals):\nAs the Wraith, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible. You win if you are the last player remaining.",
- "ShockerInfoLong": "(Neutrals):\nAs the Shocker, you can mark rooms by doing tasks in them, and then Vent to electrocute anyone in those rooms for a set period of time. When you finish all of your tasks, you get new ones. Note: Doing tasks during that period will mark them for the next ability use.",
+ "DoomsayerInfoLong": "(中立阵营):\n末日赌怪可以在会议期间猜测某个玩家的职业。如果是正确的,目标就会死亡,如果是错误的,就会自杀\n猜测指令为:/bt [玩家编号] [职业名]\n你可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。",
+ "ShroudInfoLong": "(中立阵营):\n裹尸布不能进行正常的击杀。而是对玩家使用击杀按钮进行保护,被保护的玩家名字旁边打上「◈」标记。被保护的玩家在遇到其他玩家就会击杀。如果被保护的玩家活到会议后,且会议结束时裹尸布还活着,被保护的玩家就会死亡",
+ "WerewolfInfoLong": "(中立阵营):\n月下狼人可以在破坏灯光来进行击杀(不破坏灯光也可以击杀)。在破坏灯光时月下狼人的击杀冷却时间很短,且击杀时不会瞬移",
+ "ShamanInfoLong": "(中立阵营):\n萨满可以使用击杀按钮选择一个巫毒娃娃,每回合一次。如果有人对萨满使用了技能,效果会转移到巫毒娃娃身上",
+ "SeekerInfoLong": "(中立阵营):\n搜寻者使用击杀按钮标记目标。标记正确将获得正向点数,标记错误会被扣点。点数到达预设值即获胜。\n此外,在每次会议结束后和切换新目标后,搜寻者会被冻结5秒\n搜寻者将会在其目标的名字上看到 ★ 标记",
+ "PixieInfoLong": "(中立阵营):\n小精灵每轮使用击杀按钮可以标记多达x个目标。当会议开始时,小精灵的任务是将其中一个被标记的目标驱逐出去。如果没有驱逐成功,就会自杀,除非没有标记任何目标或所有目标都已死亡。会议结束后,所选目标重置为0。如果成功,将获得一分。可以看到所有目标的彩色名称\n当获得房主设定的一定分数时,小精灵将与获胜阵营一起获胜",
+ "SchrodingersCatInfoLong": "(中立阵营):\n如果有人试图对薛定谔的猫使用击杀技能,薛定谔的猫就会阻止击杀并加入击杀薛定谔的猫的玩家队伍。这种阻止击杀只生效一次。默认情况下,薛定谔的猫没有胜利条件,这意味着薛定谔的猫只有在更换阵营后才能胜利。此外,薛定谔的猫在游戏中将被视为一无所有。\n注意:如果杀戮机器试图对薛定谔的猫使用击杀技能,互动不会被阻止,薛定谔的猫将会死亡。",
+ "RomanticInfoLong": "(中立阵营):\n浪漫者可以使用击杀按钮挑选自己的恋人(这可以在游戏的任何时候进行)。一旦他们挑选了恋人,就可以使用击杀按钮为恋人提供一个临时护盾,保护他们免受攻击。如果浪漫者的恋人死亡,浪漫者的身份将根据以下条件发生变化:\n1. 如果浪漫者的恋人是内鬼,浪漫者将成为逃亡者\n2.如果浪漫者的恋人是带刀中立,那么浪漫者就会变成无情浪漫者\n3.如果浪漫者的恋人是船员或无刀中立,浪漫者就会变成复仇浪漫者\n注:如果浪漫者的身份发生变化,浪漫者的获胜条件也会相应改变",
+ "RuthlessRomanticInfoLong": "(中立阵营):\n如果浪漫者的恋人(带刀中立)被杀,浪漫者将转变为无情浪漫者,无情浪漫者击杀所有人并成为最后一个站着的人!\n死去的恋人也会和浪漫者一起赢",
+ "VengefulRomanticInfoLong": "(中立阵营):\n如果浪漫者的恋人(船员或无刀中立)被杀,浪漫者将份转换为复仇浪漫者,复仇浪漫者的目标是为死去的恋人复仇,这意味着复仇浪漫者必须击杀杀害浪漫者恋人的玩家。如果复仇浪漫者成功做到这一点,复仇浪漫者和浪漫者的恋人都会获胜\n如果复仇浪漫者试图击杀的人不是杀害浪漫者恋人的玩家,那么复仇浪漫者将死于误杀",
+ "WraithInfoLong": "(中立阵营):\n魅影无法正常使用管道。但可以通过通风管进入隐身状态,再次使用通风管则取消隐身状态",
+ "ShockerInfoLong": "(中立阵营):\n震击者可以通过在房间里完成任务来标记这些房间,然后在设定的时间段内对房间内的任何人使用震击。当你完成所有任务后,你会获得新的任务。注意:在此期间内完成的任务,将会被标记以供下一次技能使用。",
"CovenInfoLong": "(Coven):\nCoven members are on a separate team that works together and wins together. If there are multiple Coven roles in the game, they can see each other's roles.\nDepending on the Host's settings, Coven roles can guess or be guessed.\nDo /coveninfo for more info.",
"PoisonerInfoLong": "(Coven):\nThe Poisoner can use their Kill button on a player to roleblock them. The next time the roleblocked player tries to use their ability, it will do nothing, and their Cooldown will be reset.\nWith the Necronomicon, you can double-click to kill. These kills will be delayed.",
"HexMasterInfoLong": "(Coven):\nThe Hex Master can use their Kill button to mark a player with the 乂 symbol. If a player has this at the end of the meeting and the Hex Master hasn't died - then they die.\nWith the Necronomicon, the Hex will be passed around - similar to an Agitator bomb. Also, you can double-click the Kill button to kill normally.",