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Ray Tracing algorithm using transparent glass and mirror materials. A cylinder and a ball are used as figures. There are directional and point light sources. The camera can be controlled using the keyboard.

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RayTracing

Ray Tracing algorithm using transparent glass and mirror materials. A cylinder and a ball are used as figures. There are directional and point light sources. The camera can be controlled using the keyboard. Снимок3 Снимок4 Снимок5

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Ray Tracing algorithm using transparent glass and mirror materials. A cylinder and a ball are used as figures. There are directional and point light sources. The camera can be controlled using the keyboard.

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