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EventLoopThreadPool.cpp
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#include "EventLoopThreadPool.h"
#include "EventLoopThread.h"
EventLoopThreadPool::EventLoopThreadPool(EventLoop *baseLoop, const std::string &nameArg)
: baseLoop_(baseLoop)
, name_(nameArg)
, started_(false)
, numThreads_(0)
, next_(0) {}
EventLoopThreadPool::~EventLoopThreadPool() {
// EventLoop 都是 stack 上的,不需要手动释放
}
// 创建 numThreads_ 个线程,并获取对应的 loop, one loop per thread
void EventLoopThreadPool::start(const ThreadInitCallback &cb) {
started_ = true;
for (int i = 0; i < numThreads_; ++i) {
char buf[name_.size() + 32];
snprintf(buf, sizeof(buf), "%s%d", name_.c_str(), i);
EventLoopThread *t = new EventLoopThread(cb, buf);
threads_.push_back(std::unique_ptr<EventLoopThread>(t));
loops_.push_back(t->startLoop()); // 底层创建线程,绑定一个新的 EventLoop,并返回该 loop 的地址
}
// 整个服务端只有一个线程,运行着 baseLoop
if (numThreads_ == 0 && cb) {
cb(baseLoop_);
}
}
// 如果工作在多线程中,baseLoop_ 默认以轮询的方式分配 channel 给 subloop
EventLoop *EventLoopThreadPool::getNextLoop() {
EventLoop *loop = baseLoop_;
if (!loops_.empty()) // 通过轮询获取下一个处理事件的 loop
{
loop = loops_[next_];
++ next_;
if (next_ >= loops_.size()) {
next_ = 0;
}
}
return loop;
}
std::vector<EventLoop *> EventLoopThreadPool::getAllLoops() {
if (loops_.empty()) {
return std::vector<EventLoop *>(1, baseLoop_);
} else {
return loops_;
}
}