Less than a month from previous release. π
If you've been following the issues tab, you saw that a good bunch of the problems reported there had something to do with Visual C++ runtimes redistributable. To be honest, I myself had my share of problems with that. I can tell you that most of the time I intentionally deny admin permissions to Steam before it attempts to "perform first time setup" - to avoid that random time when VC redist randomly decides to enter an infinite loop for random reasons.
After #15, I looked around on how to achieve static linking. As I told @Mgamerz on Skype, I would've done it sooner if I knew this was possible, but somehow I always had the impression that anything generated under Visual Studio had to depend on something from Microsoft (besides Windows itself). And here they are: file size is larger, but the need of a separate VC runtime install, apart from those "performed" by Steam/Origin, is gone. In other words, if vanilla games are already running on your machine, you won't need to worry about "tricks" or whatever to get my binkw32 proxies to work for you.