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clear_expect_float32_gen.go
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clear_expect_float32_gen.go
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// +build !generate
package hit
import errortrace "github.com/Eun/go-hit/errortrace"
// ⚠️⚠️⚠️ This file was autogenerated by generators/clear/clear ⚠️⚠️⚠️ //
// IClearExpectFloat32 provides methods to clear steps.
type IClearExpectFloat32 interface {
IStep
// Between clears all matching Between steps
Between(value ...float32) IStep
// Equal clears all matching Equal steps
Equal(value ...float32) IStep
// GreaterOrEqualThan clears all matching GreaterOrEqualThan steps
GreaterOrEqualThan(value ...float32) IStep
// GreaterThan clears all matching GreaterThan steps
GreaterThan(value ...float32) IStep
// LessOrEqualThan clears all matching LessOrEqualThan steps
LessOrEqualThan(value ...float32) IStep
// LessThan clears all matching LessThan steps
LessThan(value ...float32) IStep
// NotBetween clears all matching NotBetween steps
NotBetween(value ...float32) IStep
// NotEqual clears all matching NotEqual steps
NotEqual(value ...float32) IStep
// NotOneOf clears all matching NotOneOf steps
NotOneOf(value ...float32) IStep
// OneOf clears all matching OneOf steps
OneOf(value ...float32) IStep
}
type clearExpectFloat32 struct {
cp callPath
tr *errortrace.ErrorTrace
}
func newClearExpectFloat32(cp callPath) IClearExpectFloat32 {
return &clearExpectFloat32{cp: cp, tr: ett.Prepare()}
}
func (v *clearExpectFloat32) trace() *errortrace.ErrorTrace {
return v.tr
}
func (*clearExpectFloat32) when() StepTime {
return cleanStep
}
func (v *clearExpectFloat32) callPath() callPath {
return v.cp
}
func (v *clearExpectFloat32) exec(hit *hitImpl) error {
if err := removeSteps(hit, v.callPath()); err != nil {
return err
}
return nil
}
func (v *clearExpectFloat32) Between(value ...float32) IStep {
return removeStep(v.callPath().Push("Between", float32SliceToInterfaceSlice(value)))
}
func (v *clearExpectFloat32) Equal(value ...float32) IStep {
return removeStep(v.callPath().Push("Equal", float32SliceToInterfaceSlice(value)))
}
func (v *clearExpectFloat32) GreaterOrEqualThan(value ...float32) IStep {
return removeStep(v.callPath().Push("GreaterOrEqualThan", float32SliceToInterfaceSlice(value)))
}
func (v *clearExpectFloat32) GreaterThan(value ...float32) IStep {
return removeStep(v.callPath().Push("GreaterThan", float32SliceToInterfaceSlice(value)))
}
func (v *clearExpectFloat32) LessOrEqualThan(value ...float32) IStep {
return removeStep(v.callPath().Push("LessOrEqualThan", float32SliceToInterfaceSlice(value)))
}
func (v *clearExpectFloat32) LessThan(value ...float32) IStep {
return removeStep(v.callPath().Push("LessThan", float32SliceToInterfaceSlice(value)))
}
func (v *clearExpectFloat32) NotBetween(value ...float32) IStep {
return removeStep(v.callPath().Push("NotBetween", float32SliceToInterfaceSlice(value)))
}
func (v *clearExpectFloat32) NotEqual(value ...float32) IStep {
return removeStep(v.callPath().Push("NotEqual", float32SliceToInterfaceSlice(value)))
}
func (v *clearExpectFloat32) NotOneOf(value ...float32) IStep {
return removeStep(v.callPath().Push("NotOneOf", float32SliceToInterfaceSlice(value)))
}
func (v *clearExpectFloat32) OneOf(value ...float32) IStep {
return removeStep(v.callPath().Push("OneOf", float32SliceToInterfaceSlice(value)))
}